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Everything posted by Aerroon
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[Guide] Basic Carrier Guide, Manual Torpedoing and Dive Bombing
Aerroon posted a topic in Aircraft Carriers
I'm kind of uncertain about the use that this forum should have, but since I saw a bunch of threads teaching about CVs, well, I'll give my stuff too. So if it's wrong just delete it. No point in moving it.- 21 replies
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Montana - Sitting Back [206k DMG, 3k XP]:
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wargaming doing so carrier sniping disappears from the game
Aerroon replied to U156dasboot's topic in General Discussion
People who don't understand carriers are the ones that think we need more fighter loadouts or think carrier sniping is fine as is. Oh and "more" customizability (there will only be one build then). -
Midway - Capping Doesn't Win The Game?! [270k DMG]:
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Montana - points, points, points:
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Midway - Earns Very Little XP [241k DMG]:
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8th of January evening 5 pm GMT +0 (Britain's time) or 7pm my time I'll do a stream for a few hours and give away some ships. 9th of January same time as well!
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Tirpitz - Team, What Are You Doing?!
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Quite high? You get spotted and you can get hit. Any random plane or other DD can randomly just spot you without you knowing. There's more to this game than just BBs, mate. Oh yeah and torpedoes are like the most ridiculously expensive ammunition in the game too. Just go play them and you'll find out how "OP" they really are. Especially once you reach tier 6 and people you are up against upgrade from raddishes to potatoes.
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Eh, took me 95 games from rank 18 to rank 1. Just do it for the rewards. Doesn't even take that long. If you aren't advancing then carry harder. Most of the players are potatoes there anyway on the enemy team and your team so you should be able to play around them a little. I found the problem with ranked was rather that the gameplay got to be the same every time especially after they removed Fault Line from higher ranks. Fault Line at least forced close combat, which was different than the sail back and forth and shell gameplay that happened on Ocean, Land of Fire and North.
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But they don't? DDs are the most expensive class to run, because one offhand volley takes off half your HP. Something like that almost never happens to BBs. Not to mention BBs also have heal as a get-out-of-fail card.
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I'm fairly certain this thing isn't very accurate. Look at the rating it gives my Taihou. I'm #9 in average win rate on her, #7 in average damage and something like #26 in average xp in a game with her. Yet the WTR is <1500 on her? What? In Hakuryuu I'm #36 in average experience, #14 in average damage and #21 in kill-death ratio and my WTR is like 1200 for it. Yet something like my Umikaze is 2300? Yeah, I don't think this thing works very well.
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Atago - Hugging Islands [Double Strike]:
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Tirpitz - Battleships Can Cap Too:
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Poll about bundles, player spending and the reputation of Wargaming EU.
Aerroon replied to MrFingers's topic in General Discussion
Thing is - I think the game isn't very playable without premium so premium time has to be acquired otherwise you'll be doing like 10k games to unlock all ships if not more. So the poll is gonna be affected by people who just get premium time (like me). I couldn't afford the other stuff anyway. -
Question of a good (Random) Captain: Why do I suck in Ranked?
Aerroon replied to Doerte's topic in General Discussion
You have to pull the weight of multiple people if you consistently want to win. People mess up in ranked all the time on your side and the enemy and to consistently win you just have to fill in for the mistakes of your allies. High score or XP doesn't really mean much if you get 2 full caps since that's like what gives you all the XP anyway. Also, it's kinda difficult to do the above-mentioned in cruisers and destroyers because you can't force stuff as much. Remember that tanking damage is very important too. That is, having enemies shoot at you without you dying too quickly. That buys time for everyone on your team to fight the enemies and can lead to victory. -
WG are you trying to sink your own game?
Aerroon replied to anonym_T3XTXn9riZRR's topic in General Discussion
I lold. -
Montana felt fine more or less. But it was just one game and I might've been lucky. I did fight lower tier BBs though.
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CV gameplay geting a tad rediculess.(T6-7)
Aerroon replied to Spellfire40's topic in General Discussion
And you know this how? You don't have those ships unlocked. -
Atago - Rank 3 Acquired:
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If I fire at a Yamato with my Montana I am using HE. The same goes when firing at another Montana unless I have a CLEAR broadside at low range (10km or so). Because any other angle my AP shells just bounce or deal almost no damage.
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CV gameplay geting a tad rediculess.(T6-7)
Aerroon replied to Spellfire40's topic in General Discussion
My average Hatsuharu experience was on par with my old Hiryuu experience. It isn't anymore because the last Hatsuharu matches I had I died very derpily right at the start, but still. I imagine if I were to get Hiryuu up now I would probably get way less average xp. -
CV gameplay geting a tad rediculess.(T6-7)
Aerroon replied to Spellfire40's topic in General Discussion
But DDs suck. How often do DDs actually kill BBs in your games? In mine they do it incredibly rarely. You shouldn't try to argue things from a DD perspective because DDs suck. -
CV gameplay geting a tad rediculess.(T6-7)
Aerroon replied to Spellfire40's topic in General Discussion
Considering that the priority target for CVs is BBs they should be #1 in damage, because if they aren't things aren't nice. Because the priority target for CAs is DDs and other CAs, not BBs. -
CV gameplay geting a tad rediculess.(T6-7)
Aerroon replied to Spellfire40's topic in General Discussion
I said this fighter stuff was gonna happen if they make fighter builds popular. People still kept going on about "BUT BUT BUT I WANT TO CLICK AND AFK!" so here we are. My latest Midway match is from the 19th of November and my latest Hakuryu match is from the 12th of November. I have played hundreds of matches since my last carrier match and I don't see why I would return unless there's some pretty sweeping changes AND I wouldn't have to wait 10+ minutes in queue to get a match. CV play has to be made less frustrating. Less pure fighter clicking. Duck the BB players who cry about taking damage considering how good they have it anyway. Also, CV planes need something like fuel so they can't keep perma spotting DDs. Torpedoes on DDs that were spotted need to also stealth again if they become unspotted (as in there is no plane above them or ship near them anymore).
