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Everything posted by Johnny_Moneto
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Emden is not so much for playing but rather for historical reasons and for looking at her. The beautiful fake funnel, lovely isn't it?
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Einfach die Nationen der Schiffe ignorieren. Dann kann man sich den ganzen Thread sparen. Für den neuen Spielmodus Achse vs Alliierte ist das natürlich schon relevant. Es sei denn man ignoriert auch diesen Modus.
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Meine 1. Schritte in WoWs, von einem Anfänger für Anfänger aufgeschrieben. Vielleicht kann es anderen "WoWs-Neulingen" helfen?
Johnny_Moneto replied to anonym_k2FbdsA0INcx's topic in Neueinsteiger
Ich habe alle Beiträge dieses Themas nun mal in einem Rutsch gelesen und fand dabei speziell eine Sache interessant: Du wolltest am Anfang eigentlich kein Geld ausgeben, hast es dann aber doch getan. Keine großen Beträge, aber WG hat es geschafft, dass Du Deine Meinung geändert hast. Das ist keine Wertung meinerseits, ist weder negativ noch positiv gemeint. Was das Thema interessant macht: WG stellt seit ein paar Jahren péu a péu das Spiel so um, dass Leute, nachdem sie ein wenig mit dem Spiel warm geworden sind, Geld ausgeben. Man hat mit Deinem Thread ein sehr schönes Beispiel, welche Phasen der Spieler dabei durchläuft.- 150 replies
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Was ist derzeit eigentlich mit den Coop Matches los?
Johnny_Moneto replied to Panzerfreter's topic in Allgemeine Diskussionen
Ja, das "Profi" in Anführungszeichen. Da muss man nur mal einen Anfänger auf Twitch begleiten. Da kommen dann schnell die tollen Tipps. Hier im Forum gibt es auch Beispiele dafür. Da hat der Non-Schwimmer schon recht. -
Das war in det Tat bei mir ein großes Aha-Erlebnis. Das Anschauen meiner eigenen Replays zeigte mir, dass ich gar nicht so gut war, wie ich dachte.
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Why ranked is not competitive at all
Johnny_Moneto replied to Isoruku_Yamamoto's topic in General Discussion
See, this exactly the point where WG has a different opinion. For them it's basically "how can we encourage slightly advanced players to spend money?". That they call this Ranked is just an anachronism back from the days when they actually tried to make a good game. -
Why ranked is not competitive at all
Johnny_Moneto replied to Isoruku_Yamamoto's topic in General Discussion
Just substitute the word "Ranked" with "Win Steel And Dubloons" (or short WSAD) and everything is fine. I call this trick the WSAD hack. -
Why offen nerve coals ships WoW?
Johnny_Moneto replied to pjotter_destroyer's topic in General Discussion
Why the double negative? Show some more trust. Here is the straightforward version: "...and I trust WG to abuse that" -
@arttuperkunas Well, as Dunc wrote you wanna stay on the edge of the radar range. When the opponent uses the radar you go out of its range. Therefore the good old "stern first" tactic also apllies here, not only in caps. No problem doing this with US radar, too. Alternatively use an island as cover and wait out the duration. This actually has the advantage that you can count the seconds how long the radar last as every radar ship can have 3 different durations. But this is already advanced gameplay.
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torpedo hits objective with Italian battleship how? IT BB don't have torpedoes
Johnny_Moneto replied to VedranSeaWolf359's topic in General Discussion
So much older, yet haven't learned how to fly. Stupid sharks. -
Yo, Captain Vodka, where is English version of this site?
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Took you only one year to find out.
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Why do I not earn premium base XP in daily missions ?
Johnny_Moneto replied to Pametrada's topic in General Discussion
Just a heads-up: Any time a mission states to collect Base XP a premium account won't benefit you. Not only in the dailies. -
I base my statement on the fact that WoT underwent a similar development and Lesta has nothing to do with that. On what do you base your opinion/observation? Ie. how do you know that WG HQ let Lesta run the show?
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While none of us can prove anything, I have a hunch that most of the negativity is caused by WG HQ. They probably demand from Lesta to squeeze more money out of this game. The root cause for most of the complaints around here.
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There is NO need to play ranked/CW as WG is nerfing steel ships
Johnny_Moneto replied to luokailk's topic in General Discussion
If that's the sole reason why someone plays these modes then that person deserves the nerfs IMHO. Plus two giant middle fingers in the face. -
Hahaha, remember this one? Good armour, good pen, good disperion, hard to citadel - let's nerf AA.
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Yamato: "I got no idea."
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Let's get back to the sky aiming for one moment, shall we?!
Johnny_Moneto replied to FixCVs_Nautical_Metaphor's topic in General Discussion
At the current state of the relationship between WG and players like me: only for money. -
Here is how I managed Kagero without spending free xp: I finished grinding tier 8 Fubuki, then bought tier 9 Kagero but never played it. Then I waited for WG to expand the IJN DD tech tree and - like magic - got a Yugumo. This trick might have only worked once in a lifetime, though. Seriously, when reading your post I realized I never played Kagero.
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Maybe switch off Collision Avoidance?
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Wingardium Leviosa
- 32 replies
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Let's get back to the sky aiming for one moment, shall we?!
Johnny_Moneto replied to FixCVs_Nautical_Metaphor's topic in General Discussion
I posted this in a previous thread some time ago: This technique required some practice to get satisfactory results as aiming just by minimap is rather unusual for most players. The pros to this exploit were: - getting not only speed info for a target that shows bow or stern (and therefore smokestacks don't help) but having the recticle placed in the correct spot so that you can just shoot; - landing shells more easily on targets which are hard to see, e.g. behind an island - you learn how to aim by minimap; this skill can then be used by smoke screen firing or during Cyclone - some people have trouble aiming correctly when the Spotter plane is up; this technique might have helped overcome this problem - the aim assist aimed at center mass (like the bots do) so a broadside target can be citadelled if you have adequate pen; it might have also negated the bug where all shells fall short of your aim Especially the second point got me curious. I wanted to see how much that can help in Clan Battles against island hiders. - I might add one advantage, but it is for co-op mainly: it is easy to get the opening salvo on target, especially in a BB when you fire from 20km distance. Whatever you like to do with your knowledge, use it, ignore it, just see it as a funny game glitch, I wish you good luck in your future engagements. -
Let's get back to the sky aiming for one moment, shall we?!
Johnny_Moneto replied to FixCVs_Nautical_Metaphor's topic in General Discussion
Actually you can (sort of). If the target already is in turn then you can still use this technique as the circle will be placed not on the heading line but where the target will be in the future. That part was a bit wrong in Yuro's video. Like with any other shots and cheats and aim assists: the more time the target has due to shell travel time, the easier it is to evade incoming shots. It is actually a great feature of the game: you can still outplay people who use cheats and exploits and built-in helpers (e.g. torpedo target lead indicator). -
How do you complete the five epochs of the navy collection?
Johnny_Moneto replied to Hoosierclyde's topic in General Discussion
@Hoosierclyde This is the correct answer, ignore the rest please.
