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Everything posted by Takru
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http://forum.worldofwarships.com/index.php?/topic/102461-so-the-missouri-will-be-a-different-kind-of-grind/page__st__40__pid__2517484#entry2517484 Apparetnly he did, as replays are in developement plan for 2017 (and work has already started). Each premium ship has built-in credit modifier and maintenance discount. It gets better with every tier, so...
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http://worldofwarships.asia/en/news/common/uss-missouri-coming/
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Discussion thread for "some interesting info around the world"
Takru replied to Deamon93's topic in General Discussion
That's quite a long way away from what they said (We do not see a need for a training room in the client.), which is a very definitive statement and implies (!) that they're not working on it any more. -
Discussion thread for "some interesting info around the world"
Takru replied to Deamon93's topic in General Discussion
Whut? No training room and no tournament functionality? -
Really enjoy those videos of yours.
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What Were Your Worst/Most Embarrassing Game Today?
Takru replied to Mandyxx's topic in General Discussion
Trying to go full hero mode, defending the CV in my team while sailing a Flint. Snuck out of cover a bit and started firing... totally forgot to deploy smoke... with rather predictable result :-/ -
Would totally not favour divisions quite heavily, would it.
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Supermarine Seafire
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Hurricane floatplane variant
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New flything, this time: Italian baloon? zeppelin?
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MrConway acknowledged as much, no idea if, when or what they're going to do about it, though.
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IIRC Sub_Octavian, RU WG dev, said that this leak was false, can't find where he said that, though.
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Which forum members have you seen in random battles?
Takru replied to Cobra6's topic in General Discussion
Just saw Namtar in a battle on my team. We did quite well Also met the usual suspects waxx25, Serioussamuel and Mandyxx in their triple gearing division, thankfully on my team. Don't worry Mandy, one day you'll find out how to turn pink. -
Next Q&A by Sub_Octavian on reddit. Sub_Octavian: Hello. You are welcome! With RN CLs we would like to introduce gameplay different from other CLs. No line could be released without later adjustments, but for now, we consider the new ships viable. They don't need fully broadside target; if main armor penetration is not possible, they can deal decent damage to superstructure. We also don't think their torpedoes are obsolete. On the contrary, it is safe to say they have important place in RN CLs offensive capabilities. According to last week stats, RN CL deal significantly more torpedo damage than other cruisers with torpedoes, while having one of the best average total damage stats. They also have good maneuvrability and, of course, smoke screen - fighting BB solo is not a good idea, but they can evade it. So, answering your suggestion - no, we are not going to make global changes to these ships right now, and not going to add HE shells for them. We will monitor their performance carefully, especially when the audience is stable (right now, low tiers are overpopulated, and high level British cruisers are mostly hardcore players or free xp users). If there are problems with these ships, we will solve them. HM_Bert Sub_Octavian: They may be difficult to play, but with all respect to your game experience, I cannot agree with "ineffective" or "awful". For now they look quite good. Probably RN battleships would make more easy-to-play line, but we wanted to refresh cruiser class and at the same time, cruisers are less expensive in terms of production (I mean both development and IRL reference available) - we would not be able to introduce RN BBs that soon, for example. However, other RN lines are being developed gradually, so they are coming, too. As I said above, we're planning to do exactly what we do with other lines - to monitor their performance closely and tweak the ships that turn out to be too weak (or nerf the ships that turn out to be OP). Right now, there is no such indication. Belfast has no torpedoes and no heal. But she has HE shells. Thus, she offers more habitual cruiser experience, which is not bad. In terms of shell travel time Russian cruiser guns preformed better IRL, according to our sources. If that would have negative effect on game balance, we would give up historical accuracy (gameplay is more important, for sure). But this is not the case. You are welcome, and I really hope you will have positive experience with the line when you get accustomed to it. Cheers! MrFingersEU Sub_Octavian: Okay, my personal opinion is actually similar to yours. I had both extremely rewarding and extremely unlucky battles during production tests. After release, I advanced to Edinburgh, using free XP I stored in advance. In current ranked season, I was more stable with Atago and Bismarck so far. On the other hand, two my colleagues set their personal records on Endinburgh and Minotaur. And I enjoy the gameplay, which really forces to be super aware of the situation around. These ships are fun to play, in my opinion. Current stats for all tiers look quite good. However, we should remember that it is too early to make solid judgments on server stats because they are not established yet - it will require more time. You are welcome. It is also very pleasant experience for me. Have good time! Enginero0m Sub_Octavian: Thank you for minding the rules. Very nice of you. It's not like we are hiding this stat. Problem is, we don't want to add information which is not usable to general audience. As you know, anti-torpedo protection can reduce flooding chance greatly (if torpedo hits it). So having "100% flooding chance" in port will not necessarily mean 100% chance in battle. I think even with fire chance, the situation is not perfect, as each ships has fire protection value, which multiplies with fire protection bonuses (from modernizations and skills). And this value then multiplies with shell fire chance each time it hits the ship. I believe we have to find smart way of showing such aspects in client first. Otherwise, we will cause confusion for people who just played by instinct and were fine with it. Thank you too, for reading and for good question. Takeda92 Sub_Octavian: You did absolutely right thing when pushed the issue to my attention. Balancing huge pool of ships may be very complex, as there are numerous stats and aspects to consider. You and players like you help us to make the game better for everyone. So you should be feeling good about it. I am afraid to disappoint you on your current question, though. We of course know about this issue (Bogatyr also has it, as she has 2 calibers). But it cannot be changed quickly (technical reasons). And, as it is not a serious issue (from general point of view), we cannot allocate resources to it now. So, penalty will remain the same on Mogami and Bogatyr - based on the highest caliber available. When we have time for major mechanics rework or more reasons, we will address it. Hirumaru Sub_Octavian: I got your point. I will see what we can do, but I doubt we will be able to change anything before 2017. P.S. English is not my native language, but I doubt you can disagree both respectfully and vehemently. But I may be mistaken, of course CVN_Enterprise Sub_Octavian: Helloes! You are welcome. Unfortunately, we were not able to add ship names to minimap smoothly yet. The mod is useful, but in terms of UI consistency and visuals we cannot accept this solution. Too many overlaying information, too messy for vanilla client. Although, it is probably very good for hardcore players. On a brighter note, we will add ship names to tactical map ([M] by default), hopefully, in 0.5.14. Cheers! Dunk-Master-Flex Sub_Octavian: No, she could not, and will not be moved. There is no solid arguments for such change currently. Dido class may have some appearance in World of Warships later, though. ipodtouchgen4 Sub_Octavian: We always seek to create maps which would be exciting for all ship types. At the moment we only use "square type" maps. So, speaking about your example with North: if we remove some area you are talking about, we will also need to remove something from left and right side of the map. This is not a viable idea, since we have Domination game mode with 4 capture points, and we definately need some space around control points. We also have completely different classes in our game, and some of them have very good visibility (like CVs and BBs). CVs always need some space, because if they got spotted by the enemy, they can retreat and hide again. By the way, Okinawa map has less space than North map (42 square km) but feels almost the same in terms of gameplay area. We tried to use diagonal control points arrangement there, and we really like this idea since players better use map corners and don't have much chance to go far from active gameplay area. For the maps like Trident we added some islands to the top and bottom bacasue the map itself is quite open in the middle and these islands can be used to survive / hide, depending on situation. Going back to the North map, it has more territory in the middle. No need to add more islands there in our opinion. Cheers, and thanks for interesting question. webba84 Sub_Octavian: There is no rule for premiums to "deviate". There is no rule for line ships to be "average". They can offer unique experience, or they can be simple workhorses. With the huge pool of both researchable and premium ships, we are working to achieve diversity. There is nothing bad in having a line with unique gameplay, if this line can be viable with right tactics. Abject-Testament Sub_Octavian: Hello, I elaborated both on Belfast and British cruisers in several replies above. Frankly speaking, there is nothing I can add at the moment, so let's summarize: For now, the line looks good in terms of stats (all tiers), however, we will keep monitoring it, because right now it is too early to make solid judgments. The new line offers unique gameplay, which requires new approach, and we don't consider it bad decision. On the contrary, we wanted to introduce something new to cruiser class. We don't think Belfast is pay to win. She has no torpedoes and no heal, which balances her merits. Of course she has potential to wreak havoc, but she does not seem to be OP. Even if you strongly believe that Belfast is p2w and line British CLs are bad, you can choose among many other lines, which you think are better. There is nothing wrong in playing for free in f2p/f2w game. There is nothing wrong in finding the right ship line for you, when there is vast choice. Cheers! Coldini Sub_Octavian: Hello. We do realize that the game can use technical buff for better visuals. We plan to enable MSAA (2/4/8) in 0.5.14 update. Wires and ropes will require additional model rework to be neat, though. Hopefully, we will start this rework in 0.5.14 too and will re-export all ships models gradually. As for 2017, we are working on DX11 support (which will allow us to improve visuals further on) and major FX update. So, I believe there will be some useful load for your PC and you will enjoy better looks in World of Warships in the near future. Elimer Sub_Octavian: You are welcome! Yes, we can, and most likely, we will. It is under NDA, so don't tell anyone;) jonasnee Sub_Octavian: There is very little, almost zero chance. Talking about IJN destroyers and especially Shimakaze, I don't recommend using long lance torpedoes, as they are too specific after the nerf. And other available models are more then viable and efficient. zkuzku Sub_Octavian: Hello, dear zkuzku. That does not sound like immediate plan either to me or to Game Design Balance team. However, we will consider it. Thank you for the idea.
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Ranked Battles S5 [all rank battle topics merged]
Takru replied to RenamedUser_92906789's topic in General Discussion
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Ranked Battles S5 [all rank battle topics merged]
Takru replied to RenamedUser_92906789's topic in General Discussion
I wonder if people will play 1000+ games in ranked before reaching rank 1. Or worse,if they play that many games in ranked and not reach rank 1. -
Discussion thread for "some interesting info around the world"
Takru replied to Deamon93's topic in General Discussion
I'd rather put those planes in a different slot altogether. If you make them the default choice while leaving them in the same slot, how long you think it will take before the first "we were promised smoke on T5+ UKCL!!!!1111" threads appear? -
Discussion thread for "some interesting info around the world"
Takru replied to Deamon93's topic in General Discussion
As I understand it, they're available on the UKCL line. However, since they are in the same consumable slot as smoke, nobody with half a working brain cell will pick them. -
Next floatplane: Gladiator
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Canada?
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Stahp Trollv1n-ing me!
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But... but .... but.... I really don't know
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No information yet. There were hints at the Kriegsmarine's Graf Zeppelin Again, no info yet, but I've got a feeling that Wargming won't miss out on that opportunity. Nope. (Speculation, yes a lot, no confirmations at all, though)
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Q&A with Quemapueblos (how the heck do you come up with that kind of name?) on reddit: Just looked her up and that's an awesome bit of history. Thanks for the suggestion
