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mrblueskye

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About mrblueskye

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  1. mrblueskye

    [0.8.1.1] Wyvern's Historical Skin Workshop

    Your subreddit has the flag mod as current version 0.8.1.0 However, when downloaded it is an older version and it does cause the game to lock up when installed; can't even reach port screen.
  2. mrblueskye

    Update 0.8.0.3

    Come off it WG, competent DD players that know how to play their ships and know the weaknesses of the CV planes (as they are now) can already evade attacks. It's the potatoes who sail in a straight line, who don't watch the mini-map or even the basics of what's going on around them in game that you're pandering to. Tell me this, though, why is the BB or DD potato worth more to you than the CV potato?
  3. mrblueskye

    0.8.1 PTS - General Feedback

    I have to agree with this. I can certainly see no improvements to AA balancing in the PTS compared to what we have on live at the moment, if anything the disparities are even more apparent given that MM tends to be more extreme on PTS. Besides my own ability to have an enjoyable experience and feel like I've made a worthwhile contribution, I fear for the new or returning players who come to CV gameplay as it stands. Putting myself in their shoes for a second, I really don't think I would persevere. There is so much focus on high tiers and T8 is admittedly one great Charlie Foxtrot, however new players begin at T4 and as an introduction/recruitment tool it is not fit for purpose. I see CV players with a not insignificant number of games averaging less than 10k damage, some can't even muster 5k. Even if WG can't see it, this is a problem. WG's stated aim of the rework was to provide gameplay that would encourage more players to play CV's and while this will be the case initially, there are already signs that numbers are falling off dramatically. As for this idea of reducing skill gaps, it's fundamentally flawed and has no chance of producing the desired result, unless of course it's WG's intention to increase the amount of automation and RNG elements in the game. Please don't take this as a suggestion. With 0.8.1 coming we will be half way through the predicted balance phase for integrating the CV rework into the game. I have to say that it really doesn't feel like that at all...
  4. mrblueskye

    Bug Reports

    1. Description Enterprise Attack Squadron is incorrectly labelled as F4U-1D Corsair 2. Reproduction steps Select Enterprise in the port UI and select modules 3. Result Attack Squadron shows as Corsairs 4. Expected result Should be described as F6F Hellcats 5. Technical details 15.02.19 18:00 GMT
  5. mrblueskye

    Upcoming Fix To AA Mechanics

    Calm down people. We were told that there would be a period of transition with 0.8 and that it would probably last 2 full patch cycles. The CV rework was always going to have to be 'balanced' on the live server. Let's not throw out the baby with the bathwater. It's still a great game and WG has too much invested in it's continued success to let it fail. I expect WG will recognise the effect that these rash of changes is having on the player base and I would not be at all surprised if there were some kind of compensation in the works. In the meantime, cool heads...
  6. How it works...it doesn't at the moment I'm afraid but knee-jerk reactions seldom lead to good outcomes.
  7. mrblueskye

    [UPD 11/2] Update 0.8.0.2 Hotfix

    Have a look at this for shits and giggles. The well known AA monsters at T5. Ah, Texas and...another Texas, I hear you say... Such a nice welcome for all those new T4 CV players we're supposed to be trying to attract to the game. Good luck with that!
  8. mrblueskye

    [UPD 11/2] Update 0.8.0.2 Hotfix

    Well done WG. Balance by sledgehammer, yet again. I'm getting so tired of this. Now planes just drop from the sky and it's not fun and engaging from either side of the CV/AA debate.
  9. mrblueskye

    0.8.0 PTS - General Feedback

    Removing the on-call fighter from T4 CV's is a mistake. There needs to be a capability for the new player to experience all the mechanics at T4, including the on-call fighter, even if it's just one charge per game.
  10. mrblueskye

    Aircraft Carrier Beta Round 3 - Feedback Thread

    Well, if what you say comes to pass we won't be in any worse a situation than we are now. However, I firmly believe that the rest of the team will have a greater say in the matter and I think WG is right in thinking that the vast majority of the player base wants this too. It's just that some would like to get to the same place by removing CV's altogether and I really hope that never happens.
  11. mrblueskye

    Aircraft Carrier Beta Round 3 - Feedback Thread

    I base this opinion on taking out human players playing DD and actively trying to avoid. I found the rockets very useful, esecially when the DD is also taking fire from team-mates, be they carbon or silicon based lifeforms. Maybe it's the playstyle I've adopted, but for me the rocket planes are a team-based tool, uniquely capable of providing extensive map awareness for the team and thereby aiding in the identification and elimination of the major threat in most games - the DD. Not disputing the power of HE DB's but they are much slower and don't give the team the same vision in the crucial early game. It's all about teamwork and synergy now. Happily the days of the God-complex CV are over.
  12. mrblueskye

    Aircraft Carrier Beta Round 3 - Feedback Thread

    Having read what has been said before there's a lot I agree with and and some stuff I don't. Agree AP bomb mechanic needs work. Still too many overpens and damage for full pen and especially citadel is too low Catapult fighter consumable on CV needs to be renamed to 'Combat Air Patrol' and the fighter consumable on the squad should be renamed to something like 'Fighter Escort' or 'Interceptors' Dual control method. WASD for plane control with sweeping mouse movement for free camera is fine. Fine-tuning attack run with incremental mouse movement is also fine. I see no conflict here as it works perfectly well and becomes second nature after a couple of games. AA is broken. Have to agree. There seems to be no rhyme or reason to it at all. Not sure what WG is going for. Pretty sure this will persist until the rework goes in the live client and the real balancing can BEGIN. Disagree Plane speed is too fast. Nope, can't get behind that one. Some of the maps are really really big and if the planes were any slower it would be incredibly tedious getting to where the action is. I think it's pretty much spot-on. Rocket planes are ineffective. Now that the aiming has been sorted out and you can fairly reliably target specific areas of ships, I find rockets very useful; early game for harassing DDs and later on for finishing those often hard to dispose of low HP ships that shells seem to purposefully avoid. Overall, I retain some optimism about where this is going. CV effectiveness will now live and die by how well the CV coordinates with the rest of the team rather than (often) being entirely dependent on the skill level of a single team member. This can only be a good thing for the player base, as a whole.
  13. mrblueskye

    Carriers are not good for the game

    The 'impact' of statistically insignificant groups has always been ignored, especially in pursuit of the mighty dollar/euro. A blind man could have seen this coming. The WOWS Legends for console announcement was the final nail and I think the culling (are there enough of them to cull) of the CV main is only the start. It is not just the skilled CV driver that will ultimately be driven from the game it is skill itself. Haven't you noticed the general decline of the competency of the player base generally and that weekends are getting longer to the point that they run into each other. What is beginning to ruin the game for me more that anything is the absence of even rudimentary levels of skill/competency in all classes and now at all tiers.
  14. mrblueskye

    Is there a mod, that auto-exits queue when CVs are in it?

    You're right, of course. I was trying to be a little lighthearted. Sometimes you go straight in and the dice have to fall where they may. However, I make no bones about the fact that I try this for T10 especially when I want to play any AP bomb susceptible cruiser as it just plain sucks to be one-shot regardless of how you spec your ship.
  15. mrblueskye

    Is there a mod, that auto-exits queue when CVs are in it?

    It's been said already. Just manually left-click on 'Leave Queue' if there are any carriers in the queue. I've devised a mathematical formula to help. CV>0=X1t
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