-
Content Сount
1,419 -
Joined
-
Last visited
-
Battles
11712
Content Type
Profiles
Forums
Calendar
Everything posted by EdiJo
-
dude only 35 of those games you played solo, your division was OP not the ship. You have almost exactly the same solo stats in Hosho: Belfast 7 CA/CL UK 35 68.57% 74,542 2,043 2.2 1.6 1.8 29% 39% 0% 1,470Hosho 4 CV Japan 38 68.42% 70,919 1,317 5.3 1.7 10.8 68% 0% 0% 1,455 Just another seal clubber screaming before he reads what the thread is about.
-
Omg. I revived this thread, and it seems it wasn't even for good reason, because this "Kamikaze mission" is kinda joky... And - nope. Belfast without concealment module, and with radar OR smoke would be much weaker than the Fiji, which has torps AND super-AP. Belfast can show the potential only with TEAMPLAY, which without division is extremely rare in randoms. Especially recently, when T8-T9 matchmaking is more & more frequent - really not much "OP" left there, when you play solo vs Soviet or US radar, T8-T9 CV and super fast/long range torp walls.
-
The problem is, WoWS is rewarding bad players: - they often survive the longest, and as most of XP is from dmg -> more for campers which avoid team play - better players are not rewarded enough for spotting, smoking teammates, screening fleet, providing AA or pushing as the front line - one can progress to the highest tiers no matter how bad he/she is. 30% win rate? So what. 60% good guy gets +50% XP bonus for additional 30% only. Being better gives "base XP" about 1.5-2x higher, so we have only about ~2-3x less XP for a total potato than for those who carry him in games. "Player" with 30-40% win rate, pathetic stats and 4000 games is not rare nowadays. - one can just buy a premium ship from a high tier (T8-T9) and "swim around" enjoying the view, not caring about all those "game" much - as more and more bad (or "casual") players reach higher tiers, WG changes rules so they are not deterred from spending money - by flattening skill-reward dependency - WG is actively pushing players to higher tiers, even if they themselves don't feel confident and prefer to stay "low". Most valuable mission rewards are "nur für T8+". etc. etc.
-
Hello guys! Just 10 weeks later - guess what? You can get Kamikaze again! https://elements.worldofwarships.eu/pl/marketplace/ Shop or not shop - if you want the ship, you can get it.
-
Well, BBaby or not BBaby, DD class is far from being extinct. In fact, BB are in retreat, and at higher tiers DD start to outnumber them. I compared new maplesyrup data with those from January (hope didn't mess anything, just pasted new data into the old sheet): As far as those T6 changes are interesting, we all can clearly see a continuous green strip in the DD line, right?
-
What happens to detectability if you are on fire and shooting your guns?
EdiJo replied to Admiral_H_Nelson's topic in General Discussion
That happens when you fix a software with an axe. -
I fully agree, Zuiho vs Bogue just sucks, even if Bogue is not "all-fighters" type. I am not a CV man, and this uber-nerf caught me at the start of T5 in IJN line. I am disappointed by US CV so far, and I thought that maybe, some day, I will grind IJN. It looks not very nicely now. Last weekend I took my Zuiho for two test random games, to see how much was screwed. The 1st was OK, Zuiho vs Zuiho, I managed, although auto-attacks are completely weird to use, and I felt like reversing in my skill-development ;) Also, single drop is pointless - even battleship will easily outmaneuver your sparse autodrop if you don't catch him already turning or force him to turn by a cross-drop. Cruiser? DD? Forget, if he's not total potato. But the second game was against a Bogue... Zero chance. Totally. His fighter squadron locked mine - he won losing 1 plane. He started chasing and murdering my planes without any problem. No AA to stop him, his planes were faster, map was small at this tier. Nowhere to run. I tried to fight him over friendly battleship (Kaiser I think) - but it helped only that he lost 2 planes not 1. I lost all my fighters. BTW, I had both +10% to aircraft guns and +20% fighter survivability upgrades, and the captain has "expert rear-gunner" I am not sure whether he had "air supremacy", but I don't think so. He used his planes unpunished AND got Clear Sky. I managed some pitiful 20-30k dmg if I recall, before he hunted all my planes down. Idiotic change, zero balance. Who tested this??
-
You're right, I don't have game on my comp now, so I used the wiki, and there are only "stock" (155) and "full" (203) options there. Still 15.7 is not 17.3 anyway... 155 vs 152 is ofcoz Mogami advantage - however all Soviets use IFHE so it doesn't matter much.
-
All Mogami advantages which you mentioned are very tiny (5-10%...). "Smaller target"? Nope. Even from the front it is only matter of some superstructure. From side - no comparison totally: Mogami is huge compared to Atago which sits much deeper in the water (actually, it was construction flaw at the time...) Torpedo arcs are MUCH better on Atago, there is really no comparison. I sunk many BB in Takao being aggressive - impossible with Mogami. Having heal is HUGE. And from smaller things: Atago is faster, has more HP, faster 203mm turret traverse, and has better concealment. Nope. 15 x 6/min = 90/min Chapa: 12 x 7.5/min = also 90/min Rotation much better on Chapa. Range much much better on Chapa 17.33 vs 14.25 Mogami. Shell velocity better on Chapa 950m/s vs Mogami 925m/s, Chapa shoots long range better. Only HE dmg is 2600 vs 2200 for Mogami (+18%), but it doesn't compensate 3km difference in range. Also 155mm is better than 152mm because crosses 25mm penetration threshold without needing IFHE ... but T8 Soviets have IFHE anyway.
-
For now, Mogami is left in a "nothing-special" state. In BB meta torpedo angles make it very risky to launch torps, guns have small range and slow rotation + 155mm turrets have aforementioned abysmal rotation. There is premium Atago or even free Takao which are far superior in any aspect (apart from that you're not progressing to the Zao...). Mogami has no radar, has pitiful AA, slow maneuverability. Easy prey for BB. T8 frequently meets fast DD with respectable firepower, and in the current state it is the DD which has all advantages: guns, speed, maneuverability, smoke, torps - which is just ridiculous. Her unique value could be to be efficient DD hunter using 155mm guns - but no... <Russian bias on> fast T8-T10 gunboats need more peace to enjoy burning BB... <..> One should be able to choose either range and significantly better penetration of 203mm or 50% higher number of shells of 155mm, without any artificial nerfing the turret rotation! Soviet T8 cruisers have: lots of guns AND range AND "IFHE" AND smoke or radar - and it doesn't seem to raise any doubts regarding "the balance"
-
Bombing in St.Petersburg - Lesta/WG employees not harmed - still a very sad day
EdiJo replied to LilJumpa's topic in General Discussion
Good that the train was able to get to the next station and that the driver had clear mind to try to do it. This most probably saved many lives as it would take lots of time to reach train stopped somewhere in the tunnel... -
Nothing can be compared to free approach of the Soviets / Russians to having access to knowledge: Main site: http://wunderwaffe.narod.ru/ For example: http://wunderwaffe.narod.ru/Magazine/MKA/index.htm http://wunderwaffe.narod.ru/Magazine/MK/index.htm http://wunderwaffe.narod.ru/Magazine/BKM/index.htm Sometimes one needs to dig a bit, because not all links directly work, but generally lots of good info there, photos and drawings too.
-
WG hell bent on turning WoWs into Wot
EdiJo replied to ThePopesHolyFinger's topic in General Discussion
Detonations, as nasty as they are, are not frequent enough to cause the stomping plague. But yes, potato DD players can be suiciding too fast, and yes, potato CA/BB can be too campy to support DD. Adding to that "many degrees of freedom" of the MatchMaker to assemble teams (1 soviet "light cruiser DD" vs 2 stealthy IJN, or 3 Fletchers vs Kagero + Maas) we often have game (especially domination) decided in the first 5 minutes. -
Please revert firing range & detectability of Ishizuchi back to 0.6.2 values.
EdiJo replied to Admiral_H_Nelson's topic in General Discussion
Well, we have the stats, which prove that we are right. But we will not show those stats to you, they are too confidential. Also, don't worry, we tweaked so many "undocumented" things in your ship, that even we don't know which influenced what. Nobody will ever have a chance to find that out because changes are introduced faster than evaluation of their effects... -
WG hell bent on turning WoWs into Wot
EdiJo replied to ThePopesHolyFinger's topic in General Discussion
WoWS is "maturing", so yes, it is getting similar to WoT. Potatos slowly, but steadily advance to higher tiers. Nothing prevents it. One (unfortunately) doesn't need to pass any exam or anything to get to the next tier. Some "focused" guys play only one ship class (sometimes only one nation too) and are completely oblivious to what other ship classes can do and how they play. There is quite a lot of "players" having 1,2 ... sometimes 4 thousand of games and still their win ratio is below 35% and average dmg below 50% of the server average. Recent "Matchmaking Monitor" tool fetching statistics from the "current replay file" and giving numbers for players participating in the current battle clearly shows that about 80% of players in medium tier battles has stats way below average (at least during "my" hours: weekends and late evenings). They easily fall into "lemming traps" started by some potato divisions, or by circumstances like absence of active DD on one flank. This situation improves only at tier 8+, but again, this is the area when you can be stomped by some unicum T10 division or even randomly cooperating good T10 players. MM doesn't compare skills and +/-2 tier spread makes it hard to compete with T10. -
Whats wrong with this picture - teamstacking gone crazy
EdiJo replied to KapteinSabeltann's topic in General Discussion
I've seen this many many times, normally didn't notice anything special even if the clan was split on both teams. Although, for example yesterday I had a doubtful enjoyment of competing vs 2 double divisions from the same clan spammed-in into one team. So they basically had quadruple division, consisting of above-average to unicum players. They evidently all were coordinated (probably voice comm), played together, and although we managed to kill almost everybody else in their team the "quadruple division" was enough to easily mop-up our usual random uncoordinated mix, 1 by 1. When accused on chat of MM abusing, they didn't seem anything wrong in such a multi-division. As I mentioned earlier somewhere - checking clan tags is only partial solution (doesn't recognize XXX-A XXX-B XXX-1 subtags), but is obvious and should be implemented immediately.- 28 replies
-
- teamstacking
- balance
-
(and 3 more)
Tagged with:
-
Ah. Maybe - maybe if you have clear proof (self-testimony ;) ) in the chat in the replay file. But why they should write anything on chat, risking penalty, if they have a voice comm? My doubts were that nobody will assemble a jury just to watch each submitted replay and conduct a trial to issue a verdict If it is obvious, maybe some reaction. If there are any doubts - nope. And regarding triple unicums... well, 50/50 chance. No division balancing, no skill balancing... just no balancing
-
Que? That I mentioned stomping unicum div as example? Three very good T10 players having voice communication and playing (or should I write: training) as a division in T8-T10 game are... hm... a bit unbalancing the game. I recalled OMNI because I just suffered stomping my random potato team by their Khaba + Minotaur + Kurfurst combo. Smoked all the time, providing themselves spotting, using torps to force showing broadside, and so on. If I recall, 7 kills only by their own, top3 etc. Looking at their stats this is quite typical. Looking at their triple div vs solo stats divisioning helps at this quite much. vs
-
Yup. I also think divisions are very important part of the game. Even if my 'random' team is being stomped by a triple OMNI or similar unicum div, from time to time. Agree WG should track & eliminate abusing MM by clans - but simply eliminate "same tag" is not enough. I've noticed that most of abusers are from "sub-clans" - so they still have voice communication but their clan tags are not identical. Hard to auto-ban MM does balance divisions? Didn't notice that. They should be balanced, but they are not. And "common practice" to crash-queue and clan-own games is just abusing the matchmaking, and should be eliminated. Hard to prove, hard to check automatically - but WG should take seriously reports of such behaviour and, sorry, looked into them "by hand", if they can't develop the tool. Problem is, I don't think WG will devote any resources to such "replay checking". No direct income from that.
-
And WG doesn't allow us to access those statistics, so we have to take their word for it. Also, some problems don't directly show in stats - recent Flamu RPF video is obvious example. If they compare only 5% best players (who know how to use the skill) and 5% worst (who are potatos anyway), plus median (which doesn't change much because median is resistant to outliers) this will point at "RPF having no effect", while in fact good players will just mop the floor with average Joe using this "feature". We could prove it, but we have no data. Too confidential stuff.
-
Belfast has 9% fire chance, with IFHE and no DE and flags this becomes only 6%. So absolute max from 120 hits would be 7 fires - if all hit at flammable and not already burning area. This still is reduced by a ship-dependent coefficient (anybody knows details?). Anyway, if realistic fire chance is something like 3% then 0.97^120 = still 2.5% that nothing will ignite after 120 hits On the other side, I recall "the record damage" of Krasny Krym where some TK moron had a luck scoring 20 fires from 248 hits...
-
Warspite in T7? -1 tier + good ship = perfectly OK. The problems start in T8.
-
Being -2 tier is problematic independently of the tier - it depends rather on the ship class, and some particular ships are more/less hopeless as the lowest tier, than others. Generally DD have less problems, and cruisers the most. But for example Belfast can manage in T9 game quite well, Kutuzov in T10 is also fine. Battleships scale reasonably, but for example Colorado put against T9 battleships is a nightmare. Etc etc. Generally +/-2 matchmaking should be changed to +/-1 for all tiers (not only T1-T4 and CV), with option "allow me to be -2 tier" for those who have a good ship, have the skill and "prefer more variety".
-
December '2016: "We're currently working on a new replay system with lots of useful features and full client support" - and this was supposed to be an explanation about lack of cooperation with users regarding accessing replay files. We are at the end of March now, still no news about progress... Replays still encrypted, nobody tells why.
-
Lanchester's square law describes fights of uniform armies which can reach every member of the opposing force. Yes, basically two fleets of battleships shooting each other on the Ocean map ;) Above trend probably just depicts drifting of the meta towards BB vs BB campfest... BTW, I am too lazy to do such stats myself but exactly for such a purpose I would want to know the replay format and have the API working across different WoWS versions, so I could retrieve both the teams and the battle result from all my replay files. But no, this is too confidential to give it to us, mortals...
