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Deckeru_Maiku

Beta Tester
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Everything posted by Deckeru_Maiku

  1. Deckeru_Maiku

    0.4.1

    Nach einer Tier 6 Schlachtschiffrunde mit knapp 90k Schaden und 4 Kills hab ich sogar beinahe die 500k geknackt
  2. Deckeru_Maiku

    What Were Your Greatest Gaming Achievements Today ?

    I had so many great games today, I didn't even take screenshots... The best was a ~90k damage game with four kills in my Kongo, which gave me nearly 500.000 Experience... uhm... yeah, it was on the open 0.4.1 Test Server... would that be of importance???
  3. Deckeru_Maiku

    Domination.

    It starts with an unconstructive plea - so: Nope...
  4. Deckeru_Maiku

    0.4.1

    Nicht nett, daß Du ausgerechnet mich beim Blick auf die Minekaze versenken mußtest Und dann war in dem Gefecht noch nichtmal mein Kapitän komplett umgeschult... Im nächsten konnte ich dann aber knapp 58k Schaden machen und es gab freundliche 398k Exp dafür Also für mich, hat sich durch die Änderungen an der Minekaze nichts verschlechtert... Ohne Tarnanstrich 6.2 km Sichtbarkeit, mit 6.0 km. Die 7 km Torpedos hab ich vorher schon bevorzugt.
  5. Deckeru_Maiku

    Torpedobomber probleme

    Vielleicht solltest Du dann einfach aufhören Dich an Inseln zu kuscheln? Dann passiert das sicher nicht mehr so oft...
  6. Deckeru_Maiku

    Invasion-style capping

    Not for WG, I'd say... but for about 80% of the playerbase WG has...
  7. Deckeru_Maiku

    Any news on when the skillships will be nerfed? (CVs)

    I didn't even meant YOU when mentioning trolls... but if that shoe fits you, feel free to wear it.
  8. Deckeru_Maiku

    Domination.

    They already have the option to not have to play domination mode... 'cause there's sooooo many other games they can play
  9. Deckeru_Maiku

    Any news on when the skillships will be nerfed? (CVs)

    People are still trying to get a discussion going with the trolls? Really? Shouldn't y'all do something productive like testing the game or so?
  10. Deckeru_Maiku

    A request, please don't fire your guns!

    If I hear gunshots right when the game starts, I expect to lose the game... Reason: The people blasting away happily at islands or just anywhere to see the shells fly usually play like a bunch of badly trained chimpanzees...
  11. Deckeru_Maiku

    Is it a lemming train?

    Lemmingitis can work great on Two Brothers Domination Mode... Cap the zone right by the spawn point, then have the whole team go either clockwise or counter clockwise... Usually half a team comes up against you, which can (!) be overwhelmed by superior numbers. Of course it only works if the team plays as a team and really concentrates their fire...
  12. Deckeru_Maiku

    This is why draws are bad

    Yep, it's proof that some people don't seem to know the rules of the different play modes. I've got a 5.5% draw rate. And I ain't even that good a player - still 53+% wins and only 5.5% draws. Guess there's some people doing it wrong... ....probably all those "kill them all..." dumbasses...
  13. Deckeru_Maiku

    Any news on when the skillships will be nerfed? (CVs)

    Nahh.. the one I mean was even worse...
  14. Deckeru_Maiku

    This is hopeless

    You know what's wrong with your statement? Every time YOU lose TWELVE people win their game... So, winning is not rare... you are just bad at it
  15. Deckeru_Maiku

    Any news on when the skillships will be nerfed? (CVs)

    In one of the threads on this forum there was a video with asian "team play" a while ago. The whole team "blobbed" around the T10 CV to keep it from getting sunk, while it tried to sink the other CV in the game. Kinda like a Papedipupi Seal Clubber Division with twelve players... After one server was down, the usual slaughter began. CV cherrypicked single ships and sank a lot - the rest of the team sunk a few too. The team that lost was the one, that had less ships in it's "blob" at the start... If that's what is supposed to be called "teamwork" then they are doing it wrong...
  16. Deckeru_Maiku

    Far too many draws and countless minutes wasted!

    well, the benefit is, the other team also only gets losing exp...
  17. Deckeru_Maiku

    Any news on when the skillships will be nerfed? (CVs)

    So, you have data from WG to support this?
  18. Deckeru_Maiku

    Guarding your CVs

    Guess you didn't understand what I meant... If a CV has fighters, why would he need a Cruiser to give him AA? When he stays with the fleet, he is safe from cruisers and - probably - DDs... His fighters and the ships in front of him act as aircover... And usually there is no need to either keep your fighters too close to your CV, so they can act as aircover for the fleet, too. And the next most funny thing about your statement is: The CVs that might really need a cruiser to support them at game start are those CV, that don't have fighters in their setup. But due to having more bombers, they usually are better prepared to sink the enemy CV early in the game, reducing the thread of air attacks for the whole team to ZERO. So NOT helping CVs with strike setup is about the dumbest thing a team can do.
  19. Deckeru_Maiku

    Far too many draws and countless minutes wasted!

    Number of Games played: way too many... Draw percentage: 5.6% 5.6% Wasted time = 5.6% of time played...
  20. Deckeru_Maiku

    Guarding your CVs

    If the CV has Fighters, why would he need a cruiser for AA? And about CV players at large: Ever since the OBT opened there is a great number of CV players who don't have the foggiest idea what they have to do to help win a game. And you find these bad players in all Tiers (at least up to eight, 'cause that's what I have encountered myself). Had one Tier 8 CV Captain today who spent nearly ten minutes searching for his Tier 10 opponent. And when he found him, he wasn't even able to sink him... and all the time the whole opposing team was free to act as they wanted.. Good CV players will know when to ask for help - bad ones will yell for it always...
  21. Deckeru_Maiku

    Any news on when the skillships will be nerfed? (CVs)

    Funny idea: maybe it's not the CV that makes the difference, but the skill of the player with his class? Considering how many players I see in game, that are playing the different classes - incl. CV - even worse than ME - and I'm mediocre at best - I don't think they would be able to reach any "on par" results compared to players who at least know what they are doing.
  22. Deckeru_Maiku

    Der CV/Flugzeugträger Thread

    Soso... in anderthalb Minuten einen Kilometer aus dem Spawn... Also, die Myogi IST langsam, aber SO langsam ja nun doch nicht. Und die gegnerischen Flieger auf T6 sind nicht so schnell, daß sie dich nach anderthalb Minuten schon am Spawn besuchen können. Klingt also mal wieder nach was? G.nau - maßloser Übertreibung. Mal abgesehen von der Tatsache, daß nichts eine Stock-Myogi daran hindert eine Kurve zu fahren. Insofern HÄTTEST Du (versuchen können) in den Bomberanflug hineinzudrehen. Das Thema Affen lasse ich hier dann mal einfach so und ohne Kommentar einwirken...
  23. Deckeru_Maiku

    Fairnis

    Ich bin verwirrt... ich dachte anhand des Threattitels, es ginge hier um den Schutzanstrich der Schiffe... also Firnis halt... Die Antworten lassen mich nun vermuten, es war eigentlich Fairness gemeint... Kann mich mal jemand aufklären, bitte?!?
  24. Deckeru_Maiku

    2 carriers vs 1, RIDICULOUS

    And never ever try to "hide" behind an island in the back... Go with the fleet!
  25. Deckeru_Maiku

    Any news on when the skillships will be nerfed? (CVs)

    Main problem I see with that: Ray of understanding will just go straight through, as there's nothing to hold it up...
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