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Everything posted by Deckeru_Maiku
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Macht die Flaks von trägern Stärker
Deckeru_Maiku replied to Kukuribo's topic in Allgemeine Diskussionen
Wie schon geschrieben: in der Realität waren Träger mit großem Gefolge unterwegs, über das angreifende Flieger erstmal drüber mußten.. Zudem waren dann auf echten Trägern ein paar mehr Squads als im Spiel, so daß durchaus eine Staffel Begleitschutz fliegen konnte, während zwei weitere sich mit der Luftsicherung über dem Trägerpulk abwechselten. Im Spiel: in der Nähe anderer Schiffe bleiben und deren Flak mitnutzen wenn Torpedobomber zu nah kommen - also schon bevor die Flak losballert - zweimal Q oder E drücken und den Träger kreisen lassen, was den Bombern den Anflug erschwert und sie länger im Wirkungsbereich der Flak hält. Und wenn die TBs dann ihre Aale abwerfen, das kreisen abbrechen und entweder geradeaus flüchten oder in die Gegenrichtung drehen. Auf die Weise kann man einige Torpedotreffer - sicher nicht alle - vermeiden. -
G.nau.. Eigentlich müßte nämlich ein typisches MM Team ungefähr so aussehen: 5-6 DDs für Scouting und den äußerer Schutzring 4-5 CA/CLs als innerer Schutzring + AA 1-2 BBs als direkte Begleitung der zu schützenden Schiffe 1-2 CVs die für die eigentlichen Langstreckenangriffe zuständig sind.
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Battleships COULD rule the game. It's the players that don't allow this to happen. But Battleships SHOULDN'T rule the game. There were reasons why CVs and BBs usually travelled in convoys with lots of CA/CLs and DDs around them. One of my main "problems" - if one can call it so - with the game is the MM. Right now there's an awfull amount of BBs in each game, making battles highly unrealistic.For a good match there should be - imho - 5-6 DDs, 4-5 CA/CLs, 1-2 BBs and 1-2 CVs per side... With groups set up like that, the classes would have to take care that their BBs and CVs won't get sunk by the "smaller" ships. But that's just me and my preference for more realistic game setups...
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3k Exp? Would be nice to get that much, alas I'm only at tier VII right now... Today I change to the Ranger (Tier VII) and had some fights. I use the 1/1/1 setup - better CV but same number of squads? blargh! - and had some nice and some not so nice battles. The best was on the North map with my Ranger and a tier VI Independence against a IJN tier VII CV and also an Independence. 37 planes shot down by my fighters, 127.315 damage done and two ships - a BB and the enemy Independence - sunk. The BB caught five out of six torpedoes and was instantly sunk, the CV caught two torpedoes and two DB hits and burned to death... Other games were some good, some bad... total number of sunk ships today was six. And of those three were "instant kills" with the BB eating 4 or 5 out of 6 torpedoes. So, as stated before: the change made to the IJN CVs is useless, as bad BB captains will now be oneshotted by US CVs...
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New game mode suggestion: Convoy protection / Convoy assault
Deckeru_Maiku replied to Amonhep's topic in Archive
Big problem with this idea is, that AI ships - especially larger ones - often get stuck on islands. Wouldn't be nice to lose because of the AI captain trying to continue his travel over land... -
Torpedo spread nerf at IJN torpedo bombers in patch 0.3.1.2
Deckeru_Maiku replied to Haatra's topic in General Discussion
Funny thing: I've never one-spreaded (= killed a BB with a single spread of torpedoes) with my IJN TBs as I do now with my US TBs. Ok, with my Independence I have only one TB squad. So... attempt failed? And I'm not even a "skilled player" imho.. -
For me it was a hit% below 20 until I got the Nagato and changed to a crosshair mod. Since then it's around 25% with the Nagato and the US BBs I started to play later - Tier III to V. Can't say the Nagato feels like a bad ship to me. In fact I really like it, but that might be because of my playstyle. Nice guns, nice AA and nice secondries, which I use quite often even against other BBs *cough* And I often fire at targets where a hit would be 90% luck... guess that's what ruins my hit% Back to topic: With my BB I usually only use AP unless when trying to hit a DD. Always nice to see those citafel hit & Boom effects... With my CA (Pensacola) I usually only use HE and about 25 to 30% of the damage I do comes from fires... With my DD I use torpedoes. And very rarely HE against anything that tries to kill me when my torpedoes are on reload... With my CV... well, I throw planes at my targets. So, yeah, for me AP is still viable.
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Same sorry tactics as WoT heavy tanks
Deckeru_Maiku replied to Akula971's topic in General Discussion
Please, please, pretty please.... Don't make those baseline huggers change their style of play! They are so tasty, when I play my CVs or DD... Single BB without any nasty CA/CL around it? My TBs say nomnomnom... Single BB sailing straight along the baseline, eyes fixed in target mode? My DD can fire at max torpedo range and then say nomnomnom... So, please, don't let my CVs and DD starve by giving those players strange ideas... Line hugging is GOOD for BBs... you're invulnerable on the base line... really... believe me.... -
How would you know the abilities of a Nagato? You don't have any battles with a Nagato in your stats. So, considering that I manage 23% main battery hits with the Nagato and 24% with the New York - yeah, lousy player, I know - and you being able to hit 30+% with the New York you should at least achieve the same % with a Nagato
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Torpedo spread nerf at IJN torpedo bombers in patch 0.3.1.2
Deckeru_Maiku replied to Haatra's topic in General Discussion
as it is now US fighters eat IJN fighters for breakfast. When squads go 1:1 they have more planes and more ammo and they are tougher. US TB have six planes per squad and release their torpedoes in a smaller spread than the four IJN TBs per squad, enhancing hit chances enormously US DBs are tougher than the IJN, which also come in smaller squads that get annihilated without being able to drop even one bomb way faster So imho all the advantages right now are on the side of the US CVs. I'm only playing both types at tier VI right now, but for me the advantage is obvious in every game I play... -
Torpedo spread nerf at IJN torpedo bombers in patch 0.3.1.2
Deckeru_Maiku replied to Haatra's topic in General Discussion
I wouldn't consider myself a "good" CV driver but a "decent" one. See stats for details... Right now I play my two CVs quite a lot. With the Independence I've managed to kill a couple BBs over the last few days using just a single TB squad and firing only one well placed spread, even if they tried turning... hitting a BB travelling alone with 4 to 5 out of six torpedoes is not only possible, but even quite easy imho. At the same time I have real problems to get more than three torpedo hits against a comparable target with my three (!) squads of IJN TBs. So, yes, it's an awfull nerf. -
My opinion to this comparing of virtual reproduction organs: A good DD captain will sink a BB driven by a bad commander 9 out of 10 times. A good BB captain will not get sunk by a bad DD commander 9 out of 10 times. If it's good vs good or bad vs bad the chances are 50:50 imho...
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Ask some DD to drop some smoke to cover your retreat to a better position maybe? If I was in the game with a DD and I would see an allied carrier in the same region getting shot at from the start, that's what I would do even without getting asked. Tactics, y'know...
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This, exactly. I love playing the ocean map with all classes I play and I guess I would love it with the two classes I don't play (yet), too.
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Ooooh... I've got another great idea... Lets have a map, where the teams have to do convoy duty to a single very slooooow merchant ship/tanker/whatever. That ship starts on one side of the map and has to travel to the opposite end of the map, from border to border. The trader/tanker/whatever is controlled by a player, who will get exp for reaching the other map side. Only this player can actively choose to play this battle, other teammembers are taken by the MM. Sounds fun, doesn't it?
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Next day, same procedure... Independence feels like IJN CVs before the patch. Choose a target, drop a bomb on it - easy to get a hit to get the target burning with six planes in the squad - and let it burn for a moment, then nuke it with a single six plane TB squad. That way I managed three instant BB kills. I also managed to stick three torpedoes into a light cruiser. Ryujo feels like... I don't know... I managed to sink a US BB who's captain must have been asleep - as he didn't try to evade but I needed all three TB squads to do it, because from each squad came only one hit - with the US BB being so short that it fits into the slot between two torps... DBs seem to be also quite ineffective, due to the smaller squad size. And US fighters seem a wee bit overpowered to me. A standard torpedo attack with twelve japanese planes - three full squads - that got caught by a single US fighter squad right when I tried to adjust the drop resulted in twelve planes shot down before they could launch a single torpedo. It took the fighters and CV AA about 15 seconds to kill those planes. Won't happen again - I stay away from enemy CVs from now... So, yes, one can managed to have success with the IJN CVs. But compared to the "easy play" with the US CVs it's really a pita.
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Why does everybody blame the map when it's the PLAYERS being just dumb and without any tactical skill that makes this map a pita? And it doesn't even involve a high level of tactics to decide in which opponents corner the own group should assemble... But players don't even manage to do that. So, don't blame the map please, it's fine...
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RNG als Nachteil von Schlachtschiffen
Deckeru_Maiku replied to Mr_Aufziehvogel's topic in Allgemeine Diskussionen
Naja, wenn man nicht im Hintergrund rumidled sondern auch mal einen Angriff über eine Flanke anführt - bei dem sich dann die zuvor brav hinterherfahrenden Cruiser dann irgendwann davonschleichen, sobald sie ein gegnerisches Schiff sehen - kommt man gelegentlich in solche Situationen. -
HE fire causing rate versus BB repair rate
Deckeru_Maiku replied to DerpyMcDoom's topic in General Discussion
Well, I can partly understand that... two cruisers gained the "explosion" - the one when you blow up after a citadel hit - award today, playing against my New York. 13 klicks range and me firing AP. If something like that happens to you, you might get a bit miffed and think of BBs as OP. -
OMG - WTF have they just done to CV..unbelievable
Deckeru_Maiku replied to xBamBamx's topic in General Discussion
Wrote this already in a different threat, but it fits here, too: Today I played both my Independence and Ryujo for a couple games. Independence has the basic 1/1/1 setup and today I changed the Ryujo to 0/3TB/2DB because IJN fighter squads are completely useless 90% of the time... With the TB of my Independence - which still has the old spread - I managed several nice hits on BBs. Waiting for the BB starting to react on my bombers and then putting the spread in his turn area gave me five hits on one and four hits on another occasion. I even managed to stick three torpedoes into a cruiser - had no AA skill, but also tried turning to evade... Even when I had a bad run, I usually managed to get at least one torpedo to hit the target.. With my Ryujo I was lucky to get two (!) torpedo hits from three spreads fired shortly after another - manual drop, see above: I know how to do it most of the time - with an US BB dancing in the large spread like a ballerina... I won't sell my IJN CV - but I guess I won't use manual drops any more for them, as the automatic spread seems to be smaller than the manual one. Oh, and a logical thingy... IJN TB squads have less planes than USN ones, so shouldn't the spread rather be TIGHTER because there's less planes flying side by side? -
RNG als Nachteil von Schlachtschiffen
Deckeru_Maiku replied to Mr_Aufziehvogel's topic in Allgemeine Diskussionen
Bei DDs hab ich meist noch große Probleme mit dem Vorhalten - da würde ich mir bei Einzelfeuer wünschen zum jeweiligen Geschützturm springen zu können... ...aber auf lange Reichweite gleicht sich das bei mir wieder aus. Hab heute zwei wunderschöne Zitadellentreffer mit finaler Explosion gegen zwei CAs erzielt mit meiner New York... auf ca. 13 klicks mit AP Munition -
Sorry, aber genau so und nicht anders klingt der Post... Klar, es gibt noch ausreichend Kleinigkeiten, an denen geschraubt werden muß bis das Balancing paßt. Aber spaßigerweise werde ich ihn meinem BB nur dann so übel vernascht, wenn ich selbst Bockmist mache.
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Had another three HotSpot Experiences today. One in my Pensacola, where both groups of my team went to the same corner... gee, what a slaughter... The opposing CV managed to stay alive until all his comrades were sunk, then got hunted down.. And two with my Independance. In one of those both allied groups went for the same corner and I was able to follow up and survived. The other took a more "classical" turn with ships going everywhere, leaving me to look for my own... I NEARLY survived that one... So, if everything works well for the CV captain, he CAN survive... but if it's business as usual...
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Four disconnects in the first six games today. Shutting down the client, then restarting it made me appear in the battles I was in - in two cases just to see my ship explode.
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Today I played my Independence with a 1/1/1 setting and my Ryujo with a 0/3/2 (3 TB and 2 DB) setting. I'm not a great CV commander. Nonetheless I managed to get some really nice hits in with the US TBs. The best was getting five out of six against an US BB. He even tried evading, but I held my attack until I could see in which direction he chose to turn... Boom... With my IJN CV I send all three TB squads against a single US BB. Tried the same approach as above. Managed to bring in two (!!!) hits out of twelve torpedoes fired. So... five of six vs. 2 of twelve... sounds awfully borked to me. On second thought: maybe the Designers think that being able to shoot in a wider spread is an advantage??? Kinda like: tight spread means too many torps miss, larger spread means maybe at least one hits????
