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Everything posted by Takru
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May be you're a bit more of a potato than you think you are? It's quite astonishing that so many people do well in Scharnhorst and yet you complain about her being underpowered. May be these educational video can help.
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Gentleplebs, you can now throw your money at Wargaming. Scharnhorst friggin expensive (79,99€) Scharnhorst slightly less friggin expensive (49,99€) Scharnhorst (35,15€) If you now excuse me, I need to find my credit card. Edit: Should read Scharnhorst in the title obviously. Well, got it right 3 out of 4 times :-|
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Not All Consumables are Created Equal
Takru replied to LittleWhiteMouse's topic in Newcomers' Section
Can someone please sticky this incredibly informative piece of work? -
Source: https://www.reddit.com/r/WorldOfWarships/comments/4y7kbu/0510_quena_today_6_pm_pacific_aug_17/ Source: https://www.reddit.com/r/WorldOfWarships/comments/4y7kbu/0510_quena_today_6_pm_pacific_aug_17/d6ln38c Source: https://www.reddit.com/r/WorldOfWarships/comments/4y7kbu/0510_quena_today_6_pm_pacific_aug_17/d6lps0a Source: https://www.reddit.com/r/WorldOfWarships/comments/4y7kbu/0510_quena_today_6_pm_pacific_aug_17/d6lseru Answer to a question regarding manual control of catapult planes: Source: https://www.reddit.com/r/WorldOfWarships/comments/4y7kbu/0510_quena_today_6_pm_pacific_aug_17/d6lslll
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Great people stand by their mistakes! They'd not edit the forum title, even if they knew how to
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gamescom, one more sign of how WG does not respect players
Takru replied to 313Fra's topic in General Discussion
Maybe you should get out there, away from your computer if that's the vibe you get. -
gamescom, one more sign of how WG does not respect players
Takru replied to 313Fra's topic in General Discussion
Same discussion each time this happens. These are new people who might be getting interested into the game, which in the end benefits us all. So, for the few days this does happen each year, take you chillpills. -
Those colonials must be good for something, right?
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Nevermind then, should read more carefully before posting.
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- Odem mortis
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Sorry for being thick here, but does this mean that in each team of 12 to 15 people, only 9 will win those prices and that the other 3 to 6 people will not? Considering that you have these guys as reserves, that they arrange to be available and that some of those might actually play in some of these battles, that seems to be a bit... discouraging for them.
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Why is first win xp never 100% all the time?
Takru replied to _x_Acheron_x_'s topic in General Discussion
Yes, I can see that, like triple commander XP instead of the usual bonus or somesuch. Also, in other games you can win premium currency, albeit small amounts... -
Why is first win xp never 100% all the time?
Takru replied to _x_Acheron_x_'s topic in General Discussion
If you enjoy a ship or a line, you're going to play them regarldess of bonus. The weekend bonus distracts from line grinding imho, as it encourages you to play way more and vastly different ship. -
Skybuck's The X-Files 004: Smoke don't work near this island
Takru replied to SkybuckFlying's topic in Archive
RU cruiser Kutuzow has smoke US cruiser Flint has smoke IJN cruiser Iwaki Alpha has smoke (?)- 53 replies
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Interessante Infos aus aller Welt - Infothread (keine Diskussion)
Takru replied to LilJumpa's topic in Allgemeine Diskussionen
Vallter_ hat in dem Interview die Zahlen nicht vor sich gehabt, insofern kann das was er gesagt hat auch schlichtweg zu hoch sein. -
Skybuck's The X-Files 004: Smoke don't work near this island
Takru replied to SkybuckFlying's topic in Archive
Can't help myself, have to ask: Why would you need to distinguish between whether Radar or Hydro spotting you?- 53 replies
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Skybuck's The X-Files 004: Smoke don't work near this island
Takru replied to SkybuckFlying's topic in Archive
Why are you continuing to confusicate him with facts?- 53 replies
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Which forum members have you seen in random battles?
Takru replied to Cobra6's topic in General Discussion
Saw RNGsama and _FTD_ yesterday, together with another gentlemen I didn't recognize. RNGsama was unfortunate to be sunk early on in his Tashkent when he tried to cap, don't know how _FTD_ was sunk in his Atago. -
I'd like to add that the paragraphs in general make it harder to read, so could you please skip those as well? thanks.
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High tier DDs can choose between Defensive Fire and Speedboost. Also note that DD guns up there are dual purpose and do beneft from BFT, AFT and manual AA perks. They can dish out quite a repectable AA wall. While it is true that firing secondary / AA guns increses the visibility of a ship, it does not do so by a lot. On top of this, DDs are notoriously hard to hit, especially at longer ranges, assuming you have a line of sight to the target in the first place.
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Whut? Who are you and what did you do to Skybuckflying?
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You missed the point of DDs and some CAs having longer AA range than their air detectability. BBs are easy to spot as it is, you don't need planes to do that. Spotting DDs and CAs is what is more important, as you can potentially sink those a lot faster than BBs. Of course, all of this is assuming that the enemy CV is comatose and not trying to do anything about whatever you are doing.
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You'd need to enable players to select this mode specifically because if you make it last longer than any other mode, you'd want to have people playing this mode who actually want to stay for that long in that battle. There's also the issue of area of effect, faster ships would benefit from this a lot more than slower ships.
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Erm, actually, it depends on the ship you're trying to keep spotted. Sure, a BB or CV can be spotted from outside their AA range, not so much when you think of DDs or some cruisers. And again, if you want to keep enemies spotted, you need to have one or more squadrons doing that. Those squadrons can not rearm / be used elsewhere. Me being a noob (skybuckflying certified no less!) might be naive here, but I wonder how you will solve this conundrum.
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So in addition to a surveilance station, which helps finding enemy ships within it's range, and a fort, which shoots at enemy ships within it's range, you want a third base type which can repair ships within it's range? Would have to put it where it is easily reachable for both teams, so people have to fight for this potentially powerful feature, which in itself might make the whole idea moot.
