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Blechhaube

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About Blechhaube

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  1. How to reduce toxic behaviour

    To add some coals to the heat of discussion by some of you arguing about toxic behaviour is caused by either biologic determinism or the free will to choose so, let me tell you a story from japan. The player base in the coop game Dragon's Dogma Online in Japan is quite the opposite of ours in the "west". If the group of 8 players is in danger and the tank builds a shield for his group plus the supporter builds a healing field every single player says »Arigatou!«. Even if they wipe in attempt to kill the boss in the first approach nobody left the group, but stick together for another try. (source) In this example nobody expects a player to play in a certain way, but they are grateful, if supporting the group actualy happens. See the difference to "us"? We have the expection from the player to always play the right way under any circumstances and are completly disapointed, if it is not the case. The specific cultural phenomenon of Tatemae in Japan might be very helpful for a polite gaming enviroment. It describes the behaviour of japanese people to hide their true feelings behind a symbolic masc. What causes a lot of problems in the real life actually helps in favour of a healthy online community. What does this tell us? Toxic behaviour is a problem located in culture how we treat each other. Culture is made by human beings. Whatever human beings create can be changed. A wise man once said: being determines consciousness. Back to world of warhips it means you can change the borders and rules of the game, but there are certain limits for game developers to stop human beings what they transport into the game from outside. At this point every single individual needs to reflect its own behaviour. I am very grateful for your discussion. It helps building awareness inside our community for that specific issue. Arigatou
  2. How to reduce toxic behaviour

    I recently found another approach to adress toxic behaviour by Jeff Kaplan. Overwatch introduces the Avoid as Teammate Update to give the player the control of his game experience. It means you can block up to 2 players for 7 days off your matchmaker. They limited the number of players due to concerns of matchmaking queues. Thats a very interesting approach, but the limtis of players you can block makes it almost too much of an effort to be implemented. I guess they want to test it first before they raise the limit. This might become more valuable in the future. I will edit this idea to the opening post. Whenever I find interesting information on this topic I will add it to this post in the future. That might end up in a collection of ideas to its topic. But thats want I want.
  3. How to reduce toxic behaviour

    Did anybody of you actually read the mentioned blog?
  4. How to reduce toxic behaviour

    This post is rather dedicated to the WoWs developement team. But some of you captains out there might see it enlightening as well. Hopefully this gives the developement team some anchors to work with to improve the online gaming behaviour of their playerbase. I'd like to introduce you to a very interesting blog in matters of psychology of video games: https://platinumparagon.wordpress.com/2018/04/17/the-psychology-of-improving-online-gaming-behaviour/ Based on studies in League of Legends they came up with a simple low cost solution that will decrease the cases of harrasement about 10 %. What did they do? "Messages such as ‘Teammates perform worse if you harass them after a mistake’ in red, and ‘Players who cooperate with their teammates win more games’ in blue reduced the number of in-game reports compared to the control group." Messages in blue and red it is to make a change? That simple? Well, yes accordingly to The Optimus Experiment thats all it takes to make a change to some people. The solution by the author platinumparagon is quite straight forward: "Evidence suggests that the likelihood of winning an online game where harassment is taking place is reduced. While at Riot Games, Dr Lin conducted a study within over 10 million League of Legends games where information stating this was included. Equipping players with this knowledge led to a reduction in negative online gaming behaviour. " Than she goes deeper to the core: " A key intervention for reducing negative online behaviour is framing harassment as a cost-benefit analysis. Players should be made aware that if they engage in negative behaviour, they are more likely to lose and will then receive fewer in-game rewards. This is a cost-effective strategy for game developers as it simply involves displaying text in-game or during loading screens." I will definetly look into the blog more often now. I find it very encouraging the issue of peoples behaviour in video games is adressed so seriously. Platinumparagon already wrote more articles to the topic in her series. Feel free to have a look there . In this regard I keep faith in the developement team of WoWs they will improve their game in this matter, if you take in account the recent changes in Update 0.7.4 . Have a good day Blechhaube PS: I know for granted wargaming staff cares! As @MrConway and @Crysantos proved so often :D (Sorry guys for tagging you here, but people rather argue about wether you take it in to account or not. ) Edit: 1) I recently found another approach to adress toxic behaviour by Jeff Kaplan. Overwatch introduces the Avoid as Teammate Update to give the player the control of his game experience. It means you can block up to 2 players for 7 days off your matchmaker. They limited the number of players due to concerns of matchmaking queues. Thats a very interesting approach, but the limtis of players you can block makes it almost too much of an effort to be implemented. I guess they want to test it first before they raise the limit. This might become more valuable in the future.
  5. mein Beitrag zum Aluhut

    @achim1968 Du könntest die Signifikanz deiner Aussage noch steigern, wenn du die Graphen von, sagen wir, n=1000 Spielern über deinen eigenen legen würdest. Der Ausgang eines battles hängt im wesentlichen von deinen Fertigkeiten und deiner Mitspielern ab. Drückst du den roten Battlebutton, ist es der reinste Zufall mit wem du zusammen spielen darfst. Das ist leider größte Spaßkiller in dem ansonsten tollen Spiel. PS.: Keine Ahnung, warum meine Schrift so fett ist. Sorry.
  6. WG-Verschwörungstheorie

    Das ist der Depp, der diesen dummen Post wieder rausgegraben hat. Alter was für ne Hohlbirne bist du denn? Originalpost ist vom Posted March 18 Und ich Idiot poste hier auch noch. JA GEHTS NOCH?!
  7. WG-Verschwörungstheorie

    Aufklärung tut dringend Not! GreyKnight79 Erst einmal allgemein zu versteckten Spielmechaniken und ihrem Zweck seht hier von ExtraCredits: Dieser RNJesus ist Schuld für die Misere von dem TO. Wenn der TO RNG nicht richtig versteht, macht er sich eben auf die Suche nach (seinen) Erklärungen. Geschichten, die nach seiner Logik den Hohlraum ausfüllen, den das Unverständnis für RNG hinterlässt. Das ist total menschlich! So tickt unsere Art. Schaut euch die Griechen und ihr Mythologie der Götter und Helden an. Das sind auch "nur" Geschichten, die ihr Dasein in der Welt erklären soll. Ich will nicht meine ganze Hand für RNG und Wargaming ins Feuer legen, denn mir fehlt die Kenntnis, welche Mechaniken noch alles eine Rolle spielen in WoWs. Darum empfehle ich den Aluhutträgern: schreibt eure eigene Mythologie des WoWs-Spielers :D
  8. Why doesnt WG like new, casual players?

    Why do you downgrade good players? You know whats the diffrent between you and me? You want make the game and its rules evolve around you. I want to evolve to the game and its challenges.
  9. Ranked Captain patterns

    @Titan_netMiss the Mogami in your list :P
  10. Tier X Carrier gameplay, threats and insults

    ok folks, you can stop spamming this thread :) Why? the TO stoped reading his own thread. I met him ingame and guess what?! He was not in a CV thanks god, but in a DesMoines. I kindly asked did he read my post regarding the dunning-kruger-effect. Well, he did after I've kindly asked him to do so. What was his response? He stoped watching after 2 minutes. "it is just a random vid about a small part of human psychology" It is realy sad to watch this misery. He will always downgrade any person and anything you say, only to put himself in his right spot of light. Thats why you can stop to waste your energy until he breaks the dooming circle for himself. Read the chat for yourself, but please do not blame or shame him. *edited* This post has been edited by the moderation team due to Naming & Shaming.
  11. Tier X Carrier gameplay, threats and insults

    Hallo Drone81 when I read the thread and if I consider your answeres: you keep avoiding the inconvienient truth all the time. People kindly try to make you understand, but you never realy listen. You are a bad CV-player. Being bad is no problem. Ignoring it is in fact a huge problem in a team based game. YOUR TEAM RELYS ON YOU AND YOUR SKILL! Are you reliable in your task as a CV-player?! To make things short, watch the following video, understand it, learn it and make it better. What can you personaly do better next time? I mean you did the first step to ask yourself why is everybody so toxic to you ingame. Now follow the next steps to reach your goal becoming better. In fact all people suffer the same effect. Who does not believe he is the best cardriver?
  12. Lul....where comes all the hate of you? I am a psychopath, yeah. You got me
  13. Watch your tongue. Nobody needs your anger here. Find a punshing bag, but not this forum.
  14. Nach Jahren immer noch grundlegende Probleme

    Geh mal die Fallfragen durch, dann wird das schon.
  15. Great! There is another one, who thinks hiding behind indifference would solve him anything in a community. Well done Wargaming. A teambased game educates people to play indifferent. Makes sense.
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