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Everything posted by Johnny_Moneto
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Every time somebody comes up and says that Ranked (Sprint) is broken. And often it is actually about the performance of the team mates, same as in Random Battles. Usually I don't do the stats but since you claim not to be a bad player... you are an inexperienced player, especially when it comes to tier 8 and above. While of course you are totally free to express your opinion about Sprints here, it looks like you are one of those players, that you complain about, yourself. And guess what? Sprints are made for players like you. Inexperienced but wanting to play in a slightly more competitive environment than randoms. Now you just gotta learn to live and deal with it.
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What about Tier 2 & Tier 4 Submarines?
Johnny_Moneto replied to ColaholicA's topic in General Discussion
They started to public test submarines. Using tier 6 does not necessarily mean that there will be no tier 4 submarines later. Just hold your horses and be patient. Tier 6 usually gives you a bit more variety on the gameplay as ships have better abilities. Tier 4 might be too simplistic to test anything and higher tiers might be too advanced for a basic test. So, it is a good "in the middle" compromise. -
Unsinkable Sam Containes - Any good Results
Johnny_Moneto replied to Admiral_H_Nelson's topic in General Discussion
Thanks for keeping the servers running. -
If you encounter it again, try to press CTRL + Shift + Backspace. Maybe that will get you back onto the bridge.
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Explain to me how Sinop is considered OP?
Johnny_Moneto replied to Floofz's topic in General Discussion
A stats battle? Again? Aren't we all getting a bit tired of this. Pete, why don't you just ignore this? Why does he trigger you so much? -
Stalingrad's Horn Whistle Is Not Working
Johnny_Moneto replied to VeteranGamer84's topic in General Discussion
I also check. Horn works fine on my side. A bit weird. -
Stalingrad's Horn Whistle Is Not Working
Johnny_Moneto replied to VeteranGamer84's topic in General Discussion
Noob. -
Yes, there is. Reward: You get a hoody.
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Time for German T10 BB with 48cm Guns :)
Johnny_Moneto replied to Sunleader's topic in General Discussion
I say "Yay" to 48cm German BB guns, or 50cm or 50m, never mind. As they don't hit anything anyways, caliber doesn't matter. How about guns with an AP alpha damage of 110.000HP but a dispersion of 750m and sigma of 0.1: Shoot in the general direction of the enemy and once or twice in the battle it might hit something, but that will be insta-death for the target. All skill of course, no RNG at all. -
Time for German T10 BB with 48cm Guns :)
Johnny_Moneto replied to Sunleader's topic in General Discussion
So, like this it would basically fulfill requirements for Soviet battleships, ey? -
Can you tell exactly what kind of penalty you received? We assume that your account name turned pink and that you got a note after the battle that it will remain pink for some games. Please tell us the rest of the penalty.
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Matchmaker Discussion Thread & MM Balance
Johnny_Moneto replied to Excavatus's topic in General Discussion
I thought it was so obvious that my comment was meant as a joke. -
I think the game itself is already the "thing" for new players. A new player has a lot to discover and learn when playing this game. That should keep him challenged, busy and maybe even happy. Once you become somewhat of veterean and things are repeating over and over again, you need some new excitemens. Thus WG aims most of its specials at the veteran players.
- 58 replies
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- world of warships
- new player
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Matchmaker Discussion Thread & MM Balance
Johnny_Moneto replied to Excavatus's topic in General Discussion
All battles are co-op battles and you even lost one. Shame on you... -
So when are no skill no risk carriers getting removed?
Johnny_Moneto replied to G01ngToxicCommand0's topic in General Discussion
In 2 days, 10 hours and 47 minutes. -
@magma44 is right in my opinion. Without any buts and ifs. Tier 3 and 4 are entry level tiers and it does not matter if any of us veterans comes up with a special solution to the carrier overpopulation. The beginners will not. Four or six carriers in the game lead to great frustration for them and possibly will make them uninstall the game. I propose to have a limit of one carrier per team per game. Let them wait 5 minutes in queue if necessary. The seal clubbers might even stop playing CV at tier 4.
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Schnitzeljagd im Designer Hafen
Johnny_Moneto replied to SkipperCH's topic in Allgemeine Diskussionen
Wurde im Rahmen des Geburtstags-Streams von WG am Freitag angekündigt. Das Schiff ist ein Papierschiff. Und bevor Du fragst: Es gab keinen Hinweis darauf, wann die britischen Schweren Kreuzer erscheinen sollen. Ich persönlich würde aber mit 2020 rechnen. -
Einfache Antwort: Es gibt nur ein schiffsorientiertes Matchmaking. Persönliches Können wird offfiziell weder erfaßt, noch berücksichtigt. Manchmal haste Glück, manchmal Pech. Es gibt auch Glücks- und Pechsträhnen. Mittels eigenem Können können die sehr guten Spieler häufiger die Mitspieler auffangen und das Spiel zu ihren Gunsten entscheiden. Je weniger eigenen Skill man hat, desto mehr ist man vom Team abhängig, aber niemand ist gegen mäßige Mitspieler gefeit. Zur Winrate: Es gibt ja Ränge, utner die man nicht mehr rutschen kann. Rang 3 z.B. Wenn Deine Kollege nun auf rang drei 10 Spiele hintereinander verliert und dann 5 Spiele hintereinander gewinnt, ist er auf Platz 1 mit einer miesen Winrate. Wenn Deine Spiele so laufen, dass sich Sieg und Niederlage abwechseln, rutscht Du immer wieder runter. Bei Ranked gibt es nur zwei Arten nach oben zu kommen: Entweder bei Niederlagen den Stern behalten oder mal eine ordentlcihe Siegesserie erwischen. Wenn Du beides miteinander kombiniert bekommst, geht es recht zügig nach oben.
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Japanese Carriers are fairly bad or just me?
Johnny_Moneto replied to Bavi0014's topic in General Discussion
Some people upload videos on YouTube so others can learn something: https://youtu.be/7x9ZutBekak- 34 replies
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- carriers
- carrier rework
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0.8.8 Verbesserungen beim Grafik- und Audiosystem
Johnny_Moneto replied to Sehales's topic in Feedback Archiv
Hallo @Sehales, Tipp für Eure deutsche Übersetzung: engl: wide dynamic range dtsch: Hoher Dynamikumfang (der Lautstärke) Breite dynamische Reichweite ist... nun ja... falsch übersetzt. -
Has all the fuss died down........
Johnny_Moneto replied to Hopeless_Guppy's topic in General Discussion
The next step is to lead the target correctly when it is changing courses and speed. This is where the real challenge fun starts -
Has all the fuss died down........
Johnny_Moneto replied to Hopeless_Guppy's topic in General Discussion
I marked one of your pictures. If target continues to move in line you basically draw a straight line through his ship and depending on the target's speed and your shell velocity this line needs to end further away from the target or closer. Co-op is actually a good first place to practice some aiming. In this example your shells travel slowly (Atlanta) but the range is already midrange. The DD seems to go full speed (smoke stacks indicate this) and since it is a hight tier French DD that will be anything from 40 to 50 kts. You already use a crosshair that has some diagonal lines as a help. You can use these to draw this red line in your mind. It comes with expereince to find out how much lead you have to give. That's why it makes sense to play one ship for 40 or 50 battles in a row. -
Ryujo, schönes Schiff. Klebt nur ein wenig die Seuche dran. Naja, man kann nicht sagen, dass ich es nicht probiert hätte...
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WHERE ARE HALL OF FAME REWARDS????
Johnny_Moneto replied to Animalul2012's topic in General Discussion
Well, on the bright side you learned a lesson for life: Now you know what to do next time something does not happen the way it is supposed to. Instead of grabbing your wallet you inform yourself what's going on. Of course WG screwed up on 2 accounts but it seems to me you also share a piece of the desaster cake. -
WHERE ARE HALL OF FAME REWARDS????
Johnny_Moneto replied to Animalul2012's topic in General Discussion
My tokens arrived. all ok now. Thanks.
