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cpt_sparrow_jack

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About cpt_sparrow_jack

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  1. cpt_sparrow_jack

    Another cost of test ship secrecy

    and another one
  2. cpt_sparrow_jack

    Another cost of test ship secrecy

    i never did that it is my sarcastic opinion.. relax take your pills So in my personal taste then test ships dont belong in real server. Is that better? unbalanced are also ships that underperform and not only op ships so a team plays wi th disadvantage.. also a team plays with disanvantage for example when a tester plays to test the survivability of the ship so is standing like siting duck or for mutliple reasons the tester wants to yolo just to test something specific in the ship.. or doesnt play the objective cause for example wants to test the aa of the ship..or or or or another unbalance is when the ship is already op no mater if they release it in this very version but its still uknown to the average joe... for example testing ships such as belfast or dds that have radars or great rate of fire or other gimmics(and they know already their advantage so they are positioning acordingly) so against the clueless dds that were contesting caps killing them insatntly and it can afect so hard the result of the game(and really i dont see here where is the balance testing in real player enviroment.i believe that those same dead dds when the test ship would be released they will act very diferently against it) ...because after release even average joe knows in one way or another that this is a ''bad thing'' to go close even if he doesnt know the specks, and the new released ship doesnt have the advantage anymore of being complitely uknown thing no mater if it is op or up.. the only one should be in a hurry to release new ships is WG for the money cashgrab and not you.im not by the way i prefer development of the game to be correct and smooth not quick and whatever with their own or their families admition..you forgot that..so your example is not the best either even the cars you mentioned they are testing them in empty roads or in the factoty circuits, not directly in trafic before they release them
  3. cpt_sparrow_jack

    Another cost of test ship secrecy

    dude because you are starting a conversation with your own brain as it is me and you are going the discusion to a point that i dont really care could you make me a favour to read my 2 first comments in this post?Relax you test and geek boyz we got it you have fun with your new toyz wg never gonna change this ''briliant'' balance system but there are some other opinions in this ''democratic'' forum too(surprise!!!)
  4. cpt_sparrow_jack

    Another cost of test ship secrecy

    lol nice arguments by your side though that many testing premiums havent op versions while testing them before their final real server versions loooooooooooooool ' T5 G ceasar 'cant remember dint tested but the version that is currently in game was not stronger'(so how you know that!!!!!magic ??6th sense???)' 'portlava i dont remember how it was in testing'; Agir.''Ägir 2ndary was nerfed because the idea of 2ndary cruiser as a concept didnt work out as planed''.(IN other words why to nerf something when it wasnt op) stalingrad.'' It was not considered stronger when in testing. Maybe the AP only version'' There were a few very strong ships which got nerfed before release like AP Stalingrad, Kremlin, Slava but most ships only were changed a little before they went public (your words in your prevous comment not mine, so my arguments still exists i believe its you that you dont have any ) And thats the better testing quality and philosophy that changed in last 12 months people with full constructive arguments hahahhahahahhahah
  5. cpt_sparrow_jack

    Another cost of test ship secrecy

    bla bla bla bla ... and what was that redicoulous argument 'im salty cause i dont test the ships'lol why was anything hard 5 years since that i have the account to become a free tester?or i had to be a unique player it was just an application nothin special so.... lol
  6. cpt_sparrow_jack

    Another cost of test ship secrecy

    is the game 12 months old?????? i dont get why you put that limitation .. g zeppelin gulio ceasare stalingrad portlava and the list goes on but im boring right now ...actually the most of premium test ships are op and they tune them by nerfs.(yesterday i was waching an Agir op secondary build video that was wreking poor souls in random and they dint know what just happened to them lol, probably they are gonna nerf it cause you know op) and dont tell me that all those ships are op even after release cause to be at the state that they are now they passed from the god mode state that has been tested in randoms it s nothing bad for someone to admit that enjoys testing op ships against random players lol but dont tell me that is the only way to balance a ship.I could agree that is the cheap way from the prespective of WG and the fun way from the prespective of player testers but not the cool way from the prespective of the random plyer
  7. cpt_sparrow_jack

    Another cost of test ship secrecy

    thank you!!finally exactly to my point!!thats the main reason that balance polishing is not happening in test servers and not that it cant be done by that way !so this is not my problem and i dont blame the testers [ even if they have the secret pleasure to "test" op unbalanced ships against random players that they dont have a clue what this ships specs are (so they dont act acordingly against to this test ship as they would act when it would be released and they would know the gimmics and specs of the ship,so as you see Randoms is neither the best field to balance) ..Or making new youtube videos and thats the reasons that they got frustrated from my comment] but wg that wants to do it as cheap as possible for their profit... And something that i want to add and i realy dont want to be offensive to anyone..the majority of the playerbase that are paying or playing the game so it can be healthy, they are not visiting this forum but mostly testers and those that they are so much into the game .so you cant hear the real opinion of the playerbase about any matter of the game because there isnt enough player base spectrum and its onesided have a good day!
  8. cpt_sparrow_jack

    Another cost of test ship secrecy

    it was full of sarcasm with a spice of reallity combined! :) also enlight me in smthing all those forumities that they are so sure thats the only balance in the game has to be done in randoms and there is no other way are they developers in IT companies or MIT graduates??cause i bet they are not
  9. cpt_sparrow_jack

    New Game Mode

    submarines v s destroyers escorting a convoy.goal for destroyers to escort the convoy safe to a location or destroy all submarines. Goal for submarines to destroy all destroyers or some key ships in the convoy before they reach the final way point. inmidtime both teams could get some bufs like hydro for dds or torp range buff for subs also it can be another consumable for dds the antisubmarine decoy defense system for submarine torps .it can last for 30 sec or something like that and you can activate it when you notice that a sub is torping you.ofcourse it should be a limit of activations
  10. cpt_sparrow_jack

    Another cost of test ship secrecy

    dude to end the story here if wg is strungling so hard to ballance a ship in training rooms with so many ccs and free testers .they could give it to me and i will balanced it alone in a training room in a week....(but thats not the real purpose they are doing unbalanced ships and take them so long to balance them by breaking our b*&LZ in randoms i play 5 years the game so let me have my opinion about their real purposes for WG balance twerks)
  11. cpt_sparrow_jack

    Another cost of test ship secrecy

    so if its so rear they could afford to give to the players that meet that ship in the game (as an unbalanced battle) a compensation to what camos flags and ingame staf they used in that battle..i think thats more fair then
  12. cpt_sparrow_jack

    Another cost of test ship secrecy

    is part of wg responsibility to test all the prespectives of the game changes/balances and make the accordingly rebalance actions before they release the new line...thats the ideal you know it but you ll never admit it
  13. cpt_sparrow_jack

    Another cost of test ship secrecy

    maybe what you dont understand ..12 testers vs 12 testers in multiple training rooms with a variety of diferent ships with diferent specs and every team will have for example 2-3 of the testing ship.as long time as it gets to collect the data for balance hahahaha looooooooool (sorry i couldnt help it) you need.no bots not nothing (and testers are part of the player base ) once again is not our job to be part in the procedure of testing a companies product . we are costumers, maybe you dont pay but the majority of the player base pays to exist this game
  14. cpt_sparrow_jack

    Another cost of test ship secrecy

    so do i and thats what im doing at this very moment, so on your bike..
  15. cpt_sparrow_jack

    Another cost of test ship secrecy

    you tell me that back in the days when they tested grafzepelin with those broken ap bombs that nailed you with ap ,you barely saw this ship?so for balancing a ship you screw the ballance for 23 players every time this ship participate in a real server battle WG logic work as intended by the way imagine you play with all your rare camos and flags and you meet this uknown creature lol
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