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Naval_Warlord

Players
  • Content Сount

    12
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    5068
  • Clan

    [SPI]

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About Naval_Warlord

  • Rank
    Able Seaman
  • Birthday 10/21/1995
  • Insignia

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  • Gender
    Male

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168 profile views
  1. Naval_Warlord

    ST - Submarines

    The only way I see that submarines could be added and everyone will be happy is that submarines have their own game-mode where it is different maps for different tiers. Each tier has 3 maps that get randomly chosen. for example. t1 has 1 map that only allows for t1 submarines. t2 has 2 maps only for t2 subs. t3 has 3 maps limited to the tier 3 only. t4 t5 t6 t7 has 4 map choices but they are limited to only fight the same tier. Like in ranked. t8 t9 t10 has 5 maps that are specially made to fit the size of the bigger subs and are deeper. the skill-tree is special for submarines only cant be used on any other ship except submarines. free XP cant be used on submarines. or commander elite XP on sub captains. to make it fair. special XP and free XP called sub free XP and sub commander XP. for submarines. destroyers have a new consumable called depth charge when it is mounted the destroyer you mount it on will get locket into the new sub-mode. untill that consumable or mount is unmounted. Radiolocation skill does not work against or on subs. camos don't exist for subs. flags do not work for subs because they are underwater.
  2. Naval_Warlord

    ST - Submarines

    every 3 days. when i play the most. other players maby more often. better safe then sorry i would say.
  3. Naval_Warlord

    ST - Submarines

    if you have all ships and have to mount every single flag on every ship. when you are low trying to demount every flag. how much time will it take?
  4. Naval_Warlord

    ST - Submarines

    all that stuff is needed badly. would really improve the game experience
  5. Naval_Warlord

    ST - Submarines

    At least they don't have plans to add an underwater carrier that has dolphins torpedos. Hope it will never happen but WG is WG. money controls everything even the company's own downfall. Breaking promises of no subs. wow low.
  6. Naval_Warlord

    ST - Submarines

    Why not add nukes into the game while at it. XD And orbital lasers and homing missiles. That what submarines makes me feel.
  7. Naval_Warlord

    ST - Submarines

    If Cruiser doesn't exist what should cover you with aa support? just wonder?
  8. Naval_Warlord

    ST - Submarines

    CV rework finished?!? Not even close. More work needed. More interaction between players. Automatic aa should only be short and mid aa. long-range aa should be controlled by the player so aa builds are good. the 4 key to control aa guns. like what you do in the WOWs mobile with secondary but with long-range aa.
  9. Naval_Warlord

    ST - Submarines

    The reason people are not playing cv is that there is no interaction between cv player and that it is only a damage race only. and the AA of the ships is pure rng nothing player can do at all. with makes it not fun. If WG did so players could control their long range AA as guns that would make an other story.
  10. Naval_Warlord

    ST - Submarines

    You are not wrong. They are digging in the direction of where the money is and their inevitable downfall is. Sadly they only hear money not the flood of pain.
  11. Naval_Warlord

    ST - Submarines

    Is it? Do you ever play cv? For cv players, it is not even done. it is opposite. it is not done.
  12. Naval_Warlord

    ST - Submarines

    So how to counter subs. torps. nope needs depth charges and adding that mechanic may be too much for the devs to chew. submarines will also increase the amount of computer power needed to play the game. In my opinion and how I see it will go. The amount of battleship player will plummet aircraft carrier player plummet cruiser player will decrease because of lack of depth charges. Destroyer player will increase and the submarine player will skyrocket for a while but go down because of the prime objective of a destroyer is to hunt submarines. The depth charges will probably be automatic but it would be more fun and better interaction between player if the player could choose when to drop the charges. (As what the cv rework are lacking. interaction between cv players and other ships.) Submarines SHOULD NOT BE IN random or Ranked or co-op. It will ruin the game. For the new player. It is much better having its very own game modes where submarines are against submarines. players or ai. special raiding operation where players are in a wolfpack hunting convoys or protecting convoys where it is a special ship class of destroyer that are only able to be used in that game mode. to protect the convoy against AI submarines. Submarines may have the effect of making the last veterans not wanna play the game much more. Submarines will change the game forever. (Cv reworks need more attention submarines can wait 1 - 2 year.)
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