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Aerroon

Community Contributor
  • Content Сount

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    12119
  • Clan

    [TSUN]

Everything posted by Aerroon

  1. Aerroon

    I can't buy the stuff I want

    Cause they're the bulk of the playerbase.
  2. Aerroon

    Battleships, just a waste of space

    Since you fire at the superstructure anyway I don't see how armor really comes into play since the superstructure isn't really armored. Also in practice I notice that my HE shells deal similar-ish damage to cruisers and battleships.
  3. Aerroon

    If I were a Supertester

    And when the attack fails your excuse will be "but the carrier player isn't good enough!" and then when you get Papedipupi to play it the excuse is "but even good players sometimes have bad drops!" and so on it goes. By the way, considering how ridiculous your example is I'll pose my own: I want to see a Hiryuu or Ranger player do a drop on a Montana or Yamato that is properly AA upgraded like they should be (+20% range commander skill, +10% AA dmg skill, +20% AA range module and +20% AA damage module). My prediction to that one is "the planes go splat" with no skill involved. Player just needs to click on the planes once in a while. Also, the reason why Sharana thinks carriers are more or less fine is that he understands how the game works. Take that damage away from the strike carriers and they have little else. Sharana is very good at playing other ships too so he knows his stuff. He doesn't only do CVs and on top of that he's one of the most knowledgeable people about the game's mechanics. No other region has as detailed mechanics posts as ours in the Newcomer's section and guess who made those. Yes, it was Sharana. On top of all that there's some weird thinking of there being some kind of "CV clique" where people just defend CVs. Have you never noticed that a lot of those people are just very experienced players? They don't even really interact with one another outside of the forums. People have just seen what happens when ignorant people whine about a class and the nerfs start falling: they end up like DDs where they just get shafted left and right, so they want to prevent that from happening.
  4. Aerroon

    Aerroon Playing WoWS Highlights

    North Carolina Pushing: An Excellent Taihou Game:
  5. Aerroon

    I can't buy the stuff I want

    My Taihou got an excess 300k experience after eliting her just so I could unlock the Hakuryuu. So yeah, I ended up farming more than double the amount of games for credits than for experience.
  6. Aerroon

    Battleships, just a waste of space

    I don't know, I think battleships are quite strong.
  7. Aerroon

    If I were a Supertester

    I have no idea what supertesters actually do. Do the bugs they find actually get fixed? If yes then could you guys complain about all the UI bugs that need to be fixed? Pretty please? But if what they do is stuff like "to fix gun turrets clipping in the ship" then, sorry, but I care very little about that. On the other hand, I don't understand the supertester bashing either. None of it is their fault.
  8. That's a different thing. You see keeping in mind where your ship is is something you have to do passively. You simply forget if you don't see it. If you aren't in carrier view it's easy, but when you are it isn't nearly as easy. The reason why it's hard is that you have to react to all the tiny things which you are unlikely to actually see in carrier view. Eg a ship appearing might require you to IMMEDIATELY react otherwise you are in its weapons range, but if your carrier view is elsewhere you have absolutely no way of knowing that a ship you need to be vary of appeared there. And if you look at me playing that game I have to say out loud what I'm doing to keep track of what I'm trying to do in KanColle. Otherwise I would simply forget once I tab back in World of Warships. I don't think carrier play is boring, but many people seem to say so, so I decided to make a video about it. It's not that difficult if there aren't many things to keep in queue, but if there are no reminders it's hard.
  9. Because it's too hard. When I say that I mean it. It's pretty difficult to keep track of everything and then make sure that you're not sailing into islands, allied ships and are keeping the distance from the enemy while also watching out for torpedoes etc. I'm sure it's doable but most people (including me) just lose track of their ship at times so it's safer to just park it somewhere relatively safe. The thing with keeping with your team is that you don't want to be within weapons range. The moment you are you are incredibly screwed as any fires can completely demolish you. On top of that apparently planes seem to land in less time when your carrier isn't moving or is barely moving. I don't know why but it seems to be the case.
  10. Aerroon

    Win streaks. What's your best?

    Should've played the Hashidate again! Clearly that one worked.
  11. Aerroon

    Aerroon Playing WoWS Highlights

    An ordinary comeback by a Taihou:
  12. Aerroon

    Win streaks. What's your best?

    I am blown away by that. Just wow. 11 in a Furutaka? Jeez.
  13. Aerroon

    Aerroon Playing WoWS Highlights

    Matchmaking, you're drunk. Go Home: Losing is for losers:
  14. Aerroon

    Aerroon Playing WoWS Highlights

    Combating the Boredom of Carriers:
  15. Aerroon

    Aerroon Playing WoWS Highlights

    Using terrain to my advantage in the North Carolina:
  16. The icon of the site looks like high heeled shoes women wear.
  17. Aerroon

    Dissapointed for the third time

    But the answers are self-evident. The things I pointed out are accepted as the common belief system, it's not what I have to defend, but rather you have to attack to disprove the commonly held belief. You claim that the Izumo is not that bad, but look at your own stats: you have a 43% win rate over 70 games in your Izumo. Your Amagi is at 59% over 91 games. Your Colorado is at 38% over 48 games, while your New Mexico is at 48%. Now look at my stats (I don't have IJN line, so we'll just look at the Colorado): Colorado 54% win rate over 46 games, North Carolina 63% win rate over 48 games, New Mexico 74% win rate over 38 games. Just from this alone the Colorado sticks out immediately as having much lower stats. All the other average statistics also confirm that and if you look at more profiles of people then you will see a similar pattern. There is no other way to understand this other than that the ships are just poor. Now you can ignore the statistics and look at the numbers on the ships: you will still end up at "this ship is poor", because the Colorado has worse average damage output, while still having poor range and slow speed. The Izumo has a different problem: her armor is very weak while being a very large target. --- About upkeep costs: the costs are already ridiculously high when playing high tier ships. What would higher upkeep costs accomplish? Well, they would make sure people would be playing lower tier ships instead. Great, except the problem is that you will need to start shuffling your captains back and forth which is very poor because the amount of experience required for retraining at captain rank 18 is ludicrous (not just ridiculous, it's way beyond that). --- About Hot Spot: the spawns on the map give incredible disadvantages to some classes. On top of that the spawns are random, this means that divisions can get separated and you can end up having a side where you don't get cruisers and the enemy carriers have free reign over your ships on that side. You call it being a breath of fresh air, but I just call it upsetting the way the game is played on other maps. You seem to have some kind of obsession with "not following the meta" or some BS like that, but the thing is that there is no real established meta yet, things change. The trouble is that those kinds of maps devastate the ability for some classes to perform, because of the proximity of the spawns to enemies. Battleships can literally fire at enemies 1-2 minutes into the match because they are already in range, all that needs to happen is spotting. On top of this issue what can happen on Hot Spot is that both sides of the enemy flee from the corner you spawn in, in which case you're simply sailing in a straight line with nothing to do because neither enemy side came towards you if you happen to get certain spawns. And about my videos: I make videos that are about trying to win. That includes getting better at the game and taking advantage of all that you can. I don't really care that much what you or anybody else thinks in regards to me hugging a corner or me saying that fighters are useless. I usually speak my mind about what I believe to be true. I am not trying to adhere to some meta to not upset others, I'm trying to do the best to give me the biggest advantage and show others how I'm doing it, because it can be fun to watch and so they can learn. Once people become better the game will become more fun as new strategies evolve etc. Doing "something different" is not important. Winning is important. (And, of course, having fun is important too.) Changing the playstyle from tier to tier would be an INCREDIBLY stupid thing to do for a game that's based around progression of tiers. You simply do not do such things. Suddenly having a completely different style of play for one ship in a progression simply breaks the flow. It invalidates everything people have learned or liked about the earlier ships in that class. The difference in gameplay needs to come gradually. Look at Minekaze -> Mutsuki. That's a difference in styles for DDs, Minekaze plays like a low tier DD with low torpedo reload time and Mutsuki plays like a high tier DD with high torpedo reload time. This is a huge change for players which is why you see so many complaints pop up about that particular transition. Nothing like that happens on US DDs and thus there are no such complaints either because it's a gradual process that keeps building up to a different style of play (higher torpedo range happens gradually on US DDs). And that would be the problem with the Izumo and the Colorado as well if they had to suddenly be played differently. Differences in play style in a progression need to happen gradually or there needs to be a clean separation and indication that it's going to happen (eg different ship classes). So the Izumo and Colorado should be brought in line with the other ships in those lines rather than "uniquely changed for different playstyle". PS the Colorado and Izumo don't have anything which would make them somehow better or worse at having a different playstyle than most of the other BBs. They just have poor stats on their ships, which is why they have poor performance too. PPS most of this is common sense so I don't see why this needs to be stated at all.
  18. Aerroon

    Aerroon Playing WoWS Highlights

    Clemson saves the day. Sadly, teamwork is poorly rewarded.
  19. Aerroon

    Teamkilling a cv

    You cab just do a manual drop though and defend yourself with no issues.
  20. Aerroon

    Dissapointed for the third time

    >Izumo and Colorado are already better than their counterparts. >Hot Spot is the best map. >Increased upkeep costs. I would like to have what you're having, because it sounds like fun.
  21. Aerroon

    New record in WOWS?

    Video about how to enable replays: And on the topic of most kills. Here's my entry with 10 kills:
  22. Aerroon

    New record in WOWS?

    So is this "who has the most kills" thread now?
  23. Aerroon

    Aerroon Playing WoWS Highlights

    That's true and something I actually didn't think about. Taihou vs Hakuryuu. There's no way I will lose, right?!
  24. "Full list", he says, "no Hiryuu changes listed" he says.
  25. Aerroon

    Aerroon Playing WoWS Highlights

    Because if I get unlucky 3 citadels from him will kill me. The Mightiest North Carolina:
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