Jump to content


Beta Tester
  • Content Сount

  • Joined

  • Last visited

  • Battles

  • Clan


1 Follower

About thestaggy

  • Rank
    Senior Chief Petty Officer
  • Insignia

Recent Profile Visitors

461 profile views
  1. thestaggy

    Odin is complete Trash.

    Its a cheap tier 8 premium (if you complete the grind), it was never going to be good.
  2. thestaggy

    Continous chat bans

    You either play well/bad and then people abuse the banning system to punish you. Or you were toxic. I'm not proud of it but I'll admit it; I can range and so when I get banned I deserve it.
  3. thestaggy

    Ships Icon in armory...

    New Armory is terrible for me. Hangs all the time. I'll try the recommended fix above.
  4. thestaggy

    Tallinn appears to be a monster.

    OT: I was spamming my Bagration yesterday grinding the captain that I will move on to my Moskva. After abusing that powerful AP and then recalling the various CC videos talking about the AP power of the new Soviet cruisers in general, I started to think that this is a deliberate shift by WG to try and combat HE/fire spam. Give cruisers lethal AP to move them away from HE spam. In my Bagration I am capable of 8k chunks in to the side of broadside BBs and I don't know how I done it but I citadeled a Gneisenau through its stern from 7km. I was trying to chase it down - one thing the Bagration is good at it rushing and sinking low caliber BBs - and aimed at the rear turret and scored a citadel. In closing; these new 180 mm Soviet cruisers also serve the purpose of trying to combat the HE/fire meta.
  5. thestaggy

    How on earth do I Baltimore?!?

    Use your great concealment to rush up to islands and then make them your wife. Use radar to help nuke enemy DDs. Shell arcs allow you to lob shells over islands as well. AP is absolutely lethal at these close ranges against even enemy BBs that get too close. I've citadelled BBs at close range with USN 203 shells. A cruiser that gives you broadside is asking to be devastated. The improved ricochet angles even render angled cruisers vulnerable to your AP. Do not try and open water kite and spam. For a start your range is short so you'll be a lot closer to the enemy than specialist open water HE spammers and thus an easy target for BBs and your shell ballistics are not great for hitting other targets actively maneuvering. Basically you want to be near a cap using islands for cover and help hold it down. If you do have to expose yourself then go bow in. Any cruiser that tries to push you at short range is going to have a bad time. HE does some work against BBs as well. I find trying to fight moving targets at ranged beyond 12km to be futile due to the ballistics, so I try and play it as an ambush ship. I liken it to a crocodile, lurking around islands waiting for someone to come close and then blast them point blank.
  6. thestaggy

    If you had to take one secondary skill...

    I hear you, but Basics of Survivability is 6 seconds less burn duration and about 1.4k less damage per fire (this includes the flag that reduces fire and Damage Con Mod 2). As a battleship one thing you will do is burn. Secondary BBs more so as you give up concealment and are thus often the first capital ship spotted and the biggest, easiest target to hit, so you will get a lot of HE focus right from the start. Then on the other hand I have run secondary BBs without Manual Secs and the difference with and without is tangible. Tough choice for me.
  7. ...which would it be? Manual Secondaries or AFT? I'm rethinking my secondary battleships as full secondary is no longer - IMO - viable in the HE/fire meta. Until now I've run Manual Secs alongside AFT but moving forward one of those will have to be dropped for Fire Prevention. I can't decide between having 11.3km fireworks display or 9.5km accurate secondaries. Forcing to 9.5km to use them seems high risk but then letting off fireworks at 11km isn't really effective. I've already dropped BFT for Basics of Survivability. Battleships in question are the Bismarck and Massachusetts, soon to be followed by the FdG and Georgia.
  8. Self explanatory. Logged in to a battle, kicked out 30 seconds and logged back in to see my ship slipping beneath the waves. Had enough time to apologise to my team when I was DC'd again. Logged back in, same battle, DC'd within 30 seconds again. Back in and staring at a ship in my port debating whether I click 'Battle' again. EDIT: I clicked battle and I am DC'd again. Nice.
  9. thestaggy

    Server down?

    Can they fix this crap, PLEASE? Crashed out of their potato server 30 seconds in to a battle and log in to a sunk ship. EDIT: Aaaaand its kicked me out again. EDIT2: Aaaaaaaaaaaaaaand again. The same battle I logged in to is still going on and I've been dropped 3 times now. I'm engaged, WG.
  10. thestaggy

    After 2 years not playing, my impressions.

    I agreed it is still OP, thanks to having access to the concealment module. First time I came back and played it I wasn't aware of the smoke penalty. Done what I usually done; yolo'd a cap, get detected, pop smoke, radar and farm. Except this time I got detected in my smoke by the DD and promptly devastated.
  11. thestaggy

    Today's problem with WoWs, by Flambass

    Closed Beta tester here. Last played in 2018 until I returned in March of this year. I cannot grind as fast as he can simply because my reserves of camos and flags is low. I started grinding for the Moskva two weeks ago. I will ignore the Kirov stats as I had played that in Closed Beta a little, so I'll list my stats from the Budyonny onwards. Tier 6: Budyonny - 18 battles at a win rate of 77.78% Tier 7: Shchors - 21 battles at a win rate of 57.14% Tier 8: Chapayev - 54 battles at a win rate of 57.41% and sitting on 130k XP, so 30k XP to reach the Donskoi. I estimate it will take me 60 - 65 battles to reach the Donskoi. This will also be the fastest I have ever ground through a tier 8 as well. Guesstimate the Donskoi will take me about 90 - 100 battles, if I can even do it in time. All grinds are as follows: EU camo with the 100% XP bonus until I got my first win. Once I got the first win I only used the +3% Concealment/-4% Dispersion camo for credits. I only have 31 of these EU camos at my last count. Its my most numerous XP boosted camo left as well, so a full grind with this camo is unsustainable. 'Equal Speed Charlie London' signal for the +50% XP in every battle. And even then, I am down to 77 of these. Premium time That is it. I do not have the resources to do a full grind with every economic or special flag and boosted camo. I'm not a bad player but not a great player either, somewhere in the middle. Sure I could've used everything I have and I guarantee you I would deplete all of my good stuff by the time I got the Moskva. The only people grinding a line in 29 battles are long-standing players ('whales' if you will) and good ones at that.
  12. thestaggy

    After 2 years not playing, my impressions.

    What I noticed regards smoke and the Belfast after I returned was the smoke penalty. I don't know if it is just me, but I recall being able to sit in smoke and just spam away until someone was literally right on top of you. You can't do that now. The ship is still stupidly overpowered but its not the smoke/radar. Its the tier 5 upgrade slot that allows you to mount the concealment mod. If it had the same concealment as the Fiji the radar becomes a lot less effective and then you are trading your weaker radar for the Fiji's heal and I'd take the heal every day between the two.
  13. thestaggy

    Built-in manual secondaries for BBs

    Simple fix: Ctrl+Click gives a 25% dispersion buff to secondaries firing at the selected target Merge Manual Fire Control with AFT. Rework the dispersion buff to a flat 25% across all tiers. The level 4 secondary skill is not too powerful but offers enough utility allowing captains to spec elsewhere. Secondary battleships are already making a compromise on their main guns to build for secondaries, so you can't say the above change would make them universally too strong if they get their secondaries and better survivability. Aside from the Georgia, none of the secondary ships are known for their main guns. Massa has the worst guns of the 3 tier 8 USN BBs and German BB accuracy is a well-documented meme. French BBs have low caliber guns. As a survival skill, Manual Fire Control can be replaced with a more a cruiser-specific skill, say something that increases the percentage of citadel damage that can be healed for those cruisers that have heals. Seeing as Fire Prevention is pretty much a BB-only skill, perhaps provide something that cruisers may find value out of.
  14. thestaggy

    To Pyotr Bagration players

    Only because it has my Chapayev captain. When I get the Donskoi I'll drop it.
  15. thestaggy

    Built-in manual secondaries for BBs

    In the current rage-inducing HE fire meta, full secondary spec is just gimping yourself. I'm moving my Bismarck, Gneisenau and Massa out of manual secondaries and speccing in to Fire Prevention. I dropped BFT for BoS a while ago already. My FdG and Georgia will be built the same way as well. I'll boost their range with AFT but that is it. Everything else is going in to survivability. At high tiers how often do you even get in to secondary range? By tier 8 everybody knows who the secondary ships are and they stay out of your secondary range. If you try push in to the ships actively staying out of your secondary range you get focused and burned to death in minutes. Watch how most BBs react to the very first salvoes fired at them; full 180 to increase range and then everybody is sniping or flinging HE at range. Secondaries only become viable if you have survived to the late game; secured a flank; DDs have been thinned out/killed off and you can finally start pushing aggressively. And even then, if you need to deal with a kiting cruiser late game you are still not going to have a good time. Its sad that the meta has forced all BBs in to the same build if they want to be effective, but that is what we deal with.