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EsaTuunanen

Beta Tester
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Everything posted by EsaTuunanen

  1. EsaTuunanen

    Need some advice

    If you are playing for missions doable in Tier V ships you could always look if I'm playing... While Gremlin doesn't carry aircrafts it carriers teams well. Though of course can't fully guarantee MM not throwing special loser teams.
  2. EsaTuunanen

    Why are there such a huge amount of afk players in the game?

    No problems in getting match loaded with plenty of time left in count down. And after first load asset files are cached into memory by Windows and I'm waiting 45-50 seconds for match to start. Problem is those trying to run game in abacus barely fit for Minesweeper! And/or full of all kind of preinstalled/automatically installed garbage running on background and consuming more system resources than some virus. Whole PC crashing is caused by lot bigger problem than some game! In Windows 9x about everything could crash whole PC. But since Windows NT based XP chances for some game/application to crash properly set up/maintained PC have been very small.
  3. EsaTuunanen

    requesting 0.5.8.1 client files

    I have back ups of compatible client for all replays since last year's autumn... Not sure how much compression there's in those asset containers... But with 23½GB size for 0.5.8.1 tightest compression setting in NanoZip (nothing common with zip format) would probably make archive size starting from 7-8GB making for some three day transfer with 1Mbps upload. Why do people keep insisting on doing simple things complicated? Old "drag and drop" works lot faster: Open own explorer window for both backed up client main folder and replay folder. Choose replay file and drag it onto WorldOfWarships.exe in that other window. https://www.renderosity.com/mod/gallery/drag-drop/440071
  4. EsaTuunanen

    looking for economy statistics

    Repair costs are rather fixed per tier. So even if destroyers were cheap as dirt ships compared to building and upkeep (+manning) off battleships also DDs have high repair costs at top tiers. Here's table of various prices: https://thearmoredpatrol.com/2016/01/29/wows-datamined-repair-ammo-cost-value-tables/ As for income different ships have different credit coefficients so they would get different credits from exactly identical damage.
  5. EsaTuunanen

    Sick of people reporting and swearing in chat

    Whole complimenting/reporting system should use some kind weighting system. Report from player with bad/low Karma should have decreased weight being kept "on hold" needing other reports to have any outcome and if there are no other reports getting discarded. Again compliment from player with high Karma could even give +2. That would decrease effect of bad players blaming and reporting others for their own failures. While at the same time allowing those who don't misbehave and play decently to get Karma and keep it more easily.
  6. EsaTuunanen

    should i go premium

    "Grinding" to there without premium account also gives more time to learn game mechanics. Basically reasonable gunnery accuracy should be learned before Tier IV because Tier III is last which gets separate new player match making. Cruisers are good for learning gunnery because of having usually quite fast reload. Battleships have in practise at least 30s reload so those are bad class to try without some experience from other classes. Again IJN DDs (destroyers) are basically all about torpedoes. Other DD lines rely more or mostly to guns, with USN DDs always having fastest turning and fastest reload guns. Starting from upgraded Tier V Nicholas guns their trajectory is just very bad for long range shooting... While at Tier V Soviet DDs get basically "semi"-cruiser 130mm guns firing heavy shells at quite fast speed for excellent long range trajectory. (broadsiding BBs easy targets up to 14km range) Around that Tier V you'll know better if you like game enough to buy premium time or some premium ships.
  7. EsaTuunanen

    crosshairs for 2560x1440 resolution

    Standard crosshairs are apparently fixed pixel size. So their "scale" is different depending on resolution. I actually learned gunnery without paying any attention to those crosshair numbers... Already because crosshair covered so little of screen with 2560x1600.
  8. EsaTuunanen

    I always lose..

    That's nothing. I know ~5100 match fail bo(a)ter with 8k average damage.
  9. EsaTuunanen

    Green color for positive Karma players?

    And here's continuation: Sink enemy > You're kill stealing. -1 from team mate And of course you shouldn't sink badly playing enemies, so -1 from that enemy and also his division buddies.
  10. EsaTuunanen

    Lower Tier Cruiser guides, Karlsruhe, Omaha, Tenryu

    I think you forgot to mention that those cruisers should angle armor also against DDs... At point blank range Soviet 130mm AP probably citadels them until auto-bounce angle. With "Murmansk vs Omaha" amount higher Krupp value for USN 127mm AP I would expect it to perform almost as well.
  11. EsaTuunanen

    Possible solution to sniping

    While sitting back without reasons should be discouraged slow USN BBs would probably suffer from this mechanics.
  12. EsaTuunanen

    gameplay - either all one side or all hanging in back

    Correction, there's worse thing than 0 players with plan: 12 players with bad plan.
  13. Have you checked Event viewer for any errors at the time of that problem? Might be bugged graphics card driver.
  14. EsaTuunanen

    gameplay - either all one side or all hanging in back

    Problem is that they try to pull whole match into that same hole. But yeah, there's no sense to reinforce failure so better to let enemies sink those and focus to higher priority enemies... Like those enemies which go after goals instead of border humpers. Because that probably also reflects skill of enemy players and how important they're to their team. Though depending on ship's speed and stealth options can be limited. With destroyers of course having the most options in positioning and moving around. Might also get few players to grow balls by being that lead ship:
  15. EsaTuunanen

    Suggestion to set up your primary ammunition

    It's good idea to learn to always check "weapon settings" in start of the match in any ship. Even wide spread torpedo setting can be nasty surprise if there's close range "emergency".
  16. EsaTuunanen

    game economy rework

    45k repair bill should be easy to cover if you do as much damage as battleship is supposed to do. Just slow your advance speed if others aren't following and instead of going/letting enemy come close try to turn away when enemy battleship is reloading or use island for cover for turning around. Though agree some players do everything they can to not hit enemies, to stay away from map controlling areas and just generally aim to lose. Actually seeing often Kongos and Fusos doing that "because they have range". Once even had Kongo running away from Königsberg to avodi getting that shiny paint scratched. Leaving Bogue and me in 3k hp 3 gun destroyer to defend cap. Then again that match broke my "8-kill spell" so guess I should have thanked him.
  17. EsaTuunanen

    New ribbon proposal

    Considering that you can't really purposely aim to get certain hit to some smaller spot in ship I don't think XP reward wouldn't be good idea. There's just so much RNG in that.
  18. EsaTuunanen

    Naval Guns Dispersion Pattern

    Full broadside toward enemy that "best" armor would have been easily penetrated except at ranges where trajectory isn't anymore flat! For battleship's belt armor to be able to stop ship's own gun shell fire it would have still needed some degree of angling closer than that immunity zone. It was just all about maximizing number of "outgoing" shells while being smaller target in harder to get right direction. Iowa class actually didn't have any unangled immunity zone against own weaponry. Also battlecruisers (like Hood) probably lacked such immunity zone.
  19. EsaTuunanen

    Gearing; HE or AP

    Especially "all or nothing" armor design BBs have "soft" or very light armor outside citadel armor. (more armor elsewhere would have weighted too much) So aiming for upper decks works just fine And below 6-7km USN 127mm AP should be effective against all but heaviest cruiser armor because of having lot higher Krupp value than Soviet 130mm AP. (Murmansk vs Omaha difference) Neither do cruisers have much armor outside citadel so upper decks (or bow/stern) should be good target if unable to citadel it.
  20. EsaTuunanen

    Tier V Gnevny

    Not sure... But basically even destroyer is screwed if it happens to be fully broadside with rudder centered when noticing good torpedo salvo whose course happens to be perfect. And if not noticing visual indicator fast even single such torpedo can "ruin a day". During winter in one New Dawn match I even torped two IJN DDs that way... Both probably thought they got away and relaxed.
  21. EsaTuunanen

    Gearing; HE or AP

    Remember that hardly any destroyer has anything resembling something which could be called armor. So AP just overpens destroyers most of the time or if destroyer is angled then AP bounces. Soviet 130mm AP even overpens lightly armored parts of cruisers or even most of the ship: Cleveland has so little armor outside citadel that if it shows broadside from 5-6km most of the 130mm APs will just go through.
  22. EsaTuunanen

    Recommended / exceptional ships per tier?

    I think Imperator and Gremy will stay as reward for some competitions kept by WG or community contributors. While gunboat destroyer guide competition had Anshan as reward that was during one year exclusivity period of pre-order ships. Anyway Anshan should be nice DD for T6: Good shell trajectory, actually better stealth than USN T6 DD and capable to stealth torping unlike it and Ognevoi... With overal more competitive torp launcher configuration per tier than in Gremy: Mutsuki has only two slower reloading launchers instead of Minekaze's fast reloading dual launchers and also Farragut has only two launchers.
  23. EsaTuunanen

    Best way to spend 80 000 free xp?

    Texas is standard USN BB: As in having high firepower and strong citadel armor, but also is as fast as continental glacier. Meaning need to plan more ahead and good situational awareness to affecting match in changing situations. Or simply to avoid getting overwhelmed by superior enemy force simply catching and surrounding you. And while lower speed gives tighter turning radius you can't run away from destroyers purposely charging in. But if enemies can't take hits to your side you can be able to survive huge amount of hits. In case of Texas anti-air weaponry is very strong inside its range if enemy carrier can't attack directly. IJN BB line has quite few battlecruiser type ships with thinner citadel armor making bigger armor angling mandatory, but also being better able to move around map depending on situation. Anyway before going to BBs you'll want to learn gunnery well. Because of half minute reload time you can't use battleships for practising that if you want to really affect the match result. Though by tanking hits (try to keep bow or stern toward enemy battleships) to keep cruisers alive longer also helps team without direct damage done. Still you'll want to play cruisers enough to learn to hit broadside showing battleships up to 10second shell flight time. Citadel armor penetrating AP hits hurt lot. Destroyer countering class cruisers can literally lose gunfight to destroyer if allowing citadel hits. That's how seriously belt armor penetrating capable AP firing ships have to be taken. And if buying premium ship definitely grind your way to at least some class that tier ships to see overal gameplay of that tier. Obviously you'll like playing lot more if you feel you can have effect to match instead of just being pinata for enemy team.
  24. EsaTuunanen

    Bot detection system planned?

    For one thing simply doing account database monitoring searching for lots of matches basically around the clock every day doing "players" would detect grinding accounts. Also instead of just relying to players reporting (including replay) ships sitting at spawn and starting to shoot only when enemy gets close enough those should be possible to detect. WG just doesn't exactly seem to be interested from punishing and banning bot use. Even reporting obvious full ahead suicide bot users to support doesn't seem to do anything. In case of more automatic detection systems I wouldn't expect their functionality to be announced, because that would allow making bots which would be harder to detect.
  25. EsaTuunanen

    Tier V Gnevny

    Soviet T5 DD's primary turret turn mechanisms are rudder and planning ahead. Always take note where enemy DDs were last spotted and in general anticipate their actions and keep space for turning ship to aim guns. Though was more expecting those two DDs to head to "less populated by enemies" A... At least that Minekaze didn't challenge gunboat into duel while being already badly damaged: I've killed dozens of IJN DDs with Gremlin's "awesomely fast" 55 knot torps fired from long range. Like this. Just wait, wait and wait for it...
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