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Everything posted by Leo_Apollo11
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Signals for Credits: Coming soon to the Arsenal
Leo_Apollo11 replied to ___V_E_N_O_M___'s topic in General Discussion
Hi all, Yep... my sentiment exactly... and hopefully prices will NOT be that high so all can benefit from it... Leo "Apollo11" -
For anyone still not quite sure how new AA mechanics work....
Leo_Apollo11 replied to SeaWolf7's topic in General Discussion
Hi all, No problem at all - this is EXTREMELY important info and all should know about it... Leo "Apollo11" -
HI all, Exactly! Now the CV player has to egress as carefully as possible and only then press the "F" - only after that his planes will go to high (and 100% safe) altitude and go home back to CV... Leo "Apollo11"
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For anyone still not quite sure how new AA mechanics work....
Leo_Apollo11 replied to SeaWolf7's topic in General Discussion
Hi all, I posted this here yesterday: Leo "Apollo11" -
Hi all, Aren't they then on safe high altitude and not in harms way at all? Leo "Apollo11"
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Apparently the "HotFix" for some of the most burning v0.8.0 CV (and other) issues is coming very soon!
Leo_Apollo11 posted a topic in General Discussion
Hi all, Apparently the "HotFix" for some of the most burning v0.8.0 CV (and other) issues is coming very soon! According to Reddit thread: Just a few observations about current AA mechanics and skills. Feel free to contribute any knowledge you have gained playing. Relevant statistics : Short range AA, continuous only. Medium range, bulk of flak damage but has a large but mostly irrelevant continuous component. Long range, most just flak based with slightly fewer than medium range. Flak burst count, medium and long. The amount of flak bursts is extremely important and is part of the consideration for taking AFT or not. DPS of the flak also should be considered. EDIT : Hit chance. This is still alittle up in the air but anything above 80% chance seems to be more than sufficient to land flak. I personally feel like super accurate flak might be a detriment as its more easily baited out by carriers but below 80% is too inaccurate if you have fewer flak bursts. Edit again : size differences in the different AA ranges. Auras no longer overlap. If all your AA damage is on long range and enemy planes get below that range your AA dps will plummet. Hood and Hinden are 2 examples of ships that have this issue. Hindens long range aura only had a 1.2km margin of damage with a mediocre mid range aura. Continuous AA seems mostly irrelevant with flak burst provided the largest bulk of your AA performance. 500k module AA mod 1. This increases the amount of flak bursts by 2 and is a must have for every AA build. If you are not investing in AFT it is STILL worth taking as the base flak damage seems decent across the board for most ships. This is especially true on ships with very few flak bursts like Gearing. BFT affects continuous AA only. Not your flak burst. Which means its only worth taking on ships with high short and medium range AA. So stuff like Texas. AFT affects flak damage only, 15% is not a lot but it is worth taking on ships with large amounts of flak burst. 6+ medium and 4+ long range seems to be the amount that looks worth it. Having 2000+ at tier 10 on flak damage is also where I would say investment is worth it. Manual AA does not seem worth it on ANY ship AT ALL for 4 points. It only affects continuous AA when you use sectors and improves your sectors swap time by 20%. So once again since its only continuous AA, ships with good short and medium are the only ones that benefit from MAA. Even then I would not recommend spending 4 points on it. I would AT MOST spend 2 points. MAA seems to have swapped completely from effecting long range AA the most to ONLY short and medium which is quite the bad change in my opinion besides the fact that it is too expensive for the gain. The reduced sectors swapping is also mostly irrelevant as continuous AA is mostly underwhelming and preswapping sectors based on your angling and the position of the enemy vector is more than ample time to prepare even considering the poor performance of continuous AA. I find the current AA mechanics quite interesting and nuanced, but the system needs a LOT of work on a per ship and per skill basis, the fact that BFT and MAA have very limited use is quite depressing but the potential is there if the balancing is done well. The "SubOctavian" @Sub_Octavian (aka Phil) responded: Leo "Apollo11" -
Hi all, I played all 3 rounds of last PTS... the biggest problem was that there were simply no players there... I ended up playing with BOTs most of the time... BTW, the biggest problem were CV players - if I took out DD / CA/CL / BB I never ever saw CV and was 100% unable to test new AA... Leo "Apollo11"
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Apparently the "HotFix" for some of the most burning v0.8.0 CV (and other) issues is coming very soon!
Leo_Apollo11 replied to Leo_Apollo11's topic in General Discussion
Hi all, We got it... now we ONLY need to test it... Leo "Apollo11" -
Hi all, Same here... I played just CoOp (for Directives) and 1 Ranked... this never happened before... Leo "Apollo11"
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Hi all, I posted this here yesterday: Leo "Apollo11"
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Hi all, Thus far I found this one as one of the most informative infos around regarding new AA... From Reddit: "Discussion on AA mechanics" : Just a few observations about current AA mechanics and skills. Feel free to contribute any knowledge you have gained playing. Relevant statistics : Short range AA, continuous only. Medium range, bulk of flak damage but has a large but mostly irrelevant continuous component. Long range, most just flak based with slightly fewer than medium range. Flak burst count, medium and long. The amount of flak bursts is extremely important and is part of the consideration for taking AFT or not. DPS of the flak also should be considered. EDIT : Hit chance. This is still alittle up in the air but anything above 80% chance seems to be more than sufficient to land flak. I personally feel like super accurate flak might be a detriment as its more easily baited out by carriers but below 80% is too inaccurate if you have fewer flak bursts. Edit again : size differences in the different AA ranges. Auras no longer overlap. If all your AA damage is on long range and enemy planes get below that range your AA dps will plummet. Hood and Hinden are 2 examples of ships that have this issue. Hindens long range aura only had a 1.2km margin of damage with a mediocre mid range aura. Continuous AA seems mostly irrelevant with flak burst provided the largest bulk of your AA performance. 500k module AA mod 1. This increases the amount of flak bursts by 2 and is a must have for every AA build. If you are not investing in AFT it is STILL worth taking as the base flak damage seems decent across the board for most ships. This is especially true on ships with very few flak bursts like Gearing. BFT affects continuous AA only. Not your flak burst. Which means its only worth taking on ships with high short and medium range AA. So stuff like Texas. AFT affects flak damage only, 15% is not a lot but it is worth taking on ships with large amounts of flak burst. 6+ medium and 4+ long range seems to be the amount that looks worth it. Having 2000+ at tier 10 on flak damage is also where I would say investment is worth it. Manual AA does not seem worth it on ANY ship AT ALL for 4 points. It only affects continuous AA when you use sectors and improves your sectors swap time by 20%. So once again since its only continuous AA, ships with good short and medium are the only ones that benefit from MAA. Even then I would not recommend spending 4 points on it. I would AT MOST spend 2 points. MAA seems to have swapped completely from effecting long range AA the most to ONLY short and medium which is quite the bad change in my opinion besides the fact that it is too expensive for the gain. The reduced sectors swapping is also mostly irrelevant as continuous AA is mostly underwhelming and preswapping sectors based on your angling and the position of the enemy vector is more than ample time to prepare even considering the poor performance of continuous AA. I find the current AA mechanics quite interesting and nuanced, but the system needs a LOT of work on a per ship and per skill basis, the fact that BFT and MAA have very limited use is quite depressing but the potential is there if the balancing is done well. Leo "Apollo11"
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Hi all, Another set of extremely informative info from "DevBlogWoWs": Source: AA Article Introduced (via Reddit): AA Article Leo "Apollo11"
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Apparently the "HotFix" for some of the most burning v0.8.0 CV (and other) issues is coming very soon!
Leo_Apollo11 replied to Leo_Apollo11's topic in General Discussion
Hi all, RGR - fingers crossed! Leo "Apollo11" -
Hi all, The port itself should not matter at all... IMHO what matters is every micro transaction you do (i.e. change of one flag for example) has to go through WG WoWs server to be registered and there lies the problem! Leo "Apollo11"
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Hi all, Big Poll - economy status - Steel This is "sequel" to my previous Poll: Leo "Apollo11" P.S. Made "private"...
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Apparently the "HotFix" for some of the most burning v0.8.0 CV (and other) issues is coming very soon!
Leo_Apollo11 replied to Leo_Apollo11's topic in General Discussion
Hi all, While we are here @MrConway - any ETA on HotFix (I saw only some suggestions on Reddit that it would come in 1 week time from now)? Leo "Apollo11" -
Big Poll - economy status - Steel
Leo_Apollo11 replied to Leo_Apollo11's topic in General Discussion
Hi all, I deliberately omitted current steel ships acquired by other means before Arsenal and Steel introduction because I thought that it would be interesting to know how Steel economy is after Arsenal introduction and Seel becoming available... Leo "Apollo11" -
Big Poll - economy status - Steel
Leo_Apollo11 replied to Leo_Apollo11's topic in General Discussion
Hi all, I always forget... Done! Leo "Apollo11" -
Hi all, I re-emphasized all recently known facts about AA... the original author tested it some more and found some nice facts... Leo "Apollo11"
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Hi all, We will get 1 more week of free change but in 2 months time (i.e. long long time from now)... Leo "Apollo11"
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Hi all, Jim, it is not 10 days... it is just 7... Discount starts: Thu. 31 Jan. 06:00 CET (UTC+1) / your local time: Thu. 31 Jan. 06:00 Discount Ends: Fri. 08 Feb. 06:00 CET (UTC+1) / your local time: Fri. 08 Feb. 06:00 Leo "Apollo11"
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Hi all, Jim, for the very first time ever in WoWs I am also 100% in doubt what to do with all my captains... We, as a community, simply have no answers now and only time (i.e. more experience with all these changes) would tell us what to do... For time being I am removing all my captain skills from almost all my captains (I will keep just few BB and DD captains specced) before this 7-day of free respecting is done... I simply see no other solution... Leo "Apollo11"
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Apparently the "HotFix" for some of the most burning v0.8.0 CV (and other) issues is coming very soon!
Leo_Apollo11 replied to Leo_Apollo11's topic in General Discussion
*Edited -
Apparently the "HotFix" for some of the most burning v0.8.0 CV (and other) issues is coming very soon!
Leo_Apollo11 replied to Leo_Apollo11's topic in General Discussion
*Edited -
Hi all, Is there a way for player to know how he damaged/killed enemy aircraft (i.e. "FLAK" and/or "Continuous damage")? If that info doesn't exist right now would that, if implemented by WG and put in UI, be useful for player and help us all to build better AA builds and better AA strategies/tactics? Leo "Apolllo11" P.S. I was away on trip and didn't play a single game against CV in v0.8.0 in "Random" - I played just 1 "Ranked" and several "CoOps" (and there are no CVs in them)...
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