Donnerturm

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About Donnerturm

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  1. Hi Folks, here is a small tip how to quickly assess whether a torpedo is gonna hit you. This hint is useful against torps spotted by teammates, planes or German Uber-Hydro in mid or long distance. Use your mouse to move the view so that any marking from the HUD, let's say some pixels of the crosshair, is aligned to the torp. In this example the 0 of the distance display. Don't touch the mouse anymore and wait a small while. If the torp moves to the right of the marking, it will pass you on the right side (depending on your ships heading this can be forward, aft, port or starboard, it doesn't matter; I mean the right side of the screen). The faster it moves away from the marking, the further away it will pass. Same applies if the torp moves to the left of the marking. If the torp remains steady on the marking, well, then it is on a collision course with you. Even if it moves only a tiny bit from the marking, it might still hit your bow or stern. The nautical term is 'steady bearing'. The technique is used in real life at sea and it seems to work in the game, too.
  2. I second your proposal. At sea, however, there are not many indirect reflections. A bit of water and maybe an island if the ship is next to the shore. That's it. It would be a gameplay improvement but not a reality improvement.
  3. Manche Beiträge sind wie moderne Kunst. Man steht davor und versteht sie nicht. Kann ich diesen Beitrag vom TE erwerben? Ich nehme an, so 1500€ dürften angemessen sein. Ist auf jeden Fall ein Schmuckstück.
  4. Ein Fall für den technischen Support auf worldofwarships.eu Dort bitte einen Fall erstellen, nicht hier im Forum. Trotzdem ein schneller Tipp: Das Spiel (nicht den Launcher) mit Admin-Rechten starten. Hilfts?
  5. Jo. Kann man von ausgehen. Der Patch wurde ohne Vorbereitung eingespielt. Also: keine Sorgen machen
  6. Seems to be a common theme. I turn the lights off and hide underneath a blanket in the corner of my room. But she still finds me.
  7. Seems to be a common theme. I turn the lights off and hide underneath a blanket in the corner of my room. But she still finds me.
  8. They changed the mission a bit. Now it is harder to win with 5 stars compared to PTS.
  9. Operation Dynamo ist jetzt spielbar. Schöne Änderung gegenüber der Testversion: Ihr bekommt auf jedes Schiff einen 19-Punkt-Kapitän. Einige der Skills scheinen vorgewählt zu sein, aber Ihr könnt dennoch meinen empfohlenen Captain's-build bauen. UND: Alle Kapitäns-XP, die Ihr bei Dynamo erspielt, werden in Elite Commander XP gewandelt => diese XP können also auf jeden Eurer Kapitäne angwandt werden. Toller Bonus von WG, finde ich. Denkt dran: Das gibt es nur zwei Wochen, dann sind die Schiffe wieder weg.
  10. While testing new Operation Dynamo on the PTS I saw a lot of players struggling with it in different ways: from wrong build of the ship to loosing sight of your objectives to wrong positioning on the map. Thus I made a guide to Operation Dynamo (introduced with version 0.6.8) on Youtube: Following secondary tasks were changed after I made the video: - Save 7'000 Soldiers (was 6'000) - Save at least 7 civil ships (was 6) A nice change compared to the PTS: You get a 19 point commander on the live server for each ship. Some of the skills seem pre-chosen for you. You can still commit my recommended builds, though. AND: All commander XP earned in the operation is converted to Elite Commander XP => XP can be transferred to any commander. Very nice additional incentive to play the operation. Two weeks only! Then the ships will be gone.
  11. Operation Dynamo went live today. A nice change from the PTS: You get a 19 point commander. Some of the skills seem pre-chosen for you. You can still commit my recommended builds, though. AND: All commander XP earned in the operation is converted to Elite Commander XP => XP can be transferred to any commander. Very nice additional incentive to play the operation. Two weeks only! Then the ships will be gone.
  12. What should CV players do, if they cannot attack a target? The same thing non-CV players do when they cannot attack a target because the enemy denies it: live with it. That was my whole point from the beginning. A CV is not able to attack just any target at any given point. Period. This is true for DDs, BBs, and cruisers as well. If the enemy's AA is too strong, you have to look for an easier target. Sorry, good CV players prove almost daily that the game mechanics do not put them at a major disadvantage. They deal massive damage and have a huge impact on the battle, even in high tiers, I don't think the game needs to be changed. I think the other CV players just need to improve their skills.
  13. I always have foilage switched off. For one reason, my computer runs smoother likes this, the other reason being what you describe above. It disturbs me at times. To me foilage is just eye candy, which I don't need. Well, candy is not good for your health .
  14. 0.6.8

    a) Flakfeuer ist eher defensiver Natur. Du gehst mit der Anthony auf die Ostseite des Verbandes (aber nicht zu weit weg), um Schnellboote abzuschiessen. Falls dich ein Dive Bomber angreift, triggerst Du Dein Flakfeuer. Ausnahme: Wenn die Jäger gegeneinander kämpfen. Da solltest Du in Position sein und dann Flak triggern. b) Cyclone: Einzelschuss. Schiess Dich auf die Schnellboote mit einzelnen Schüssen ein. Dann klappt es auch mit dem Versenken. c) Einen "Minenräumer" hatte ich fast in jedem Spiel. Komisch. Das war aber auch einer der Hauptanreize, den Guide für diese Mission zu machen: https://forum.worldofwarships.eu/topic/83267-operation-dynamo-guide/ Dönerturm.
  15. 0.6.8

    Wenn Du damit meinst, dass man Glück braucht, um Mitspieler zu erwischen, die wissen was zu tun ist: Ja. Das gilt für alle Gefechte, von Zufall, über Gewertet bis zu Operations. Ansosnten müssen da einfach ein paar Boote drunter stehen und Anthonys müssen ihr Def AA triggern.