-
Content Сount
280 -
Joined
-
Last visited
-
Battles
25046 -
Clan
[ROGUE]
Content Type
Profiles
Forums
Calendar
Everything posted by t0ffik1
-
Yes the difference is Colorado is heavier armored (well not heavlier but its belt is higher) then NM, where Nagato has basicly the same armor as fuso ty to forcing it into tier 7 and not leavling a tier 8 what it was. And if you cant do a such salvo to NM while it is showing you partly a broad side or fully broad side, then you must better up your targeting, as if you shoot its main belt then yes you wont do much dmg, but 10-12k salvos even from non fuso are doable with relative ease to NM's if you shoot minimally higher (as its main belt is relative low i hight and you can use its upper main belt as its bigger then in few other ships - or at least easier to hit). Here you have NM's armor scheme http://menzgaming.com/worldofwarships/armor-guide-new-mexico/ here watch and learn... the green over the belt will guarantee you a 10k+ salvo even from kongo if you hit it specially over 10-12km range where your bullets hit its deck armor making decent chances to citade - Yes here you shoot on All Or Nothing style ships. In this part of the ship you mostly score good hits (as the bullets never overpen on every BB's when your not shure you cant citadel his belt) while on IJN bb's the armor is thicker there and allows sometimes for angling (works only on sharp angles though), on US ones you cant angle it (damn even fuso can take such shots better as it hs 6 turrets making this area lower). Yes i rarely got citadeled by tier 6-7 US bb's if i was angling on Kongo/Fuso/Nagato - they are only more voulnurable to citadels if showing broadsides, what most yachting BB users do. Thats the main weakeness of New Mexico... The main power of New Mexico is that not many ppl know yet hot to shoot it and they are to low tier to actually have enough experience with the different armor layout then every BB had till now (US,IJN). Its a case like in Cleaveland when you know where to citadel cleaveland they are as easy to kill as other cruisers while having a year till their salvos hit you. When you know where to shoot (it is a little different from ships of lower tier of its class) then you can rape it before it goes into his effective range (and it cant angle it because of the all or nothing armor scheeme where even on Nagato you can angle that part of the ship and take lower dmg) making it lowest priority target when in compare to IJN ships who will always do dmg even on huge range. Btw if you know how to angle you can make easy citadels under the main front turrets (or even detonate the ship). Hope this will help you to kill NM's faster ;)
-
im wondering why ppl always praise the seconderys... they at max have like 7k-7,5k range (with flags) so its a joke and even if they hit enemy BB's they mostly bounce off making a dmg you could do with 1-2 normal poor hit shots in whole game with the extra acc module.
-
Nagato is fine, very fine after upgrade... although i still went for ACC upgrade on main battery it allows to deal big dmg over very high range like kongo/fuso. Most things that are getting to its 8-10k range are mostly half dead ready to finish up just like in fuso (or kongo if something ever catched you). Overall if feels little superior to US bb' of its corresponding tier if you dont afk yacht in it (like in kongo/fuso you cant do also) as afk yachting and lack of map awarness are punished in it far more then in US BB's (like in ijn vs us cruisers).
-
Checked your stats OP, and your acc rate is pretty ok considering you mostly play the lower acc tree US. Yes overall your ACC is decent, i have similar on some of my BB ships the difference i do around 50-100% more dmg on BB's to you... For example my avarage dmg on Kongo is over 50k (where your on NY 30k) - probably because i often fire from max range already and then most shots from a salvo miss while single one hit, and either i target better or you spam HE what you should exept on DD's. I wouldnt touch the ACC, i would just suggest you to try to shoot more/further range as this will maybe lower your ACC value in records, but will gruadually increase your dmg, as for such ACC you have very poor dmg (or maybe you spam HE dont know). First i suggest you should practice targeting (and if you dont use AP's then using them) then start to blame ACC
-
Well from what i know its easy to deal huge amount of dmg 10-15/18k from 1 salvo on New Mexico... just shoot on upper belt (well it works good for most bb's of that tier) as its easier to breach and gives almost as much dmg from salvo then a citadel. With Fuso it is way easier to do on high/medium range then for New Mexico doing it to you. Damn shooting in that place made me do constant 15-18k dmg salvos even to tirpiztes from 15k under. You dont have to aim always 100% exacly for citadel to bring in someone down fast and on long enough range, the shells breach the upper belt and then citadel also and its similary easy for both nations BB's. Also dont engage on closer range the New mexicos if they arent under 50% and always angle, but bringing them down is doable with relative low/decent skill. In my ranked matches so far i only see IJN Fuso and Nagato dominating over US bb's (in number and mostly in the XP they get)... Damn in Nagato i 2 salvo'd yesterday from 100% to 0 fully ugpraded Colorado from 14k range (with devastating strike), and did similar things to New Nexicos. Even in Fuso maybe it wasnt so drastic, but before they could get in relative effective range they were easy at 50-60%hp with cd on heal and if not just turn and mow them down while they cant get to you - and as long as you dont yacht in 1 direction there is almost no chance a New Mexico or Colorado hit you from long range. Damn in Nagato even today i 2 shotted a Warspite who generaly is a little heavier then New Mexico (and citadelet a New Mexico from front at around 20-30% angle). Overall yes IJN bb's are more fragile and with a lacking awarness yachting captain it can make it easier to dmg, but their vastly superior range and accuracy (reload on Fuso/ Cal on Nagato) specially in 2 on 2 or more bb's makes difference enough that mostly 1 US bb is very low retreating till it gets to under 15k range where it can try to effective fire, thats why i noticed that most ppl focus more IJN bb's - and partly because they need more awarness because of lower armor what many ppl lack even on medium tier rankeds - damn its easier to punish from 15-25k IJN bb users as most of them doesnt react till they are hit 1st or 2nd time - if you play like that its not a ship for you. Summing things up... Yes afk yachters are better off in US bb's just like afk yachters are better of in US cruisers (excellent example is Cleaveland), but guys who actually can use their ships very good and have good map awarness and team play are i think better off in IJN ships as yes... They require more finesse and being carefull but for that you get wastly superior range/dmg/accuracy in most cases what just stacks better and better if you can coordinate your actions/target focus with others, and allow for more match controling ty to higher speed what is mostly crucial. Its typical... What you cant steamroll you can evade long enough till you can do it. But dont know why Nagato is tier 7tbh with overnerfed not real armor layout, when its deck armor in reality was minimally thicker then North Carolinas (and way thicker then Tirpizt) and armor was made on the same way it was later build in Tirpizt/Bismark but minimally thinner 305mm belt +75mm at 45deg angled armor deck connecting to buttom of lower belt to get through citadel - so way thicker then North Carolinas/Colorados/New Mexicos) - Nagato was on pair in reality with North Carolinas lower firepower/guns/speed for better range/acc/armor on medium/low range fights... Dont know why Amagi was picked as tier 8 - maybe because of higher displacement = more hp...
-
Maybe because you can 1 salvo most CA's in a BB with the same tier as the enemy cruiser? and actually surviving 2 salvos (if you were so stupid enough to get so close that BB's can shoot at you and by miracle they dont kill you in first, means that its durable enough).
-
Cleavelands specially good vs BB's as the spam but it doesnt make her op... In aoba (even in furataka if you manage to get closer) you can kill it with AP's, i actually find Pepsi more dangerous when i played furataka or aoba now as the guns from pepsi hurt way more then cleavelands. while even if i citadel pepsi more, the fight is kinda who makes few hits better/or angles better wins, where in cleaveland oyu can on cruiser dodge half of her shots relative decently (even BB can dodge half of the shots in 13-14k+ range). Even if Cleaveland is harder to citadel, aobas and furataks AP give significantly more of dmg per salvo (and are easier to shoot with). If cleaveland shoots from max range then either if your in position go in on her or just go out... she wont be able to make the fire rain half as efficiently if you dont make it easy for her... thoes are rly the basics of ship movement. Dont scope and you will see that they lose 50% of their DMG. Also aoba isnt so glass canon as it seems, you are way more agile use it and angle... today in aoba (not ugpraded) i solo killed a gremy and following them colorado (ugpraded - as i didnt went under 11-2k and showed him my back, and was killing his friend NY near him when time runned out). Cruisers are good, the problem is the more agile/light armored ones requier a little more brain, where cleaveland is just mindles no skill arti spam and you can achieve with it better results then on other similar ships so... ITS NOT OP.
-
They will get sunked if they are [edited] who dive 1 vs few... in any other case they will show me the position of enemy and i can easly pick them off with heavy fire, as by engaging it doesnt mean that they should go into 2km range, but go into firing range and then not get closer to enemy then 10+k in tiers over 5-6. BB's on the other hand can get in line with cruisers then (or minimaly behind them) as the enemy bb's will so or so focus an enemy bb if he is in 13-14k as its easy to hit them and mostly plungfire increases chances to citadel (while hitting cruisers on 11-12k is not rly that easy if they arent blind scoping morons). And to show you the ability to survive in a cruiser here you have an example: today in NOT UPGRADED aoba i killed a colorado staying in 10-12k permanently and would kill the NY who was with him if not the time that saved his [edited]). And here i think you have the problem and before them i killed the enemy gremy as tehy were in 3 man squad... So i dont understand how you can die fast in a cruiser being 3-5k infront of your BB while not going melee with the enemy who in close range will obliterate you. I saw many CA's think they are too good to shoot enemy dd's so last 5-7 days on my fuso im mostly shooting and killing dd's while my cruisers think like you... they should charge and die doing nothing (so my win rate on it droped by 11% and dmg also even if many of the games i won still after taking 1 vs 2 dd's in closer range i killing them without taking much dmg). As you didnt even mention if there were any DD's ect you were just focusing about enemy BB's what should be your last priority. SO ITS NOT BB'S FAULT if the CRUISER PLAYERS ARE STUPID and a SMARTER BB player wont SUICIDE WITH THEM but sees they lack inteligence and adapts his play style to be more defensive. Dont forget its not about who you dive ect ect, its about team play, and your charging ect has to be adapted to what you see on minimap, and even if you have to sacrifice your stats for it ect. Also about when to withdraw... you i mostly manage 1 vs 2 bb's in my bb... but not everyone can do it, specially if they are higher tier ect. Are you shure also there was no DD near who you didnt even had position to take out? Sometimes winning means even if you have to sit in BB on the base as team swims like a retarded sheeps in 1 stack, and you know that the enemy will spread and def its base while your without will be undefended. ----- And that guy i was ansering i gave a good tip, as he plays higher tier then me, yet my dmg/xp ect ect ect values are all way higher (so in ships where you can achieve less dmg i make more dmg ect). if he plays just by diving its his fault and only his not his team mates (and no i dont use premium ships to buff my win rate ty to the MM favouring them)...
-
In any way bb's arent build to shield... BB's are the long artillery that should follow around 3-5k behind cruisers and dd's and if the fire gets hard to help them brake through, tank some dmg when they withdraw to reposition them selfs. BB's are actually very vulnarable to dmg from few targets (way more then DD's or even agile cruisers). So bb's are to engage last but not sif atk snipe from range. they are just the last group to show up, but if needed they need to brake through also.
-
the smoke clouds are kinda ok i guess, but there is another problem with visibility i and not only im starting to get (as few other ppl complained on it also) namely, some ships (even bb's) without a reason can vanish while being in 10-12k, i had cleavelands vanish for 1-3s in similar range also infront of you and there are no objects in between. DD's like mutsuki, minekaze, isokaze show up infront of you in 4k range and vanish later (no smoke clouds no nothing that would reduce spoting ect) - today had a one show up in the place i was perma targeting 3,8k infront of me... 3 ppl also couldnt see him at all that were with me. This started to occur from last patch... so either some desync crap or i dont know.
-
with few tousand players online it is actually possible to do already as the games arent that long, and the spread of players under high tiers (who werent grinded yet as for the short time this game is open) would be enough...
-
Any particular reason USN T8-10 BB have abysmal dispersion?
t0ffik1 replied to Sander93's topic in Battleships
yeah but since all ships have nerfed unrealistlicly armors, then why didnt they left the historic value of accuracy for little less armor if it had to be tier 8, or make it tier 9 and leave the acc -
Have you ever played a decent pvp game? if yes then you would know actually that the higher rated players are matched vs them selfs, where lower vs their skill tier, and not 1 good 10 bad in 1 team ect
-
If the IJN flag is illegal then how come current Japan navy uses it ? https://en.wikipedia.org/wiki/Rising_Sun_Flag#/media/File:Naval_Ensign_of_Japan.svg Yes it is minimal brighter, but still its basicly the same and your argument here is invalid as its not illegal.
-
Yes to B, on A i would change the planes to have 50-75% lower detection range on torps not compleatly shut it down for first. No to C No my own ideas, guys judge them: 1) I would give RANDOM GAME match making also the WIN rate calculation added (maybe not so agressive like in ranked, but still !!!) as it would make the teams more balanced and games not stomps, and far less negative fealings of getting 8-10 [edited] in team that you have no possibility to carry. 2) AA/bombardment system redesing - I would like a system that is not base on stupid consumables ect in case of fighting planes, there shouldnt be a way that 1 cleaveland will make your planes go max spread where 3 bb's from tier 10 sitting on them selfs will allow you for max spread. YES the actives can stay, but the spread mainly should be based of HOW MUCH DMG FROM AA TAKE YOUR SQUADRONS, so if enemy has high short range AA but weaker medium range, it would be better to drop the torps medium range (better spread then on in case of droping them on his head), while if they have the same lvl of medium and short range AA it would be better to drop them on their head = you need way more skill and experience in carriers to be good. 3) Also i would like the Japan flag changed to an historicly adequate one (nope i dont like downloading mods to get it) - German also, not only have USSR who some ppl find also insulting ect. 4) Would like a map that would requier for example destorying an Air Field on island where the enemy fleet is defending it (should i rly name the battles name i took it from ?) - by destorying i mean no capping but shotting down by HP/dmg value. 5) 1 on 1 map or 2 on 2... 6) Training map that doesnt need a mod to download, 7) more adequate ratios in ship stats card (coresponding really to their gear/armor ect), 8) XP for spotting (so dd's ect get some more xp, and maybe tanking dmg and living ect ect). I Find that 1/2/4 would be the most important of what this game needs in my eyes.
-
Well normal matchmaking could get a win/lose and xp ratio into it (not only the tier one) that would gradually helped to lower the frustration of some teams getting a setup of full noobs (no matter how many games they played) that get delated by 2nd team without making a single kill (and that happens easy, and alone you cant kill the whole enemy team). Such match making should be on normal game modes (maybe a little lest strickt then in ranked version). And i kinda see that EC is starting to get little to low over the XP you gain(or maybe little more ship slots so you can use more then 1 nation at the same time) without spending astronomic cash.
-
Any particular reason USN T8-10 BB have abysmal dispersion?
t0ffik1 replied to Sander93's topic in Battleships
The cannon it self can be accurate, the problem is are the systems that are used to target the enemy are accurate enough to use it. You can have the most accurate gun but it doesnt matter if you cant target a crap because you have the most inferior targeting instruments from the major powers. There was no big/significant difference between the accuracy of guns of all powers (well yamato had the strongest [depending on the sources even up to 10-15% more pen], but because of the highest cal it could have little weaker acc) but still the main part that affects are the fire controling system and how precise you can describe the enemy position and course. In the war records it seemed the best targeting systems had EU countries (as their superior range hits on moving targets beind still treated as world records), followed by IJN and on the end US (and their radars werent god given targeting machines like they claim, as even their generals said that it was on similar accuracy as their other targeting systems - so still inferior). Althrough you have to admit their higher radar range was a strategic help (as for example fuso had a reasonable detection on radar for on 30km) - sadly WG doesnt treat it the same with germans who actually have the highest noted hit on moving target in both WW's (that was a real dissapointment considering the german ships have lower cal=less pen and dmg). WG tries to keep (at least in the 2 powers US vs IJN) corresponding to the records, where IJN showed even more accuracy in night with their lower ranged radars, but the lower cal germans getting more fire speed mainly for their ACC is a dissapointment as hell for me personally. -
The stats already probably dont corespond to the ingame values... For example on beggining of septemer the patch that affected the low range spread on BB's (and from what WG said also minimaly affected the high range also) didnt chang any stats on Spread of Artillery in stats of BB's. Also to artillery stats are counted in the secondery (and they are counted as you would use them, so guns of 150mm are counted for example like on low tier cruisers ect). So i would be carefull watching the ship stats (specially the older ones after nerfs/buffs) - colorado also didnt noticed artillery numbers increased while they gave its traverse and reload big buff.
- 11 replies
-
Stock is crap, the same crap as kongo stock - but on kongo you get from Myogi so no real difference, where on stock fuso you get from fully build kongo - a huge jump down... Get Fuso hull B and engine ugprade and you will be on range/hull lvl of kongo already but slower and with more fire power
-
Congrats ;) seems kinda many hits on enemy, what was your team doing then as it seems you did around 200k dmg i would say (as low citadel pool for this hit numbers). So base XP was around 3k i would say if you add in 1st win+premium+flags Edit... didnt noticed the lower screen, like i said around 200k and was right and was 400xp wrong ;) -- well the higher the tier the more XP/dmg you make my best without premium or flags was around 2600-2700 on kongo till now (as my fuso gets only crap teams that 5-8ppl die in first 5 minutes giving double first bloods even)
-
Like i said, armor of magazines ect is not counted into deck armor, but it counted separatly... Yet you still try to count to normal deck armor of Kongo a deck armor of Hood + magazines ect... Accept it Hoods armor was good at WW1 standards, and when it faced vs Bismark it was a joke. Go and look (as im bored to explain it to you) how thick armor was on Kongo fast bb's in his last refit... You will see how much wrong you were
-
Oh believe me... in 1 on 1 a bb can sit afk and take 60s of fire without a sweat. On tier 4 actually a semi decent bb player can already be close to 100/90-0 a ca under 10k range in 1 salvo from myogi (and thats to tier 5 ships). My personal best was 90-0 a murmansk in myogi from 14,5k range. Ofcorse the smaller ships are a nuicance and tier 4 cruisers (specially kuma), but they are managable... You just have to watch what to do and actually since in that time every player played the lowest number of games on bb (exept cv) so you have less experienca to manage such situations. With more experienced players you would see how they can easy hit you onced your in 10k range and want to try to use your rapid reloading guns more then 1-2 salvos. Like i said, even in case of myogi, on tier 4 bb's start to get the power so 100/90-0 even tier 5 cruisers on 14k range, just your avarage player doesnt have experience to do it (as the guys that know how to do it mostly end tier 4 or are tier 5-6 and dont want to return to myogi/wyoming who are kinda boring to play when you have ships like kongo/fuso/nagato ect.
-
And looking at stats high tier cv's will get probably a nerf still (specially midway's alpha strike). But i dont see bb's being nerfed overall exept some special cases of a model, and they will buff maybe some DD's or CA's also. Dont believe they will hit the whole class after now it started to have 2nd best win rate (as 2nd best =/= OP or needing nerf).
-
Still worth it i would say
-
Reason why average experience has no meaning in stats
t0ffik1 replied to FaceFisted's topic in General Discussion
I still would say win rate is more important for each ship class as statistic, as you dont have to play so greedy with kills, dmg ect. Win rate doesnt show you manual skills maybe that good, but it shows how you can adapt to current situation, as i seened many greedy idiots with ok mechanical skills lose the game for their team (just so they can get little more XP) or make a free win into a draw. Avarage XP is nothing worth from what i see (when i started to play this game)... There are to many modificators to make it even remote reliable to say if player has minimal skills. To it there are many actions that dont give ANY XP but are reliable and neccecery for a team win vs a decent matched enemy. Like in almost every team game, win rate is still the most accurate and important (as everyone gets similar numbers of games uncarryable and thoes that can be carried if your not only a greedy [edited]chasing for XP).- 36 replies
-
- stats
- average expirience
-
(and 1 more)
Tagged with:
