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Affeks

Beta Tester
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About Affeks

  • Rank
    Sub Lieutenant
  • Birthday 02/24/1997
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  • Gender
    Male
  • Location
    Norway

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  1. Affeks

    [EXCERPT] WGFest 2018 - RUBBs and RNCVs

    And I can turn that off by clicking my button twice in port. Cant say the same for gun placements or hull shapes.
  2. Affeks

    [EXCERPT] WGFest 2018 - RUBBs and RNCVs

    You know we all know that right? Doesnt mean that WG can try to hit a balance between realism and game balance. Having awkwardly placed DP guns has nothing to do with game balance so why not make them more realistic. That has nnothing to do with your "muh arcade" argument. By that logic we might as well make superstructures that are 100m tall or ships that are 1km long, its okay because its an arcade game right?
  3. Affeks

    [EXCERPT] WGFest 2018 - RUBBs and RNCVs

    thats not the point, the point is they dont make sense from a naval design perspective. Henri DP placements for example. GK triple turrets on a hull designed for Dual turrets. 55mm AA mount on Hindenburg that is between anchor chains on bow. You can find threads about this and many of these were pointed out before launch but never fixed.
  4. Affeks

    [EXCERPT] WGFest 2018 - RUBBs and RNCVs

    Modelling them.. maybe. Izumo is standing proof they can mess up paper ships. Henri is standing proof they dont know how to design a fictional ship. Lyon, Normandie and GK all proof they dont know how to properly and realistically implement a ship with changes to balance. They know how to model and make textures, but they have no clue how ships work.
  5. Affeks

    [EXCERPT] WGFest 2018 - RUBBs and RNCVs

    Im actually kinda hyped for these. Just hoping that these have a citadel...
  6. Affeks

    Stalingrad OP

    Put stalin up against an Hburg or Henri and look which ship feels squishy Hint: its not Henri or Hburg
  7. Henri just has so many tools for playmaking and always feel like I could play it better. Every part of its kit can be used at different times and makes for one of my personal fav gameplay experiences.
  8. We already had leaks of an 18" russian gun, so thats most likely the tier 10. If Im not mistaken, early on Sovetsky Soyouz was planned to have 18" guns. So a preliminary pr. 23 ship with 18" guns is pretty darn likely.
  9. Affeks

    The Azuma (The Poor Man's Stalingrad)

    Anyone know why Azuma has more HP than Kronshtadt despite being faaaaar lighter in displacement? B65 should be a tiny bit more than Alaska, not more than a ship that was supposed to weigh almost 8k tons heavier... That and the lack of torps is a serious worry for me
  10. Affeks

    The Azuma (The Poor Man's Stalingrad)

    You cant really compare Azuma to Zao or normal cruisers.. so Kronshtadt or Stalingrad it is.
  11. Affeks

    The Azuma (The Poor Man's Stalingrad)

    B65 needs to be tier 9... its in all intuitive aspects (historical and how it translates ingame) its at the same level as Alaska and inferior to Stalingrad... Also wheres my torps? The torpedoes were the one thing that could make B65 be unique compared to Stalingrad, Kronshtadt and Alaska... Russians and Americans get their radar, and Japan is left with the short end of the stick once again... Still hyped for one of my all time fav ship designes
  12. Affeks

    HMS Vanguard - T8 Royal Navy premium BB proposal

    proships.ru the curves were so close to the values provided in the pen curve thread, so I used proships ever since. From my experience ingame these curves are accurate, ofc need to reduce 1-2 km due to the smallest of angles adding effective thickness.
  13. Affeks

    IJN T9 Light Cruiser - Kano Class

    Could work, but its more or less just Mogami with one less turret and beefed up AA... Armor profile is probably better but idk. Pretty cool tho
  14. Affeks

    NOT touching ranked ever again.

    You didnt even try to understand my post.
  15. Affeks

    NOT touching ranked ever again.

    Class imbalance is another topic entirely. I completely agree with the notion that DDs arent rewarded enough and that saving stars is so heavily affected by damage farming as opposed to objective contribution. Then again, picking the right ship for the right gamemode is a skill in itself. Not being able or willing to adapt to other ship types is a skill many lack. Positioning and strategy surrounding damage farming is a skill as well, the balance between getting consistent damage and staying safe is something many cannot do. While this might not be optimal for a good ranked mode, its still hugely affected by player skill. So while you are correct in saying "skill is not NEEDED", skill is still immensly important. Being ignorant of that fact is a huge disservice to yourself. What are you trying to imply?
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