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Affeks

Beta Tester
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About Affeks

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    Sub Lieutenant
  • Birthday 02/24/1997
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    Male
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    Norway

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  1. Affeks

    IJN T9 Light Cruiser - Kano Class

    Could work, but its more or less just Mogami with one less turret and beefed up AA... Armor profile is probably better but idk. Pretty cool tho
  2. Affeks

    NOT touching ranked ever again.

    You didnt even try to understand my post.
  3. Affeks

    NOT touching ranked ever again.

    Class imbalance is another topic entirely. I completely agree with the notion that DDs arent rewarded enough and that saving stars is so heavily affected by damage farming as opposed to objective contribution. Then again, picking the right ship for the right gamemode is a skill in itself. Not being able or willing to adapt to other ship types is a skill many lack. Positioning and strategy surrounding damage farming is a skill as well, the balance between getting consistent damage and staying safe is something many cannot do. While this might not be optimal for a good ranked mode, its still hugely affected by player skill. So while you are correct in saying "skill is not NEEDED", skill is still immensly important. Being ignorant of that fact is a huge disservice to yourself. What are you trying to imply?
  4. Affeks

    NOT touching ranked ever again.

    Yet you will meet just as bad players as you have on your team. So a 20 game win streak is just as likely as a 20 game lose streak. No matter how you twist and turn this topic, it is still statistically better. Actually when the general level of play is higher, you will have to rely on teammates more as enemies are harder to win against.
  5. Affeks

    NOT touching ranked ever again.

    I tend to group that in with skill. For me skill includes, Game knowledge (eg. what armor, consumables, guns, overmatch, he pen, torp range etc enemis have as well as teamates and your own ship) Understanding of meta (what ships/builds/strategies are best for the current gamemode by taking as many related factors into account, this requires game knowledge) Communication (Being able to both recieve and give out information for teammates crucial for the games success) Adaptability (being able to change mindset to accomodate the pacing of the game or unexpected turn of events) Restraint and coolheadedness (being able to avoid tilt and BLAMING TEAMMATES, which are two of many destructive and non-constructive mindsets) and finally Personal Skill (being able to lead targets well, use best timing to switch ammo, dodge incoming threats and all other moment-to-moment actions, all of which are very reliant on game knowledge as well as most other points on the list to even have a chance to shine) In this thread Im not sure if many here can even check off more than 2 at a time.
  6. Affeks

    NOT touching ranked ever again.

    Were not talking about enjoyment, Im talking about how youre able to perform better because the general skill level is worse. That isnt even a theory, its a fact that your odds are better when your competition is worse. When you play against (and with) unicum players then it will be harder to grind. Getting top score on a loss will be harder when your team is more likely to have really good players and impacting the game is harder when enemy players know how to read your movements and angle correctly. You will NOT climb faster when the skill level is higher because you WILL statistically meet better enemies as well. How this is a misconception is quite honestly beyond me. Being able to find fault in teammates might be more frustrating, but it definitely gives you a better opportunity to score high. I have ranked from 15-1 both early and late in seasons before. Both have positives and negatives in my experience, but thats just related to enjoyment. When it comes to which is better for climbing efficiently, one is the obvious better alternative.
  7. Affeks

    NOT touching ranked ever again.

    "Fall by the wayside" is that such a bad thing though? I mean in a ranked system not everyone is supposed to be top rank, if thats the case whats the point of it to begin with? Reaching high rank should require hard work/high skill. People cant seem to accept that they either have to play a lot, or try hard to get better. I wasnt always able to get rank 1, I never got diamond in League or global in CSGO, thats because I just wasnt good enough.
  8. Affeks

    NOT touching ranked ever again.

    Well its up to your skill level whether you can get top score or not. Having your DD or cruiser die early only take said player out of the compeition for top score. Oh and if you have teammates that are so bad then enemy teams are statistically inclined to have even more idiots. Remember your team is composed of you + 6 random players, that means all 6 of those have the chance of being a player that dies early. Enemy team however is composed of 7 random players, thats 7 players who might die early. So unless youre one of those headless chicken yourself then you are actually more likely to have the better team. Youre inability to see how blaming your team isnt a legitimate argument is funny. Everything points to a lower skill level than your own being a good thing for ranking up.
  9. Affeks

    NOT touching ranked ever again.

    That doesnt make sense. The worse the playerbase is the easier it is to climb. I dont know why people can with a clear conscience argue that tougher competition leads to easier time in ranked!? When "neanderthals" fill the MM then it should statistically be easier to get top scorer on lose or carrying the game to a win. Blaming your team is not an argument for a flawed Ranked system nor a reason someone gets stuck at for example rank 5. Unless you want a more competitive experience, I say wait untill neanderthals reach high ranks.
  10. Affeks

    NOT touching ranked ever again.

    Amen. Personal fun scale Random divs > ranked solo > randoms solo So personally I find ranked a lot of fun. 7v7 makes for games where I can feel my impact on the game much more compared to the 12v12 format in randoms. When I make a mistake Im more likely to lose and when I play correctly Im more likely to win. The exact way it should be. If one dislikes the ranked format theres no wonder people give up halfway, i did too untill I realized how fun it can be.
  11. Affeks

    NOT touching ranked ever again.

    Im saying that the issues you see are in your head, manifested by denial of your inability to carry. What do you want? Play 10 games and then give the rank 1 reward to every player regardless of WR or other scores? I wonder why some people can get rank 1 in ~100games while others spend closer to 200. Yes thats right? Because skill lets people get it faster. Even still the ranked rewards people that try hard and play a lot, letting people with sub 50% wr get rank 1 as long as they play enough. Personally I think theres nothing wrong with that at all. For the more competitive individuals theres always clan wars, 1st or 3rd party tournaments to participate in. Ranked is a good middleground between comp and casual. There is lots of meta game and skill involved in ranked, if you cant see it then thats your problem sorry.
  12. Affeks

    NOT touching ranked ever again.

    "Buhuu I cant win so I blame my team buhuu" Well you should be able to get top score easily if your team is so bad then haha. Ranked and competitive is tough, deal with it. If youre truly stuck somewhere, then thats where your skill level is. At that point you either give up like a b*tch, or you bite your tongue, power through and get better. Making excuses like blaming your team wont help you.
  13. Affeks

    HE spam is the meta 2018

    Then I can say back, whats skillfull about shooting AP at cruisers or DDs that overmatch and deal heavy damage as long as semi decent rng is had? Using AP in cruisers is super rewarding of used correctly. HE requires game knowledge, knowing which part of the ships your HE pens is important. In competitive circles you will find that people value the damage HE deals directly is much more than the fires you talk so much about.
  14. Affeks

    HE spam is the meta 2018

    With a BB you need more precise aim, but with an HE cruiser you need precise movement or you get blapped out of the game. Its a good balance. In terms of consistent damage output HE spammers certainly are at the top, but the playstyle has been dubbed "high damage low impact" for a reason. At such long ranges you cant decisively take out an enemy or contest objectives. You get high damage, but the WR suffers. Lastly, HE itself is 50% repairable and fires are 100% repairable while only overpens from AP are 100% repairable. Meaning AP deals more permanent damage, which is more valuable in high tiers. Dealing 20k damage in 1 salvo that is ~30% repairable is much better strategically than dealing 30k damage over 1 minute which is ~80% repairable. OP simplified this way to much
  15. The first iteration is a very good indicator of how well it will be implemented. Remember they buffed Hood by halving the turret traverse (half of historical values) and made one of the worst AA weapons into one of the best.... This is a bad first impressions and experience tells me I will most likely be dissapointed.
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