Jump to content

Cosmonautilus

Beta Tester
  • Content Сount

    34
  • Joined

  • Last visited

  • Battles

    3003

About Cosmonautilus

  1. Cosmonautilus

    Multiple Monitors

    After ignoring the settings-problems for triple monitor players adressed a thousand times, WG now gets rid of them by expanding the bug into the loggin menu. If they dont want me to play, i won't beg...
  2. Cosmonautilus

    New premium DD to be ROCN "Lo Yang" (Benson class)

    Interesting ship, but personally i would like to read more about that dog.
  3. Cosmonautilus

    The ghost ships attack!

    Sooo, is there still time to post some more games ? When exactly does the competition end ?
  4. Cosmonautilus

    The ghost ships attack!

    next one... https://drive.google.com/file/d/0B5s2wHp-i3NVNkNqMnpQcFVzUUk/view?usp=sharing 4 kills with Minekaze, but again only 3 in ghost mode love the second one where i hid behind that island screenshot :
  5. Cosmonautilus

    The ghost ships attack!

    3 kills, all undetected replay https://drive.google.com/file/d/0B5s2wHp-i3NVejFZSlNma0JOWk0/view?usp=sharing pic:
  6. Cosmonautilus

    The ghost ships attack!

    Is the replay not accessible ? https://drive.google.com/file/d/0B5s2wHp-i3NVN2dvWUxkVnlHZTA/view?usp=sharing maybe this link helps. never done this before. or this: 20151104_143710_PJSD010-Kagero-1943_18_NE_ice_islands.wowsreplay
  7. Cosmonautilus

    The ghost ships attack!

    Kagero. 5 kills, but....hmm first one, i did not see the victim, he saw me though, does not count i guess.... 2nd, i hid under his railing, he could not see me. the other 3 are legit ghost kills, i am sure replay: https://drive.google.com/open?id=0B5s2wHp-i3NVN2dvWUxkVnlHZTA screens:
  8. Cosmonautilus

    Deutscher Kreuzer Hindenburg Gesichtet

    Admiral Hipper ist auch schon unterwegs. Hab sie erstmal versenkt.
  9. Cosmonautilus

    Bullseye

    There we go. Congratulations to the winners, the ones "in the money" and everyone who has taken part and had some fun. And to the initiators of the contest, of course.
  10. Cosmonautilus

    Bullseye

    Kongo power ! I counted myself 5th, hmm, have to go through that again... 1. Elendor 2. Nalopleon 3. Triodar 4. sreddy 5. Cosmonautilus 6. Sharana 7. Arkhannan and so on...if i am right.....right? Edit: i was wrong. If you count all the damage and not only AP its like this : 1. Elendor 2. Nalopleon 3. Triodar 4. Arkhannan 5.sreddy 6.Sharana 7.Cosmonautilus I am probably wrong here too.....
  11. Cosmonautilus

    Bullseye

    10 citadels with Kongo; 162115 damage
  12. Cosmonautilus

    Stop nerfing DD's

    This is coming with 0.4.1 For all destroyers, resistance to damage was decreased to match the respective hull values For all destroyers, added a fourth point where the fire may potentially be started The ‘value’ of a hit into the middle part of a destroyer was reduced to match the ‘value’ of hits into the bow or stern of these ships. Now, ‘alpha strike’ damage to the bow, stern, superstructures and the central part of the ship will not differ Extended the action time of the Hydroacoustic Search consumable from 40 to 90 seconds For U.S. Navy destroyers, extended the action time of Smoke Charges. The previous time for setting a smokescreen (20 seconds) was increased to 22 – 30 seconds depending on the tier of a destroyer The duration of a smokescreen was increased as well: it used to be within the range of 65 to 97 seconds depending on the tier of a ship. Now it will be within the range of 106 to 130 seconds For the destroyers Farragut and Benson, the ‘AA defense-oriented’ hulls will become optional for research The top (AA-defense-oriented) hulls of US Navy destroyers will receive the Defensive Fire consumable. For the destroyer Sampson, increased the traverse speed of the main battery guns from 10 to 11.5 degrees per second. For the destroyer Wickes, increased the traverse speed of the main battery guns from 10 to 11.5 degrees per second. For the destroyer Wickes, converted the Bliss-Leavitt Mark 9 torpedoes into a researchable module. For the destroyer Nicholas, added the Defensive Fire consumable to Hull B instead of the Engine Boost consumable. For the destroyer Farragut, Hull C became optional for research. On this hull, the Engine Boost consumable was replaced with the Defensive Fire consumable. For the destroyer Mahan, added the Defensive Fire consumable to Hull B instead of the Engine Boost consumable. For the destroyer Benson, Hull C became optional for research. On this hull, the Engine Boost consumable was replaced with the Defensive Fire consumable. For the destroyer Gearing, the Defensive Fire consumable became available in addition to the Engine Boost consumable. For the destroyer Sims, separated the engagement areas of the Browning M2 and Oerlikon AA machine guns. The total engagement power has not changed: the firing range of the Oerlikon machine guns remains standard (2.1 km instead of 1.2 km earlier) while the firing range of the Browning M2 machine guns is reduced from 1.2 km to 0.9 km as compared with the previous range For the destroyer Sims, added an option to mount torpedoes For the destroyer Sims, the Defensive Fire consumable became available in addition to the Engine Boost consumable. Increased the rate of fire and the main battery traverse speed of the US Navy destroyers Sampson and Wickes Increased the traverse speed of the 120mm/45 guns from 4 degrees per second to 6 degrees per second. The change affected the destroyers Wakatake, Minekaze and Mutsuki Increased the traverse speed of the 127mm/50 Type C guns from 5 degrees per second to 6 degrees per second. The change affected the destroyers Fubuki and Kagero Increased the range of the 450 Type42 mod. 1 torpedoes from 4.5 km to 5 km. The changes affected the destroyers Tachibana and Umikaze For the destroyers Minekaze and Mutsuki, increased detectability distance from 5.94 km to 6.2 km For the destroyer Minekaze, excluded the Type89 torpedoes from researchable modules. Excluded the 533 mm Type 89 torpedo from researchable modules. Decreased the aiming angles of Minekaze’s torpedo tubes. Increased the turret traverse speed of certain Japanese destroyers The matchmaker now distributes destroyers more evenly between opposite teams, when a battle is created.
  13. It is not about the game being in alpha or beta or whatever state. It is about making those who are responsible for changing the game and who are actively working on it, alerted or intent to things that you think are not ok and have to be adjusted. That's what is still possible when the game is in beta. But when those people act like everything you say has no basis and try to tell you no changes are needed while every patch coming goes in the opposite direction of where you want to go....hmm I know WG is not interested in some forum posts but only in numbers, but i am flashed how they interpret the numbers. When i see them i come to completely different conclusions. Because i actually play the game. This is what i want to state here.
  14. Here it is. You say destroyers do not make the same damage as carriers because they are going for destroyers and carriers are going for BBs. (DDs are not, you want to say, right?) I engage DDs in my DD at the beginning of the match when capping, of course. But you can't justify the dripple damage CVs are making compared to the DD by saying " DDs go for DDs therefore low damage -> low xp -> game's ok" You still do it.
  15. It seems there are people with way bigger issues about the game. Look at this not so happy panda : http://forum.worldofwarships.eu/index.php?/topic/27427-a-really-good-thought-for-wg/ Made me rofl for at least 10 minutes. BigBad will not hesitate with this, so be quick.
×