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AstreTunes

Modder
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    [NEP]

Everything posted by AstreTunes

  1. AstreTunes

    [All] SEA group visual mods summary

    Oui moi aussi mais il faudrait plutôt demander à WG de réparer leur contentSDK...
  2. AstreTunes

    [All] SEA group visual mods summary

    2020.07.25 Add new [Admiral Graf Spee] ALB Graf Spee by AstreTunes [1.0.0] @MatroseFuchs
  3. AstreTunes

    [All] SEA group visual mods summary

    2020.07.15 Add new [Weser] Weser Kurz by AstreTunes [1.0.0] @MatroseFuchs Submit for ModStation if eligible
  4. AstreTunes

    [All] SEA group visual mods summary

    2020.07.09 #2 Update Fixed FX issue in 0.9.6.0 [Atago] ARP Takao Blue by YunTianJinShi & Sphinx113 [1.1.15] [Atago] ARP Takao Red by YunTianJinShi & Sphinx113 [1.1.15] @MatroseFuchs Sir, I see the Des Moines skin is also disabled in ModStation, but it works fine for me... Would you tell me what issue have you met? Btw "Scharnhorst B" skin is abandoned, you can remove it from the list.
  5. AstreTunes

    [All] SEA group visual mods summary

    2020.07.09 Warning Due to file structure change in 0.9.6.0, WGC users shall install their mods in bin/[largest number]/res_mods/[version number]/ from now on ; Steam users are not affected. Update Arpeggio of Blue Steel UI by YunTianJinShi [0.9.6.0] Fixed a bug that caused bridge windows to be displayed strangely; removed lifeboats: [Shiratsuyu] PI Shiratsuyu by Liaya [1.0.5] [Shiratsuyu] PI Shiratsuyu Kai II by AstreTunes [1.0.5] [Shiratsuyu] PI Shiratsuyu Shigure by Liaya [1.0.7] [Shiratsuyu] PI Shiratsuyu Shigure TDI by Liaya & AstreTunes [1.0.7] [Shiratsuyu] PI Shiratsuyu Murasame by Liaya [1.0.5] [Shiratsuyu] PI Shiratsuyu Yuudachi by Liaya [1.0.10] [Shiratsuyu] PI Shiratsuyu Yuudachi + figurine by Liaya & AstreTunes [1.0.10] [Shiratsuyu] PI Shiratsuyu Yuudachi + XL figurine by Liaya & AstreTunes [1.0.10] [Shiratsuyu] PI Shiratsuyu Harusame by Liaya [1.0.6] [Shiratsuyu] PI Shiratsuyu Harusame + figurine by Liaya & AstreTunes [1.0.6] [Shiratsuyu] PI Shiratsuyu Harusame + XL figurine by Liaya & AstreTunes [1.0.6] Minor texture tweaks: [Yugumo] PI Yuugumo Kazagumo by Liaya [1.0.6] [Yugumo] PI Yuugumo Kiyoshimo by Liaya & AstreTunes [1.0.5] @MatroseFuchs
  6. AstreTunes

    [All] SEA group visual mods summary

    2020.06.22 Update Fixed missing bow anchors: [Moskva] PI Moskva Imayoh by AstreTunes [1.0.6] [Moskva] UAN CB-10 Moskva by AstreTunes [1.0.9] @MatroseFuchs Yamato skins are suspended, we're waiting for a fix to aircraft in content SDK.
  7. AstreTunes

    [All] SEA group visual mods summary

    2020.06.11 Update Fixed a loading issue appeared in 0.9.5.0 due to four missing radars: [Moskva] PI Moskva Imayoh by AstreTunes [1.0.5] [Moskva] UAN CB-10 Moskva by AstreTunes [1.0.8] @MatroseFuchs
  8. AstreTunes

    [All] SEA group visual mods summary

    2020.06.06 Update Repaired and tested in the current version (0.9.4.1): [Midway] KRE Chuukanseiki by AstreTunes [1.2.2] [Midway] Aircraft Carrier by AstreTunes [1.2.3] @MatroseFuchs
  9. They use PBS_ship_skinned.fx to render, and you can see their corresponding mfm files have a "_skinned" postfix in their filename. Those models are animated, like main/secondary turrets, some of the radars, rangefinders, etc. They usually have a lot of geometries in one model, and each geometry has a specific name (or number) that helps the game to identify which part should move and how.
  10. Indeed. Those who use "skinned models" are rotated by 180 degrees among Y axis, they also have inversed normal.
  11. Emmm it could be, but I have always been working with these x-inversed models, because the previous WoT tools extract models in the same way, I have never considered it as an error...
  12. There used to be some WoT tools but none of them works properly with WoWS models. My code can only extract, it can't do the inverse. That's why I share all what I know here and expecting someone to write an appropriate tool to replace models. But there are some work-arounds. If you only need to remove something from the model (i.e. funnel caps), you can do it through texture editing, by making that part transparent.
  13. I think it's because of Blender, it uses bottom left corner as UV origin; while in photoshop, 3ds max and wows the origin is on the top left corner
  14. AstreTunes

    [All] SEA group visual mods summary

    2020.05.18 ============== Announcement @VittorioVeneto_Class is now a member of SEA group. You will be able to find his splendid mods on our GitHub page soon. He will keep his own thread and take the responsibility to support/update his mods, thus I will not provide download link to his mods in this thread.
  15. AstreTunes

    [All] SEA group visual mods summary

    Congratulations. There could be another mod for sound, but sound modification is not my expertise, I can't give you a definite answer, sorry...
  16. AstreTunes

    [All] SEA group visual mods summary

    Yes there will be one version with and one version without figurine. But we have to wait for a while, I'm sorry, it depends on the epidemic. My working computer is in my residence, I can only go back when my university retake activities. The laptop that I have at home runs low graphic WoWS at 10- fps, it's difficult to handle a large photoshop project on it, not to mention 3D softwares... There could be a problem on paths.xml, or something else... If the Hakuryu skin is all what you need, I suggest you to use the ModStation, because it can fix automatically this kind of "environment issue", and it includes most of our skins :)
  17. AstreTunes

    [All] SEA group visual mods summary

    Yuntian says that the 0.9.4.0.0 version should work... You're right, but I will think about a new design for her instead of migrating an existing mod
  18. AstreTunes

    [All] SEA group visual mods summary

    Thank you, I transferred this message to Yuntian, he will investigate it soon!
  19. AstreTunes

    [All] SEA group visual mods summary

    Well to explain that... I think a long tutorial to model editing is needed XD
  20. AstreTunes

    [All] SEA group visual mods summary

    2020.05.15 ============== At this time we haven't found any particular bug on our skins by the 0.9.4 update. Update Arpeggio of Blue Steel UI by YunTianJinShi [0.9.4.0] Yes this thread is still alive, we're maintaining existing mods and (slowly) making new ones. As to the ARP Yamato, we are waiting for a fix to the content SDK, which, in its current state, lacks aircraft.. I don't know how long it will take, but you have my words: we still have the plan to repair our Yamato skins.
  21. AstreTunes

    [All] SEA group visual mods summary

    2020.04.22 ============== Update Fixed incorrect flag & radar position: [Missouri] FSI Missouri by FABAJI [1.3.8] @MatroseFuchs
  22. AstreTunes

    [All] SEA group visual mods summary

    2020.04.18 ============== Update Repaired and tested in the current version (0.9.3.0): [Iowa] UAN BB-09 Iowa by AstreTunes [1.0.11] [Iowa] UAN CA-11 Iowa by AstreTunes [1.0.11] [Iowa] FSI Iowa by FABAJI [1.4.8] [Missouri] FSI Missouri by FABAJI [1.3.7] [Montana] FSI Montana by FABAJI [1.0.6] @MatroseFuchs
  23. AstreTunes

    [All] SEA group visual mods summary

    2020.04.16 ============== Update Repaired and tested in the current version (0.9.3.0): [Wichita] Wichita: Transparent (Authentic) by AstreTunes [2.0.0] [Wichita] Wichita: Transparent (Hardcore) by AstreTunes [1.0.3] [Amagi] FSI Amagi by FABAJI [1.0.6] @MatroseFuchs
  24. AstreTunes

    [All] SEA group visual mods summary

    2020.04.15 ============== Update Fixed a bug that causes the main rangefinder to disappear when zooming out: [Moskva] PI Moskva Imayoh by AstreTunes [1.0.4] [Moskva] UAN CB-10 Moskva by AstreTunes [1.0.7] @MatroseFuchs
  25. Scroll down until you see a folder named "textures"
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