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Everything posted by Johnny_Moneto
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Have not encountered the problems mentioned by OP in roughly 20 games of Op Aegis. Does not seem to be a general issue. Co-op is particularly boring for BBs. Try to play DD to have a higher level of engagement.
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ankündigung Informationen und Entschuldigung zum Neujahrsevent
Johnny_Moneto replied to Sehales's topic in News und Ankündigungen
Klar kannst Du Direktiven später fertigstellen. Aber dann kannst Du die Booster nicht schnell genug erwerben, um die PR kostenlos zu bekommen. Wer länger als 3 Tage zum Abschließen einer Direktive benötigt, darf zahlen. Selbst nur die geforderten 5 Aufgaben zu erfüllen, wird schwer. -
Ergebnisse der Spendenaktion – Abstimmung darüber, für was die Hayate erhältlich sein soll!
Johnny_Moneto replied to The_EURL_Guy's topic in News und Ankündigungen
Bitte wendet Euch an das 1%, welches sich auch die PR leisten können soll. Die scheinen genug Geld zu haben. -
For the love of god...no more Directives!
Johnny_Moneto replied to ForlornSailor's topic in General Discussion
Currently there are so many decent-enough players in co-op that winning chance is 100%. -
Please don't buy the Puerto Rico
Johnny_Moneto replied to ________________Morrison's topic in General Discussion
Hello @L8viathan, I don't share your point of view. Directives 2 to 5 to be done within 3 days each will turn anybody doing it into a zombie in front of the screen. It is not healthy. So basically the explanation is still a cheap deception to hide the fact that you have to buy this ship. And they continue sticking to this foul claim. I don't think anybody from WG deserves any credit from the player base for this. -
Please don't buy the Puerto Rico
Johnny_Moneto replied to ________________Morrison's topic in General Discussion
Nobody would have complained if the directives had been reasonably doable. Actually I think most players would have found this dock yard concept great. -
Are you going for the Alaska+ (AKA PR)
Johnny_Moneto replied to valrond's topic in General Discussion
Thank you for financing the servers for one year. -
Even CCs complain about Puerto Rico grind
Johnny_Moneto replied to wot_2016_gunner's topic in General Discussion
I only have 7 hours a day. Not enough, ey? -
Whats the purpose of this? Credit farming?!
Johnny_Moneto replied to DFens_666's topic in General Discussion
Tell that to the cat. -
Whats the purpose of this? Credit farming?!
Johnny_Moneto replied to DFens_666's topic in General Discussion
Time for WLAN I guess. -
So do I. If you really don't wanna use your brain for a while: Smolensk in co-op. Then again, I also play Musashi in co-op only and mostly without using WASD. I wanna be the super-camper. I guess it is the equivalent of reading Playboy magazine under the blanket with torch light.
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Because it is easier to program it that way. Additionally some people spend their coupon if there is a deadline vut would not spend it otherwise.
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Not on camo or signals but on special upgrades. E.g. when grinding French DDs or cruisers you wanna have longer speed boost on all of them.
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Win, loss, win, loss, loss... a way out?
Johnny_Moneto replied to AlphaBaboon's topic in General Discussion
Isn't this forum the equivalent of a pub? I always saw it like that. -
Whats the purpose of this? Credit farming?!
Johnny_Moneto replied to DFens_666's topic in General Discussion
Maybe he said to his wife: you can play Indianapolis, Graf Spee and Lo Yang and I play all the others. If you are a woman please read it: Maybe she said to her husband... -
This mode is like smaland at Ikea. You deposit certain players there so you can go on with your business. You don't want them to come back too early to normal random battles, thus no timer.
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I proposed a game mode to WG staff: no caps, no points, no timer that could run out, possibly only battleships allowed. I seriously believe a significant amount of players would rather play this way as they don't seem to care playing for rhe current main objectives. Reply from WG was negative, though.
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Win, loss, win, loss, loss... a way out?
Johnny_Moneto replied to AlphaBaboon's topic in General Discussion
Though I haven't participated in this season I played other season and I assume it's still the same: I progressed usually by saving stars on defeats every now and then, having streaks of win-loose-win-loose, which need to be endured patiently and then having winning streaks. There seem to be two extreme ways of progressing: one is to play many many battles (400 to 500) and eventually get there; the other is to have so good skills that even with subquality mates you will turn the battle in your favour more often than not. If you are stuck at rank 10, which always is the most common rank, you either need more patience or better skills or a mixture of both. -
MJD (code of signals).
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Ok, near death experience (sharks, get blown overboard, human drama).
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Cockroaches can be caught with coffee. Don't know how to exterminate CVs though.
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Actually I consider it a strength of the game to not being able to kill any virtual human beings. I also play games where one kills virtual human beings but I always appreciate when a game can do without. I find it rather irritating that you like to have people die to enjoy the game more.
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Lessons NOT learned from WoT
Johnny_Moneto replied to ThePopesHolyFinger's topic in General Discussion
It is option "golf tango foxtrott oscar", confirmed. -
Which tiers do you find the most fun to play?
Johnny_Moneto replied to Pivke's topic in General Discussion
I actually understand @DFens_666 as I feel the same. Low tiers: guilty of seal clubbing Mid tiers: a huge bucket full of poorly skilled players make a lot of matches rather boring High tiers: a huge bucket full of poorly skilled players make a lot of matches rather boring + Smolbertcestergumo HE fun- 50 replies
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OP: please comment on my replays Sleepy_Bunny: Haven't watched the replay, but ...
