Jump to content

AngryWallace

Beta Tester
  • Content Сount

    19
  • Joined

  • Last visited

  • Battles

    6520
  • Clan

    [B-B-C]

About AngryWallace

  • Rank
    Able Seaman
  • Insignia

Recent Profile Visitors

510 profile views
  1. AngryWallace

    0.10.0 - Commander Skills Update

    I am in the process of moving on and I am glad about it. There are so many great games out there with companies who actually care about player feedback. It is really hard when you stuck with game for this long (closed beta), but this was just too much.
  2. AngryWallace

    0.10.0 - Commander Skills Update

    That was the final nail in the coffin. If this update stays live, my time with this game (since closed beta) will sadly come to an end. The game design decisions regarding the captain perks are so poor, it is blatantly obvious that the person designing them doesn't play the game at all. I (unironically) wish you all the best. Cheers guys
  3. AngryWallace

    General CV related discussions.

    Holy cow! It's been ages now and CV on DD interaction still hasn't been fixed. The incompetence is mindboggling.
  4. Another reminder that CV on DD interaction is still not fixed. No I can't be bothered to post in the "official" threat, since it has 5000 pages since 1976 and nothing has changed. Change the spotting now!
  5. AngryWallace

    General CV related discussions.

    The logic is pretty simple really: CVs reduce the population of DDs by a lot. DDs are the counter to BBs. BBs hate DDs and love games with few DDs. BB players are the ones that buy the most expensive premium ships. WG earns the most money with BB players. By keeping the DD population low, they actually earn more money. Go figure!
  6. AngryWallace

    General CV related discussions.

    This! Here is your reminder that CV on DD interaction is still broken and hasn't been fixed in ages. Rockets deal way to much damage to DDs. Spotting is even worse. Doesn't matter. The obvious has been stated so many times before. It won't be fixed
  7. Holy crap, its still atrocious. How the hell is this not fixed. Fix spotting and rocket damage. But especially spotting for the entire team. Make it like radar with a delay or something. Just don't let this get accepted.
  8. AngryWallace

    How to fix the CV rework

    Concernint the gruadually improving AA. Here is what happens, when a CV wants to focus you all game. There is simply not much you can do. No other ship class can do this
  9. AngryWallace

    How to fix the CV rework

    Then maybe the AA mounts should regenerate very slowly over time. That would only be fair since planes "regenerate" too Still it has gone down significantly. Worcester or Minotaurs couldnt even be touched before the rework, which was mainly due to the longer AA ranges. They could also provide fleet cover, which is a lot harder to pull off nowadays. What bothers me is that Cruisers are supposed to somewhat counter CVs. This role is now gone. Not only is the role of the fleetprotector gone, some cruisers can't even defend themselves anymore. Cruisers who used to have good AA as an asset (like the Moskva), or who could at least defend themselves (Zao, Henry). But I very much appreciate your feedback! I really do!
  10. AngryWallace

    How to fix the CV rework

    I'd like to differentiate between torpedo bombers and dive bombers. The former have an equivalent in the non CV world. the latter don't.
  11. AngryWallace

    How to fix the CV rework

    This post is only attacking me personally. Not a single critique of the proposal.
  12. AngryWallace

    How to fix the CV rework

    I would really appreciate some feedback regarding the proposed changes. Positive or negative. I can handle both.
  13. AngryWallace

    How to fix the CV rework

    I hope I didn't phrase my words in a manner that justifies your response. I never asked for a removal nor for a pure nerf. Give the CV something in return ... like increase torpedo damage. The difference between incoming shells and bombs is quite simple. I can see them. I see them coming. I can angle, I can hide, I can get unspotted. I can estimate the damage they might do. I generall don't look up in the sky with a 90° angle. I think nobody does that.
  14. AngryWallace

    How to fix the CV rework

    Well enemy or allied ships are still there, even if they are unspotted. But I see your point about higher altitueds
  15. AngryWallace

    How to fix the CV rework

    Hello everyone First things first: I do not dislike the rework in general. I have played RTS carriers since closed beta and I liked it ... maybe because I was quite good at it. But I can absolutely see why it is not accessable for all players. And there were other flaws: mainly that your fate as a non CV player in a game was destined by the skill of the CV-players. The rework addressed this at least to a certain point. I've seen very good CV players lose quite hard - even in ranked. I also like the more hands on approach with the removal of the top down view. But I still see a lot of problems with the rework. These are mainly rooted in the uniqueness of the CV class in regards to the other classes. 1. The huge spotting potential 2. The impossibility of evading a CV that wants to strike you consecutively 3. The lack of counterplay in general. I know when I made a mistake against surface ships. Against CVs ... not so much. Therefore I propose the following changes: - implement a system with gradually improving AA. The longer the ship is in spotting range of a plane, the Anti Air power goes up every second. There is even ample justification because AA gunners get more used to it, the longer they are actually shooting. The buff stays in that form for a small amount of time, say 45 seconds. That is to coerce the CV to pick a different target. The CV retains their ability to finish of wounded targets, since this normally requires not more than two strikes. It also alleviates the frustration of players who get attacked without pause. Against other classes of ships, there is the opportunity to get unspotted, drive outside their range or hide behind islands. This form of counterplay does not exist against CVs. The system is disabled, when the target is in surface-spotting range of the CV-vessel or if there is only one enemy ship left. - Spotting delay. Mostly DDs suffer a lot under the permanent spotting from planes. They often die from the spotting and the ensuing damage from non CV ships, rather than from plane attacks. Copy the spotting system from radar, where the radared ship only visible to other players after a short delay. This gives the DD player time to react. Again there is ample justification. It takes longer to relay information from plane to CV and then to other ships. - Give Defensive AA some of its worth back. its a joke right now. It doesn't have to be an almost 100% drop deterrence like before the update but at least make the drop reticule increase slightly. Give it something to make the CV at least think twice about striking. If been striked through DFA in my Worcester many times ... and not only the first attack. - Change AP bombs. AP bombs hurt - a lot - especially cruisers. I would propose you remove the ability to do citadel damage and give it strong full pens. That way there is some way to heal at least some of the painful damage. You feel really betrayed when your AA specced cruisers gets citadelled into oblivion through DFA without even the slightest chance of counterplay. Gamemechanic wise the existence of an I kill you button (I know I exaggerate here but still) has never been a good concept. - In general there should be more power in the torpedo bombers and less in dive bombers. Bombers cause a lot of frustration among players. I believe this has to do with a very human fear of things they can not see or can not assess. Torpedos can be seen when they are in the water and you can tell the exact moment when you get hit. therefore it is also possible to estimate the damage you will take beforehand. You can also move your ship in order to dodge them. You get an immediate reaction to wether you dodged well or not. This does not happen with bombers. You have no idea wether when exactly the damage will hit you and you get no really confirmation wether the damage or the lack thereof has to do with your dodging skills or with bad RNG. - The fighter consumable is a somewhat bizzare concept. it lacks any justification. Do they just materialize magically? I have thought about a more fitting concept, that also fits game mechanic wise. I am unsure about this. it could be the ability of directing a fighter squad from your CV to guard a certain ship. But they need time to get to the allied ship. This would require some planning. - Some may say the easiest way to fight carriers is in a blob. The problem I see here: It seriously hampers possibility of attempts to get map control and clever positioning. It instead encourages lemming trains. I know that historically ships would fight in convois to give each other air support. But historically ships wouldnt fight in very confined spaces like archipels. And they had very good communication, years of training and a structure of command. None of this, especially not open waters (expect ocean map of course) exists in WoWs. Last words. I have seen some unbelievable toxicity in chat towards CV players. This has to stop. On the other hand, I found myself in the situation where I was so frustrated that I was ready to type really mean words towards CVs. Please make some changes to make the game enjoyable again. They don't have to be my changes. But at least do something. Regards AngryWallace (the name is misleading, I am not angry but frustrated)
×