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AstreTunes

Modder
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Everything posted by AstreTunes

  1. AstreTunes

    [All] SEA group visual mods summary

    Hi Lanura, The problem that we have is that the current content SDK doesn't support aircraft, and we don't want to release mods with evident imperfections. As per WG, they plan to fix the SDK by the release of 0.8.7, means the end of this august. Once we get the new SDK we would fix our Yamatoes immediately. Best regards
  2. AstreTunes

    [All] SEA group visual mods summary

    I have tried this when Taiho lost her Shinden Model-wise, with the possibilities provided by the content SDK, it's a bit complicated but you can indeed swap the model of the planes... ...except one problem: When the planes rest on the deck, they have a tilt angle, which is different for every aircraft. This data is stocked in GameParams.data which is not allowed to mod. Thus if you swap the aircraft model, you will see your plane stay in a strange angle on the deck, like, the aft wheel under the deck and the front wheels floating in the air.
  3. I drew a line in 3ds max and saved it in FBX format, this is what I get: Seems that there's no specific "radius" attribute, but we can make use of the "color" property which is not useful for us, like, write the radius as the red value.
  4. I have thought about this too, but, the wire still has vertices and indices at the same time, that means it's a group of triangles just like other models. The radius sounds logical but I don't know where to apply this attribute
  5. Ok, I will have a look to this software
  6. @IsamuKondera Maybe it's not necessary to go for the FBX format. I heard that tangent and binormal can be calculated based on normal and uv coordinates - I'm not expert in computer graphics, but if it's true, we may still use OBJ files and calculate them when replacing model. For me the OBJ format is still more common and concise. What do you think?
  7. Should be tier 8 to 10?
  8. I understand. The source files should not be spread to the public, it's logical. And what we need is the capability of modifying models, not the models themselves. But I think we're about to reach the objective 😊
  9. AstreTunes

    ST, new type of shells

    ok thanks, I didn't read carefully...
  10. AstreTunes

    ST, new type of shells

    How should I read this sentence? [the absence of fires] and [the presence of ricochets] or the absence of [fires and the presence of ricochets] ?
  11. AstreTunes

    [All] SEA group visual mods summary

    Update 19.06.18 ============== Update [Hakuryu] Hyperion by AstreTunes [1.0.2] [Hakuryu] Cronus by FABAJI & AstreTunes [1.1.2] Fixed a bug that cause this when secondary guns get damaged:
  12. AstreTunes

    ST - new mechanics and consumables

    Smoke bomb could be a nice consumable for aircraft carriers
  13. AstreTunes

    [All] SEA group visual mods summary

    Update 19.06.02 ============== Update Arpeggio of Blue Steel UI by YunTianJinShi [0.8.4.0] Add new [Hakuryu] Cronus by FABAJI & AstreTunes [1.1.0] Basicly another Hyperion skin with a new jet engine, another color scheme and full Sci-Fi aircraft
  14. AstreTunes

    [All] SEA group visual mods summary

    Update 19.05.30 ============== Update [Hakuryu] Hyperion by AstreTunes [1.0.1] Add static jet flame to upgraded rocket plane
  15. AstreTunes

    [All] SEA group visual mods summary

    Fabaji says he will make some new aircraft models for this (may take long time)
  16. AstreTunes

    [All] SEA group visual mods summary

    I don't know what exactly you did to the plane that make the game unable to load, but I think there are 2 things that you really need to pay attention: 1, one plane can have a lot of parts, and each part has a different name, like 0000FF00 etc., the game use this name to handle animations, so when you replace the model you must not change the number and name of all the parts. 2, the surfaces are inversed. The first point is critically important. Meanwhile the second will not result in ship loading issue, it's just visually reversed.
  17. AstreTunes

    [All] SEA group visual mods summary

    They are not out of theme, you will understand if you have played the "honkai impact" game. But I will consider your suggestion this weekend (I just need to find other aircraft... There are not much planes in that game...)
  18. AstreTunes

    [All] SEA group visual mods summary

    Update 19.05.09 ============== Add new [Jean Bart] Ra Cailum by FABAJI [1.0.0] [Jean Bart] Ra Cailum + Point defense shield by FABAJI [1.0.0]
  19. AstreTunes

    Supertest - Soviet Battleships Changes

    As I remember, Kreml don't even have catapult...
  20. AstreTunes

    [12.6.0] Aslain's WoWS ModPack Installer

    Clique sur >> Download & Support << en bas du premier post de ce topic
  21. AstreTunes

    Upcoming Ships - How to get them!

    Steel ships are usually powerful in some way, but as to the Neustrashimy... are you sure about that...
  22. AstreTunes

    Modification Rules

    I made my first mod and kept it working since almost 3 years (2 years and 11 months, more precisely, if you need a proof)...
  23. AstreTunes

    Model Modelling Question

    There has been a leaked ancient version of BigWorld that you can do much things with 3ds Max 2014, but the BigWorld engine has then be bought by WG and we don't have such tool since then. Except the "WoT Model Editor Ver29", I think the tool that you used on your Edinburg is the only tool that can actually do the job, at least I'm still using it... If you need furthur help, you may contact G3D, they should have their own tool too, but not opened to the public.
  24. I play wows as a collection game, therefore I'm very unhappy that you're removing ships... I wish we could still be able to, at least, admire them in the port, even if we can't play them in any modes (like the submarine in april 2017) Anyway, the ships that you're going to remove, are quite common waifus, ie. Taiho, Hiryu, Essex, would you please consider the weeb playerbase as well?
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