JingoJaden

Beta Tester
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  1. Anyone know when the October revolution will be released in store?
  2. https://steamuserimages-a.akamaihd.net/ugc/854973547811770588/3D377A694FD1A643E0289A9954CDCE4A25F9FDE8/ See kill-name.
  3. Makes me wonder if it could be a viable tactic to just sail up to an enemy smokescreen and fire blind.
  4. Well it's not unfounded, but not confirmed either so I will hold my breath. But come on, I liked battleships when they were essentially floating tinderboxes, but had their physical armor value fixed. It made it far more balanced than this increasingly one-sided meta. Now I get the rationale for this. It's to make the game more dynamic, fast and discourage smoke abuse. It's the same rationale to why stealth firing was removed. But now we get more BB radars and other fun with minimal consideration of the meta, and this is coming from a predominantly BB-player. Make battleships great again. Nerf their anti-torpedo warnings from spotterplanes, sonar and radar. Decrease their fire protection and still require them to be more effective up close, and then we can talk about smoke nerfs.
  5. quote -0.6.9 New Mechanic: Smoke-firing Penalty !! WARNING: We speculate that this new mechanic will work as follows. However, unveiling the actual effect requires further investigation. Now, smoke-firing will not be as pleasant as it used to be. Ships fire inside (or around) smoke screen will accelerate the dissipation of smoke. For example: Gearing's 1-click firing will reduce 0.24 (0.12×2) sec. lifetime of all smoke cloud in a radius of 630 meters. Larger caliber guns have better effect on smoke dissipating. The biggest 460mm has the basic smoke-dissipation penalty of 5.91 seconds. That is, each 1-click shot will cause 17.73 sec of smoke dissipation and one salvo will almost blow away an entire smoke screen! End quote Now, while this is just speculation. However, I really have to wonder if the people calling the shots for this are just the most incompetent BB players on the planet. Another non-BB nerf.
  6. It used to be the best ship in the game tier for tier, before the BBcopalypse where you could abuse your stealth. It just required high skill and a particular playstyle. Nowadays I find the okhotnik to be more fun. It's not a better ship by any standard, but it's fun.
  7. Hello, very happy to have this thread up. So my questions are as follows. - This question touches on a similar question answered in the past, but I believe that since in patches there have been something of a development in the competency of ships, in particular tier III-IV. Talking about general range and mobility upgrades for the most part. Is there any plans to test or perhaps re-evaluate the protected matchmaking system since it has a negative impact on ship values tier V-VI? - Again a question that touches upon an earlier one with a spin. WOT has a tendency to release some super-rare premiums at a fairly high purchasing price. Is WOWS considering to do that with certain particular premiums? *Cough* Nikolai *cough* - If I missed this I am sorry, but will there be a mechanic to buy or even just name your own ships? If so what sort of representation will that have on the minimap, dock, ect. - Any plans for a the French DD Fantasque? If so what tier? Final question - Will the grand old lady HMS dreadnought be a tier III premium? How about the KV2 Equivalent of WOWS which is HMS Furious with the single 456mm gun? With regards - JingoJaden
  8. It's WG simply throwing away any pretence of the rock-paper-scissor model. Another victory to the BBy's.
  9. Tier V is presently nightmarefuel tier. You see some of the most atrocious developments for there because of the asshattery of protected matchmaking which de-facto devalues ships tier V-VI. Which is bad, because some of the most fun ships are there.
  10. To me the problem really is in power projection the classes have against eachother, and the reliability. Torpedos for example are not bad at all. Let's say that on average one every ten torps you fire hit a target at standard range-mode. Still 9-20k dmg, and a lot of ships do it, though of course their main purpose exists in blocking out corridors, venting smoke, ambushes, and that's when they become game-enders. A powerful tool to any arsenal . Destroyers do not have citadels and that's a gigantic buff which they at the time sorely needed, and need more than ever now seeing that they cannot power project with stealth fire the same way many classes could prior. But then you got guns, which are by far the most numerous and greatest equalisers. Battleships are able with a bit of skill and luck to truly punish cruisers from 14-22 or even more km range.Take something with a relatively narrow long range dispersion like a Fuso. It can from 18km just end the game of a completely oblivious Nuremberg whom, through no extreme negligence, is struck by 3 citadels and blown to kingdom come. And a combination of that, strong secondaries that can reach longer than most destroyers torpedo range, tons of indirect buffs and direct buffs, and battleships predictably overpopulate. Destroyers are more fun to play because they can to greater or lesser degrees dictate their own matches and high skill players will have great liberty in doing so. Cruisers don't get any love to make basic mistakes, and even then they are prone to getting unlucky and being at extreme mercy of RNG. I mean without doubt CV's are still the most influential piece in any equal team with the greatest amount of power projection, but they got mirrored opposition and such checks. No less, as any experienced player will tell you. the difference of a team whom got a CV player that sucks, and one that is great, is far greater than other respective classes. Cruisers suffer a bit because of the broken rock paper scissors model. Where they are the scissors to the rock (Battleships) whom is too comfortable now against paper (destroyers), and will utterly demolish the scissors. am not saying bring back old Cleveland, but another reason why cruisers are the weak scissors is because they do not project near the same danger to destroyers at decent range as battleships do to cruisers, due to a combination of both citadels and oft wonky gun arcs, and as already mentioned, destroyers can't under anything other than rarely existent ideal conditions invisitroll bb's anymore, and with the fire protection buffs, removal of stealth fire, ect. They can't troll them like they used to do or be as effective.
  11. I will admit, nothing is more frustrating than a team that loses a DD war early, and it happens often. Though, a small portion of the problem is WG's direct nerfs of DD's, such as the new craptastic stealth mechanics, and indirect buffs, such as greater resistance to fire, new skills that are even more effective against fire, armour balancing, ect. Things that have made the DD go from by far the most effective vehicles of choice to the worst or second worst overall.
  12. I am keeping them just incase one day they'll become useful. Not that I would not want something like an Imperator Nicholai, but it seems only streamers have a tendency to get those. Big mystery.
  13. Got like my fourth useless consumable (upgrade)
  14. Nicholai will still face tier V every now and then, but yeah, still a spooky ship. I get the feeling the October Revolution will be like her, just slightly better at tier V, which will make her sort of an average ship I guess? Sexy though.
  15. I understand there is a present thread discussing matchmaking, but at this point there need to be some mechanism to gain a consensus on protected MM. I feel that this topic is justified to some actual exposure given that the game now has a long exposure to this mechanic. Now to grant some context. Long ago in a faraway land the shamans of WOWS was faced by a problem. Tier IV ships, which is where newcomers tend to sort of loiter around, were getting absolutely destroyed in quality comparative ships. You had Karlsrhue's which were being blasted to shreds by new Mexico battleships, Myogi's that were being curb-stomped by Fuso's, and more well trained destroyer captains that ran rings around them and made life rather miserable. To solve this problem. Protected Matchmaking was introduced. Now, protective matchmaking means that in a game which tends to have a two tier spread, certain tiers will not be introduced to fight against other tires of ships. Particularly having an effect on tiers I-IV as illustrated here. As you can see. No tier I will ever face a tier III short of a fail-division (That's when two or more ships of different levels go into a division and is thus subject to the matchmaking rules of the highest ranked ship). Likewise no tier II will ever face a tier IV. No tier III will ever face a tier V. And no tier IV will ever face a tier VI. For these tiers it forgoes it's classical two tier spread which was the norm prior to it. Meaning a tier V can be bottom tier and face tier VII's, a tier VI ship can face tier VIII's, and so on and so on. But this prevented above all tier V Kongos from out-ranging helpless tier III American cruisers who could not fire or close the distance, and ensured that dangerous ships at VI no longer had a field day on tier IV. Now while this certainly made things more fair for the lower tiered ships. It had certain adverse effects, and since those days certain things worth taking into consideration has also taken place. - Certain ships, including certain premium ships. Could not get the full matchmaking benefit normal ships would. For example a Texas could never get to use it's firepower to on a normal random battle against something favourably placed like a South Carolina, but could very easily be unfavourably placed against a Nagato. - It effectively became preferential matchmaking for some really powerful ships, like the Imperator Nikolai, which does not deserve said protection, and would be entirely competitive in tier VI matches. - Many if not most ships since then at lower tiers have gotten certain buffs, in particular to their range. Stealthfire has also been removed so no longer will that trouble them. - Certain new ships, including high calibre tier VI ships have been introduced. Like the Mutsu and the Warspite still remains. These calibres could pose serious danger to tier IV ships, as could strong-offensive ships like the Molotov or Okhotnik on maximum advantage spread. - It could have some effect on some of the larger maps, as some of the earlier ships are rather slow and this would limit their capacity to impact battles. - Fish in a barrel shooting could still technically take place, although that problem has been reduced with the range upgrades and still exists to some degree on other tiers. - It limits the options for captains who like challenges or getting the occasional MM break. - Guaranteed to be many other factors such as lackluster AA against higher tier CV's, but that's all I can think of just now. So the community, make your voices heard. What is your take on protected matchmaking? My own opinion - I believe with some few edits this issue can be resolved, and said resolution would make the game better. I do believe that newcommers should get 250 matches or so with protected matchmaking just to get them started, but after that they have to face the fire like everybody else. As it stands, I believe that protected MM as an overall universal mechanic is deteriorating the quality of the game.