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Everything posted by IceyJones
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the next team, that manage to get on my replay-roster. i smoke up at C. team manages to avoid the smoke by going 1/2 speed. while even more idiots join the party at that spot and have nothing to shoot and crap their pants (why? only a zao and 2 BBs there! all DDs other side of map) while we have in the end 8 ships there, i will never be able to understand! https://replayswows.com/replay/34445#stats remember these names. if you get them in team, just go port......useless to play with
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i will start to upload such games replay, just to name and shame all this [edited], that play this game without even the slightest motivation to teamplay and/or learn the mechanics. here is the first one: https://replayswows.com/replay/34323#stats it was impressive, how hard my team tried to throw this. in another game, i had a double tirpitz division in game, that teamtorped. ofc they get punished and die, but game is lost anyway......waste of my lifetime.
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Server down transfering you.. Server down again for repair..
IceyJones replied to Migantium_Mashum's topic in General Discussion
4rth server-relocation in a row.... yeah.......quick fix.....sure -
Error Connecting Server - Server busy. Please try again later
IceyJones replied to Flaming_Bunny's topic in Archive
russian servers.......what you expect. i get relocated to another server after EVERY match today. WG is just a crap company..... crap planning (how the [edited]can you do server maintenance during events?) crap game mechanics (how can you encourage HE spam more and more with every ship you add? do you want to kill ANY skill in this game?) crap playerbase (with mostly WGs fault, by rewarding camping, instead of active play) yeah......fits into the picture -
my statements are based on playing experience of nearly 17k games and unicum stats. i notice every tiny alteration of ship behaviours...... i can understand that a medium potato like you needs video evidence and based on that a scientific paper that got peer-reviewed. i just know that i can rely on my gut feeling
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^you *edited* were very helpful
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10% schaden durch nen vollpen ist zu wenig. d.h. egal wie der DD fährt, kann er maximal overpen schaden nehmen! eine gut gesetzte salve sollte nach wie vor belohnt werden. 25% schaden fände ich angemessen. denn dei 'WG argumentation hinkt gewaltig, dass 12 montana murmeln aufsummiert noch immer devestating wären. wann treffen denn bitte alle 12 murmeln? genau....nie
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îch muss sagen, dass ich die wooster in der tat auch OP finde. die DPM von ihr ist schlicht 2 much. der radar-nerv ist ein schritt in die richtige richtung. jetzt noch 1km weniger range, dann sollte es passen
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wer spass am verlieren hat, ist nicht normal. neulich einen kammeraden im team gehabt mit 26000 spielen.......und einer WR von unter 35%. bei sowas habe ich in der tat kein verständnis mehr
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habs aufgegeben. die masse an wirklich schlechten spielern kann nicht mehr mit alkohol ausgeglichen werden
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ich kann bei solchen schwachsinnsposts nicht so diplomatisch bleiben wie mein kollege. dieses "ich spiele 4 fun" gesülze stinkt zum himmel und ist immer die gleiche leier von leuten, die es einfach nicht verstehen WOLLEN wie - man sein gehirn nutzt - teamdienlich spielt - man aus fehlern lernt einige beispiele von völligen fehlplays wurden hier ja schon gegeben fehler macht jeder, aber wenn leute austicken, weil man sie auf ihren fehler hinweist, sagen, es sei ihnen egal, dann aber hier im forum so einen [edited] anzetteln, dann ist das pure heuchelei......wenn es euch doch soooooo egal ist schlecht zu sein, warum kümmerts euch überhaupt?!
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also ich habe eben endlich mein zao-upgrade erspielt. letztes nötiges game war eine 3er-divi stalingrads im gegnerteam..... hat richtig spass gemacht, die 3 runterzubrennen......
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as you seem really serious flavio, does it makes any sense to put effort in discussing DD deleting abilities with you? but its funny how you exaggerate the damage output. 15k salvo......10k salvos......all from 15 km away..... etc....EVERY time.....sure... hmm.....yesterday i had a DD at 11km....driving away from me as i radared him. salvo one 3k......dispersion (yes....even 2.6 sigma has it), salvo 2 got 1 k....he slowed down and negated most shells......got one overpen......then he was invisible again. the DD was aware how to deal with the stalinum shells. some other game i oneshotted a harugumo with a yamato.....nerf BB AP ;-) also yesterday i deleted a shima in 2 salvos with a wooster.....nerf wooster.......
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- größer als eine yamato - wendet schlechter als eine midway - hat ne zitadelle, die selbst der blindeste trifft, sobald man den hauch einer breitseite zeigt - schlechteres concealment als ein großer kurfürst - nicht existentes AA - wird mit AP bomben geoneshotted - kann selbst mit def AA den damit aufgefächerten torps nicht ausweichen - wird IMMER gefocussed sobald gespotted.....also immer - kann nicht disengagen und kommt nirgendwo weg - ist ohne spotting hilflos und dein vergleich mit haru und khaba hinkt
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and BB damage dealing capabilities are way better than stalingrad. what does this prove? right.....that it takes the spot between the classes..... i have for example nearly 150k average in conquerer. so what? im not even a really good BB player. there are much better out there...... as told.....you cannot take ONE stat from me, and use it as proof that the ship is OP. only the overall stats can show, if it takes the spot it was intended to! and to do that, we have to wait for a bigger sample size.......until the community got used to deal with this new class......
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well......then i got that with the pen wrong.....nvm. got flawed by the heavy AP of US cruisers, that has reduced autobounce angles. but what will happen when alaska meets T7? it will all be the same topic. just because the alaska will be less vulnerable to counter-fire, just because the typical US CA-tactic of using islands. and regarding DDs deleted at any distance: any moskva, hindenburg and zao can do the same. not to mention BB AP.....
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IT HAS BATTLESHIP GUNS! but in contrast to all battleship guns, you CAN ANGLE AGAINST THEM! welcome to times of closed beta, where angling HELPED! where overmatch was no issue. so ofc it has high damage output, because there are enough players like you around, that still show broadside because the game told them so over time that broadsides barely get punished! what will you do, when the ALASKA comes in T9 also, that can lob shells over islands undetected.....with even more penetration compared to the stalingrad..... and to come back to the stats of helmut...... a) his winrate in stalin is garbage. so his impact was not as high as you want to make it here b) he has more damage output in a republique.......shall we nerf the repu now? you guys have to adapt to the new class battlecruiser.......thats all
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just no......as told.....just relying on MY stats in it, gives NO clue about if it is OP or not. maybe its just because i LIKE it?! letz look at helmut's stats as you told us, that its the same with his performance: 1 Moskva 10 U.S.S.R. 77 50.65% 1 504 83 208 1 1.12 Details 2 Zao 10 Japan 55 49.09% 1 514 95 951 0.87 1.91 Details 3 Des Moines 10 U.S.A. 42 61.9% 1 701 80 068 1 4.24 Details 4 Henri IV 10 France 19 78.95% 1 863 99 792 1.16 0.95 Details 5 Stalingrad 10 U.S.S.R. 18 55.56% 987 111 188 1.33 0.72 Details 6 Minotaur 10 U.K. 18 61.11% 1 691 83 522 0.94 1.67 Details no.....seriously....damage is good, yes.....but this is the nature of higher calibers and focussing of other targets. when you mainly shoot BBs u get more damage. if you focus on DDs, ur damage is low. but its more to that! when u focus DDs and you do ur job right, ur winrate goes up, etc.... its not so easy as you would like it to be. according to your logic they should now nerf the henry.......79% winrate is too high!
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thats the reason i took 25% sample size. if all stalingrad players are good, you have to take 5% to compare! and ofc does the stalingrad perfom well in hands, that know how to use it. thing is, that majority of players simply dont know yet, how to counter it with the "normal" ships. and to follow ur argumentation to compare just MY results.......so until the stalingrad arrived, the mino was OP in my hands.....so they should nerf the mino also?! on the other hand, the wooster seems not to be my personal ship. i did not get warm with her yet.......so they should buff it!?!?! yeah......lol
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danke gleichfalls und noch viel spass beim heulen......wenn du noch ein paar taschentücher brauchst, melde dich
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nee.....die stalingrad ist doch so schnell.....man fährt doch allem einfach so weg! aber gut....sagen wir mal 3 kts unterschied. das sind rund 5 kmh. um 3,3km distanz aufzubauen brauche ich nur 2376 sekunden.
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deinen sarkasmus kannste dir sparen. du kennst die situation nicht. hautpsache grosse töne spucken. was glaubst du denn, wie lange es dauert mit 2kts unterschied 3,3 km spotting distance zu überbrücken? tip: hat was mit mathe zu tun
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und es jaulen, heulen und flamen die, die es nicht haben gestern hat mich eine DM in meiner stalingrad gerushed. mmer schön mit nase zu mir.......AP war wirkungslos. HE gegen den HE-DPM der DM keine schnitte.....gg ehrlich.....diejenigen, die hier am lautesten über die "OP-grad" maulen und zetern sind entweder neidisch oder unfähig EDIT: ich freue mich schon darauf, wenn selbst der letzte normalo genug stahl gesammelt hat und diese leute jämmerlich damit untergehen, weil sie mit der eindimensionalität der stalingrad nicht klar kommen. und spätestens, wenn sie am kartenrand dann letztenendes niedergebrannt werden, werden die ersten "buff stalingrad" threads aufkommen
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ach das radar ist doch nur dafür da, DDs zu sealclubben, die auf 10km an einen russenkreuzer ranfahren um den ozean salzig zu halten. 11,7km radar bei einem concealment von 13,9km ist nun wirklich nicht OP. OP ist 9,97km radar bei 9,5 km concealment.......woo.....*hust*..er
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so letz talk numbers. how many players have the stalingrad? 200? 300? because they are good players...that play in minimum typhoon league......over 3 full seasons! so when we go into ship statistics, you must not compare the stalingrad to the "All"-Stats of the other ships! you must take minimum the 25%...if not the 10% values of the other ships to compare the stalingrad-performance with them! Stalingrad "All Nation Battles Win rate Avg. frags Avg. damage Avg. experience Avg. planes destroyed Kills / deaths Stalingrad U.S.S.R. 10 383 66.06 % 1.38 112 077 2 201 1.54 3.03 Rest 25%: Worcester U.S.A. 68.54 % 1.43 109 127 2 298 5.64 3.59 Salem U.S.A. 63.77 % 1.40 105 201 2 129 4.19 2.77 Minotaur U.K. 61.68 % 1.37 90 168 2 045 5.68 2.71 Des Moines U.S.A. 62.05 % 1.25 91 928 2 115 5.19 2.43 Henri IV France 62.57 % 1.22 108 434 2 025 2.86 3.00 Zao Japan 60.29 % 1.21 105 010 1 997 2.36 3.17 Hindenburg Germany 60.49 % 1.18 104 511 2 064 3.03 2.69 Moskva U.S.S.R. 62.21 % 1.12 97 006 1 950 2.75 2.41 and now?
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