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If it was sent to you ingame, send the screenshot (probably including the replay) to customer support. If it was sent on this forum, you can use the report function.
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doublepost
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As a rule of thumb, we're still at "the lower the tier the more successful you are"
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May I suggest that you enable sidebars and ship names. This will give you a better overview of what is going on where. It can also help you when aiming at enemy ships, because if you know what that ship is, with sufficient experience you will know how fast they're going and how much you have to lead you shot to score more hits. You might also want to switch your crosshairs to dynamic, since this will make it easier for you to lead as you won't have to keep in mind your zoom level in relation to how much lead you want to give your shots. Another idea is to hold the right mouse button when you want to have a look around, but want to avoid turning your guns. You do have 5 Repair Party charges, I don't really see why you'd need more than the four the ship comes equipped with by default. That's four points you could invest elsewhere. In the first battle at 05:14 there is absolutely no reason for you to ping the cap. There's two friendly DDs around but also at least one enemy DD, two cruisers and two battleships. This is not a good point in time for friendly DDs to go into that cap, in particular when you have no capability of supporting them against the enemy DD for the next 2-3 minutes, since you're behind an island without direct line of sight to that cap. 05:45 You do try to shoot at the broadside BB behind an island and correctly try to angle the camera so that you can peek over the island. Another possibility would be to press the C key to change perspectives between forward and aft batteries. Unfortunately, all your shots shortly after are slightly too high. You are aiming at the upper end of the belt armor while you should aim at the waterline. This is something I keep seeing from you throughout this battle. 06:20 Forward guns fired, not enough lead, aim too low. Aft guns fired while zoomed out, too inaccurate. Result is one penetration and two bounces on a broadside battleship 12 km away. Could've been a devastating strike instead. 06:30 You take a citadel hit, but don't even look where it came from, so you also don't change your course to avoid more citadel hits from that source. Since it's the enemy battleship north of C cap, it shouldn't take him long to hit you again. Luckily for you, his salvo falls short at 07:18. This salvo could easily have cost you your ship. Then there is the entire positioning thing in this battle. While you start off ok, you then turn into a kiting position, which might be ok, but turn into a push position afterwards which means you can't support your DDs in the cap whilst exposing yourself to heavy fire from two enemy BBs and eventually the enemy Loyang. You can get away with that sort of positioning, but you need to improve your aim so you could've gotten rid of that Thunderer at least. 2nd game, starting 12:20 in this video Much of the same as above. Consistently aiming too high, showing a lot of broadside to enemy battleships. You do change your speed quite often, which is good, but you don't change your course anywhere near as often. Also, you frequently don't follow your shots, although seeing where your salvos land can help you adjust your aim for more hits in the next salvo. Then there also is target priority. In this battle, your primary aim should've been to remove the Senjong from the cap area but since you didn't threaten him much for a good part of the battle, he was a constant threat to your friendly DD in the area. 3rd game 28:00 28:47 first salvo with spotter plane, again, aimed too high. 29:15 another salvo, not enough lead. 29:55 target selection. Should've fired at the Incomparable instead of the Yamato. By the way, you're almost 14km away from the friendly DD in the cap. If he gets himself into trouble, you won't be able to help him effectively. You could try and get into a position near the Plymouth, to gain another angle of fire for your team or you could go towards G7 to do the same, but since the friendly Conqueror is in that area already, that would be superfluous. 30:40 Your friendly Shima in C cap dies. Look a th the map, look at how close the enemy cruiser and BB are to the cap and how far away you are. You are three battleships almost within the same square grid and none of you are contributing to the battle. 31:00 Taget selection. Shooting at a nose in Yamato with AP, just not worth it. Could have shot at either the enemy DD near B cap, which had ran aground momentarily, or the enemy Incomparable, the longest boat in the game which makes it very slow to turn and avoid being hit in the broadside. 33:50 Broadside Conqueror at 22km range. He doesn't even change speed or course and still, no hits. That aim again. You do end the battle with 32389 damage done. This isn't on your team, this is on your aim. 4th game 45:00 Full T10 with CV, enemy CV is a FDR. Shots at 47:08 at a nose in Shikishima. Why? You'll not do any much damage but will expose yourself to return fire when you might want to use the time to maneuvre. Sometimes it's better to try and hold your shots for a more viable target / angle. Unfortunate that you can't "just dodge™" FDR strikes, which costs you like half your health. Together with the Shikishima hits youre combat ineffective for a while, until you can repair some HP back. Luckily for you, the CV chooses to go after other targets for the time being. The rest of the game is the same as before, though. Aim off, target selection, positioning. This game is a win for your team, but it's quite hard to see how you contributed much to that win with just shy of 53.000 damage done.
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Greetings captains! A new Community Manager spotted on the horizon!
Takru replied to Seraphice's topic in News & Announcements
I'm scared now. -
PSA: Recent community incidents and our actions
Takru replied to YabbaCoe's topic in News & Announcements
Point being that this commitment has been assured in writing, repeatedly, over the years and yet here we are, with yet another dumpsterfire of a situation that was entirely avoidable if Wargaming had at any point in the past few years taken their own words to heart. TL;DR of fairly much all reactions to this ... statement:- 566 replies
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See above, list has been updated. Still missing release dates for the latest few but for your purposes it might suffice.
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I just collated info that was made available to me at the time and didn't update it since then, so yes, it's about a year out of date by now. Had a look at the Wiki and added 38 ships to the list. This includes premiums, freemiums, dockyard... any non tech tree ship of any kind I found.
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Da kann ich nur raten die Kapitäne nicht neu zu skillen sondern nur "0" zu setzen und abzuwarten was kommt. Das freie Zurücksetzen der Skills zwingt dich nicht die Punkte neu zu vergeben.
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Lässt sich super mit dem anderen Skill kombinieren der die Feuerrate um 10% erhöht wenn man entdeckt ist. Henri IV oder Yoshino zB.
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Das ist imo das supergroße Manko an allen Flak skills, zumindest wenn es um randoms geht. Im competitive Bereich könnte sowas uU sinnvoll sein, aber ohne regenerierende Flank sehe ich das nicht als sinnvolle Investition.
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Nein, sind nicht genug Punkte da bei Kreuzern. Zumal dir die Flak Skills nichts nutzen wenn kein CV im Gefecht ist. Oder wenn der CV dich so doer so nicht angreift. Oder wenn deine Flak eh erst weggeschossen wird. Flak skills sind reine Punkteverschwendung, zumindest so lange wie WG sich weigert Regeneration für Flak einzuführen.
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Das ist kein Shitstorm ohne Grundlage, das sind die immer wiederkehrenden Beobachtungen verschiedener Leute aus deren Gefechten. Nein, ist sie nicht. Flak skills sind seit jeher sinnlos, jetzt sogar extra sinnlos weil du deine Flak im Gefecht einbüsst und du damit dann auch weniger nutzen aus deinen Flak skills hast. Wenn der CV dich denn irgendwann mal angreift. Wenn überhaupt ein CV im Gefecht ist. Warum macht irgendwer sowas? Ernsthaft, warum? Das ist eine unglaubliche Verschwendung von Kapitäns XP und ggf Geld.
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Flak skillen ist Punkteverschwendung. Warum? Weil du im Gefecht ständig deine Flak verlierst, gerade bei den ganzen Kartenrandsnipern gerade und deine Flak sich, im gegensatz zu den Fliegern des CV, nicht wiederbelebt. Bestenfalls im competitive Bereich könnte eine Flakskillung sinnvoll sein, wobei die kommende CB season ja ohnehin ohne CV stattfinden wird.
