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black_falcon120

Beta Tester
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Everything posted by black_falcon120

  1. black_falcon120

    CV Rework Discussion

    Just to throw my 2c in the destroyer ambush debate, if a CV has rocket planes, and is paying attention to the on screen indicator, they can usually burn through ⅔ of a DDs hp before going down. That’s assuming the DD knows what he’s doing. However by the time the DD can do that due to dying ships he’s probably around the 8 min marker, having played passively for the whole game. I’m not saying it’s impossible, there are game scenarios where the strategy works, but it’s rare, and attempting it probably leads to more damage to your team in terms of lost spotting.
  2. black_falcon120

    Voodoo Magic attempt to complete Azur Lane Collection

    Careful. I was inactive for a year and apparently there was one collection WG had to stop for IP reasons, so although I wouldn’t rush, I wouldn’t let this one drag on for too long either (ie for the next year or so). The person who told me that could have been lying though.
  3. black_falcon120

    Haida Pack Sale -75% $11.24 USD

    And steam gets a free 3 day rental of Texas...
  4. black_falcon120

    CV Rework Discussion

    whut, aircraft hp, aircraft speed, rocket/torp/bomb damage, plane regen rate...
  5. black_falcon120

    CV Rework Discussion

    This is overall a nerf to cariers, so is there a compensating buff?
  6. black_falcon120

    RESULTS – Battle of the Philippine Sea

    If I can give a few cents to this event. Making the winning the battle the 'secondary objective' implies that you need to get the main objective to do the secondary objective. which confused me a bit 750xp at those tiers is only really doable on a win. from looking at my few attempts in an NO, roughly the bottom 3 winning team don't get it, and the top 3 losers get it. it's a slight shame there are no direct carrier requirements when FSW containers are involvved I like the event, but it does feel a bit ephemeral with no in game acknowledgement (though from reading the thread it sounds like youve realised this arleady :P)
  7. black_falcon120

    What Were Your Greatest Gaming Achievements Today ?

    I was in an enterprise, but for some reason the ENTIRE enemy team lemminged to one cap point. Literally, apart from the CV, I only could do 33k damage, but i got 235k spotting damage...
  8. black_falcon120

    Lexington- What upgrades to choose?

    Ah ok, is the uk t8 an exception? And I don't think it matters if the CV is an idiot does it?
  9. black_falcon120

    Lexington- What upgrades to choose?

    How did you do it? The only reliable way is torpedoes at max range against a Saipan?
  10. black_falcon120

    CV Rework Discussion

    Do you know when you should use them?
  11. black_falcon120

    CV Rework Discussion

    Ah ok, thank you. Btw are horizontal drops actually viable?
  12. black_falcon120

    CV Rework Discussion

    Is ‘lower height’ about 2 sec left? Or is that el2’s famed horizontal drop?
  13. black_falcon120

    CV Rework Discussion

    Thank you:) everything else should work though? I don’t think any cruisers are immune?
  14. black_falcon120

    Lexington- What upgrades to choose?

    I still recommend DBs, its where most of your damage should be coming from.
  15. black_falcon120

    CV Rework Discussion

    Doesn't anyone have rules of thumb? I'd heard that UK and French BBs were meant to be impossible to citadel...
  16. black_falcon120

    CV Rework Discussion

    Bit unrelated, but I'm playing my Enterprise a lot, and I'm struggling with knowing what to AP bomb, as far as I can tell, it's every cruiser and German BBs, but is there a list somewhere that goes into a bit more detail?
  17. black_falcon120

    CV Rework Discussion

    If a midway could get off 6 flawless drops then you are doing something wrong. The MW needs you to be vertical when he bombs, you need to watch a video of someone bombing in a MW and then apply it to your gameplay. That's excluding using smoke.
  18. black_falcon120

    CV Rework Discussion

    it was changed several months ago. Also, there was a speed nerf in the last patch if i remember correctly?
  19. black_falcon120

    DD carries the game, CV gets the blame

    It probably doesn't help that the GZ doesn't do much damage each run, so being hit twice for 500 damage each feels more impactful than being hit once for. 1,000, at least from the other side.
  20. black_falcon120

    Good aa change on pts

    It’s not that they are bad now, it’s just that large wings currently give you a higher hp buffer before you start losing planes
  21. black_falcon120

    Good aa change on pts

    I would translate that to: You can always limit losses via squad shortening, so it really shouldn't have too much impact on ships with large squad sizes if they change the way they play so that it doesn't take advantage of their ship's strengths. CVs with large squads have been balanced around large squads, and shouldn't be forced to reduce their squad size to be competitive. .
  22. black_falcon120

    CV Rework Discussion

    1. I've heard the t4 IJN is ok. 2. The Sims has a very rare base XP modifier iirc it is literally the only one. 3. WG's stats are very good if they do what they say they do, and I believe them.
  23. black_falcon120

    Good aa change on pts

    Hmm, I can't find any stats for that? But ignoring the E for a second, the main effect will be to punish the following: 1. large wing sizes 2. taking 'light' damage, now you can't scout without being punished 3. removing some downside from squad shortening By my reading, the Kaga is the most affected by this change due to its squishy planes and large wing sizes.. Though I could be wrong if it's true that most Kaga players lose all planes anyway.... The only buff I can see is if it removes the aiming 'jump' from DBs if a plane from a strike gets shot down if it always targets the overheads...
  24. black_falcon120

    CV Rework Discussion

    It depends how they compensate for it, as I don't think it affects flak from what I've seen. As it's currently implemented, it's a huge nerf to large 'wings' such as the kaga and enterprise relative to other CVs and a massive nerf to CVs overall.
  25. black_falcon120

    Good aa change on pts

    I don't think so,, I think it's probably a net nerf to the E over the Lex. This is because while the E does have larger plane reserves, (20 vs 18 for rockets iirc), the 'wing' size is much bigger, having 12 (4 strikes of 3) in a wing rather than 9 (three strikes of 3). This change is largely a nerf to large 'wing' sizes, who could escape medium levels of damage with fewer plane losses. I am comparing the E to the lex as I don't know what else to compare it to....
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