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MrRav3n

Beta Tester
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    [BW-UK]

Everything posted by MrRav3n

  1. MrRav3n

    Dragon Kings now Recruiting [EU 18+]

    Ignore lol, Recruitment form sent
  2. MrRav3n

    Myoko in 4.1, the true Furutaka v2

    I've had this ship only a few days now and all i can say is it's a piece of crap. The whole ship seems to be a massive citadel, no matter what is shooting at me they seem to do max damage every time even when trying to angle my armor. I know its a huge ship and is very easy to lead and hit but i might as well play a DD as gun boat and feel more protected than the Myoko. The Turret traverse is a joke, same guns as the Aoba slower traverse rate?? does that even make sense? Even with cap skills and mods it still slower. The ship feels unbalanced and doesn't shine in any role other than to be a juicy target to every ship in the ocean. I believe its only saving grace is that the 203 even with AP can do average damage to BB's at 16km range, if the RNG splice god doesn't decide to hate you that game.
  3. I see the reason for making it so CV's only face the same tier so make the Air game fair, But you know what should be fixed before this..... Not having 5 Clevelands on the opposite side. The ROF and the spam rate of HE with the % setting a fire is just ridiculous. Now grats to the 5 Clevs who stayed together and worked as a team and just decimated each and every ship one by one on our side but there is no other ship in the game that is capable of this. Now im not saying nerf the ship at all, just limit the amount per side, and even if needed make it so a division can only have 2 of each ship.
  4. Already in WOWs i am plagued with several hits + critical's with no damage being dealt to the enemy ships. This was one of the game breaking bugs in WOT that made me stop playing it. If RNG wants me to loose a fight just make none of my shots land, splice over the enemy or just no where near they should be going, but last thing i want to see is hit with a ribbon showing a hit and a crit but no damage actually dealt. Its bad enough that every other HE shells sets ships on fire, the ridiculous *overpen* of AP shells and even when they do land they deal pathetic damage on all classes of ships. Closed beta was somewhere near in terms of balance but not 100% and now it feels like WarGaming have just given a finger to all that helped with the testing and bugs and fixes that needed to be done. This game could be great with the correct tweeking but on the other hand too much could ruin it!
  5. MrRav3n

    So the Wot bugs have just ported over.

    No one in this thread mention anything to do with real accuracy of BBs, in fact accuracy of the ships guns were never under question, The thread was about critical hits and no damage and the face that HE rounds and so OP atm its kinda ruining the game for me and others as well. I'm happy for you that you know all the information on Naval warfare, accuracy and over penetrating shells but not one bit of that information is even relative to a game where RNG is so heavy i believe the game in some ways has already decided on a team to win no matter what. Beside the point, i dont like hitting ships for no damage. Thats all.
  6. MrRav3n

    So the Wot bugs have just ported over.

    If i don't know how to play? so its my fault when i hit a ship 4 times and the game says i do and it deals no damage its my fault? and i suppose it my fault that a ship made entirely out of steel and iron *other than the deck* just catches fire every time its gets hit? Seriously is your tongue that far up their ar** for you to come out with a statement like that? I hope they do take away RNG and bring in real pen values and proper shell trajectory and velocity, but i know they wont because its not a simulation, i never asked for that. Even the most dedicated players cannot argue that there is problems that needs to be ironed out.
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