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Aukai

Beta Tester
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About Aukai

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  1. while its frustrating when there is 'that guy' who you believe ran into your torpedo in purpose ultimately:- YOUR TORPEDO, YOUR RESPONSIBILITY you are responsible for deciding when and where you launch your torpedoes. You can blitz through 9 co-op games pretty quickly. I find playing tier 4 or 5 destroyers (the AI is far better at torpedoing their own team than the actual players) on co-op make for very quick games
  2. Worcester - excuse me?

    half assed minotaur? Sonar, Radar, Heal and Anti Air panic mode all at the same time? plus its not lumped with SAP as its only ammo type thats hardly half assed, aside from losing smoke and torps its either on par with or a improvement over the minotaur. and so much for the 'year of the carrier' eh @Sub_Octavian? if you are so determined to wipe out your carrier base completely at least grow the stones to tell it up front instead of making false promises and dragging it out for your CV enthusiasts.
  3. Is it me or does the vague description of the new carrier gameplay sound similar to what the Monkeys Devs were describing when they explained why they axed the Anti ship missiles they were testing on the 3rd over embelished filthy communist *cough* Russian destroyer tree during last years Games-con in Germany? "Guiding one squad of planes at a time and targeting where you want to hit yourself" "Guiding one missile at a time across the map to hit targets, it was lots of fun but completely over powered" I'm not going to lie I am not impressed with what little information we have been given. despite being p**s poor with carriers (hence I only really use them in Co-op... my closed beta results in PvP were... laughable) I enjoy the RTS genre and despite the uphill battle with the garbage Ui I had fun using them. to be overly blunt about it If i want to fly a plane around the map shooting other planes and bombing targets I'll play feckin' warthunder thanks
  4. so we got another yet another 'year of the carrier' pledge to go with the both the 2016 and 2017 promises. both of which wargaming has nothing to show for it other than some questionably balanced premium vessels and a hail mary attempt that failed so badly it left them with the ball in their own ten yard zone and possession of the egg shaped ball firmly in the hands of the opposing team. you'll have to forgive me for not believing any of it until we actually see progress being made
  5. Finally some good news for CV fans

    the same way they got the phantoms through, took 'em apart, carried them through piece by piece and re-assembled them in the 'special region'
  6. Finally some good news for CV fans

    to be fair the anime did well to stick to the manga (aside from creating a new camo patern for the JSDF troops to make it easier to animate) though only the manga explains why the JSDF chose to transport phantoms though the gate and reassemble them on the other side
  7. Twitch Q&A 15/02

    "Update on the Carrier re-work?" you've promised a carrier revamp (the so called 'year of the carrier' pledge) for the past 2 years and have nothing to show for it aside from nerf after questionable nerf to the class, a bunch of controversial premium carriers (despite claims that premium carriers were off the menu until the revamp was done), a hail-mary attempt that flopped so hard someone on the dev team should have been handed their pink slip (that would be the graf Zep debacle) and a clan based game mode where you actively discriminated against Carrier users Isnt it about time you stopped treating your carrier player base like 4th class citizens and give them some news that is actually positive for a change?
  8. I dont see how to be honest. how will forcing USN carriers to use slower, weaker aircraft be a positive change? will they be competitive in matches facing tier X AA and IJN aircraft? from what I've seen in game (obversation only) the Midway already suffers because of its Tier 8 TBs are chewed up without fear by overpowered BB AA let alone dedicated AA cruisers. I dont see how forcing USN players to take the dogfighter perk as standard is helping balance the game
  9. HMS Hermes

    you should hear the sound of her engine on warthunder, that supercharged prop is simply divine when in cockpit view~ but yes... my dream Tier X carrier would have Seafurys as interceptors and Wyvrens as TB/DBs or as fighter bombers
  10. HMS Hermes

    HMS Victorious served briefly in the US navy to bolster their pacific fleet after the loss of USS Hornet and the heavy damaging of USS Enterprize. During that time her complement of UK aircraft were left at pearl harbour and the ship took on squadrons of USN wildcats and Avengers operating under the callsign 'Robin' as a british crewed carrier with american pilots aboard. in the same was as using a Bogue as a Tier V premium with british aircraft (while overly simplifying somewhat) part of the work has already been done. HMS Victorious/Robin = Aircraft already in game, Carrier to render HMS Ruler = Aircraft need to be rendered or altered/ Carrier in game and just needs a unique skin designing I would expect that there will be a illustrious class in the tech tree line (hopfully) at the same tier as Victorious so I wouldn't see a issue with premium UK aircraft carriers with US aircraft on board as long as the Silver tree ships have purely british aircraft aboard in the first place
  11. HMS Hermes

    well Tuccy hinted a while back they might use the UK carriers as a test bed for fighter-bombers (capable of targeting both air and ground targets) and the possibility of rockets but only time will tell what they pull out of their posteriors
  12. HMS Hermes

    if at all the first premium UK CV to me should be HMS Victorious with lend/lease aircraft. (Initially I would have argued for Avengers and Wildcats but with the Wildcat being dropped down to tier 5 a while back I think it would have to carry Hellcats or take a Saipan approach and use smaller squadrons of corsairs) or a Ruler class escort carrier (a bogue) with British aircraft aboard (sea hurricanes and swordfish) but then who's going to want a Tier 5 premium carrier with CV gameplay restricted the way it is now until you reach tier 6? the british designed enough aircraft carriers and planes to fill the entire tree. I'm not going to lie, I really dont want to see Wargaming taking the lazy way out and recycling USN aircraft and CVs on the tech tree line. keep any lend/lease options as purely premium options or as a split off further down the games development. I have to agree with T0byjug, the Hermes should be the UKs starting carrier
  13. HMS Hermes

    they said that last time and we still somehow ended up with the Kaga, Enterprise and botched hail=mary Graf Zeppelin last year
  14. HMS Cossack soon here :)

    Isnt the Pennant number/registration wrong?
  15. I'm speculating but I think he refers to the reduction of backup aircraft taken up by the additional wing of dive bombers if memory serves with the 1-1-0 setup you had a full reserve squadron + 2 extra torpedo bombers with the Bogue refit, which I suppose was useful in PvE games
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