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Everything posted by Crysantos
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ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Crysantos replied to Tanatoy's topic in Development Blog
Thanks for the constructive approach and I understand your point of view. Sorry but how is trying to have the discussion in one big topic, which is hard to miss with the current activity, staff answers and being featured on the forums trying to hide the discussion? We are posting updates, we shared this on forums, Facebook, Reddit and streams. I understand you disagree with the concept and that we didn't scrap the battle bonuses right away but what you are stating there is simply not true. I think this was considered but decided against, but I will definitely include this suggestion in our feedback. We don't censor - come on look at this thread and tell me we censor any negative comments? We do moderate when people go for personal attacks and break forum rules - as we always do. It has always been fine to share a negative comment or opinion, as long as it's within the forum rules and constructive. I didn't do the moderation on stream so I don't know the context of what happened with you there - but I saw some very heavy, personal stuff in general on the stream and sorry but that is unacceptable. We get it that you are angry - but I'm sure that can be voiced in a comment like yours and many others in here, that is absolutely fine. We're doing our best, mate. Hi, first of all we do recognize the sentiment towards battle bonuses, we're not trying to hide that under a rug. The question is more about where the difference is in comparison to other aspects where players who invested time and effort get a better performance, like commanders, legendary commanders or other aspects, even as simple things as mounting upgrades or using premium consumables (yes, not 1:1 but in a similar grind - bonus fashion) because at the end of the day these are things usually earned in game by playing and then using the rewards gathered from playing to improve your ship and performance, all on different scales. And trust me, I do hear you loud and clearly about the response to the initial design and also to the updated one. We can't also just hand out more coal & steel, as this would mean ramping up ship production even more and we're already maxed out when it comes to that aspect, which is also true for the economy in general. We're very generous, we have a lot of events that give good and various different rewards, that also give you a lot of choice what you want to get. Me and my team will always do our very best to make your voice heard, as we always do and also on the other side to communicate the reasoning behind decision so you can understand where we are coming from with our decision making. We currently have a bank holiday here in our Prague office so I'm writing this from home, but I promise you we will take all of your feedback here on Monday and share it with devs. One thing I want to highlight - I understand that emotions can boil very high when things are announced that you're very unhappy with - but please keep it civil since we're all human beings here. Greetings, Crysantos -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Crysantos replied to Tanatoy's topic in Development Blog
In this case national XP would work - so you could grind Soviet XP through a regular reset tech tree and then apply it to the Stalingrad. No straw drawing - I'm responsible for the community work in Europe for Warships and it's very important to me to know how you guys feel about this - and even if you dislike the idea, to know exactly why (besides the things I can guesstimate by knowing you guys for a very long time). @Aotearas and @xxNihilanxx thanks for your detailed and constructive posts. This XP would have to be turned into freeXP, since all the XP on reset ships would be moved to Tier I. Greetings, Crysantos -
Thanks, we're doing our best
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Yes, correct Greetings, Crysantos
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ST: Inertia Fuse for HE shells and plating changes
Crysantos replied to Tanatoy's topic in Development Blog
Yes, this change would affect the RN CLs like that. In the current concept it would work like this, but please keep in mind that this is still in testing stage. Greetings, Crysantos -
entwicklerblog ST - Naval Training Center, kostenlose Premium-Verbrauchsmaterialien und Verbesserung des Matchmakers
Crysantos replied to Sehales's topic in Allgemeine Diskussionen
Du widersprichst dir hier aber im selben Post. Teil der Ankündigung sind Verbesserung am MM und freie Verbrauchsgüter sind doch auch Feedback-basiert - wir nehmen sehr viel Feedback auf und versuchen immer das Spiel zu verbessern. Das Thema Giulio Cesare und ihr Rebalancing sollte das auch gut zeigen. Manchmal gelingt uns das besser, manchmal machen wir Fehler - es gibt auch Beispiele wie damals die Einführung der Funkortung, wo das Ende des Spiels prophezeit wurde aber das Thema heißer gekocht als gegessen wurde. Wir sind hier - wir lesen euer Feedback und wir geben dies an unsere Entwickler weiter. Diese nehmen euer Feedback generell sehr ernst und beziehen es in ihre Vision für das Spiel und relevante Entscheidungen mit ein. Wird immer nur aufgrund von Feedback entschieden? Nein, aber wir ignorieren es definitiv nicht. Aktuell kann ich euch nicht sagen, wie es mit der Zukunft von der NTC aussieht, aber wir werden unser Bestes tun euer Stimme hier Gehör zu verschaffen. WoT und WoWS sind zwei unterschiedliche Spiele und werden auch von anderen Teams entwickelt & geführt. lg, Crysantos -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Crysantos replied to Tanatoy's topic in Development Blog
I understand that there are many things that need improvements and we are working on them. Chat, Port UI, AA, etc. we are working on all those things as well - there should be a DevBlog post about chat improvements for example very soon. This NTC feature is obviously separate from your mentioned issues and devs who work on a system like the NTC aren't the same guys who would work on those improvements - it's not like each developer can be cloned or moved to an entirely different project. We always have to keep a balance between all these aspects and keep adding new content, otherwise players will move away. We hear you with your feedback to the NTC but please don't disregard all of the other things we are working on, we just announced that we will turn all consumables into free ones, improvements to MM, etc. and we keep doing these things. Some things are easier to fix than others but we do want to fix them and improve the game. Thanks for your input and feedback. Crysantos -
entwicklerblog ST - Naval Training Center, kostenlose Premium-Verbrauchsmaterialien und Verbesserung des Matchmakers
Crysantos replied to Sehales's topic in Allgemeine Diskussionen
Daher veröffentlichen wir ja das nicht einfach so, sondern holen uns sehr frühes Feedback für dieses Feature - uns ist eure Meinung sehr wichtig. Ich verstehe die genannten Punkte auch - und erwarte nicht ein Hurra, nur euer konstruktives Feedback zu dem Thema, damit wir dies gut und repräsentativ an unsere Entwickler weitergeben können. Bedanke mich hiermit auch bei allen Spielern, die ihr Feedback hier in der Art und Weise äußern - mein Team und ich werden unser Bestes tun, eure Meinung auch genauso weiterzugeben und Gehör zu verschaffen. lg, Crysantos -
A French arc will begin with the release of the 0.8.6 update featuring the early access to French destroyers. The port of Marseille is decorated to celebrate the event. There will be 4 directives, completing which you can earn containers. From them you can get combat missions for early access to French destroyers of tiers V - VIII. A new temporary resource - 'Republic' tokens is also added. You can get it for different activities in game and exchange in the Armory for in-game goodies. Permanent camouflages, "French Navy" are available for French destroyers, giving the standard bonuses of permanent camouflages depending on the tier of the ship. New camouflage added, with the following bonuses: -3% to detectability range. +4% to maximum dispersion of shells fired by the enemy at your ship. +100% XP per battle +75% Commander XP per battle +50% Free XP per battle New map "Crash Zone Alpha" is added to the game. The name was proposed by the MDF clan from the Clan Special Test. The visuals of the map resemble the white cliffs of Dover and is complemented by wrecked ships. The map is for battles of tiers VIII - X in two versions of the "Domination" mode: with 3 or 4 key areas. In Random battles, the layout of islands on the sides of key areas makes the approach to them safer and allows for flank attacks. Due to the height difference of some islands, they can't serve as dependable cover. In Clan battles the proximity of "home" key areas changes the usual tactics: these areas are not the safest. New, sunny weather is added to the "Greece" map, and islands at the back of the teams are changed so that they provide better cover. French cruiser Henri IV, tier X: Main caliber guns reload time increased from 12.3 to 13 s. Henri IV is one of the most efficient cruisers. A large caliber and Main Battery Reload Booster consumable allow her to deal a high amount of damage. To balance the ship with her classmates, the reload time for main caliber guns is increased. German cruisers Roon and Hindenburg, tiers IX and X: Main caliber reload time lowered from 11 to 10.5 s. In the update 0.7.6 the reload time of these ships was increased and these German cruisers were balanced with other ships. But balance in game is not static, and further changes affected Roon and Hindenburg in comparison to cruisers of other nations. In the 0.7.9 update they got an additional charge of the Repair party consumable. Now, according to statistics, they are still weaker than other classmates in terms of combat efficiency, and lowered reload time will increase the total damage done by this two ships. 105 mm secondary guns on Tirpitz, Bismarck, Graf Zeppelin and tiers VIII - X German cruisers: Armor penetration increased from 17 to 25 mm. The change will allow 105 mm secondaries of German ships to penetrate the plating of destroyers, battleships and cruisers of tiers VI - VII. Japanese battleship Kii: Armor of citadel deck increased from 22 to 32 mm. After penetrating the armor belt of the Kii, shells with a caliber of 356 mm and more didn't ricochet against the thin armor of the citadel deck and penetrated it. To increase the survivability of the ship, the armor was increased from 22 to 32 mm. German destroyer Z-23, tier VIII: The amount of HP of the stock hull is increased from 14 700 to 16 700. The difference in the amount of HP between stock and researchable hulls is 4 800. This is a high amount for a destroyer, and to make the change smoother, the stock hull is improved. Soviet destroyer Grozovoi, tier X: Main caliber guns reload time increased from 4 to 4.2 s. Grozovi is one of the strongest destroyers at the moment. Extensive choice of consumables and good parameters allow the ship to fulfill almost any role in battle. Increased reload time will balance her with other destroyers. Please note that the information in the Development Blog is preliminary.
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entwicklerblog ST - Naval Training Center, kostenlose Premium-Verbrauchsmaterialien und Verbesserung des Matchmakers
Crysantos replied to Sehales's topic in Allgemeine Diskussionen
In dem neuen System wirst du auch die Möglichkeit haben, Premiumschiffe zu verbessern - der Kontext der Module bedeutet ja bei Premiumschiffen, dass nicht z.B. noch eine Feuerleitanlage erforschen musst und daher automatisch den Elitestatus besitzt. Du kannst ein Premiumschiff auch jetzt bereits verbessern, z.B. durch Upgrades oder den Kapitän. Wäre es dir lieber wir würden Premiumschiffe bei diesem System ausklammern? Bitte bleib doch etwas fair - wir lesen gerne euer Feedback und verstehen sehr viele der hier angebrachten Argumente. Wir werden das natürlich alles zusammenfassen und weitergeben - dieses System ist aktuell ein Konzept und daher weit davon entfernt in Stein gemeißelt zu sein. lg, Crysantos -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Crysantos replied to Tanatoy's topic in Development Blog
Like I stated before - this system has nothing to do with a limit of new branches - new branches will keep coming just as they have been in the past years. Greetings, Crysantos -
entwicklerblog ST - Naval Training Center, kostenlose Premium-Verbrauchsmaterialien und Verbesserung des Matchmakers
Crysantos replied to Sehales's topic in Allgemeine Diskussionen
Hi, Das eine hat mit dem anderen nichts zu tun - wir hatten bereits vor zwei oder drei Monaten ein ähnliches Angebot für die Yamato. Dazu bieten wir Early Access seit ca. 2 Jahren glaube ich mittlerweile an, seit den frz. Schlachtschiffen - oder bei Ovechkin z.B. den Zugang zur North Carolina. Ich verstehe, dass nicht jeder Fan davon ist - aber diese beide Themen hängen nicht miteinander zusammen. Im Kontext mit dem Naval Training Center würde dies auch nicht wirklich hundertprozentig funktionieren, nachdem du ja die mittleren Stufen auch brauchst, um die maximale Menge an nationer EP zu sammeln. Für den Rest wird euch Sehales heute hier noch zur Seite stehen, da ich mich aktuell primär um den englischensprachigen Bereich kümmer. lg, Crysantos -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Crysantos replied to Tanatoy's topic in Development Blog
I understand your point of view - the idea behind free consumables is that these players don't have to make that choice anymore and this will automatically close the gap. A faster reload on consumables is going to give them a higher survivability and they get an additional charge on top. But I see that you make this choice consciously and would rather keep it this way than have the new system introduce a different performance level this way. One thing I want to highlight though that this system would not mean everybody is suddenly having these upgrades - you'd have to choose carefully and it'll take a significant amount of time to upgrade those ships fully, while newer players would be able to catch up in the meantime. I know this doesn't address your basic concern but I wanted to add it for context. Please keep in mind that this is a concept at the moment and nothing is set in stone yet. We want to be upfront and transparent, this is why we share this concept so early on with you and contributors. Obviously this wouldn't work as an immediate remedy. But the amount of credits saved per game plus the increased income due to higher survivability is going to increase their credit income naturally and thus it will stack up over time. It's not like you would be buying all those ships again at once - you gradually grind back through it. Hi :) I understand that point of view and you know we will pass it along, thanks for the suggested different rewards that could work for you. No, they can't. You might be a player who does but there is a very big chunk of the playerbase who decide to invest their credits into something else or who can't afford to use premium consumables every battle - as we stated before even at Tier X there are over 50% of players, so the majority of them, who don't use them. I get the other point and your concern about the impact on lower Tiers, but keep in mind this will be capped at Tier VI. Greetings, Crysantos -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Crysantos replied to Tanatoy's topic in Development Blog
We always appreciate constructive feedback because it tells us why you disagree and we can work from there. A clear no sends a message but we need to guess why you personally disagree, so it's better to state why and we can see the main reasons for disagreement. Certain things might be obvious, others might not be so obvious - that's why I will always encourage you to share a bit more in detail why you feel this way and then our Community team can provide very detailed and accurate feedback to our developers. The impact for newer players is going to be there - but on the other hand they won't have the disadvantage of free vs. premium consumables if they can't afford those, in addition to that we're improving the MM to reduce that scenario of being uptiered. Impact for competitive gameplay like CB will be limited since only a certain level will be allowed and there are plans to make sure players are competitive and we might add the same for training rooms (for tournaments) later on, too. The future of Legendary Modules is still to be decided. When it comes to redesigning the basic concept for this - of course there might be different ways to achieve the same goal and we'll share your feedback with the Devs, at this point I can't really say more. One thing that does stand out it is that ships like Izumo got a lot of love over the past months and years, so the experience will definitely be a different one to the time when you did that grind the first time, but we understand there might be certain ships you'd rather skip. TBH this was constructive feedback and I appreciate it a lot. We do have internal discussions about upcoming features where we discuss these aspects, yes. When it comes to threads - we want you guys to have the discussion about this topic in a few, focused threads - not a bazillion clones of the same topic. This is in your interest, even if you might not see it this way, because this way our community team can make sure to get all the input and miss out on other threads / can't process all feedback because players post the same thing in several threads. If we wanted to block feedback, we wouldn't announce these things here, feature the topic and encourage you to discuss it. I understand your reasoning and thanks for the suggestions! Just to make this clear, new tech tree lines will keep coming just as before, that is unrelated to the NTC. The rentals were added to give players who don't have access to certain modes, e.g. clan battles or ranked, the opportunity to participate and try them out - not related to this feature at all. Since I won't be able to quote all comments in this thread I will quote this one as representative for the other comments having a similar theme. Noted the feedback and will pass it along. Thanks for keeping it constructive guys, we will do our best to answer questions and most of all, relay your sentiment. Greetings, Crysantos -
A word on communication strategy (and damage control)
Crysantos replied to Aotearas's topic in Off-Topic
Hi! It always depends on how you look at it - we posted the news about this at the same time as the embargo lift scheduled for our CCs from the summit. Since this is a big topic and in early stage, we wanted to use the DevBlog to share this info and give you that platform (related forum, FB, Reddit threads) to discuss this and answer questions where they pop up. I'm sure we'll talk about this in our usual stream on Thursday and you know that we're always open to talk about these things. If we didn't want to communicate, we would just implement this feature without any prior notice. But I appreciate the effort and feedback on this to improve communication and have a better interaction between us. Greetings, Crysantos -
We'll test this aspect of advantage / disadvantage and adjust numbers where needed. We want CVs to have a meaningful role within our game and we are still tweaking this aspect, so that we reach a point where both AA and CVs are in a good balance. Greetings, Crysantos
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ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Crysantos replied to Tanatoy's topic in Development Blog
Right now the plan is that when you "forget the line" the commanders will be moved to the reserve and keep the same specialization as before (e.g. Moskva in your example). After you forgot the line, it acts like it was never researched before and follows the same pattern as a new line. When it comes to other ways to obtaining the currency it's too early to say, this is our concept of how we envision this system to work. The change for free & premium consumables is going to close the gap between F2P and the rest significantly, since they provide a big boost and an additional charge - and currently we have over 50% of TX battles recently where players didn't mount premium consumables. This will help with both their credit income and their performance, since they will get the benefits of that automatically and won't be at disadvantage compared to players who mount premium consumables. As in general for DevBlog content - please keep in mind all of this and the values are work in progress and can be subject to change. We understand that you have concerns about this new system and the best way to provide feedback is to let us know which aspects you have problems with specifically and why in a constructive way. Thank you, Crysantos -
American destroyer Somers, tier X: Torpedo tubes reload time increased from 108 to 130 s. Somers was designed as a 'universal' destroyer with a good main battery guns and long-range torpedoes. Testing showed that torpedo weapons were too strong for a ship that also had good artillery. American destroyer Hill, tier V: Main battery guns reload time increased from 4 to 4.8 s. Damage per minute of Hill's main battery guns was too high for a tier V destroyer, so reload time was increased. French destroyer Le Fantasque, tier VIII: Torpedo detectability range increased from 1.4 to 1.8 km. Le Fantasque has very fast torpedoes with a range of 8 km, and she can easily hit enemies with them. These torpedoes were too strong for a tier VIII destroyer. We decided to increase detectability range of the Le Fantasque torpedoes, so players would have a little more time to react to them. French destroyer Vauquelin, tier VII: Hit points of researchable hull increased from 16900 to 18100; Turrets 180° turn time lowered from 22.5 to 18 s; Torpedo speed increased from 57 to 68 knots; Torpedo detectability range increased from 1.2 to 1.4 km. In some characteristics Vauquelin was not strong enough for a French destroyer of tier VII and did not fit into the overall progression of the branch. Vauquelin's researchable hull increased the amount of hit points of the ship by too small amount for a tier VII destroyer. French destroyers are designed for dynamic fights whilst actively maneuvering. With the progression of the tier, the dynamics of the battle grows too, and the previous traverse speed of the Vauquelin turrets was too low to permit effective play at her tier. Vauquelin's torpedoes maximum speed was increased to make them easier to hit an enemy. Also increasing the detectability range of the torpedoes will give players time to react to the improved torpedoes of this French destroyer. French destroyer Guepard, tier VI: Main battery guns reload time increased from 4.8 to 5.2 s. French destroyer Jaguar, tier V: Main battery guns reload time increased from 6 to 6.6 s. According to the test results, the reload time of the Jaguar and Guepard main battery guns has been changed to balance their damage per minute. French cruiser Colbert, tier X: Improved acceleration dynamics at the start of the movement; "Repair party" consumable number of charges increased from 2 to 3. Colbert is designed to play at medium distances with the help of covers. For this playstyle to be successful, the ship must be able to gain speed quickly. Recent changes to test ships have increased the recovery of Colbert's hit points with "Repair party" equipment to compensate ship's low amount of hit points. The old number of "Repair party" charges did not allow this change to be sufficiently realized. Japanese destroyer Yudachi, tier VII: "Torpedo reload boost" consumable added to a separate slot; Detectability range by sea increased from 6.48 to 7 km; Detectability range firing main guns in smoke increased from 2.42 to 2.61 km; Detectability range by air increased from 2.784 to 3.01 km. The concept of Yudachi, as a destroyer with good concealment and powerful long-range torpedoes, works fine, but the gameplay on her can be quite monotonous. Yudachi has received "Torpedo reload boost" equipment in a separate slot to allow players to launch an extra wave of torpedoes at the right time. This will enhance the gameplay and will allow, with the correct use of equipment, to have a significant impact on the result of the battle. To compensate this reinforcement, her detectability range has been increased. Japanese cruiser Yoshino, tier X: "Repair party" consumable number of charges increased from 2 to 3. Because of her long-range guns and torpedoes, as well as her armor, Yoshino is designed for careful long-distance play. In order to allow her to get close to the enemy at the end of the game and take an active part in the battle, we have slightly increased the survivability of the ship by adding one additional "Repair party" charge to her. British aircraft carrier Ark Royal, tier VI: Fairey Albacore torpedo bombers replaced by Fairey Swordfish. Aircraft hit points lowered from 1110 to 1070; Aircraft cruise speed increased from 97 to 98 knots. Fairey Swordfish squadrons are as famous as the Ark Royal aircraft carrier itself. For historical accuracy purposes, the Fairey Albacore torpedo bombers are replaced by Swordfish, which are a bit faster, but with a lower hit points. Please note that the information in the Development Blog is preliminary.
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I appreciate the feedback - but please have these discussions in the related topics so we have everything in one place for each topic, this is why I'll close this one. Naval Training Center, free Premium consumables, MM improvements: Link AA sector rework: Link Thank you.
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We'll make changes where needed and adjust the values, we don't want to ruin CVs. This is intended to make the system more intuitive and more player dependent. We'll do our very best to keep a good balance between AA and combat efficiency of CVs. We understand that concern - but it will be easier to use than the current system, which should help with managing all these different aspects at the same time. Greetings, Crysantos
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It always helps us to narrow it down - we're still checking all info but we should be able to fix it in the next update but not before, sorry Greetings, Crysantos
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The news are linked here: Naval Training Center, free Premium consumables, MM improvements: Link AA sector rework: Link Otherwise some more DevBlog posts will follow the next days (one today) and CCs embargo for the CC summit presentations has been lifted. Greetings, Crysantos
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Thanks, a replay & WGCheck to our support as ticket would the best way to have the files in our system for reference. Edit(h) says: Sound will be fixed in 0.8.6. Greetings, Crysantos
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Thanks for reporting it, we will check on our side! Also if you have any examples, that would be very helpful. Greetings, Crysantos
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Summer Recruitment Drive - Get Paid for Inviting Friends!
Crysantos replied to The_EURL_Guy's topic in News & Announcements
Could you please link me such cases, then we'll look into it. Thanks, Crysantos
