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About EsaTuunanen

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  1. EsaTuunanen

    Undo my decission

    Even destroyer HE can citadel Danae, just aim at deck in midship behind superstructure. You can check specific spot of that very flimsy citadel "roof" plating in armor viewer. Kuma is also agreeably flimsy. Below 5km you can pretty much spam AP unless they're auto-bounce angled. Check minimap: https://www.dropbox.com/s/1parmmlfw53ql0k/Kuma Citadelled.jpg?dl=0 Everything missing citadel just overpens, like half of that salvo for that 500 on top of 5k. Next salvo was IIRC better putting that Kuma out of its misery with three citadel hits.
  2. EsaTuunanen

    Playing Low-tier US BB's (New York in particular)

    USN BBs aren't overal good at tanking being overall basically the least protected per tier until T8: All or nothing armor scheme sacrificing less critical areas for thicker citadel (+turret) armor doesn't work in this game. Because of range compression (for gameplay) and no real long range battle, there's no invulnerability zone and you'll eat citadel hits (unlike some others BBs) if you don't keep armor angled against big guns. While that tinfoil skin takes lots of normal/non-citadel penetration damage. New York literally takes damage from every single incoming HE shell missing turrets or waterline citadel protection! And that thin skin gets overmatched by any BB AP, or fails to stop APs without heavy angling. Even supposedly badly armored Kongo has mid ship deck and side plating proof against lots of HEs and able to autobounce or block lots of APs when angled. (152mm upper belt and 38mm deck) Heck, even Furutaka's angled mid ship is stronger with 25mm upper belt 48mm deck plating. At T6 USN BBs get 25mm plating which can block most HEs up to 152mm. But if destroyer has IFHE skill those HEs will again penetrate it. And German light cruisers with 1/4th of caliber HE pen penetrate it anyway. Also that flimsy 25mm side makes excellent target for any caliber AP spam unless angled. While 380mm+ BB APs overmatch anything but belt/turret armor. So don't go to open central position where you'll get focused by many enemies, unless those enemies are at low hp and can be taken down fast by you or your team mates.
  3. EsaTuunanen

    Enjoying this game so far, so further tips?

    Battleships aren't best for learning game basics like aiming. With their slow reload they're very bad for practising leading. Also random dispersion makes it harder to learn correct lead. You should really play cruisers to tier 4, where they have enough range to practise leading up to 10 second shell flight time. (and still have protected +1 tier match making) Different ships have different shell speeds so instead of distance it's best to think use shell flight time as basis for how much you need lead for certain target. This lists best things you need for having some consistency in hitting: Only "battleship" with enough protection against about anything from any range was Fort Drum: https://www.warhistoryonline.com/instant-articles/fort-drum-concrete-battleship.html
  4. EsaTuunanen

    heavy cruisers?

    Limit defined by naval treaties (not participated by Soviet Union) of inter war period is at 155mm. It had nothing to do with armoring. Which is really thin in for example in Pensacola to comply with weight limit set for cruisers by Washington Naval Treaty. Causing it originally to be classified as light cruiser until London Naval Treaty finalized gun caliber limits. Light cruisers like USS Helena actually had thicker armor belt. Game mechanics wise usually lot faster reload/rate of fire of light cruisers was supposed to be balanced by weaker HE penetration. (only Mogami's 155mm penetrating 25mm plating) But IFHE gives light cruisers same HE penetration as heavy cruisers.
  5. EsaTuunanen

    Good premiums?

    Actually overall there's very little BBs with lots of 25mm plating. All or nothing tinfoil BBs of T6 and T7 are only ones. And other half of those tiers BBs have lot more tankier "tapered armor" layout which blocks lots of HE and can auto-bounce big APs. Only bow and stern area of Fuso have 25mm plating, midship upper belt/side is 152mm and midship deck 35mm So angled Fuso is actually lot better at tanking hits than Arizona/New Mexico/Colorado... Whose 25mm tinfoil is easy to AP from side even by DD and gets overmatched by big APs, while 203mm HEs just melt them straight away along with even DDs guns with IFHE. Also plain forget penning midship of German BBs or French BBs, except Dunkerque. And at T7 Hood and Nelson are also small caliber proof. Here's nice table with armor thickness of different parts of various ships and what can be penned with EFHE if looking in game armor profiles is too much of work. http://proships.ru/stat/ships/183/
  6. EsaTuunanen

    Do suiciders get punished?

    Server crashes because of not knowing what to do?
  7. EsaTuunanen

    Upcoming Roon / Hindenburg reload nerf

    And just like in any ship occurrence of that getting blapped from smallest mistake and hardness of hit should pretty well coincide with distance at which ship need to be at enemy to do anything. As in the closer the ship is to enemy, the more often and harder it gets blapped. Assuming ship has citadel...
  8. EsaTuunanen

    Battleship AP on DD's nerf to early?

    So when are BBs required to play their part of team works? They don't have requirement for that now. They can keep playing for enemy team using cruisers and destroyers as meatshields to keep paint job scratchless while sailing in rear at max range and pick accidental hits damage. And often in the end before getting overwhelmed by enemy finish some already weakened enemy to pretend they did their job. And to further lower any game play skill needed quite a few of them can now show their broadside to enemy BB from close range and take less percentual damage than destroyer would take in same situation.
  9. EsaTuunanen

    Battleship AP on DD's nerf to early?

    Against some Lyon it doesn't even matter if those APs overpen because of their insane number and resulting cruiser level shell grouping. And then there are also now more BBs with long range secondaries. While RN BB shorter AP fuze increases likelyhood of normal pens without full bow in/out angling from DD... assuming they aren't using their universal wreck everything thermonuclear HE. WG has pretty much constantly buffed effectiveness of BB weapons againts DDs in new lines.
  10. EsaTuunanen

    Some Ideas For Radar

    Actually radar detecting target for 2s every 6s would make very little difference to current. Thanks to "rendering fix" ship is still shown to enemy for couple seconds after it's "undetected".
  11. EsaTuunanen

    The Death of the dedicated heavy cruiser

    I've come to conclusion that some clans must be teaching how to suck most.
  12. EsaTuunanen

    The Manly Mans Manly BB Game Play Thread

    Also real men tank damage besides doing it.
  13. EsaTuunanen

    pensicola is abysmal

    Shouldn't it be lame to talk about being outspotted by destroyer, when Pensacola gets outspotted by some BBs, one of which has even better turret traverse. Add concealment expert captains and Pensacola's stealth becomes even worser compared to BBs. And that broadside is in no way effective deterrent against enemy battleships when behind island... Unlike what it was those metal fishes of other cruisers were called as? So happy waiting for sinking if enemy pushes close to that cover island... And those guns certainly can't send surprise gifts into smoke screens. Pensacola sure has strengths, but it also pays heavily as weaknesses and lacks in other areas limiting what it can do.
  14. BB isn't going to evaporate from first hit. So in CV-less match if there's destroyer to give you some DD spotting BB can start moving to support that destroyer to see if it intends to do something else than spend first five minutes sailing in rear to switch map side. Also that DD could spot enemy BBs for cruiser to switch to kiting before enemy gets too close. Just sitting stationary first minute or instantly turning to main group's direction is going to achieve only those uncertain players turning to follow main group. Of course different maps give different amount of cover for options for moving in small groups, but without CVs you shouldn't automatically reinforce lemming training if you're in strong top tier ship. And in minute or two what it takes to see what that other player does you can still turn easily back if you would end up going alone.
  15. EsaTuunanen

    pensicola is abysmal

    Can see new gunboat destroyer tactic against Pepsi: With it angled to minimize vulnerability to BBs and cruisers go to other side of it than its guns are pointed and collect citadel ribbons.