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Everything posted by EsaTuunanen
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Getting fraudulently reported + penalized for sinking enemy ships!?
EsaTuunanen replied to scorp123_CH's topic in Archive
Few days ago in one match half the team was dead before first Balless retard Boat even got paint scratched. All they did ball up in rear and run to corner of map. Let's say I was "less than impressed" by their bravery. -
EU server oppinion on "sink X ships" missions
EsaTuunanen replied to _cosmo's topic in General Discussion
And plain kill missions tend to teach bad play. Unless there's no other enemy to target and/or nearby team mates with faster firing guns BB using whole salvo to kill some already low hp cruiser is waste of damage potential. Leaving already crippled target for fast firing ships to finish and starting to soften next enemy is lot more useful for victory chances. Only other exception would be that cruiser readying to put torpedo salvo into team mate. -
What are the consequence of too many "plays poorly" reports?
EsaTuunanen replied to Hikaru_Shigeru's topic in Newcomers' Section
Balless Boat hiding in rear is always playing poorly and basically assisting enemy team! Cruisers simply won't survive concentrated fire of enemy team while there's no heavy firepower to at least smash enemy cruisers for somewhat even ship trade. When half the team is dead and every single BB (running to rear corner behind islands) except one hasn't taken any damage those should be made to pay repair bill of whole team! -
Different ship hull shapes have different properties. For similar displacement ships there are two ways to achieve certain speed. Make hull longer (compared to width) in which case lower engine power is enough to achieve that speed. Or force "brick" into same speed with more engine power. Now guess which one can better maintain speed when there's additional drag trying to slow ship from straight line max speed...
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Getting fraudulently reported + penalized for sinking enemy ships!?
EsaTuunanen replied to scorp123_CH's topic in Archive
What shouldn't be possible is for player (and division mates) to report enemy who made the kill. Because it's guaranteed that it's abused. Say nothing in chat for whole match and you'll still find after the match that you've been reported because you torped some straight line sailor or "smoke means invulnerability" believer... Or possibly just because some bad low damage doing player believing he owned some kill. -
Is buying the Kagero a good investment for when the new DD line drops?
EsaTuunanen replied to MrRibz's topic in General Discussion
Fair point, but every destroyer should always avoid duel/hunting other destroyer, if under fire from enemy cruisers inside their effective gun range. While wiggling lot might make most shells miss destroyer just doesn't have lots of hitpoints to lose. And unless it's last enemy destroyer even 1:2 ratio for trading hitpoints is bad plan in long term and it's better to disengage. Meaning "alpha" or damage you can do with couple salvoes in short time often matters quite lot. Now it's correct. Especially after 7km range 127mm/38's trajectory degrades fast to very bad against away moving small targets. Average potato just wouldn't be serious threat. And if player is obviously "substandard" even Atlanta isn't that scary. -
At best they'll get slapped to wrists. Just like industrial scale overfishing practised using "freedom of international waters" as excuse gets never punished for destroying whole fish populations and often desroying livelihood of local traditrional fishermen. (which was actually major cause of piracy in cost of Somalia) That's because just like in this case there's no real punishment with any deterrent value. Few hundred years ago people full of crap got it beaten out of them. Then someone invented that it's uncivilized for perps to have less rights than victims...
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If it eventually gets damage done and caps taken does style matter? Besides guns are more surer and less enemy mistake reliant damage doers. While torps do momentary high damage spikes guns torture ships to death over time... Unless it's flimsy cruiser... Gun shells are also less dodgeable. Wasted couple minutes in trying to put torps into that Omaha... And 130mm AP works nicely against "all or nothing" armored BBs too thick skinned for HE to be effective. Just search for their sides and start pumping up to 3300 damage salvoes in them. Damage which is only 50% healable unlike fire damage. German BBs with medium armor are nasty targets but New Mexico, Colorado or Nagato is simply enjoyable target because instead of small superstructure you have that big side to hit. And with good trajectory that 25mm or so plating gets penned from real long range without needing perfect broadside view. Also Gnevny is stealthy enough to do that traditional gunboat DD job of capping, hunting enemy destroyers and shelling everything in range. Though starting from Kiev Soviet DDs are more like very light cruisers and not so good for capping in early game because of bad stealth. That means enemy destroeyr can spot them for team mates to shoot at without themselves risknig damage. Of course after number of enemies is lower and there's less support for remaining enemy destroyers speed allows fast moving into caps to take them. Again as exception tier 7 premium Leningrad again is closer to standard destroyer with stealth fully equal to Tier 7 gunboats and by even having 8km range torps. Though single gun turrets basically make it need Expert Marksman like Gnevny making it not so well compatible with captain skill set for post-Gnevny DDs.
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Basically Scharnhorst already does that to Pensacola. No stealth difference, barely any speed difference, and while guns reload slightly slower they're of course lot punchier and it's got BB's armor and hp pool to survive and even torps.
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Don't forget leaked possible skill set: - Two faster spotter planes to detect torps/nearby ships - New way to know where stealthy undetected ships are. - Discouraging taking faster torp reload skill by making it really expensive for bonus. - While replacing it with TA while there won't be much ships affording to sacrifice range. - Discouraging taking skill for slightly faster reload of guns. - And if you managed to sneak on sitting carrier you might not be able to prevent him from sending planes to attack you.
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Hey, don't worry, also CVs would get buff... Making it impossible for DD to prevent that sat there pants down carrier from sending attack planes after sneaking into enemy's rear.
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Upcoming Captain Skill Changes (Leak)
EsaTuunanen replied to ThePurpleSmurf's topic in General Discussion
More effective ways to detect torps/nearby ships: Check More ways to detect stealthy ships: Check Discourage skill for faster torp reload by making it really expensive vs buff: Check Discourage skill for slightly faster firing small guns: Check Possibly no way to prevent carrier from attacking you after sneaking on its tail: Check -
Upcoming Captain Skill Changes (Leak)
EsaTuunanen replied to ThePurpleSmurf's topic in General Discussion
Five seconds or one seconds. Not as slightest difference in completely negating any surprise maneuvers using islands. Unless we're not talking about 50 second refresh interval or say showing direction in 180 degree sector on left or right it's broken. And if it would work that way it would be useless skill. Considering hydro and radar break stealth and detection mechanics working even through islands allowing other ships to get pre aim on destroyer trying to do ambush attack and then making also smoke useless I would say Last Stand is fair trade. -
Funny thing... That's how I would pronounce almost every cruiser and BB. As native speaker of Finnish, which (except for alphabets) is in no way related to most European languages. Or maybe it's because words are basically pronounced like they're written instead of all that pronouncing mess of English.
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Isn't that job for RGM-109B TASM? RGM-84 can handle pesky destroyers...
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30s for 180... Still 6 seconds faster than Soviet T5 traverse speed powered by half dead gulag slave. And you got that battleship part right in amount of needed planning ahead. Though actually German T7-9 BBs have faster gun traverse than 36s with Scharnhorst having speed demon guns at 25s traverse.
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Unless its precision is showing there's something in 180 degree sector on your left or right it takes out completely any torpedo ambush chances from for example behind island. It would be basically always on passive anti-ship sonar. (which is how listening hydrophones actually work: show direction of signal source)
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EsaTuunanen replied to ThePurpleSmurf's topic in General Discussion
Just look for sides of not angled enough all or nothing armored BBs and spam AP. Doesn't take that long to do 10k damage to New Mexico/Colorado/Nagato just with four guns. With Kiev's six guns perfect dispersion salvo would do 4½k damage. -
Well, actually composition is real nice for those islands and that destroyer has room to move forward instead of being colliding with edge of image. So could have been lot worse.
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Without smoke available to cover retreat LS won't help DD to survive much longer if being in receiving end of so much firepower that losing engine means fast sinking. And even both smoke and LS won't help if bow is pointing towards that much enemy firepower. Though in ships routinely facing radar cruisers Last Stands importance increases. But like you said Gnevny anyway needs skillset badly fitting to DDs after it. (except premium Leningrad) And that knife fight is risky in any destroyer because of faster travel time of torps. Especially if you're not prepared for it and enemy comes as surprise. Though those short ranged torps of Gnevny are quite fast making them good for throwing at face of destroyer getting close.
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Three torpedo hits is nothing. Would have to see replay but possibly delay in communication between client and server might make some difference to hitting spots between that shown by client and what server calculated.
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That would be T6+ captain. Single gun turret needs Expert Marksman to get traverse speed to level which would be called acceptable for cruiser. And stealth wise it's really T7 Kiev where they become light cruisers. At least Gnevny is stealthy enough to work as DD. You just need to plan ahead like you were driving BB (without armor or HP pool) preaiming guns to expected enemy direction and have replanned route allowing doing rough aiming of guns by turning ship. (while preferably turning to distance increasing course) First you check type of match and what enemies there are. If it's domination you start from capping/spotting targets like any DD should do. Which is easy if there's little DDs in enemy team because in open you can detect cruisers far before they can detect you. But always have that retreat route ready instead of driving straight toward "dead end". If there are (especially stealthier) enemy DDs you need to be more careful and not let enemy cruisers to distance where they can hit you easily... At least without bow being already pointed away or toward nearby cover in case you get suddenly spotted. (to disappear using smoke) Without those cruisers there you can give bloody nose to destroyer challenging you. Just don't let USN DD get near you and don't sail in straight line parallel course if enemy has long range torps. If things are too hairy simply always take distance (same in any DD) to start spamming bigger unstealthy enemies from longer range using flat trajectory. In standard battle with stealth torping destroyers in enemy team screening cruiser and battleships is good start. Besides better survival for team mates (at least more targets for enemy to shoot at) having no torpedo boats around makes it safer for you to use offensive smoke later. And always keep eyes open for softly armored cruisers extending too much and showing their citadel. From perfect broadside angle start looking for citadel with penetration coefficient nerfed 130mm AP from these ranges: Kuma, Kirov, Königsberg: 10km Omaha(/Phoenix) and Nürnberg: 9km Furutaka, Aoba: 8km etc... Also without risk of long range stealth torps and with good support remember to use offensive smoke for punishing side showing tourist cruisers. And if HE proof 25mm plated "all or nothing" armored T6/+ BB (like New Mexico/Colorado/Nagato) fails in armor angling you show that you're not scrub: Instead of non-penetrating HEs you spam APs into that big fat side for max 3300 damage per salvo. In time it usually takes to give Colorado one fire you can do that way 10k damage... with only 50% of that damage healable! From multiple heavier enemy ships at same distance prioritize shelling cruisers over BBs, especially slow BBs. That cruiser is simply easier to kill to fast decrease enemy team's potential damage output and bigger threat to you. (though of course if there's BB on low HP prioritize it because one last salvo from it could do serious damage to someone in team) And by properly planning ahead 24 second gun traverse is manageable for hunting destroyers. Of course if enemy team has Blyskawica, Kiev or Leningrad then you need to be really careful and avoid "fair" one vs one duel While Mahan may have very high theoretical damage output it's very slow and unstealthy so usually you can control engagement and show yourself only when running away at around 7km range. At that distance average player has major problems in effectively hitting away running destroyer wiggling in oblique angle with USN anti-air mortar. But let USN DD, even T5 Nicholas, closer than 6km or especially below 5km and if that player is even half competent you'll lose by big time. Also you should remember that some Tier 7 cruisers can have radar so keep distance to those. (unless you have solid cover of island very nearby)
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Furutaka is way tankiest of tier 5 cruisers. Unlike other cruisers deck and side of whole mid section are proof against small caliber HEs (non-penning HEs having also lower fire chance) while even DD caliber HE spam fast melts other T5 cruisers. Also citadel is best protected. 130mm AP citadels perfect angle Kirov and Königsberg to 10km and Omaha's huge citadel easily to over 9km. Citadelling Furutaka always needed 8km range and C hull seems to be even stronger. While "thicker skin" makes some amount less of bigger AP overpens if showing broadside when angled mid section can bounce even biggest APs. (so BB needs to hit to bow instead of just somewhere in middle)
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Now it's correct.
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Why are so many BB players so dumb or bad at the game?
EsaTuunanen replied to G01ngToxicCommand0's topic in Archive
How can they even farm damage when they go hide behind islands? Yesterday had in T4/5 match Nikolai going behind those North-South mid-map islands in Strait... And IIRC that player was supposedly rank 5 player. In that case say Bye Bye to DDs willing to trade hitpoints for continuing attack run to guaranteed kill distance of that high hp enemy BB which needs to go down because remaining team mates are on too low hp to face it.
