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Everything posted by Aerroon
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[GNBAerroon4] Week 4: Replay Contest, BB Duel and Skin Modding Contest
Aerroon replied to Aerroon's topic in Contests
An example of what a battleship duel might look like: Depends on the circumstances. Might be a win for one side, might be a rematch, might be a disqualification of one, might be a disqualification of both etc. While it might be a legitimate strategy to use a ramming flag and go for the other one if both die they'd have to fight again. One duel already takes a good 10 minutes. There's going to be like 30 matches. Do you really want to add more to them? You can reskin whatever you want. It is purely up to you. The end result just has to look good that is all. About filesize limitations: I recommend using Mediafire.com or some other similar service for uploading files eg Dropbox, Google Drive, One Drive etc.- 99 replies
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Pensacola, Might as well be spotted from the start
Aerroon replied to Bush_Wookiee's topic in General Discussion
Pensacola has a concealment range of 15.7km. North Carolina has a concealment range of 15.7km. Pensacola does not have access to the concealment module. North Carolina has access to the concealment module, which is -10% concealment range. Pensacola is a cruiser so Concealment Expert gives her a cruiser bonus of -12% to concealment range. North Carolina is a battleship so Concealment Expert gives her a battleship bonus of -14% concealment range. What this means if both go concealment: Pensacola gets a concealment range of 13.8km. North Carolina gets a concealment range of 12.2km. Just an interesting thought. -
The thing is that this is a minor change for stealth firing for cruisers (and DDs). It doesn't make or break stealth firing for essentially any of them. What it does do, though, is that it makes those cruisers be a few hundred meters further away now than before. Thus it promotes long range sniping even more. It also means that anybody trying to rush into those stealth firing cruisers has to get even closer. The issue with cruisers like the Zao isn't stealth firing it's the fact that the Zao has a very high chance of fire, stealth firing, the HE shells deal a lot of damage AND they are very very fast (initial velocity for Zao's guns is higher than BBs). BBs just can't contend with 4-10k damage each HE salvo + fires. They essentially have to deal with Zaos the same way lower tier cruisers deal with battleships: go in a group and hope they specifically don't get targeted and just overwhelm the Zao with numbers.
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You guys have to remember that if you look at stats of CV players in terms of win rate you have to take into account the fact that CVs are a closed system. For every CV that wins there's a CV that loses. The strongest opponent to a CV is another CV by design, because he's the only one that can chase your planes or do the equivalent to your team what you are doing to their team. What this means is that if you're a good CV player then you will hold the advantage almost every time - you are better than the enemy CV and thus you bring more to your team than the enemy CV, and there is almost no variance to that. This inevitably means that you will consistently offer more to your team than the enemy CV will to theirs and thus you will have a much higher win rate, because your "competition" isn't doing as much. And the biggest way how CVs contribute is by spotting. The difference between a spotting CV or not is whether the enemy Zaos, Ibukis, Baltimores, Des Moines etc can stealth fire with impunity. Same goes for the DDs. It also makes it so people are much less likely to island camp (due to being spotted behind it and a potential strike). You also spot torpedoes and can thus neutralize torpedo destroyers and cruisers etc. There's just so much spotting does and that's the biggest way CVs can sway the game other than just murdering the opposition, which, often just doesn't happen at all. On the other hand, CVs are great at racking up damage because BBs are the things you can hit most consistently and most BBs misuse their damage control party. When I play a tier 10 CV these days I tend to crush them. The number of players that are good that still play CVs regularly is low and this means that I will outdo the random T10 CV I'm up against. It's not the same in another class - even if I play better than the enemy Yamato my Montana can still get crushed. Or the enemy might not even have a direct competitor for me and they use other means. This means that in other classes I'm a lot less assured that I'm "crushing" my competition.
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This is the only downside. I really like the new after battle reports. Major improvement.
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[GNBAerroon4] Week 4: Replay Contest, BB Duel and Skin Modding Contest
Aerroon replied to Aerroon's topic in Contests
Sure, that sounds fine to me.- 99 replies
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Minekaze - Capping Wins Games by Sho_: Battleship Duel - Aerroon vs Kn0ps:
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[GNBAerroon4] Week 4: Replay Contest, BB Duel and Skin Modding Contest
Aerroon replied to Aerroon's topic in Contests
Because I think many people have T5 battleships due to the ARP missions and most people have gone to at least T5 battleships.- 99 replies
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[GNBAerroon4] Week 4: Replay Contest, BB Duel and Skin Modding Contest
Aerroon replied to Aerroon's topic in Contests
Well, I expect that most ships are going to be Kongous though in the duel. And I did try it out with Kn0ps with Kongous and it works fine.- 99 replies
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[GNBAerroon4] Week 4: Replay Contest, BB Duel and Skin Modding Contest
Aerroon replied to Aerroon's topic in Contests
I don't know what you're talking about. Are you saying I made a mistake? This is libel, you know?- 99 replies
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[GNBAerroon3] Week 3: Replay Contests + Destroyer Duel on Saturday!
Aerroon replied to Aerroon's topic in Contests
Winners are: 200 diamonds for the DD duel winner: "Fogas21"100 diamonds for the DD duel runner-up: "Kn0ps"100 diamonds from reserve for a random participant in the DD duel: "Agantas"100 diamonds for the #1 "Best Moment" replay: "Rebalancer"100 diamonds for the #2 "Best Moment" replay: "laudano"100 diamonds for the #1 "Most Kills" replay: "Yoshi_EU"100 diamonds for the #2 "Most Kills" replay: "Toten_416"100 diamonds for a random submission in "Most Kills" category: "morgoroth"100 diamonds from reserve for a great "Most Kills" submission (that was #3): "o_8eios" These have been submitted to Wargaming and it might take a few days before you get them.- 86 replies
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Best Battle in a "T5 or Lower Ship" submission by waxx25 in the Chapayev: Some "interesting" submissions.
- 69 replies
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Best Battle in a "T5 or Lower Ship" submission by waxx25 in the Chapayev:
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I mean if you want to nerf the higher winrate ones, sure. But I would suggest buffing the Midway instead. Khabarovsk and Moskva have much higher winrates though than the Hakuryuu (globally).
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Of course we can. Why? Because it was a "l2p" issue. You can call people insane all you want, but you weren't there at the time.
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Yes, I know that it *can* happen. That's the thing. It's SUPPOSED to under the right circumstances. Just like if you sail in a cruiser with broadside on to battleships once in a while you get absolutely deleted. This is why you didn't sit still in a BB pointing your nose towards the enemies, because if you did the CV came and took most of your life immediately. But that's not a threat anymore because of AA strength and planes are a lot less deadly, so it's worth it to risk it, because that Montana over there is much scarier than the carrier. What should NOT happen is DDs being perma spotted by CVs because that just neutralizes them (especially torpedo destroyers). Right now the thing battleships are afraid of are torpedoes and cruisers. Not so much even other battleships because they can fight against that - but fighting against cruisers means outranging them or killing them in a single blow (which often does not happen). They aren't afraid of planes - put your AA upgrades on and you shoot down most planes coming your way. Yes, the CV *can* kill you but he spends so much time and planes on doing that that it ends up not being worth it if the enemy CV does something better. Look at team battles - CVs are essentially scouts. That's what I predicted would happen in organized play and that's pretty much what does happen. Their biggest contribution is simply scouting and messing up the enemy's concealed fire. If you want CVs to do scouting then give XP for it and I'm sure CVs will be more than happy to ruin every single torpedo destroyer's life on top of every single concealed fire cruiser. But you get jack crap for it, now couple on the fact that CVs already get reduced income (xp and credits) for the same things as other classes and the problem gets worse. And you can see why CVs shy away from it. However, in team battles people don't care about the income, they care about winning and that is what they do. In my opinion CV play should fundamentally be changed - I want to see CV play that needs control over many squadrons. I don't want to see CVs bunching up all their torpedo bombers and then using them essentially as one torpedo bomber group. But it's necessary due to the strength of AA. A dive bomber squadron of a Hiryuu can't even solo drop on a Colorado because the AA shoots down the entire squadron before you even attack. So AA would also need to be adjusted or plane health. Maybe give XP for AA based on damage dealt to planes instead of just how many you shot down? I don't know, but it would have to be changed on a fundamental level.
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Are you sure you knew how to dodge them then? Because I have video evidence of more than one CV focusing me in my Yamato: https://www.youtube.com/watch?v=9AOIycVuMrQ And I survived for almost 10 minutes and it wasn't just one CV. I was also alone! And most CV players were WORSE than that. So no, I don't buy the argument of "nuke any ship they decide" at all, BECAUSE I KNOW IT FROM BOTH SIDES. I played the game WAY more back then. Way WAY WAY more and CVs were nowhere near my most played class. Now tell me again how this was "deleted". If you died earlier you fucked up yourself. Everybody plays badly once in a while so if you make mistakes CVs should be able to capitalize on it, but instead we get incessant whine. It's the same with the IJN DD torpedoes. Now the long range ones are gone - the whine is still there if they torpedo and people play just as passively.
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I'm not romanticizing the past. The games often started with literally "I'll give you AA cover" or "someone pls give me AA cover" and people did actually do that. And no, IJN CVs only "deleted" people who didn't know how to dodge torpedoes. Back then people did learn how to dodge them but the whining was so great that they got nerfed before most people even picked up the habit. Again, even back then a T10 CV focusing on a Yamato that actually dodged attacks could survive for a good 10 minutes essentially alone against the CV. That's half the match of the CV's damage and against the class that he's supposed to kill when they're alone. But no, people like *YOU* cried about it like crazy. And then after US CVs came you cried about them and they got nerfed. And then you cry about DDs - you know the class being kept in check by just CVs being in the game because suddenly there were a lot less CVs. Congratulations, you won.
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People are too stupid to counter them because they never have to actually try doing it. Of course you don't know how to fight against CVs if you never really had to do it. If you, however, keep it around then people will learn. In CBT people picked up on how to position their ships and who to ask help from to make them safe and it worked. There was a lot more team play then (at least in terms of communication) on what people were doing than there is now. Got anything to back this up with? Like your CV stats maybe? Cause I can show you my non-CV stats as back up for other arguments if you want.
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Or, we could just look at what the IJN DDs are like and then conclude that they are already bad, but bad BB players still like whining about torpedoes? Then we can use this as supporting evidence. But then again, you can't do anything against [edited] - just look at CVs. BBs getting yet another AA buff.
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Guys, Shimakaze is fine. Just look at these stats and you'll see it: See? Completely fine.
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Yes. Also, please go play CV before you start spouting this stuff. Clearly you do not play CVs just from what you're saying, so maybe go give it a try. Tell us how great it is to go strike an North Carolina or Iowa in your Hiryuu.
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Because Wargaming balances based on statistics, particularly the amount how much the ship is played. And because there are so many more IJN DD players they see it as a "problem", whereas US destroyer player numbers are low. The reason why it's okay for there to be so few CV players is because their target for CV players is very low in the first place. That's also why they keep [edited]carriers over for a long time now. Personally, I think IJN destroyers were already pretty poor at the high tiers. Now they'll be even worse, so this increases wins through matchmaking - get too many IJN DDs you lose. Fletcher already is the best torpedo destroyer and Gearing is probably #2. This affirms their status even more, because they still have the range and their torpedoes have much much less detectability - even with the IJN torpedoes' enhanced speed you have much less time to react to US torpedoes than IJN ones.
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Best -T5 Battle Winner: Garanthor in the ARP Hiei: Best -T5 Battle Runner-Up: TheSniper5801 in the Nikolai:
- 69 replies
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Best -T5 Battle Winner: Garanthor in the ARP Hiei:
