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Everything posted by Affeks
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oh right I must have read the description wrong
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Are secondary builds (manual) worth it on non-KM BBs anymore?
Affeks replied to FishDogFoodShack's topic in General Discussion
I experiment all the time with secondary build and NO.. They are not in any way worth on any of them. The only thing I would consider is Manual AA on BB s with many 127mm guns (Yamato, Izumo, Montana etc) as defence against point blank DDs that flank you. Then again play those ships correctly and you wont find yourself in a position like that ever unless you already have your main guns ready to finish the DD off... In which case any sort of secondaries would be excessive. Hood, actually benefits, but only when facing tier 5-7 opponents. Even then the secondary mounts gets shredded by RN BB HE so its unreliable. Alabama has actually really good secondary firing arcs (better than Iowa and NC), so its an option. The low RoF and firechance makes it weak still, but high shell arcs actually makes the gun fire over terrain quite well. The lack of any other viable USN secondary ship really makes speccing into it a waste anyhow. -
I dont get this. Why would drawing fire hamper your aerial capabilities? Anyway with emergency takeoff to reliably use planes all the time, a big health pool, heal and good citadel protection to control your health totals then Adrenaline Rush might actually be usefull on a CV for once. Drew up this cpt build for this kinda ship. http://shipcomrade.com/captcalc/0001000000010010001100000001000119 Edit: ideally if youre real confident about your tankiness you could switch out CE for FP or BoS...
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Taiho had all its 25mms replaced with 40mms so thats no problem at all. More dps and range for that AA consumable to buff. I just checked Kaga and it doesnt have bad concealment at all despite being both huge and it being converted from a BB. So Concealment might not be a a shortcoming at all. Also HP could compensate for the bad speed by being able to draw fire from the enemy team all while the citadel plating stops any potential one shots from happening. A friend of mine went as far as to say that he wanted a heal on Shinano. Sounds gimmicky and not good for competitive play, but could still bait players into shooting you instead of another priority target then slip back away to heal up then repeat the process. That would give Shinano a playing card almost no other CV would have. Might be a waste of effort, but hope this idea makes it into a round if testing at least.
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I heard from Alpha players that Shinano ran out of planes real quick haha As for AA a fanatasy AA refit for hull B wont be hard. Turning those 127mm DPs into 100mm DPs should be enough. If they manage to turn those 120 reserve planes into 20-30 planes (its a strech, but close enough for me) Shinano would have a total of 67-77 planes and if a B hull adds another ~10 then it would be more than enough for tier 9 tbh. I dont find making Shinano work at tier 9 that hard. Edit: afaik they already gave Taiho more planes than she ever carried
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I'm not buying into the myths, but tbh WG has already twisted truth with tons of ships, guns etc in the game already, making Shinano an actual Fleet carrier is not really gonna compare to a lot of those imo. So yea Id rather WG twist the truth on Shinano rather than leaving her at low tiers.
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Converted to an actual fleet carrier that shouldnt be a problem... Concealment can be worked around and if anything large concealment should equal high tier not low as it would be detected from the other side of the map... I mean its not gonna be as bad as Lexington anyways and speed is really only important when you make a big mistake. Anyways what I'm trying to say is that WG would rather buff plane count rather than nerf the fact that it originally was a Yamato class
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Or you know, you realize that most IJN CVs in the line are purpose built ones and lack most of the CV conversions like Akagi, Junyo/Hiyo etc etc as well as Shinano and WG is planning to release a second IJN CV line filled with carrier conversions and have Shinano be one of the top tiers. Hmm I dont really think that at all. I mean the HP (~78 800 in game as a carrier) and that AA really is too much for tier 6 tho not to mention the torpedo Belt
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Shinano will be a CV. Either tier 9 or tier 10 since it already was a tier 9/10 CV during Alpha. I expect WG to buff plane count and/or AA suite
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Tier 9 with 460 mm cannons.Very balanced.
Affeks replied to gorobeasca19's topic in General Discussion
460mm guns do nothing to tier 7 ships that even 380mm guns dont already do. Musashi looks really damn weak if you ask me. No reason to take it over Missouri ever -
WG couldve used the late war refit that gave Musashi ~270dps at that mid range aura... but noooo we need to create unbalance....
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I still want to have layered secondary range... like 155s should shoot further than 100s so that large secondary guns are actually better than smaller guns which are right now just straight up better due to RoF and many times have the ability to actually shoot HE.
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If the 155s actually shot HE I would maybe spec my Yamato for secondaries again. I love how the secondary layout is on Yamato, but slow rof and AP on the 155s really makes it close to worthless against anything but DDs on very close range. I think WG should make ALL turreted secondaries shoot HE and all casemated secondaries shoot AP. Right now the amount of inconsistency really grinds my gears.
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Even if it gets godlike secondary range, the secondary guns are still worthless. The 127mms have a very slow 6 second reload and very low velocity and the 155mms also have a very slow 11 second reload and may or may not shoot AP like Izumo and Yamato already does... This combined with only 6 127mm guns and 6 155mm guns per broadside means its potential damage output is really damn low and maybe even not worth speccing into at all.
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If Hood is any indication then youre right... I mean by this point why dont WG make all virtuallu useless AA weapons the best AA weapons in game... An idea for the Sanshikidan ammo is that it deals 3x3 4800 (HE Alpha) AA dps for only one second and it has the same range as max guns (stacks with range upgrade and spotter plane). Oh wait maybe ive said too much... Dont want to give WG any strange ideas they might actually include lmao
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Picture of more Musashi This implies her medium range AA will only be doing 73.2 dps @3.1 km... This is worse than tier 6 BBs lmao
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Stalingrad confirmed tier 10 cruiser, lets review what we know
Affeks replied to Affeks's topic in General Discussion
Well then time to realize that Royal Navy ships are OP, not Russians on WoWs- 128 replies
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- stalingrad
- new tier 10 cruiser
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Stalingrad confirmed tier 10 cruiser, lets review what we know
Affeks replied to Affeks's topic in General Discussion
What is with all this "russian bias" bandwagoning. I mean as of right now we dont have any super OP Russian ships. I mean sure Kutuzov is strong, but damn Belfasts beats it in all ways (better smoke, radar, concealment all on a tier lower). Other than that there is Gremy and Nikolai 4 which are remenants of CBT and they are not even available outside of super containers. There is no indication from what we know about Moskva and other Russian cruisers that Stalingrad will be OP. Tl;dr Leave the hate for when we get a stat leak pls- 128 replies
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- stalingrad
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The Torps should be Fletcher or Gearing torps imo. Having just one launcher is way too weak to compete with Benson...
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I like that they placed it at tier 9, tbh thats where she should be to create the most variety. However she looks way too weak, especially its AA. Who not use the late war refit which gave Musashi about 277 dps @ 3.1km... I would rather have a usable AA rather than those useless 155mm secondaries. The 35 second reload as well as .3 less sigma compared to Yamato is kinda too much. the 460mm guns wont do anything to tier 7 ships that 406mm guns cant do. The loss of 6 127mm guns puts Musashis secondaries waaaay below all other tier 9s save for Lion. I love this ship, but it needs more love if I'm gonna have to spend money on it.
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Stalingrad confirmed tier 10 cruiser, lets review what we know
Affeks replied to Affeks's topic in General Discussion
I'm 99.9% sure about this. Not too long ago WG released that 42:1 scale video on this exact ship under the name Stalingrad, and there is just one ship with this kinda layout and its Stalingrad. So I see no room for any other ship being named Stalingrad aside from Pr. 82- 128 replies
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Stalingrad confirmed tier 10 cruiser, lets review what we know
Affeks replied to Affeks's topic in General Discussion
Yeah I'm seeing it now. Then again WG has taken liberties like this before. Doesnt mean its a different ship.- 128 replies
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Stalingrad confirmed tier 10 cruiser, lets review what we know
Affeks replied to Affeks's topic in General Discussion
Its the same though. The AA and secondary guns have same placements. I see difference in masts and some auxiliary stuff, but nothing major- 128 replies
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Stalingrad confirmed tier 10 cruiser, lets review what we know
Affeks replied to Affeks's topic in General Discussion
Yes its bsically nd upscaled Moskva in every way. WG has already confirmed that its a Cruiser in game. So we can calculate that it will have 88k HP. If it was. bB then it would only have 60k. And yes the citadel armor is only 180mm at the sides plus it has an all or nothing armor scheme so itll be easy to citadel once it shows broadside, similar to Moskva. This was an actual ship though. Dont get your panties in a twist It was historically a Battlecruiser, but WG has already mentioned that they treat it as a cruiser. Tbh guns are more than good enough for tier 10. No battleships apart from Ymato cant overmatch each other anyways so youre only losing out on overmatching some cruisers. The alpha is a little lower, but RoF compensates for that. Pen is equal to many BBs anyways.- 128 replies
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So with the recent availability of Katori to the masses has made me take and interest in freaky training ships. And with that the two freakiest imo are Wyoming in its training config and even more so AG-128/Mississippi. Its varied armament in a really bizarre and asymetrical layout really makes AG-128 a weird abomination. Armament: 1x3 14"/356mm guns 1x2 6"/152mm DP mark 16 (same as the one on Worcester), ~15dps@6km 2x1 5"/127mm DP mark 16 (same as the mounts on Midway), 22.2dps@5.2km 3x2 5"/127mm DP mark 12, 45.3dps@5km 2x2 3"/76.2mm AA mark 33 (same as the ones on Des Moines), 55.8dps@5km 2x4 40mm Bofors, 31.8dps@3.5km All this makes for a very good AA suite and meaning it would really benefit from manual AA fire. Despite this though, the hull is still an old ww1 dreadnought.. slow and with limited HP. With the spread armament it seems this ship has no obvious main armament that could carry the ship. Neither the triple 356mm turrent or the one twin 152mm turret is enough, despite the relatively high RoF. One idea is to make the 6" turret the main armament, and have the 356mm turret work like torpedo tubes or vice versa. Like you press 3 and then you select the other main armament. Unfortunately I dont know many of the ship's specs after its refit. Its exact speed, displacement (health) and armor are all unknown to me so any sort of info would be appreciated. Pictures showing it with its training layout with the triple 14" guns still on the ship. Yes I know the 14" gun was technically already deactivated, but I think the even more varied and weird gun layout makes it even cooler. Edit: I cant seem to make images work atm, the "insert images from url" doesnt work for me
