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AstreTunes

Modder
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    [NEP]

Everything posted by AstreTunes

  1. AstreTunes

    [All] SEA group visual mods summary

    Update 20.04.12 ============== Update The following skins are repaired and tested in the current version (0.9.3.0): [Dunkerque] UAN BBQ-06 Dunkerque by AstreTunes [1.0.2] [Richelieu] MPS Richelieu by chiang_wAw [1.0.3]
  2. AstreTunes

    [All] SEA group visual mods summary

    Update 20.04.10 ============== For this moment we consider that the patch 0.9.3 didn't bring new issue to our mods. Update The following skins are repaired and tested in the current version (0.9.3.0): [Bismarck] KRE Bismarck Kai by AstreTunes [1.1.3] [Tirpitz] KRE Bismarck Drei by AstreTunes [1.0.6] [Nagato] YPS Nagato Hatsune Miku by YunTianJinShi [1.0.5] [Nagato] UAN BB-07 Nagato by AstreTunes [1.0.9] [Kongo] UAN BC-05 Kongo by AstreTunes [1.1.9] [Amagi] UAN BC-08 Amagi by AstreTunes [1.0.5] [Roon] UAN BCL-09 Roon by AstreTunes [1.0.7] [Hindenburg] UAN BCL-10 Hindenburg by AstreTunes [1.0.10] [Jean Bart] Ra Cailum by FABAJI [1.0.1] [Jean Bart] Ra Cailum + Point defense shield by FABAJI [1.0.1] @MatroseFuchs
  3. @real_sytax Hi Sytax. If you're still interested in primitives to obj conversion, I think the method is clear now. I wrote my script in Matlab because I'm bad at other languages. But at least it proves that the conversion is possible and the method is correct. If you have questions don't hesitate to ask me.
  4. I have just finished a functional Matlab script to extract models, I attached it to the main post. @MatroseFuchs Maybe you can move this thread to Tutorial/Tools section?
  5. AstreTunes

    [All] SEA group visual mods summary

    Update 20.03.19 ============== Update Repaired and tested in the current version (0.9.2.0): [Zao] UAN CA-10 Zao white by AstreTunes [1.0.23] [Zao] UAN CA-10 Zao SGC blue by AstreTunes [1.0.23] I have just repaired them once recently, but they still have a bug that stop the model from loading in the port, although you can start a battle without problem. It's a brand new bug that I have never met before... I said they were tested but they still have bug, I'm really sorry. We will upgrade our test protocol and do our best to prevent this in the future. @MatroseFuchs
  6. AstreTunes

    [All] SEA group visual mods summary

    Update 20.03.18 ============== Update The following skins have been repaired and have been tested in the current version (0.9.2.0): [Atago] ARP Takao Blue by YunTianJinShi & Sphinx113 [1.1.14] [Atago] ARP Takao Red by YunTianJinShi & Sphinx113 [1.1.14] @MatroseFuchs @Aslain
  7. AstreTunes

    [All] SEA group visual mods summary

    Update 20.03.17 ============== Update The following skins have been fixed and tested in the current version (0.9.2.0): [Musashi] ARP Musashi by chiang_wAw [1.0.5] [Musashi] ARP Musashi Ultimate by chiang_wAw [2.0.3] [Scharnhorst] ARP Scharnhorst by chiang_wAw [1.1.5] [Scharnhorst] MPS Scharnhorst Saber Lily by chiang_wAw [1.0.4] [Tirpitz] ARP Bismarck by chiang_wAw [2.0.6] [Wichita] Wichita: Combat Pack by AstreTunes [1.0.3] @MatroseFuchs
  8. AstreTunes

    [12.6.0] Aslain's WoWS ModPack Installer

    It was a "commit", not a "release". It's OK to use it now, version 2.0.3: https://github.com/SEA-group/ARP-Musashi-Ultimate/releases/tag/v2.0.3
  9. AstreTunes

    [12.6.0] Aslain's WoWS ModPack Installer

    Hi Aslain, We're still testing ARP Musashi Ultimate and I believe it's not working properly (that's why I haven't made a new release) I will inform you when it's ready. Best regards
  10. AstreTunes

    [All] SEA group visual mods summary

    是有这个问题……有相当一部分涂装都出了bug但是我们测试不过来…… 所以我刚建了个群 你要是愿意来帮忙的话 群号是1049114772 (FSI天城应该进不了战斗吧
  11. AstreTunes

    [All] SEA group visual mods summary

    Steam版路径不一样,好像是steamapps/common/World of Warships/bin/[数字最大的那个]/res_mods/[版本号]/
  12. AstreTunes

    [All] SEA group visual mods summary

    Update 20.03.13 ============== Update Fixed a bug that causes crash in 0.9.2: [Zao] UAN CA-10 Zao white by AstreTunes [1.0.22] [Zao] UAN CA-10 Zao SGC blue by AstreTunes [1.0.22] [Moskva] PI Moskva Imayoh by AstreTunes [1.0.3] [Moskva] UAN CB-10 Moskva by AstreTunes [1.0.6] About the crash in 0.9.2 I have not tested all the skins yet (mainly because I'm not able to test them myself, I have to ask my friends to do it), it seems that quite much skins are suffering this issue. If you see in the main post a "?" next to a mod, it means I'm not sure if it works. I will remove the question mark following the investigations. Thank you for your comprehension! We have checked all the skins, big thanks to my friends XD Now all the question marks are removed, if you find a mod which is not red, it's ok to use it. In summary, 6 skins were bugged, where 4 are fixed. The 2 others are ARP Takao Blue and Red, I have not yet understood where comes the issue, I will keep working on it this weekend. @MatroseFuchs For the modstation, please update the 4 skins listed above, and temporarily disable "ARP Takao Blue" and "ARP Takao Red". I will tell you when I fix them. Thanks!
  13. AstreTunes

    [All] SEA group visual mods summary

    [Warning] Dear fellow captains, According to @MedvedecTD 's message, the modifications that change ship models will cause game crash in 0.9.1. For those who don't know, I am Chinese and Wuhan is my home city. I came back for the new year holidays one month ago. I thought it would be a short vacation so I didn't bring my computer. Due to the unexpected novel coronavirus epidemic, I'm currently trapped here. The quarantine has just been extended for another one week, I'm not sure when I will be allow to go back to Europe. That means, I'm not even able to check our skin mods. I have asked some friend to make some investigations, but yet I can't fix the mods unless I have my computer. Yuntian's interface mods are kept by himself, so they're still supported during this very period. Thus I hope you to stop using our skin mods at the moment, and wait for further updates. I will mark this thread "suspended" until I get the mods working again. And, @MedvedevTD please remove them temporarily from the Modstation I'm sorry for the inconvenience. By the way I want to say a big thanks to Wargaming: your donation was very generous and helpful. The CT devices and other medical equipment are exactly what we need and will surely help to save many people's life, thank you very much! Best regards, AstreTunes [Update] With @MedvedecTD and @VittorioVeneto_Class 's help, we made a quick investigation last night. The issue was the same as I said in #25, but it starts to cause game crash. This bug was in fact found in last November, I wanted to make a complete update list when I have fixed all the skins, but in December I suddenly got a lot of work irl so I have not yet finished them. I apologize. Now the main thread has been edited, all bugged skins are red, and the black ones are safe to use. Please make sure you're using the latest version. If you've downloaded a skin here before December 2019, you should stop using it. Thanks for your understanding!
  14. AstreTunes

    [All] SEA group visual mods summary

    Sorry I think I don't understand what exactly you need... The historical flag mod is already concluded in the modstation I suppose. Btw we don't make flag mods, we only work on ship skins and a UI mod for now.
  15. AstreTunes

    [All] SEA group visual mods summary

    Sorry I'm currently trapped in Wuhan without my computer, so I can't do anything to the mods at the moment... As to the Yamato skins, the latest Content SDK still has the aircraft missing issue, I think we'd continue waiting for WG's fix
  16. I'm not sure about where your problem comes, but I've been using "DXT5 with alpha enabled" all the time and I have never had problem of it
  17. AstreTunes

    [All] SEA group visual mods summary

    PSA 19.11.23 ============== WG has recently made some changes to special effect rendering. If you continue to use the current skin mods, the sfx (ie fire, funnel smoke, flooding) will not be rendered. We are aware about this issue and we are fixing the skins au fur et à mesure. But regarding the quantity of our skins, this would take some time. I don't want to polluate this thread with a long list of update, so I will not write update message here until all the skins get fixed. If you don't want to wait for the update message, you can see the progress on our github page: https://github.com/SEA-group
  18. AstreTunes

    [All] SEA group visual mods summary

    Update 19.11.19 ============== Update Arpeggio of Blue Steel UI by YunTianJinShi [0.8.10.0] [All 9 official ARP ships] ARP Enhance pack originally made by Wargaming, modified by SEA group [1.0.3] To use the ARP pack in the new game version, you shuold demount the default ARP skin from the ship. But you can still use consumable camouflages. As the default skins don't provide any exp/credit bonus, I think it's not a bad deal :)
  19. AstreTunes

    [All] SEA group visual mods summary

    Update 19.09.14 ============== Update: Added an orange tracer for captain Kuznetsov and a purple tracer for captain Auboyneau [HE/AP/SAP/Tracer] UAN Type 2016 by AstreTunes [1.0.9] [HE/AP/SAP/Tracer] UAN Type 2017 by AstreTunes [1.0.7] Update: A part of the guns became pink after the game graphic update, so here come the fix: [Grozovoi] PI Grozovoi Yamabuki by AstreTunes [1.0.1] [Moskva] PI Moskva Imayoh by AstreTunes [1.0.1] Update: Fixed a texture missing problem: [Atago] ARP Takao Blue by YunTianJinShi & Sphinx113 [1.1.12] Update: Minor color tweaks: [Atago] ARP Takao Red by YunTianJinShi & Sphinx113 [1.1.12]
  20. AstreTunes

    ST - Changes to test ships

    Is Poltava still capable to mount concealment upgrade?
  21. AstreTunes

    [All] SEA group visual mods summary

    Update 19.08.26 ============== Update Arpeggio of Blue Steel UI by YunTianJinShi [0.8.7.0]
  22. AstreTunes

    [All] SEA group visual mods summary

    Update 19.08.22 ============== Update: Updated shell models for 0.8.7; Added SAP shell. [HE/AP/SAP/Tracer] UAN Type 2016 by AstreTunes [1.0.8] [HE/AP/SAP/Tracer] UAN Type 2017 by AstreTunes [1.0.6] [HE/AP/SAP] 32-Bit Mega Blade by AstreTunes [1.0.1] Update: Updated shell models for 0.8.7. [AP] IJN Type 1 AP by AstreTunes [1.1.1] [HE] IJN Type 3 Anti-air Shell by AstreTunes [1.0.2] [AP] IJN Type 91 AP by AstreTunes [1.0.2] [HE] IJN Type 0 Normal Shell by AstreTunes [1.0.2] [AP] USN AP Mk8 by AstreTunes [1.0.2] [AP] USN AP Mk8 Practice by AstreTunes [1.0.2] [HE] USN HC Mk13 by AstreTunes [1.0.2] [AP] PLAN YJ-12 ASGM by AstreTunes [1.0.1] [AP] Excalibur by AstreTunes [1.0.2] [HE/AP] Huaji by AstreTunes [1.1.1] [HE/AP] Ram & Rem by AstreTunes [1.0.1] [HE] Poi by AstreTunes [1.0.1] [AP] Lance of Longinus by AstreTunes [1.0.2] [AP/Tracer] Toaru Kagaku no Railgun by YunTianJinShi [1.0.3] [HE] Nvidia GTX690 by AstreTunes [1.0.2] [HE] Samsung Note 7 by AstreTunes [1.0.1] [HE/AP] Waterdrop by AstreTunes [1.0.1] Add new: An ancient shell mod designed by NA player WhobukiJ [HE/AP/SAP/Tracer] Koi no Uzumehi by WhobukiJ [1.1.0] ============== As to the Yamato skins, content SDK haven't yet get fixed, so the Yamatoes are still staying in our dry dock
  23. AstreTunes

    [All] SEA group visual mods summary

    Update 19.08.03 ============== Update [Des Moines] UAN CAX-10 Des Moines by AstreTunes [1.0.12] Replaced old secondary textures Add new [Graf Zeppelin] KRE Graf Zeppelin Kai by AstreTunes [1.0.0]
  24. AstreTunes

    [All] SEA group visual mods summary

    I have just tested it by myself and I think it's still working fine: To install the skin, make sure that you've put the whole "PnFMods" folder and "PnFModsLoader.py" in res_mods/0.8.6.0/, restart the game, then it should work.
  25. AstreTunes

    [All] SEA group visual mods summary

    Update 19.07.25 ============== Update Arpeggio of Blue Steel UI by YunTianJinShi [0.8.6.0]
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