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Everything posted by El2aZeR
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
El2aZeR replied to Kancolle_Kongou's topic in Off-Topic
Considering this is her alternative outfit I guess her coat just makes her look flat. -
To say that Battlestations was an entirely different game than WoWs would be an understatement. Just because it works for one game doesn't mean it'll work for another.
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Torped a Conqueror in my Fletcher for ~75k damage recently. Caught him mid-turn with a near perfect spread. He went back into stealth, popped heal and reappeared with half HP. "Just use torps" lol
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
El2aZeR replied to Kancolle_Kongou's topic in Off-Topic
They may have [edited] up QE and Warspite, but Mighty Hood looks mighty fine. -
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Has literally no AA, though. I count a grand total of 6 mounts (3x 127mm DP, 3x triple 25mm) per side. My waifu Enterprise is very pleased.
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Discussion thread for "some interesting info around the world"
El2aZeR replied to Deamon93's topic in General Discussion
Because solution to BB overpopulation is to make everyone play BBs. -
Discussion thread for "some interesting info around the world"
El2aZeR replied to Deamon93's topic in General Discussion
So, basically Musashi is a Yamato with far worse accuracy and additional 155mm AP secondaries. T9 either means free exp or reward ship. -
ST, Japanese battleship Musashi, tier IX. Hit points - 97 300 plating - 32 mm belt - 200 - 410 mm Main battery - 3х3 460 mm Firing range - 26.5km HE damage - 7300 AP damage - 14800 Reload time 35 s. 180 degree turn time - 72 s. maximum dispersion - 275 m HE initial velocity - 805 m/s AP initial velocity - 780 m/s Sigma - 1.8 Maximum speed - 27 kt Turning circle radius - 900 m. rudder shift time - 18.7 s Surface detectability - 17.5 km air detectability - 16.0 km Detectability after firing main guns in smoke - 19.3 km. All stats are listed without crew and upgrade modifiers.
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Whoever is coming up with these is a genius. :D
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Aircraft have a fixed detection range of 8km. Please tell me how they're outspotting DDs. Also if you're this reliant on stealth in low tiers you should probably l2p. (Or stop playing IJN DDs since they're obsolete anyway.)
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This pretty much. The only solution? Play a DD that does not care about being spotted. Those are the better ones when progressing further in tier anyway.
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Clan battle prime time, who else can't play?
El2aZeR replied to SoggyMuffin's topic in General Discussion
Thought of that myself, but that could easily be handled by a simple MM algorithm in addition to the different leagues already in place. Just make it impossible to play the same clan twice within a ~12 hour period. If CBs are sufficiently popular such a restriction will hardly be felt. So yeah, even the only "good" reason is dubious at best. -
Clan battle prime time, who else can't play?
El2aZeR replied to SoggyMuffin's topic in General Discussion
Would love to know why you'd need a time limit in the first place. -
Fify.
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- Manual drop
- carrier
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(and 1 more)
Tagged with:
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- fixing the UI - reworking USN loadouts - making AA more consistent would be a good start. The CV play concept in itself is actually pretty good imo.
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*insert heresy gif here* EDIT: Wow, embedding doesn't work again.
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Yeah, no. Trust me, you don't want this. Imagine you're in a direct fight against another ship and planes swoop in to hit you. Do you give up engaging and focus on the planes or continue to engage while leaving the aircraft alone? Unless you're playing a BB or being extremely passive you'll never be able to make use of skill-based AA.
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Anyone else find CV's the hardest line to grind?
El2aZeR replied to Drunken_Jedi's topic in Aircraft Carriers
Personally I relish in the challenge that T8+ CV play represents. You get used to it after a while. Rarely touch any CV below T8 nowadays. Tbh economy isn't nearly as big of a problem after they've made adjustments some time ago in my experience. I rarely have games even at T10 in which I don't make a fair amount of income (without premium), but that's probably just me.- 16 replies
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How so? In terms of raw alpha Taiho should easily win due to TBs providing far better reliability. If you are able to DCP-switch both do pretty much the same damage (as in both cases the target will usually die). Unless RNGesus blesses you immensely I don't see an Essex strike be superior to a Taiho strike in any way. From what I've seen Taiho is the far superior CV. This has to do with the three roles a CV needs to be able to play in a random match: Contesting air superiority, scouting and killing stuff. Contesting air superiority Taiho unquestionably wins here. As a strike Essex (aka the only viable setup) you're inevitably [edited] as soon as your team splits into two flanks. This makes you unable to provide effective fighter cover unless your team stays in a giant blob or one flank gets eliminated, both of which are undesirable prospects. You're also naturally at a disadvantage due to playing 1vs2 squads. Strafing can only get you so far in terms of skill ceiling. Since Taiho wins a click fight by default, all he has to do is to dodge your strafe then either counter-strafe or click fight you to death. This is especially easy to pull off against USN fighters due to their longer strafe paths and ofc having only a single squad + the longer service times means that you'll leave your team without air cover for a long, long while during a match even if they never get wiped. Taiho can cycle fighters according to your strikes and always have air cover available. Scouting Taiho gets two DBs worth of scouting potential if necessary while retaining good strike potential with her TBs. Essex doesn't get the luxury since DBs form an integral part of her strike package, going off scouting in an Essex inevitably means sacrificing one of the two other aspects you need to excel at. Dealing damage In terms of alpha strike an Essex will roughly equal or may even surpass Taiho in terms of strike potential on a good day. Fact remains however that DBs are incredibly RNG heavy, every strike you fly has a fairly high chance of producing little to no results. That is obviously an undesirable quality, even more so considering you're on the back foot in terms of air control and service times. Both can DCP-switch a target to death, so that's a non-factor, but Taihos TBs are simply far more consistent against all targets and she can fly more strikes per game, giving her the edge. This doesn't necessarily mean Essex is a bad CV, she will surely hold her own against lesser skilled Taiho players, but on a higher level of play Taiho is superior in all categories. (Not discussing the other setups Essex has because it is pointless. Outplaying stock or AS is just like dealing with AS on lower tiers, comparable in difficulty to stealing candy from small children.)
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Wargaming, explain to me how this matchmaking is anything but unfair?!
El2aZeR replied to AnInnocentKitten's topic in General Discussion
Meh, Fuso vs Kawachi was almost merciful compared to this: -
Discussion thread for "some interesting info around the world"
El2aZeR replied to Deamon93's topic in General Discussion
While the analysis of the Conqueror is good, it's missing one crucial balancing aspect: Skill floor. I believe no one can dispute that Conqueror represents the apex of braindead BB gameplay that is currently infesting the game. It seems like no new BB line is allowed to have serious weaknesses or drawbacks that were and more or less still can be found in the two older lines, instead becoming more and more easy to play while retaining at the very least the same peak efficiency, if not surpassing it. While KM BBs are still serious offenders with no solution in sight, we have hit a new deep low with RN BBs in the skill requirement vs effectiveness ratio. Normally when balancing a game if a mechanic or strategy is easy to use, it also is either easy to counter or horrendously ineffective compared to more complex ones that require more skill. After all, if something is easy to use and extremely effective, why would you ever want to use anything else? Yet that is the case with the Conqueror. She requires the most bare minimum of skill yet is at the same time ridiculously powerful. That, quite frankly, makes her overpowered, even if her actual performance were not that far off from her contemporaries. Catering to or balancing around the average player isn't necessarily bad (as that depends more on the type of game you want to create) but when the average player is so abysmally garbage that they have to be spoon fed success something has gone very wrong. Really, if this keeps up the next BB line will have shells that will automatically citadel any target regardless of hit location, of course in addition to every gimmick currently in existence as well as every cruiser consumable available. -
Don't think so tbh.
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Hasn't screwed me over yet (at least as far as I remember) but is definitely annoying.
