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Everything posted by Takru
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Die Torpedos braucht man wohl im Regelfall nicht zu fürchten, man muss nur dran denken das die russischen Kreuzer welche haben und entsprechend Abstand halten. Diese Radargeschichte scheint mir der falsche Ansatz zur Bekämpfung von Zerstörern im Hightier Bereich zu sein. Zeugt in meinen Augene eher davon das WG keine Ahnung wie sie Flugzeugträger einigermaßen gebalanced ins Spiel integrieren können.
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I wonder how reliable those stats really are. I further wonder whether any potential decrease in players is due to lack of new content in general or lack of special new content. Last new regular ships have been introduced mid-October last year, pretty much 4 months ago. Personally, I don't care what new ships are introduced as long as we're getting an influx of those on a more or less regular basis. However, that regular basis is what I am missing as well and this might be what makes people log in less regularily.
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https://translate.googleusercontent.com/translate_c?depth=1&hl=en&rurl=translate.google.com&sl=ru&tl=en&u=http://forum.worldofwarships.ru/index.php%3F/topic/45215-%25D0%25BD%25D0%25BE%25D0%25B2%25D0%25B0%25D1%258F-%25D0%25B2%25D0%25B5%25D1%2582%25D0%25BA%25D0%25B0-%25D0%25B2-world-of-warships-%25D0%25BF%25D0%25B5%25D1%2580%25D0%25B2%25D1%258B%25D0%25B9-%25D0%25B2%25D0%25B7%25D0%25B3%25D0%25BB%25D1%258F%25D0%25B4/page__st__240__pid__1890543&usg=ALkJrhgBKpt_EPdwWbwqBgp8Amj4C3lpbA#entry1890543 https://translate.googleusercontent.com/translate_c?depth=1&hl=en&rurl=translate.google.com&sl=ru&tl=en&u=http://forum.worldofwarships.ru/index.php%3F/topic/45215-%25D0%25BD%25D0%25BE%25D0%25B2%25D0%25B0%25D1%258F-%25D0%25B2%25D0%25B5%25D1%2582%25D0%25BA%25D0%25B0-%25D0%25B2-world-of-warships-%25D0%25BF%25D0%25B5%25D1%2580%25D0%25B2%25D1%258B%25D0%25B9-%25D0%25B2%25D0%25B7%25D0%25B3%25D0%25BB%25D1%258F%25D0%25B4/page__st__280__pid__1890689&usg=ALkJrhiy-G6uUNhXBcrS_1-rvnZVpsCPBQ#entry1890689 According to RU forums, the Russian Cruisers will come first, followed by new German ships and the first actual British branch. The German ships should appear in the near future, whatever that is in WG terminology.
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Erm, I didn't mean to reply to your guide, I merly voiced my opinion there...
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when will WG finally adress the high tier game mechanics?
Takru replied to Vaderan's topic in General Discussion
You need to bring back CVs as a much more commonly sighted part of battles. This would in turn mean that DDs would be in danger of being spotted more often, which in turn would make cruisers more viable as DD hunters. -
Minimum Captain points means that you require people to have spent X hours on that ship / captain. I see how people get advantages for playing more of the game but that really is the only advantage. Prohibiting people from participating in ranked in this way could potentially deter a lot of players and make it an "lots of time" vs "lots of time" event only. Ocean is part of the map rotation for T7-8 games.
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I don't understand why you would choose Torpedo Acceleration for a CV. You'd have to drop trops from further away since they activate after X seconds running time AND they'd not run as far as they used to. I also don't see a point in Dogfighting Expert, because of Mirror Matchmaking for CVs... O_o Last Chance is just a No-No.... Kicks in when your HP is less than 10%? Why would you every choose this as a 5 point perk?
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I hate you!
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What Were Your Greatest Gaming Achievements Today ?
Takru replied to Hanszeehock's topic in General Discussion
Albany confirmed OP -
Well, thanks for the effort. It might have been more conclusive if the whole collecting thing hadn't been declared done with after less than 24 hrs.
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Rank 1
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What you liked: - Can't help it but I just like the game mode. Can not even begin to argue why... What you disliked: - Matchmaking. It seems that MM only takes into account ship tiers, not ship classes. Giving one team a Mahan and the other a Colorado isn't going to cut it in this game mode. Make MM take ship classes into consideration, too. Also, when distributing ships, try to even out the available ships between the teams. Don't just pile four Fubukis on one team and four Bensons on the other. - Map rotation. I got the feeling that I got one map like 4-5 times in a row, then another one 4-5 times in a row and so on. Make it change more often. - AFK players / bots. With some 400+ games in 3rd season, I saw quite a number of players who were either not playing at all or just playing so badly that they could not possibly be actual players. Well, obviously I don't have any data to back up my suspicions, it's just the nagging feeling that things are not as they should be when someone is driving in circles on the far end of the map or not moving at all. - Too soon: Been saying it ever since Season 3 was announced on the RU forums: Way too soon. Season 2 had just ended and not even got a wrapup for that one. - Same rewards for those ranks. Yes, I am looking at you, Jolly Roger. That felt really disappointing and I assume that some people didn't bother to play ranked because of the rewards being the same. Suggestions: - Restrict the pool of participants to a certain number of battles played and/or a certain w/l percentage. - Prohibit people marked as teamkillers to participate in ranked battles. - Vary the mission goals. The current format favours destroyers very much, introduce other modes where other classes can shine as well. - Reduce what people can win by achieving ranks. That way you just might help reducing the number of people who just "die" their way up the ranks and are not really interested in this format. On the other hand, hand out decorative awards for high ranks. Yes, I'm looking at you again, Jolly Roger. - It is ok to divide the paticipants by Tiers, but do not further divide them by brackets within those tiers. This only will mean longer queue times for players outside prime time. Try to match people with similar ranks instead.
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As others have said, I wouldn't mind if the Imperator Nikolai I. would be toned down just a litte. This ship really is overperforming compared to it's peers. At the same time, I would gladly have my Yubari buffed to a level where I could consider her worth playing again. I'd also like to see other underperforming ships being brought up to competitive levels, be they premium vessels or not. Who knows what might happen. Even the Albany is getting a range buff soon-ish .
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You know, the funny thing is that up until now, I payed so little attention to that screen that I didn't realize that fires and flooding weren't shown there. I wonder why not? They're clearly tracked....
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Wouldn't change a thing. Win ratio or how quickly you get to rank 1 are largely random.
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Been around with a New Mexico which has a total of 53200 HP. If you sum up the total damage taken, you end up with 50522.
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@Ph3lan There is an issue with the damage taken tab. When I get sunk and check the damage taken tab, it does seem to ignore part of the damage dealt to me. I.e. When my New Mexiko gets sunk, the total damage taken is way below the HP this ship has....
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Just noticed that. Thought it read stock hull yesterday night but .... it was already very late... and stuff :-/
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The Forum Tavern - Off Topic Thread - Bring Your Own Beer !
Takru replied to bazdaris's topic in Off-Topic
Check out this Profile: http://worldofwarships.asia/en/community/accounts/2008884054-lobo41/#tab=pvp/account-tab-overview-pvp -
Which forum members have you seen in random battles?
Takru replied to Cobra6's topic in General Discussion
Yeah, getting carried away by writing so much you get killed first in game ... I see how that was due to spam! -
So, playing with the New Mexiko, this would translate into: Damage taken: 63909 Max HP: 53200 Coefficient: 1,2013
