Dr_Knolle
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About Dr_Knolle
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Seaman
- Profile on the website Dr_Knolle
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Insignia
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The "funny" part about the sound-issues: almost every patch they tell us: We have improved the sounds. Well...no. Every other patch, sound-settings get completely screwed over and the result is just pure garbage.
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Why asking to remove CV's entirely? There is no need for that I guess. Simply implement a checkbox in the port-interface. The box is checked: Searching for games with CV's The box is uncheked: Searching games without CV's I guess, like this, everyone gets what he or she wants. If there wouldn't be enough people for one of the queues, WG should act accordingly and reduce the maximum number of players needed for a match in this queue.
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Different playstyles can ruin the games' fun
Dr_Knolle replied to Dr_Knolle's topic in General Discussion
It's not about the distance between your ship and the others. At the moment I prefer the North Carolina, so i try to keep a fighting distance somewhere between 15 and 20 km. My point is more about where you are, when you have that 18km distance to enemy ship. -
Different playstyles can ruin the games' fun
Dr_Knolle replied to Dr_Knolle's topic in General Discussion
Thank you for that detailled answer about your concerns. About the divisions: If you give every division a certain score based on several values, and give a range in which those divisions can be matched in the same game, in don't think it would be all to complicated to implement. About that algorithm: Of course that would not be easy. But as every other MM tool in use in WOWS or other multiplayer-games, after some time the data collected would lead to a normal behaviour of the matchmaker, I think. Playstyles differ from game to game, I know, but overall, after let's say 150 matches, an indication about how the specific player is playing, can be seen. Matchmaking should put every playstyle against each other. As I said in the first post, this is not about telling anyone, his playstyle sucks or anything, I am just not as happy as I could be about MM at the moment. These are just my thoughts about ways how to maybe make it more enjoyable for players like me. Interestingly, most answers so far are about the lemming-fleet. And that's the type of playstyle I was talking about, I don't enjoy. -
Different playstyles can ruin the games' fun
Dr_Knolle replied to Dr_Knolle's topic in General Discussion
Yeah, that's what I meant. I just don't think that either camping somewhere or the lemming train are the only viable playstyles. Normally the starting-locations create kinda good battlegroups. If a whole group pushes, let's say, 2BB, 1DD and a cruiser starts to push one side of the map, or one cap, they can survive long enough to defend and if they cap uncontested, they can turn and support other battlegroups. Of course, success depends on each players' skill, but playing like this, is really fun if the battlegroup is as described and working together well. I had the pleasure to play several games on the weekend, in which I got those teammates. For me it was some of the most enjoyable playtime in a while. -
Dr_Knolle started following Different playstyles can ruin the games' fun
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Hey WG! It is really hard for me, to think about a name for this thread, but this seems to be fitting. But first things first. I have been playing a lot lately and I reallized, most of my teammates prefer to wait 7+ minutes at the start of the match before they do anything. That mainly results in a loss due to other team getting all caps and taking tactically good positions on the map. Of course a match isn`t won in the first minutes, but it is possible to get into a really good position for the later stages of the game if there is a sufficiently strong battlegroup pushing aggressively. I know, waiting at the beginning of the match is a legitimate tactic. But not everyone likes this approach. So, if anyone playing like this reads this: I don't want to insult anyone, I just don't like that playstyle. Feel free to keep playing like this. For those who don't, a more balanced matchmaking concerning playstyles would be great. [edited] I really hope there is a way to make something like this possible. But all the same: The game is at a great state at the moment. Keep up the awesome work! Greetz!
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Dont be silly...its like books, if you don't like them after the first 50 pages they just don't fit your expectations. According to your answer, you prefer games in which you have to play like 600+ hours to get somewhere, and after those 600+ hours you say: Finally! The game is starting to get funny. Nah, sorry, I always thought games were made to have fun from the beginning on...those battleships just don't. greetz
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- BB underpowered
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I have to go with the maker of this thread. Battleships are like the most useless thing to use in this game. There is no way to aim those guns right on target, but that ain't the biggest issue. To be using a battleship correctly, you have to stay out of direct battle.So far so good, but with the range of 11km, there is no freaking way to accomplish that. Then we have the reload and rotation time of those turrets. Making a useless piece of crab even more useless. A destroyer can go in circles around a battleship. not getting hit once, and keep firing merrely until the battleship sinks. As the rotation time of the main batteries is so awefully slow, the destroyer does not even need to worry about getting hit. So imho, either remove those battleships, or tweak them so they stand a real chance on the "battlefield". regards
- 79 replies
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- WG pls
- BB underpowered
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