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MenOfWar4k

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    13
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About MenOfWar4k

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    Able Seaman
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  1. I have the perfect game for you mate: BLACKWAKE
  2. MenOfWar4k

    Sudden FPS drops

    Same here. I have FPS drops on pretty much all maps. I have a pretty good PC. This is the only game I have problems with and even lowering the settings doesn't fix. I hope that the next update fix's this
  3. MenOfWar4k

    Map Border abusing.

    Reach higher tiers where you really see this abuse and then think about what you wrote here. It's really cool so see a ship side-moving. Any way, idk why there is still a discussion about this active after WG say that they are fixing this on the upcoming patch.
  4. MenOfWar4k

    Tier Difference Limit on Division

    Why would you limit it for 0 if on the matchmaking you see tier 6 match with tier 9? (not saying its right, but I would adapt the div tier limit to the matchmaking tier limit)
  5. MenOfWar4k

    Tier Difference Limit on Division

    makes no sense since you can get a difference up to 3 on the normal matchmaking said 3 cos you can get up to 3 on normal matchmaking
  6. MenOfWar4k

    Tier Difference Limit on Division

    Hello, I already posted a post on reddit about this and unfortunately didn't get much feedback, but what I got was basically positive and I'm not the only player having this problem: https://redd.it/3ie89a So what I purpose here is to implement a tier difference of 2 or 3 on a division, where you can't play a game when you are for eg. tier 8 and your division mate is tier 4 or below. This already happened to me a few times and as you can imagine it's pretty annoying to have a tier 4 ship on a tier 8+ battle. Some screenshots of this: http://i.imgur.com/BtLkL0t.jpg http://i.imgur.com/oBji8Fk.jpg http://i.imgur.com/M7AiObD.jpg Thank you for your time!
  7. MenOfWar4k

    Yamato Secondary Weapons preview

    Secondary Armament 127/40 Type89 A1 mod. 2 is showing both Secondary Armament 127/40 Type89 A1 mod. 2 and Secondary Armament 127/40 Type89 Secondary Armament 127/40 Type89 shows Secondary Armament 155/60 3rd Year Type Secondary Armament 155/60 3rd Year Type shows nothing
  8. Coke, on 11 July 2015 - 09:37 PM, said: I'm not sure but I think this may depend on whether you have the "Animate small objects" graphics option on or not. Hmm never noticed that option. Turned it on now. I'll play a game and leave feedback in a bit Coke, on 11 July 2015 - 09:37 PM, said: I'm not sure but I think this may depend on whether you have the "Animate small objects" graphics option on or not. yeh it works! nice thank you!
  9. Hey guys, The secondary guns and AA do not move to the target before and while shooting. A good thing would be make it move/look to the target. Regards
  10. Yes you are right. I tried it when I the battle start and the controls worked. But after a while I was on a battle and I had a issued order to go left and then I clicked to go full right while having the right mouse button clicked and he continued to go full left. This happened to me on Fuso so its not ship related.
  11. Hello, I'm experiencing sometimes when I use the keys Port and Starboard that my ship doesn't turn. It stays going forward. I need to set it to forward and then manually (using the Hard keys) start turning the ship to be able to use the Part and Starboard keys again. I didn't experience this until I start playing with Kongo. Regards.
  12. MenOfWar4k

    Ammo type change

    Hello, When you tell your crew to change the ammo type after the shot (clicking only once on the ammo type while you have your turrets loaded), and then you shoot only 1 of those cannons, will make all your cannons reload after that single shot. I think that the right way to do this is to change the ammo after shooting all your cannons (it could cause you to have different types of ammo reloaded at the same time, if you only shoot 2 of 4 cannons, 2 will be with a type and the other 2 with other type). Regards
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