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Everything posted by EsaTuunanen
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Elimination thread number Two: Tier V
EsaTuunanen replied to DDMafiaAssociateMember's topic in General Discussion
And will be getting apparently rather major torpedo nerf during IJN DD split. -
Elimination thread number Two: Tier V
EsaTuunanen replied to DDMafiaAssociateMember's topic in General Discussion
Could be said I'm partial... for a reason. Bogue (1/1/0): 21 Bogue (0/1/2): 20 New York: 15 Texas: 20 Omaha: 21 Marblehead: 20 Nicholas: 21 Zuiho (1/1/2): 17 Zuiho (1/2/1): 20 Kongo: 22 Furutaka: 18Minekaze/Kamikaze/Fujin: 24 Gnevny: 20 Gremy Grem Reaper: 22 +1 = 23 What enemy team is for it: DD=baby seal, CA/CL=teenage seal, BB=adult seal. Kirov: 19 Murmansk: 22 Krasny Krym: 11 - 3 = 8 T4 cruiser which can meet battleships faster than it... Konig: 21 Konigsberg: 23 You better pray I'm in same team, because in other case praying won't save you or your team mates... -
Just had a fail division Isokaze hugging division mate Zuiho in rear of the map for whole duration of Tier 6 match. Still enemy "team" managed to totally derp that match in seven minutes including supposed rank 1 player in Molotov while their Bogue managed -1 kills...
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No bug in there, indicator shows correctly I was shooting AP while Königsberg showed broadside, but before that salvo hitting switched to HE because of Königsberg starting to turn away.
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Then don't f*ng demand 60kg of explosive to be enough to destroy compartmented 100+ meter long 10m wide ship! Even smallest torpedo warhead had four times as much explosive. And in fact battleships usually fired AP shells. Which in case of British and German 15" had under 20kg bursting charge! And with shell and fuze designed to penetrate thick armor detonating bursting charge only after having travelled upward 10-20 meters inside the target those shells would often overpenetrate unarmored ships.
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Getting USS Missouri tier IX premium BB
EsaTuunanen replied to x16___zoom's topic in General Discussion
Well, it's not German master race or Soviet ship. -
That hints toward replay file being for older client version and not compatible with current client. Last Thursday's 0.5.14 patch broke compatibility with 0.5.13.x replays.
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And how does that citadelled through bow or stern even by cruiser APs differ from other T5 cruisers?
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Karlsruhe has been buffed many times. Don't you remember how originally couple DD HE salvoes was usually enough to knock out engine or rudder of those German cruisers? Though Danae now tops it by taking citadel hits from any caliber HE.
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Except for free XP which can be used for researching anything. But because of being awarded at rate of 5% of normal XP it shouldn't be wasted for researching next ship... And instead saved for hull upgrades etc which really improve some ships lot to avoid grinding with stock hull.
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IJN DDs were supposed to be torpedo focused line. But because torps are somewhat BB countering weapons those are going to get nerfed also at tiers were IJN DDs are still strong. After very strong high speed torpedos spamming Minekaze their torpedo reload speed takes major dive at Tier 6 and T7 Hatsuharu is mostly lots of same. T8 Fubuki gets major upgrade to torpedo weaponry and also six guns. But like said most of the IJN DDs above T3 will get changed, swapped and switched around. Which is more selling name for nerfing torpedo as BB countering weapon. And making room for German master race DDs which appear to get both long range torps and at least OK good guns. Tier 7 is also where USN DDs get stealth firing range torps... But after Soviet guns you won't be liking their shell trajectory: While having way fastest turning and fastest firing guns beyond 7/8km those shells stop up in the air to ask directions back to surface. And USN DDs need at least as much use of guns as torps, at least until T7. Even after that they keep their role as destroyer hunters. Soviet DDs are very weak in torpedo range having 4km range torps until Tier 8... But while Tashkent gets longish range torps its stealth is closer to cruisers than destroyers so torps aren't easy to use. Then again if you can keep guns firing constantly with either proper cover (island/smoke) or other ships to tank majority of incoming fire Soviet DDs can do consistent damage to enemies without torps. While lacking in "raw" theoretical DPM compared to USN DDs you can easily hit cruisers from over 10km away and battleships all the way to 14km. And in premium ships there are some destroyers with good trajectory guns and long enough range torps to stealth launch them: "Pan Asian" aka Chinese Anshan at Tier 6. (basically Soviet T5 Gnevny with 8km torps) And Polish Blyskawica and Soviet Leningrad at Tier 7. All of them are good versatile hybrids... But with not so great to bad gun traverse speed needing mastering special playstyle. With Leningrad also basically needing captain skill set aimed for Gnevny (or pre-order era ship Gremyashchy) instead of standard tech-tree Soviet DDs.
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Advanced Firing Training is best fourth level skill to take. Most Soviet DDs aren't stealth cappers/torpers and like you said neither do most of them have any kind stealth... Especially when firing guns. But what they have is shell trajectory comparable to cruisers meaning with high firerate you can hit cruisers and battleships from farther than in other destroyers making it easier to evade incoming fire. After AFT Demolition Expert would be next skill for more fires. Because basically only concealment you can get while doing your job is smoke or island.
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Need explanation to weird MM choice
EsaTuunanen replied to Fritzblitzer's topic in General Discussion
Not so easy to do with those divisions preventing some swaps of individual ships. Anyway even if you had better parity with enemy team in destroyers looks like your team's BB division f'ed up big time! -
Sound "improvements" and player sound setups
EsaTuunanen replied to shockinhockin's topic in General Discussion
Typical PC speakers themselves would be lacking for bass because of tiny size. But those sets usually have subwoofer whose sound level is probably exaggerated compared to other channels to mask lack of sound quality. Human hearing system tends to operate with "more volume is better even if quality is worse" principle... Also typical gaming garbage headphones have very strong bass with piss poor/nonexistent mids so maybe they're using those. (other type of those headphones has weakish bass because closed headphone design is hard to balance) But yeah, the better sound system you have the more bad source audio or any overprocessing bothers you. Because all those imperfections, errors and flaws are reproduced more accurately. 99% of gaming headphones are rather outrageously priced for being cheap Chinese bling bling. And while Dolby hype Headphone makes lots of bass it's actually simulation of acoustics of some old echoey movie theater instead of pure binaural simulation. First time hearing its effect was rather shocking compared to all that Dolby hype. If there's precalculated echo in source audio bass becomes really boomy and overall sound details become echoey like sound in indoor swimming pool. Creative's "bass killing" CMSS-3D from X-Fi cards and era of hardware accelerated game sound processing was best for picking out details in FPS games... Especially when done from HW accelerated true 3D sound model of those old games instead from discrete channels flattened to plane by "lowest common denominator" quality sound algorithms. -
Does five seconds of this answer how good Königsberg's citadel armor is: But unlike easy to hit huge citadel of Omaha only little of citadel is above waterline. So hitting it needs very precise aim at all ranges with smaller APs and because of flatter trajectory of shells at very short range hitting won't get really easier. Of course bigger APs capable to penetrating some water can fall tiny bit short and still score citadel hit. In case of BB APs they "overmatch" bow and stern plating and can hit Königsberg's citadel from basically any direction. (same probably for heavy cruiser 203mm AP) But except for those hitting lenght wise/from bigger angle basically every citadel missing AP over penetrates. So spamming HE at Königsberg can be better choise for faster firing small caliber guns. Anyway don't be like this Königsberg here: Because either way you'll get wrecked.
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Or maybe there are more Joe Average Potatoes playing after update with their relative number decreasing after first excitement? Hardly ever noticed anything in aim after patches... Heck, in fact in last half week met lots of players with bad aim. Though half the time it feels like chance of destroyer detonations from first hit of the match has been given 1000% buff during patch which is then toned down in half week... And that would be really bad ad for any aim lead cheat... Any bigger and slower broadside than DD is quite easy below 10km, including citadel hits. Actually in case of BBs dispersion and salvo size is such that with RNG even slightly misaimed salvo can score necessary amount of citadel hits.
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It's probably something like this compressed air powered blowgun sound: Vs. this: Sound department seems to screw those sounds once per year.
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Well, aren't they already "ballasting" IJN DDs to bottom to make room for master race DDs with both stealth torps and better guns?
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Co-op bots are played by server, client has nothing to do with their aiming. And hence WG removed that alpha era remnant code something like year ago.
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USS Missouri + KMS DDs + KMS Graf Spee preliminary stats (5.15 ST)
EsaTuunanen replied to Darth_Glorious's topic in Destroyers
It's quite good even at T5. Remember that gun traverse rate of Soviet DDs is 5 degrees per second. -
USS Missouri + KMS DDs + KMS Graf Spee preliminary stats (5.15 ST)
EsaTuunanen replied to Darth_Glorious's topic in Destroyers
10 degrees per second at T2-5 is more than competitive. In fact it's same traverse speed as in Clemson. With that combination of torps and (no doubt flat trajectory) guns I would expect also USN DDs losing players. -
Don't forget tiny fire chance. You sure they're not getting long range torps removed from IJN DDs?
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German BB's - Twice as many battles played over the last two weeks vs everyone else in every tier.
EsaTuunanen replied to IanH755's topic in General Discussion
Yeah... cruiser which takes citadel hits even from destroyer caliber HE. Even pre-buff Karlsruin wasn't that soft. -
You think I 've bothered saving screenshots of every match in which team mates seem to have IQ of cardboard targets and determined to lose no matter what you do? But here are some. Like 185k damage http://wowreplays.com/Replay/3944 And some 2k base XP defeats. http://wowreplays.com/Replay/3698 Triple XP to second in team.... http://wowreplays.com/Replay/4004
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Yeah, it could reward that back sitting/border humping team which wastes first ten minutes for not going to anywhere. Would require some balancing to get it right to minimize risk of more wins for those passive teams.
