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Everything posted by t0ffik1
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So yeah the logic of OP... Im sick of some paper ship on tier 10 so lets make a tier 11 where EVERYTHING IS PAPER !?. WTF!? no comment Edit ------------------------------------------------------ If that would be the case, Nagato in that tier should be made into tier 8 and have proper citadel size and not a citadel outside of its angled 75mm extra armor behind belt what is pure nonsens (yes nagato was actually equall to go 1 on 1 vs NC even with 1 less gun and lighter but faster shells, as he was more armored and his citadel was not behind 300mm belt but 300+75mm angled deck armor that connected to lower belt and was minimally higher then water lvl (yes this means he was almost as armored as tirpizt on side but with WAY more armored deck).
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Pociski z Nagato maja lekko wyzsza predkosc niz dziala na kongo/fuso wiec musisz minimalnie wyprzedzenie dawac jak chcesz cos trafic (nie duzo ale ok 0,5s na 10 czy 15km) i wtedy bedziesz walic jak w maslo. Dodatkowo wiele osob pisze na forum iz 2 tyg temu (czyli wtedy gdy to pisales) WG zrobilo ponoc cichy nerf na pancernikach i pociski znacznie wiecej sie odbijaja niz powinny, i nieraz nie cytadeluja nawet krazownikow z 10k trafiajac w burte gdzie wczesniej dostalby mase cytadel
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spokojnie, potrzeba troche czasu aby je zbalansowac (i ruskie niszczyciele) lepiej zeby byly za slabe niz OP spieprzyly 2 cale nacje
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Then its time you l2p... Nagato can citadel Colorado and i have made it (ofc its harder then citadeling an IJN ship - and he can land more citadels if your not vigilant but for that you have crap LOADS MORE HP) but the moment he goes into range if your decent shooter he should at least have 10-15k less hp then you (yes from 20k when mostly im hitting colorado or NM its a 7-10k salvo) Nagato overall is stronger (as stats server wide show) but still colorado is pretty good and has advatange in 10k and lower ranges, Like 90% or more times before a NM or Colorado came into effective hit range he was mostly seriously dmg'ed vs my Nagato so i fear them less then IJN bb's as they cant trade on long ranges - if he trades equally with you on long range means you are an idiot sir and need to go to coops to train. And Colorados are not to be played as long range ships - what many idiots do (and do with NM)... Its just a decent brawler. If you have problems dmg'eing a US BB of tier 6-7 go find on google their armor layout and read it.
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Each ship has its own niche and is effective in ranked.
t0ffik1 replied to OVanBruce's topic in Archive
Well most ships are good (as they are fairly balanced) expet the new ones who still need some balancing (german and russian). Ofc i preffer to see IJN bb's as they seem to be little better then US (and server stats confirm it also), but for cruisers and dd's it doesnt rly matter (well cleaveland is the last one im targeting as he seems the lesser thread like im first targetting IJN bb's over US). Other then that, tiers 6-7 manage fairly good between them selfs (and mostly - not always i know - a tier 6 carrier is matched vs tier 6 and i've seen tier 6 manage also vs tier 7's). And pls the idiots in cleavelands are the most fun to kill, pepsi in rankeds is more dangerous when user knows what to do then a cleaveland will ever be, as pepsi actually hurts bb's (like Myoko or even Aoba) where decent dodging or frontal engage on cleaveland = its death while he wont scratch you much. Yes some ppl have brain in rankeds and know where cleaveland citadel is and they are as easy to kill as pepsi on under 12k range. -
How are you going to punish AFK players ?
t0ffik1 replied to AlwaysBadLuckWithTeams's topic in Archive
Yeah quite interesting problem... as i had 21 games with afks (20 lost) while only 1 time from 128 games enemy team had AFK's. So im wondering how WG wants to stop afkters from perma sitting in rankeds. -
Akurat Akagi i Nagato byly projektami wlasciwie z tej same daty (planu) gdyz pierwszy 8-8 skladal sie z 4x kongo 2x fuso i 2x ise (na paczatku blizniacza klasa z malymi poprawkami do fuso) a nastepnie po wstepnym obcieciu do polowy programu Japonia powrocila i miala nastapic produkcja 4x Amagi 2x Nagato 2x Tosa. Nagato powstal, natomiast Tosa i Amagi (jej siostra wlasciwie) skonczyly jako lotniskowce Wiekszym problemem jest iz Nagato zostal upchniety na sile w tier 7 zmieniajac jego cytadele w cos smiesznego... Prawdziwy Nagato mial silnik ect (cytadele) troszeczke ponad poziomem wody (niska w stostunky do pancernikow USA, za to dluzsza) prawie identyczna to Tirpitza (tylko 300mm+ zagiete 75mm), a calkowite opancerzenia pokladu mial grubosc prawie 180mm podzielonej na 3 warstwy (co nieco redukowalo efektywnosc). Wszyskto powyzej czyli od polowy pasa 300mm w gore nie bylo cytadela (tak jak fuso mial cytadele praktycznie do poziomu wody gdzie byl glowny opancerzony poklad, i wszystko ponad poziomem wody nie bylo cytadela (lepiej w walce na sredni-niski dystans, gorzej przeciw samolotom i komus kto z dalekiego zasiegu ma duza celnosc - w grze dla wiekszosci bylby nie do zabicia). Jednakze majac do wyboru 10x 400mm Amagi do upchniecia na tier 7 a 8x400 Nagato latwiej bylo wybrac to drugie. Wg opancerzenia, uzbrojenia ten okrent byl wolniejsza podobnie opancerzona (moze minimalnie lepiej w pasie bo mial dodatkowo 75mm) wersja NC z 1 mniej dzialem - wiec spokojnie mogl sie z nia pojedynkowac. Mozna bylo naprawde wybrac jakis papier (czemu normalnie jestem przeciwny) a nie DUME CESARSKIEJ FLOTY i glowny okret do powstania Yamato tak nerfic aby wpasowac ja w tier 7 . Kluje w oczy ten smiesznie zredukowany zasieg dzial na tier 8-9 gdzie dziala Nagato mialy zasieg o ok 5km wiekszy od NC i pociski mialy ok 80m/s wieksza predkosc chodz lekko mniejsza mase. Dlatego Nagato w grze daje uczucie znerfowanego mimo iz zamiata Colorado ect.
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So when did the match maker gate you from advancing ?
t0ffik1 replied to AlwaysBadLuckWithTeams's topic in Archive
as its low player pool, some ppl are just to high in ranks ty to lucky carrying and the low player pool makes it impossible to put them down for now, as the better players had ships of tier 7 already on start of season and advanced high, while the game still had pretty low player pool (ranked specially) the system desing doesnt help it either -
yeah in the YT didnt saw nothing wrong, but it had happened to me that some ships (when on my DD) like Nex mexico ect vanished from me visually and on minimap on 4k range (while beign on open see, and now smoke no nothing) . damn i even saw 2 streamers have enemy ships vanishing also (one was on US server a New York vanished visually and on minimap in 2k range of the ognevoi on the ocean map, while he was shooting - the even week) and other was the salem witch vanishing on 8k range on open sea also (no smokes no nothing - no visual or minimap, only visible was his spam fire).
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POLL: Should Ranked Battled be exclusive for players 45% win rate and above?
t0ffik1 replied to LittleGentleman's topic in Archive
yes or make it 50% even, and min of 500 games played (and if you dont have the requirements your premium ships not allowed also). In lol there are some limitation before you can engage in ranked (like runes/ nr of champs/lvl ect) so in this game it should be also - specially of the low player pool probably a little more restrictive. -
suggestion: non-team players in ranked battles
t0ffik1 replied to ClaBah's topic in General Discussion
Well then BBV ;) how should i name a guy who is proud doing 39k dmg in a match as colorado in ranked, and on earlier he did 9k as colorado (and survived the match) and said he wasnt the fault? Damn on rank 15-10 i never seend such idiocy before in ranked... if your unlucky you get teams who daily avarage on 10 games is 150-250XP (my on that day was 1100 and while most games lost). the problem is there are not enough players and the lucky idiots who got carried to high, now cant drop as they are left on ranks 15-10 to face them selfs making this ranks god damn difficult do to anything if your not lucky in teams as they are still bad (and have worse stats then typical rank 20-15) but are arrogant as hell. -
Free 1day premium + port slot for EVERYONE
t0ffik1 replied to ShockPirat's topic in General Discussion
yeap works, even on existing account on razor stuff and on existing accounts on wows ;) -
suggestion: non-team players in ranked battles
t0ffik1 replied to ClaBah's topic in General Discussion
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Holy [edited]... so it will mean IJN DD line demise , as in higher tiers US will have similar torp dmg/range (probably higher then IJN), lower spotting, more HP, better smoke cloud, vastly superior guns just for minimal like 0,5k spotting range... WOW retardation extreem... And buffing carries... yeah CV's on late tiers doing most DPS, most burst, most ranged attacks are still not OP enough ? (luckly the early/mid's still arent touched and are ok). Holy crapsome of the WG dev team got a brain meltdown and mental issues (probably he got raped in game by some IJN's). Till now they made rather ok changes (and by looking on forums some silent nerfs) but still this is absurd what im reading here!.
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Free 1day premium + port slot for EVERYONE
t0ffik1 replied to ShockPirat's topic in General Discussion
so do i have to make new account or does it work with an old existing one?. -
Ramming is broken and this proves it...
t0ffik1 replied to BarskiPatzow's topic in General Discussion
Well its a fact that big bb's rammed them selfs in real life and none sunk, so it shows the game mechanic should deal some dmg to HP but not super huge amounts and to it, should be angled base (like for example shells hitting your armor) and speed based. I rammed only 1 time (and was as it was the same situation) but it still hurts to watch the exploading ships who touch them selfs its almost as stupid as the point exact spreads of US planes under gigantic AA that are not even close tight to real life. -
So when did the match maker gate you from advancing ?
t0ffik1 replied to AlwaysBadLuckWithTeams's topic in Archive
Yeap lost 4 ranks ty to idiots with avarage team XP (my taken out) in 3 days was 351XP... and i had a nice over 70% win rate till i got to rank 10 and then drop to 15 while making in over 90% of games high caliber ect... the two worst ranks were 25 and 15 (it took me 3 days to get out of 15 again after i fallen to it) and now again im advancing back rank 13 for now (as i play 5-7 games max per day). Seriously it seems like if you win to much you start to get morons in team that are afk yachters carried by other teams. Damn i had teams that avarage xp was 189!!! on the losing streak (while i had 1650 in that match and had more XP then 1st place in enemy winning team). I checked some ppl stats... and the teams i started to get have ppl who do avarage 40k dmg per game on bb's... So its clear they are carried almost every time, and if the MM shits out 1 team gets normal players, other gets full of [edited]with 1-2 normal players who are bound to lose. I would say its the low player pool partly fault in that case, as on start of ranked probably more ppl played it. -
Wargaming explain the MM in this game please. Go on I dare you
t0ffik1 replied to LittleGentleman's topic in General Discussion
your teams total tier number is 3 tiers lower then enemy teams... so still even if annoying it is in boundries. And yes yours bb's get outranged (as its US, but i managed many time in fuso to do bring low enemy North Carolina and then kill with helpf of 2nd ship). the unlucky fact is its mostly US bb's on your side but still only 3 tier difference between your team and theirs. Had games like this many, and won many of them with being in 1st place on match with fuso. -
You want a better gating? minimum of games played requirement + no premium ships. Problem fixed. No pocket warriors, no freshlings.
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Is the Karlsruhe (and other German CL's) bugged?
t0ffik1 replied to TheJezna's topic in General Discussion
From what i remember HE also is armor influenced like AP, as you can citadel with HE also (the % of dmg though is differently spread) -
Carriers are OP, Battleships are OP, Cruisers are OP, Destroyers are OP
t0ffik1 replied to Ectar_'s topic in General Discussion
Admiral_noodle NO droping a spread in US planes is moron proof, there is 0 skill in it to land 2-3 torps from it on a BB. Landing 3 torps from IJN spread is skill, from US its retard proof - you can only dodge some torps if you manage to turn into the planes (but oyu need place for that) Well i still think its not torp planes that are op, but the tight spread of US torp planes, as if they ever managed to fly so close in reality, shooting down one plane would mean death to all... There is no way they would be able to drop torps so close to each othre in reality while taking AA fire on them. Damn planes very rarely managed to fly so close to ships and not get insta decimated like in this game, torp planes would get raped by almost every AA before droping a spread on your head - they did it at large distance, but the AA in this game is to weak on short range sadly (or just torps are to accurate and always fire - what is way way way not even near reality). As statistics show, US CV's deal the most dps and burst dmg in late game tier, so they should be kinda put in place as you cant have the best burst and DPS in the same time on the highest range (considering that 1 CV rarely had enough power in WW2 to dmg a ship alone, their power was few stacking up on one target from safe distance). And carrier running out of planes.. yes its real and it happened in WW2 so deal with it. Mostly im managing and dodging some torps, but the US spread should be made something with (like US bomber spread) as they have way to high hit rate when compared to IJN's (thus late tier US cv's having way out of reality alpha strikes) -
Yochi_EU \ Yoshi_EU or somethinkg like this had rank 1 also... Had rank 10 but ty do team avarage of 351XP in last 3 days (without my XP) now back to rank 14...
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well for all BB"s are basicly the things you mentioned, i just preffer to shoot dd's when someone detects them on 10k range ;) (where i dont see an other imidiate threat). as mods i use also everything like on kongo/fuso... AA mod 1, acc mod 2, anti fire/flooding mod, faster steering mod. I only play nagato on rankeds so you can check my stats and effectivenes, just getting used to it but still half time on shooting on dd's and always shooting on max range enemy bb's on start i managed to keep 29% hit rate and almost 72k avarage dmg (as cruisers still dont know that they should engage DD's when they get close :/ ) - to be fair today i lost more games then ever before on nagato (actually i doubled my lost game rate).
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Akansas beta, probably Wyoming and NY also, and NM and Colorado - look on both armor layouts, their turrets are not connected with the same armor to citadel, but with 150mm armor = huge weak spot
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yeah the thing is mostly when enemy DD is in range of secondery then its something that went terribly wrong... In last 36 games on nagato i didnt even had 1 DD close to me ;) (all sunk earlier) so i still preffer the main battery ACC
