AstreTunes

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  1. I have just found out that some dive bombers are missing from my Shokaku's deck... Then I went check game data and I saw the "deckPlaceCount" value of Shokaku was 24, meanwhile she can have up to 28 planes with 222 flight control and air supremacy skill... As to Taiho, she can have at most 33 planes (with 322 flight control and AS), but her "deckPlaceCount" value is 34... So I'd like to ask, how did you determinate the maximum number of "parking place" on the flight deck of a carrier? I feel ok with Taiho's case but I think it's very strange that I can't see all the operational planes on my Shokaku. When the squadron 7 takes off, one dive bomber suddenly become five, it's so magic...
  2. No... but I have added some figures...
  3. emmmm... For the KRE series I have planned a Prinz Eugen Kai and a Warspite but I have not started yet... Meanwhile I have also a Red Alert Aircraft Carrier model swap mod and an anime skin for Shimakaze on my list. And what I'm currently working on are, an anime skin for shinonome, and a spaceship Yamato model swap. It seems that all of these would not be finished very quickly... But I'm not the only one who make skins in our group. You can have a look on our website to find more: https://sea-group.org/?cat=2&lang=en
  4. Dalao mercy!!!
  5. Update 14th july 2017: Add the Ultimate version. SEA group's ARP Yamato project is about to finish now. I think there will not be further versions, but we'll keep supporting the existing versions.
  6. maybe suggest it to WG instead of modders
  7. In order to recover an ancient mod, we are here to represent to you our largest mod ever (about 300MB... This skin pack applies to all the 9 official ARP ships. It contains : 1. Glowing aircraft; 2. Deployed main guns on Kongo and Myoko class vessels; 3. Glowing bridge windows on Kongo class ships; 4. Remade ARP Takao swapped from our Atago skin. How to use: Unzip the file and copy "PnFMods" and "PnFModsLoader.py" into /res_mods/a.b.c.d(current version)/ In the "Additional content" menu (in the bottom right corner in port), set "Arpeggio" invisible: This option is going to disable your ARP captains so do special voiceover, but I can't do it better since the content SDK doesn't contain necessary files. Finally, download link: https://github.com/SEA-group/ARP-Enhance-Modpack/releases Hope you enjoy it. Btw, here is a preview of our next, and the most complicated mod. (And we are having a lot of technical issues on it...
  8. Ehm...Normally it you're using the PnF version you won't need to mod the shaders, it would glow by itself...
  9. Are you having any problems with the current version?
  10. You can download the version 1.1.1. The only thing get changed in v1.2 is that the "barrier" is added, all the rest of the features are included in v1.1.1
  11. That file is said to be empty, it's not the problem
  12. Red version is also fixed now (I think...
  13. You're right. The content SDK does not provide the right files of true ARP ships...
  14. I believe that the blue one is fixed now, you can get the 1.1.8 version here: https://github.com/SEA-group/ARP-Takao-Atago-Blue/releases I'll try to do the same thing on the red one tonight or tomorrow
  15. This should be pinned