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About Azalgor
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Midshipman
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The game hasn't changed, if you cant kill 12 red ships you are a noob by definition and its always your fault, mind that, you also play 23 vs 1.
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[Poll] It has been 1 year since the last "Commander Skill reconstruction" (and switch from MAX 19 -> 21) - how many 21-point captains do you have now?
Azalgor replied to Leo_Apollo11's topic in General Discussion
0. I didnt even bother putting any comander points since then at all after i reset them. Palying naked comanders. Some are random chance, some got changed, most are useless. -
What exactly are you supposed to learn/grind/farm in Co op in 4 mins and 9 sec?
Azalgor replied to SeaWolf7's topic in General Discussion
Randoms are pretty much the same, WG can remove co-op altogether. -
Nope, not even a single brain cell is needed. A wallet? May bee.
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You mean the RNG device? Aiming can be spot on, but theres no beating your poorly designed casino, you either miss a flat broadside in 3 km because reasons, or can land citalels 25km +... Youre either lucky or not simple gacha, nothing in between. Long ago when mighty shell interaction were readjusted to be idiot proof, all consistency went down the drain, many still remember the ''improvement'' when citadels dissapeared from all ships, good old days.
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ST 0.10.7, changes to submarines and ASW upgrades and armament (DB 181)
Azalgor replied to YabbaCoe's topic in Development Blog
Whats that? -
Submarines test results and further steps (DB 169)
Azalgor replied to YabbaCoe's topic in Development Blog
1)Bring back the oxigen system back, not some fairy dust, that one reasonable thing that ever happened with submarines with its very first appearance; 2)Double the damage of the torpedoes if there are 2 pings, and make it repairable unlike citadel damage; 3)Adjust submarine interaction with all classes; 4)Do not put them in random battles but a separate mod. -
Long ago, when WG saw this game as an easy cashgrab on everything, is when they lost all track of what this game was and what it potentially could have been. The future was bright, not going to lie there, but now they just make problems and sell solutions on a never ending circle, because fixing issues doesnt sell.
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Noone cares about rewards for playing, spawn camping is everything.
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Which Dutch port do you expect to see added?
Azalgor replied to Figment's topic in General Discussion
I wish WG would STOP changing my selected port to whatever they add. -
What would it take to make this game enjoyable again for you
Azalgor replied to Cirno9999's question in Q&A Section
This game wont get any better since WG just milks it for whatever they stil can. It had a lot of potential, but its no longer there. -
They probably been hiding for 3/4 of the game and finaly decided its their time to shine. Not the biggest issue compared to the quality of the general playerbase.
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Don't really care what they make or what ideas people migh give, the way the game been headed for quite some time now is someplace the sunlight won't reach it eventually. Noone will be surprised to see something like an H44 as T9 just because it will have 1 min reload with just 200k health... The game, as is, has amased many issues, and adding new ships won't solve any.
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They present it as a ''new feature'' when actually it was so long before the rework. What they should have done is make different gun sounds representing caliber and fire rate, i mean, all we have is boring Ratatatataa for every single ship... At the very least, since AA is useless they could make it look somewhat interesting
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So did i, got banned twice in the spawn of last month.. Aperantly, what was once playing the objective, tanking and spotting for the team is now unsporting conduct. Go island molesting and spawn clicking, go!