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EsaTuunanen

Beta Tester
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About EsaTuunanen

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    Commander
  • Birthday 07/06/1982
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  1. Don't head to map borders and especially some cap far from everything and behind islands. (like D in North) And definitely don't just sit there for minute while "warming your fingers with your own exhaust". Battleships accelerate slowly so if you wait first minute you're basically two minutes behind team when finally moving. (in faster BB you can use 1/2 or 3/4 speed while observing what team mates are doing) Especially in fast as garden slug USN BB you should instantly head toward area, where you can support either capping or flank defense/push as fast as possible. Otherwise assuming similar skill level for other players enemy team has advantage in that area and for long time, because it will take long time from you to get to effective range. Also you can heal 50% of most shell hit damage and fires 100% so try to draw some enemy fire away from team mates in more fragile ships. The longer team mates survive the more you have chance of support and obviously enemy team has more targets to shoot at. For route try to to look where islands and cover are, so that when shooting match starts you: 1. Have possible cover to take a breath, put down fires and regain hp. 2. Possible way to turn around while hiding side from enemy fire in case of needing to move to run away. 3. You can preferably stay angled at least against bigger enemy guns, instead of being forced to turn and show side because of for example island. 4. And you have guns turned so that rear guns can possibly fire some destroyer/cruiser rushing ahead battleships. If spawning at flank of your team you could have midship/rear guns turned toward edge of map while you move in angle toward map's center area and closer to action. Without good spotting support "around the corner" and lots of enemies with unknown position I would be very careful about island hugging. Because it might be you who gets surprised and instantly shot at by every enemy with guns remotely to that direction. In open destroyer has spotting advantage over any ship, whose guns could do fast crippling damage to it. Well, except Belfast which can basically radar you the moment you spot him and lay smoke to shoot you from while staying hidden. Anyway if interested here's my first match in gun/torpedo boat hybrid Gremy after 1½ month pause in game. Notice what I said about pre-turning guns to expected enemy direction. https://www.dropbox.com/s/ckb1s9tcqxfhghv/20180102_175950_PRSD001-Gremyashchy-1942_20_NE_two_brothers.wowsreplay?dl=0 (89½k damage, 5 kills, 2k XP. OK Result)
  2. Merry Christmas and a Happy New Year.

    Hope you all have as Christmas like weather... Couple weeks ago got that "spotter plane" mode toy aka DJI Mavic Pro.
  3. Anyone still using AP?

    Feels like WG made RN BB HE this way: http://foldoc.org/SNAFU+principle To balance game mechanics between AP and HE the later used to have lot lower damage than AP, plus problems in penning any thicker armor. That balance simply broke down in RN BB HE.
  4. Low Victory rate? Here's a reason

    "Most people would rather die than think; in fact, they do so." -Bertrand Russell
  5. How corporate management ladder works

    In the beginning was the plan, and then the specification; And the plan was without form, and the specification was void. And darkness was on the faces of the implementors thereof; And they spake unto their leader, saying: "It is a crock of s**t, and smells as of a sewer." And the leader took pity on them, and spoke to the project leader: "It is a crock of excrement, and none may abide the odor thereof." And the project leader spake unto his section head, saying: "It is a container of excrement, and it is very strong, such that none may abide it." The section head then hurried to his department manager, and informed him thus: "It is a vessel of fertilizer, and none may abide its strength." The department manager carried these words to his general manager, and spoke unto him, saying: "It containeth that which aideth the growth of plants, and it is very strong." And so it was that the general manager rejoiced and delivered the good news unto the Vice President. "It promoteth growth, and it is very powerful." The Vice President rushed to the President's side, and joyously exclaimed: "This powerful new software product will promote the growth of the company!" And the President looked upon the product, and saw that it was very good. Maybe that explains things like thermonuclear HE of RN BB. http://foldoc.org/SNAFU+principle
  6. Of course there would have to be adjustments, but just how would that 15+ km detectability cruiser go with recent trend of stealth BBs?
  7. Battleships - what am I missing?

    Only super fast Soviet "destroyers" like Minsk/Leningrad or "Kebab" (aka Khabarovsk) have enough speed to truly start "outrunning" enemy fire because leading enough is hard. Standard destroyer speed just isn't enough for that. And then there are railgun cruisers which can easily hit those to long range if showing too much side. (broadside target always easiest to lead/hit) As for battleships Tier 7 German premium Scharnhorst would be one of the more special ones with very fast turret traverse (faster than in some Soviet gunboat DDs) and reload for BB. Because of that and KM secondaries it's very good for ridiculing destroyers and farming Close Quarter Experts. Occasionally you even get to torpedo some destroyer.
  8. Battleships - what am I missing?

    Because most of the player base is Balless&Brainless. Haven't yet have aiming capable enemies teach you that without enough thinking ahead cruisers/destroyers sink faster than battleship once enemy starts shooting at you?
  9. Battleships - what am I missing?

    Only those with citadel aka game's original BB lines of IJN and USN. KM BBs have their armor scheme (massive for ship's weight while main guns are light in comparison) preventing citadel hits from any but longer ranges. While RN BBs had their citadel moved to submarine, plus auto-wreck anything thermonuclear HE, just so that any braindead can play them without need to think.
  10. Like I've said many times I don't expect everyone to be good. But I expect them to at least try to play properly, intead of just sitting in corner of the field/kicking ball to own goal. And such super bad WR at that tier with amount of matches/"practising" needed to get there tells that only goal of that player is playing for enemy team. Now how many chances any such "player" team saboteur would get even in casual backyard football?
  11. Doomed to lose

    And what makes you think that only DD of the match isn't braindead and actually doing something useful? In last match (domination!) before starting break in this game there was speedboat Podvoisky in a dream MM for DD without enemy DD, radar ships or even carrier! All it did was circling behind team!
  12. I wonder if I've met both. Had the "honour" of being in same team with such ~30% sh*tpan while enemy had nearing 70% (I think almost triple damage) Kaga few weeks ago.
  13. How about speedboat Podvoisky just hiding behind other ships never doing anything in whole Domination match while enemy didn't have a single destroyer, there weren't radar ships or even carriers?
  14. At that tier and with already that many battles in ship? You also believe what rich elite says about what is good for society? That WR is such überbad that wouldn't wonder if he sinks as often team mate as enemy! (or at least draws enemy planes on top of own destroyers trying to cap and such) Rather frequent extremy skill disparities in CVs makes me think that might be almost better if WG actually did what their neglect of CV balance/gameplay seems to imply: Dropping them from game. (only 60%?)
  15. So WG. Still no fix for BB AP against DDs.

    Problem is that if cruisers are balanced to survive against higher number of BBs, then it easily becomes stronger than in 1 vs 1. So controlling number of BBs would be equally important for viability of cruisers than direct buffs.
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