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rerolldota

Beta Tester
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About rerolldota

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    Able Seaman
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  1. Look at the differences between the Zao and the des. Des has less guns more AA Zao has torpedos. Zao can shoot invisible des has more hp - Not that it matters because you die pretty quickly when your spotted in a DM. Zao firing arc is amazing des is atrocious. Current Meta = everyone border hugging long range engagements = Zao wins due to invisibility and firing arc. I believe the des did have a better firing arc Example. They nerfed both the ROF and Velocity which was a big mistake nerf the ROF leave the arc the same. If we are gonna be a glass cannon at least make us a viable glass cannon.
  2. Hello fellow captains. As of august the 13th an issue that occured very early in the CBT which was fixed has now returned for me. It involves certain times in the game clock (E,g 18:50 to 17:35) certain aspects of the game would freeze BUT NOT ALL. So all ships still but firing shots, torpedos and planes still visible etc etc then when the time hits 17:35 a major fastforward happens. Is anyone else experiecing this major Desync issue? It lasts for up to a minute 15 at a game and it is game breaking to say the least. For all who have questions before you post. Pingplotter is showing nothing. Nothing has changed pre august 13th patch where my game was flawless. It only happens at certain time stamps in the game which makes it EXTREMELY convienient that it would be a connection issue. I am awaiting a reply from the support team but any help or insight would be greatful. Thank you. Bug = Game freezing on 18:50 everygame, lasts 1 min 15 seconds to 17:35, everything fast forwards to normal. Damage / torpedo's / planes / shells are STILL visible and moving it is just all ships that are frozen.
  3. rerolldota

    BBs are underpowered

    I played during the closed beta test throughout and I loved the Iowa an example of why https://www.youtube.com/watch?v=L4BJlKu_74c excuse the language. Now battleships are extremely powerful and CAN do that to any cruiser. But if you check the actual dispertion of those shots it is actually quite wide and takes about 50% of the ships length as it was the last 2 shots that hit the citadel. So while aiming is CRITICAL dispertion plays a key factor in hitting that citadel especially at range. I'm not saying that DISPERTION RNG CITADEL SKILL more it does have a factor in it no matter how big or small. Now this was before the dispertion nerf, I haven't progressed to the Iowa as of yet so I can't really comment on how it is now I'm just shedding my experience. HE imho is to strong atm, I think CRUISER AP should recieve a buff not a heavy one, a slight increase of penetration and damage to more incline the use of ap. The argument here is about radius of dispertion at range, some battleships only have 8 guns, and to be honest feel like utter trash, the colarado is one I'm just speaking from experience. On ships with 10 guns + it feels ok to have a larger dispertion because you have more shells that may deal critical damage.
  4. rerolldota

    Desync 13th august Help required.

    Hello fellow captains. As of august the 13th an issue that occured very early in the CBT which was fixed has now returned for me. It involves certain times in the game clock (E,g 18:50 to 17:35) certain aspects of the game would freeze BUT NOT ALL. So all ships still but firing shots, torpedos and planes still visible etc etc then when the time hits 17:35 a major fastforward happens. Is anyone else experiecing this major Desync issue? It lasts for up to a minute 15 at a game and it is game breaking to say the least. For all who have questions before you post. Pingplotter is showing nothing. Nothing has changed pre august 13th patch where my game was flawless. It only happens at certain time stamps in the game which makes it EXTREMELY convienient that it would be a connection issue. I am awaiting a reply from the support team but any help or insight would be greatful. Thank you.
  5. rerolldota

    My client is lagging behind the server. WTH is this?

    Same issue here as of 13th massive desync at set times 18:50 - 17:35 every game. same symptoms as above posters.
  6. rerolldota

    Things were great until.. lag

    Yes, all ships freeze, torps planes still flying and shells after about 10-20 seconds everything fast forwards ( While I'm lagging I can see myself taking damage via the indicator at the bottom ) - Similar to my issue
  7. rerolldota

    Things were great until.. lag

    You should upload all of these to the support team. My ticket has been escalated. I have similar 40% packet loss some where on route to the server. All of you send reports the more that are sent the quicker they will know whats up.
  8. rerolldota

    Weird lag (freezing but not really)

    Nobody else having this issue then ?
  9. rerolldota

    Huge lag / ships "fast forward"

    So the game says I have 60 fps with 1 m/s ping. Yesterday I had 0 problems with the game. Today it seems I cannot play at all. The issue: During game play all ships freeze, torps art shells and planes continue to fly unlagged. I also take damage. After about 30 seconds the ships fastforward and I can resume for about 30 seconds before it repeats. Anyone have any idea's? It's not my hardware or connection as this is the only game with the issue. ( Not my video but same issue )
  10. rerolldota

    Weird lag (freezing but not really)

    Yep I have this issue to, every game it was completely fine yesterday had no issue's at all but today constant freezing exactly like the video.
  11. rerolldota

    BUG: Ingame desync

    Is this issue fixed for people? I'm having it every game :/
  12. rerolldota

    Known Bugs/ Issues

    Uhm, game completely freezes but i'm taking damage it's not fps lag or my internet. It's like the game stops then after about 10 seconds everyone speeds up like fastforward... Anyone else having this Issue? I can move my turrets and fire, etc etc ships.
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