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About mrblueskye

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    Able Seaman
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  1. mrblueskye

    Aircraft Carrier Beta Round 3 - Feedback Thread

    Well, if what you say comes to pass we won't be in any worse a situation than we are now. However, I firmly believe that the rest of the team will have a greater say in the matter and I think WG is right in thinking that the vast majority of the player base wants this too. It's just that some would like to get to the same place by removing CV's altogether and I really hope that never happens.
  2. mrblueskye

    Aircraft Carrier Beta Round 3 - Feedback Thread

    I base this opinion on taking out human players playing DD and actively trying to avoid. I found the rockets very useful, esecially when the DD is also taking fire from team-mates, be they carbon or silicon based lifeforms. Maybe it's the playstyle I've adopted, but for me the rocket planes are a team-based tool, uniquely capable of providing extensive map awareness for the team and thereby aiding in the identification and elimination of the major threat in most games - the DD. Not disputing the power of HE DB's but they are much slower and don't give the team the same vision in the crucial early game. It's all about teamwork and synergy now. Happily the days of the God-complex CV are over.
  3. mrblueskye

    Aircraft Carrier Beta Round 3 - Feedback Thread

    Having read what has been said before there's a lot I agree with and and some stuff I don't. Agree AP bomb mechanic needs work. Still too many overpens and damage for full pen and especially citadel is too low Catapult fighter consumable on CV needs to be renamed to 'Combat Air Patrol' and the fighter consumable on the squad should be renamed to something like 'Fighter Escort' or 'Interceptors' Dual control method. WASD for plane control with sweeping mouse movement for free camera is fine. Fine-tuning attack run with incremental mouse movement is also fine. I see no conflict here as it works perfectly well and becomes second nature after a couple of games. AA is broken. Have to agree. There seems to be no rhyme or reason to it at all. Not sure what WG is going for. Pretty sure this will persist until the rework goes in the live client and the real balancing can BEGIN. Disagree Plane speed is too fast. Nope, can't get behind that one. Some of the maps are really really big and if the planes were any slower it would be incredibly tedious getting to where the action is. I think it's pretty much spot-on. Rocket planes are ineffective. Now that the aiming has been sorted out and you can fairly reliably target specific areas of ships, I find rockets very useful; early game for harassing DDs and later on for finishing those often hard to dispose of low HP ships that shells seem to purposefully avoid. Overall, I retain some optimism about where this is going. CV effectiveness will now live and die by how well the CV coordinates with the rest of the team rather than (often) being entirely dependent on the skill level of a single team member. This can only be a good thing for the player base, as a whole.
  4. mrblueskye

    Carriers are not good for the game

    The 'impact' of statistically insignificant groups has always been ignored, especially in pursuit of the mighty dollar/euro. A blind man could have seen this coming. The WOWS Legends for console announcement was the final nail and I think the culling (are there enough of them to cull) of the CV main is only the start. It is not just the skilled CV driver that will ultimately be driven from the game it is skill itself. Haven't you noticed the general decline of the competency of the player base generally and that weekends are getting longer to the point that they run into each other. What is beginning to ruin the game for me more that anything is the absence of even rudimentary levels of skill/competency in all classes and now at all tiers.
  5. mrblueskye

    Is there a mod, that auto-exits queue when CVs are in it?

    You're right, of course. I was trying to be a little lighthearted. Sometimes you go straight in and the dice have to fall where they may. However, I make no bones about the fact that I try this for T10 especially when I want to play any AP bomb susceptible cruiser as it just plain sucks to be one-shot regardless of how you spec your ship.
  6. mrblueskye

    Is there a mod, that auto-exits queue when CVs are in it?

    It's been said already. Just manually left-click on 'Leave Queue' if there are any carriers in the queue. I've devised a mathematical formula to help. CV>0=X1t
  7. mrblueskye

    [] Wyvern's Historical Skin Workshop

    Historical Flag Mod broken in
  8. mrblueskye

    UI Improvements

    First of all, I commend the addition of Go Navy! to the Additional Content filter in port. However, I am again bemused and not a little annoyed that Gold of France content remains without a filter. Can you please enlighten me as to why GoF has been excluded from the filter?
  9. mrblueskye

    Other changes (UI, ships, maps)

    Really getting tired of having to post about the same issue over and over again. Filter to remove Gold of France content still not available in the port UI. Why can we filter everything else except the horrible French stuff?
  10. mrblueskye

    General feedback

    Nice to have a filter for the space stuff, as I'm not really interested. But why is there still no filter for the French 'special' camos. Really hate that stuff and would like to choose not to see it. Please add a filter next patch.
  11. mrblueskye

    Campaign "The Gold of France"

    I would like to see a filter, similar to North Cape and Bismarck that allows for my eyes not to be assaulted by the Maid of Orleans and other wacky French camouflages.
  12. mrblueskye

    Other Changes

    Just wanted to add my two cents regarding the new water effects. I play in 4k and the new effects look cartoonish; ships now seem to skate across the water and the torpedo trails look so fake. Sometimes, less is more and I favour winding back these changes as I don't consider them improvements, in any conceivable way. I just hope the more visible torp trails weren't a backhanded sop to the brain dead portion of the playerbase to assist in torp avoidance. If it was, then all I have to say is that potatoes gonna lunch down on torps no matter what the trails look like. Finally, what really irks me is WG's obsession with window dressing when there are game breaking bugs to squash and major quality of life fixes promised but never delivered.
  13. mrblueskye

    Clan Wars Match Making - How?

    Weren't the majority of the teams we faced in that best of five from leagues higher than ours? So, not an isolated incident, really. We didn't get any Gale teams at all, if I remember correctly.
  14. mrblueskye

    [] Unique Camouflage

    For me, this is probably one of the most disappointing things I've read in a long time. I have followed your work for a long time and on the whole think it is awesome. However, the one thing that prevents me from keeping your mod installed is the lack of customisation of what Wargaming euphemistically calls 'event' camos. I detest them and would wholeheartedly support changing them or at the very least muting the 'in your face' colour schemes. Please, reconsider this decision. Would it be possible to offer two versions of your mod; one preserving the event camos and the other customising or at the very least toning them down? Once again, great work, on the whole.
  15. mrblueskye

    '''' all idiots in ranked

    You see it all and experience every emotion. DD that refuse to go into the cap even when they have a concealment advantage. Cruisers that sail broadside in open water. BB that use terrain not just to avoid being shot but so they can't shoot either. CV that take strike loadout and refuse to spot. Another favourite is making a plan that nobody keeps to and communication generally this season is absolutely shocking. What to do? I don't have the answer. I often begin a game by saying hello and typing the following, " CV spot DD cap Cruiser camp BB tank. " Sometimes it works and sometimes not and therein lies the problem. Ranked is really little more than Random lite!