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Everything posted by Deckeru_Maiku
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The problem might be, that nobody here is able to give you an answer that should be adressed to WGs customer service
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beginners ( less than 8 weeks play) and matchmaking
Deckeru_Maiku replied to Commander_PeaBoy's topic in General Discussion
And "Closed Beta" wasn't totally "closed" as one could "buy in" - which I did in April 2015. Not to forgot the low tier premiums in my harbour need to get taken on a walk once in a while... I mean, why did WG gave me Prince Albert, Vampire, Campbeltown, Smith and Arkansas (among others) if not to club seals educate newer players with them, right? Right? -
Yeah, described me quite perfectly...
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Another sign would be a problem sitting.. Anal Probing y'know...
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Community tokens - your take on the new currency.
Deckeru_Maiku replied to Jvd2000's topic in General Discussion
Considering that some people see Twitch as useless anyway, that would be fitting, wouldn't it? -
The thing is, for some players - me included - a game is only fun when played with the wish to win. I know there's others that smile gleefully whenever their pixel guns fire and they hear the loud "Booom" of their guns through the speakers - most of these assembled in BBs - or enjoy things like "go through channel on Two Brothers for the lulz". But for people like this playing CoOp or Operations should be mandatory... Although... Several of these players then get utterly miffed when a couple of more result oriented players go to CoOp for missions and - RNGesus beware - start efficiently destroy the poor bots ships as if they were.. well.. stupid bots. So nice and good that You found your comfort zone place...
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New rocket mechanics in Detail
Deckeru_Maiku replied to totally_potato's topic in General Discussion
Ooooooh... The Masters Of The Universe Game are stating the end of CVs (or at least Rocket Planes)... Must be true then... But yeah, future games played (by non-potatoes) will tell... -
beginners ( less than 8 weeks play) and matchmaking
Deckeru_Maiku replied to Commander_PeaBoy's topic in General Discussion
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beginners ( less than 8 weeks play) and matchmaking
Deckeru_Maiku replied to Commander_PeaBoy's topic in General Discussion
Wouldn't playing WoWs on two accounts for five years enumerate to 10 years of experience? -
New rocket mechanics in Detail
Deckeru_Maiku replied to totally_potato's topic in General Discussion
Which probably is the reason why You are only mediocre in three classes - BBs, Cruisers and omg CVs - while neglecting to play DDs... Shows only that you don't have a f*cking clue how DDs are played and what they face. Which probably lead to you getting owned by every halfway skilled DD. Or maybe halfway skilled ship of every class... Hope to meet You in battle soontm, but please on the opposing team. -
Considering that the rewards are only interesting at the first time playing an Operation - they are, aren't they? - the motivation to play a kind of pimped CoOp with win conditions most of the average potatoes don't understand is not very big...
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beginners ( less than 8 weeks play) and matchmaking
Deckeru_Maiku replied to Commander_PeaBoy's topic in General Discussion
Sounds like a real arsewhole move of Your clan... putting a Newbie in a T6 DD to "learn playing at ranked" is probably the most stupid move to do. You lost your Newbie Security Bonus, so be ready to meet players like me, who like to play at T3 or T4 sometimes, as it's just nice to club sealclubbers once in a while... Instead of going full random I would encourage you to play a couple hundred CoOp battles to hone your basic skills in a less dangerous surrounding. -
General Submarines related discussions
Deckeru_Maiku replied to YabbaCoe's topic in General Discussion
So because YOU don't give a flying eff about at least halfway realistic gamemechanism the group of players who do care, which mostly playing for years, would have to play with Attack Squids? Kinda what one would expect from an entitled brat I'd say... I and probably quite a few other players will probably "deal with it" in one of the following ways: stop playing randoms and do only the "non sub" content instead stop playing randoms in tiers they would encounter subs stop giving a flying eff about the game and leave stop giving a flying eff about subs and play a class that's supposed to counter them, but don't.. instead play DDs - for example - and just... well... go sightseeing. So in the end other players will feel restrictions in the game - longer wait time in the MM, unmotivated teammembers etc - and probably won't be happy with it. If this f*cks up your game? Deal with it... -
Soviet aircraft carriers branch
Deckeru_Maiku replied to Alex_steel_45's topic in General Discussion
Your nearly got me with Your post, but really f*cked it all up with the bolded part. They are. But some potatoes are so bad, that even broken ships don't work for them. Not even Smolensk... or Kamikaze... or Krispy Kreme... -
Grand Battle so is it active or inactive?
Deckeru_Maiku replied to Migantium_Mashum's topic in General Discussion
Just rename them to "Schrödinger's Grand Battles" and nobody should be bothered if they are active, inactive or both... -
Community tokens - your take on the new currency.
Deckeru_Maiku replied to Jvd2000's topic in General Discussion
Paid WG shill once more confirmed. Nope, it really means it. It has to, because else it would be send to gulag... -
Upcoming Independence day Auction
Deckeru_Maiku replied to Mad_Dog_Dante's topic in General Discussion
As I already answered in the real poll: none of the above.. as in "wtf would I do with that shiite" -
New rocket mechanics in Detail
Deckeru_Maiku replied to totally_potato's topic in General Discussion
I know it's probably wrong, but is this graphic supposed to look as if rocket planes attack a DD from the rear (stern..) and not against the broadside? -
General Submarines related discussions
Deckeru_Maiku replied to YabbaCoe's topic in General Discussion
Probably also warships were sunk by storms... still no need to implement that into the game, right? And just mentioning the pure numbers of ships sunk by subs without acknowledging the circumstances is kinda... well... misleading? -
You get the same refund option that all the players that got those "dedicated AA premium ships" before the CV reeework... I think you can probably guess what that means?
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Uncalled for nerfs : is WG simply creating room for Submarines to fit in PvP ?
Deckeru_Maiku replied to Beastofwar's topic in General Discussion
Depends who you ask. I think (!) they might end up rather on the OP side, with that unstoppable "first and only" flight. Potatoes - like me - will don't do well with them, but in the right hands they might be devastating... -
Uncalled for nerfs : is WG simply creating room for Submarines to fit in PvP ?
Deckeru_Maiku replied to Beastofwar's topic in General Discussion
For once utterly deserved and unironic... -
General Submarines related discussions
Deckeru_Maiku replied to YabbaCoe's topic in General Discussion
Yeah, the standard excuse for putting stupid mechanics into the game. Good job... Seeing You still using the "if" shows me, that You don't have a grasp of WGs skill of effing up their games (!). But that's okay.. you'll live and learn... Yeah, that's another plus... Alas, I expect them to be about as effective as the bot controlled CVs... -
That "Players in the Queue" feature is WGs version of the Blue Circle Of Death in Windows, which doesn't REALLY document any action being done by the program, but is only a psychological instrument to make the user believe that there's something happening... Nobody can really know how many players are REALLY in the queue at any given time. But seeing the numbers and that they change gives you that warm and fuzzy feeling that something happens and soontm it will be your turn to go to battle...
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General Submarines related discussions
Deckeru_Maiku replied to YabbaCoe's topic in General Discussion
From my now about 40 years of computer gaming (C64, Amiga, then PCs with DOS, Win3.1 up to now...) I played a couple sub simulators. Interaction with combat vessels was usually try get past them unseen to sink one or more freighters or - as you mentioned - a damaged CV and then get away again try to get past them unseen, fail at that and try to get away without getting your arse getting ripped another one try to get past them unseen, fail at that and be dastardly brave and torp that DD that will sink you if you fail to sink it... Something like that could easily be set up as a game mode for subs and interested players of DDs/Cruisers/BBs/CVs... one or more subs go for a convoy and some other human players have to keep the bot controlled convoy from getting destroyed... good chance for both sides to have fun, if they manage to trick or outplay the other side and "do their job". For such a game mode subs wouldn't need to be OP or have to use unrealistic sonar torpedoes - only one ping please - as they wouldn't need them due to lack of underwater combat. WG seems to know though, that this mode would probably see an abundance of submarine players and very few non-sub players for the other team. For the same reason players will not get the chance to "opt out" of the "sub in randoms" mode, as the test server tests have shown, that human players usually went there to play subs, but not play against subs... For me that tells me all about what will happen when subs sink random battles... I predict CoOp will see a rise of players. It is already the easiest - though quite boring - option to evade stupid game mechanics (aka CVs) and will gain a lot of attraction with the coming (sic!) of dutch airstrikes and submarines...
