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Everything posted by black_falcon120
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Just to throw my 2c in the destroyer ambush debate, if a CV has rocket planes, and is paying attention to the on screen indicator, they can usually burn through ⅔ of a DDs hp before going down. That’s assuming the DD knows what he’s doing. However by the time the DD can do that due to dying ships he’s probably around the 8 min marker, having played passively for the whole game. I’m not saying it’s impossible, there are game scenarios where the strategy works, but it’s rare, and attempting it probably leads to more damage to your team in terms of lost spotting.
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Voodoo Magic attempt to complete Azur Lane Collection
black_falcon120 replied to Admiral_H_Nelson's topic in General Discussion
Careful. I was inactive for a year and apparently there was one collection WG had to stop for IP reasons, so although I wouldn’t rush, I wouldn’t let this one drag on for too long either (ie for the next year or so). The person who told me that could have been lying though. -
And steam gets a free 3 day rental of Texas...
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whut, aircraft hp, aircraft speed, rocket/torp/bomb damage, plane regen rate...
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This is overall a nerf to cariers, so is there a compensating buff?
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RESULTS – Battle of the Philippine Sea
black_falcon120 replied to The_EURL_Guy's topic in News & Announcements
If I can give a few cents to this event. Making the winning the battle the 'secondary objective' implies that you need to get the main objective to do the secondary objective. which confused me a bit 750xp at those tiers is only really doable on a win. from looking at my few attempts in an NO, roughly the bottom 3 winning team don't get it, and the top 3 losers get it. it's a slight shame there are no direct carrier requirements when FSW containers are involvved I like the event, but it does feel a bit ephemeral with no in game acknowledgement (though from reading the thread it sounds like youve realised this arleady :P) -
What Were Your Greatest Gaming Achievements Today ?
black_falcon120 replied to Hanszeehock's topic in General Discussion
I was in an enterprise, but for some reason the ENTIRE enemy team lemminged to one cap point. Literally, apart from the CV, I only could do 33k damage, but i got 235k spotting damage... -
Lexington- What upgrades to choose?
black_falcon120 replied to Puffin_'s topic in General Discussion
Ah ok, is the uk t8 an exception? And I don't think it matters if the CV is an idiot does it? -
Lexington- What upgrades to choose?
black_falcon120 replied to Puffin_'s topic in General Discussion
How did you do it? The only reliable way is torpedoes at max range against a Saipan? -
Do you know when you should use them?
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Ah ok, thank you. Btw are horizontal drops actually viable?
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Is ‘lower height’ about 2 sec left? Or is that el2’s famed horizontal drop?
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Thank you:) everything else should work though? I don’t think any cruisers are immune?
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Lexington- What upgrades to choose?
black_falcon120 replied to Puffin_'s topic in General Discussion
I still recommend DBs, its where most of your damage should be coming from. -
Doesn't anyone have rules of thumb? I'd heard that UK and French BBs were meant to be impossible to citadel...
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Bit unrelated, but I'm playing my Enterprise a lot, and I'm struggling with knowing what to AP bomb, as far as I can tell, it's every cruiser and German BBs, but is there a list somewhere that goes into a bit more detail?
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If a midway could get off 6 flawless drops then you are doing something wrong. The MW needs you to be vertical when he bombs, you need to watch a video of someone bombing in a MW and then apply it to your gameplay. That's excluding using smoke.
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it was changed several months ago. Also, there was a speed nerf in the last patch if i remember correctly?
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DD carries the game, CV gets the blame
black_falcon120 replied to Beastofwar's topic in General Discussion
It probably doesn't help that the GZ doesn't do much damage each run, so being hit twice for 500 damage each feels more impactful than being hit once for. 1,000, at least from the other side. -
It’s not that they are bad now, it’s just that large wings currently give you a higher hp buffer before you start losing planes
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I would translate that to: You can always limit losses via squad shortening, so it really shouldn't have too much impact on ships with large squad sizes if they change the way they play so that it doesn't take advantage of their ship's strengths. CVs with large squads have been balanced around large squads, and shouldn't be forced to reduce their squad size to be competitive. .
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1. I've heard the t4 IJN is ok. 2. The Sims has a very rare base XP modifier iirc it is literally the only one. 3. WG's stats are very good if they do what they say they do, and I believe them.
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Hmm, I can't find any stats for that? But ignoring the E for a second, the main effect will be to punish the following: 1. large wing sizes 2. taking 'light' damage, now you can't scout without being punished 3. removing some downside from squad shortening By my reading, the Kaga is the most affected by this change due to its squishy planes and large wing sizes.. Though I could be wrong if it's true that most Kaga players lose all planes anyway.... The only buff I can see is if it removes the aiming 'jump' from DBs if a plane from a strike gets shot down if it always targets the overheads...
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It depends how they compensate for it, as I don't think it affects flak from what I've seen. As it's currently implemented, it's a huge nerf to large 'wings' such as the kaga and enterprise relative to other CVs and a massive nerf to CVs overall.
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I don't think so,, I think it's probably a net nerf to the E over the Lex. This is because while the E does have larger plane reserves, (20 vs 18 for rockets iirc), the 'wing' size is much bigger, having 12 (4 strikes of 3) in a wing rather than 9 (three strikes of 3). This change is largely a nerf to large 'wing' sizes, who could escape medium levels of damage with fewer plane losses. I am comparing the E to the lex as I don't know what else to compare it to....
