kyurin
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Everything posted by kyurin
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[POLL] Have you played new "Key Battle" Halloween event battle type? Do you like it?
kyurin replied to Leo_Apollo11's topic in General Discussion
It does count towards the containers. If you regularily use flags, camo and/or premium then it might be slower than random battles depending on how your average game goes. I don't why it's being ignored but it also gives 7500 elite captain exp. If you can average a bit over 400k damage per game that's like playing 6 games where you get 1250 base exp each regardless of whether you "win" or not which is not bad, especially for people who don't have a 19 point captain. A late but a welcome addition for people who are grinding the supercontainers, though the game mode should've really just granted regular combat rewards like previous events. -
Raid mode is fun, would be nice if there were more randomized spawn locations for the first few enemies though. Fossil's Energy Absorber and Scorpioid's Protection Zone could use some better descriptions. Energy Absorber makes it sound like you need to take damage in order to heal but that doesn't seem to be the case. Protection Zone makes you invincible...in which way? HP can't drop to 0? You won't take direct damage? Fire damae yes/no? How is it different from Crocosaur's Energy Shield? A more detailed description would be nice, you shouldn't have to use it in order to figure it out. Steel Lancet: Garbage. 2x5 torps with 40s reload that deal 4.1k alpha damage is your main armament? Really? No main guns, secondaries require you to be close to point blank to the enemies and if you do manage to get some torp hits, you can expect 30kish if all 10 hit. Reminder that some enemy BBs have 160k HP. Consumables are lackluster even considering that it's the first ship in the "line". Aside from the heal, the cruiser gets 40s of reload booster, the BB gets 90% damage resist, the DD gets... a torpedo reload booster so you can slap the enemy BB for 20% of its max HP again. Nice. Oh right, it also has a speed boost. Boring, I mean cool. Angler Again, what's with the pitiful alpha damage on the torps? Especially when it's the only weapon for the first two DDs, unless you get within 4-5km of the enemy and hope your secondaries hit? At least Anglers consumables make up for it. Somewhat. A supporting ship that gives your teammates buffs is an interesting role. Mutantovsk Underwhelming compared to the other "T3"s. You finally have main guns, but it's just...meh. There's just nothing that makes it stand out like the cruisers or the battleships. Torps now do 6.4k max, but range is down to 5km. Meh. At least you have main guns now. Consumables... Twilight Turn: fun to watch at. That's all. Covert Repair: You have main guns, now don't use them otherwise you don't get the HP regen. 10/10. This would have been great on the T1 or the T2... Also kinda weak compared to the other repair consumables. Speed boost was amazing for ramming speed, now it doesn't negate the ramming damage. This one sentence is enough to take out 50% of the consumable's fun. No real complaint about the cruisers. Nothing really special about the T1 but it doesn't feel particularily weak. Octodroid is more of a sidegrade but still fun. Fossil being able to go over 30kn in reverse is hilarious. No real complaint about the battleships either. At times it feels like they're too tanky though. 140k/160k HP + strong heal + (almost) invul button make them a tough nut to crack and they can dish out some hefty damage themselves. If you're going nofun on the Mutantovsk ramming consumable then go nofun on the BB invul buttons as well. Unless you're fine with BBs pretending to be coastal defense for the portal and blocking the exit.
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In Saving Transylvania catapults are still going through their firing animations after getting destroyed.
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The mouseover in port says "The distance at which the given ship is guaranteed to be deteced and identified, even if in smoke or behind an island" even though it just affects shooting from smoke.
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1. Description Graphical issue that caused water not being rendered. Torpedo indicator cone was not visible (see screenshots) 2. Reproduction steps No issues in port. Loaded into the game, water was missing. 3. Result Made it hard to play the game, game felt overall less stable
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1. Description After a battle, I'm unable to return to port because the buttons aren't clickable and Escape button does 2. Reproduction steps I finished the battle, clicked on the team scores tab and then the buttons no longer work. Can't click return to port, can't click battle on, can't click Esc [x]. 3. Result Need to quit the client to continue playing. 4. Expected result Clickable buttons.
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Didn't think I'd win something, much less second place. Thanks! There seems to be an error with the rewards I received though, I only got 1 port slot instead of 2.
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DescriptionIf the battle ends on time the game ends in a draw, even if one team has a higher score than the other team (game mode was Domination). Reproduction steps Have the battle timer tick down to zero with one team having a higher score. Result The battle ends in a draw even though one team should win due to higher score. Expected result The team with the higher score wins. Unfortunately I don't have a screenshot from the battle results where it happened to me the first time, but I did manage to reproduce it in training battle.
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http://i.imgur.com/xLNeW6n.jpg Seems like the spawning is bugged when there are too many BBs?
