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Everything posted by El2aZeR
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Well, yeah, that's kinda the thing about random MM. And it's gonna stay that way because this is not a super competitive MP game.
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I don't think Yamato needs any nerfs.
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
El2aZeR replied to Kancolle_Kongou's topic in Off-Topic
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Just keep bombing Bismarcks, Gneisenaus and Scharns with her. You'll get that juicy oneshot eventually. :D And yeah, you don't get citadel ribbons. Kinda sad, really.
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US Cruiser Line announced to split up "soon tm"
El2aZeR replied to DeletedUser's topic in News Archive
I highly doubt an AA nerf is even necessary. Her AA is awful. I don't think anything was ever done to Pensa in regards to her citadel? I think her armor was buffed very slightly once to reflect historical accuracy but that's it. -
US Cruiser Line announced to split up "soon tm"
El2aZeR replied to DeletedUser's topic in News Archive
Except, you know, the friggin' hangar capacity of 3+62 planes. CAV confirmed. (Just noticed lol. Yeah, I know, it's probably an error made by whoever put in those values.) -
US Cruiser Line announced to split up "soon tm"
El2aZeR replied to DeletedUser's topic in News Archive
Pensa at T6. If T6 MM were decent she'd be a monster. I mean it was bound to happen since they've already done so in WoWs Blitz, but still. Helena at T7 is probably going to be a source of BB tears if they haven't restricted her range too heavily. Also wondering if they've made any changes to the Buffalo. Preliminary stats (which are very old) can still be found here: http://shipcomrade.com/ships/buffalo -
Conqueror vs Montana, both needed nerfs
El2aZeR replied to nerderklaus's topic in General Discussion
Yep, yep, keep complaining about RNG instead of actually spending time to git gud. Btw, accusing me of using stat-padding ships is incredibly funny since I play almost every tech-tree ship you play as well. I guess you're using stat-padding ships too but simply suck? This is still a game engine, entirely separate from reality. Thus factors such as gravity do not matter because they do not exist if they haven't been coded. The ballistic curve shell trajectories have in this game aren't realistic nor are modeled with real life factors in mind, shells resemble planes more than actual ordinance with their fixed upward and downward angles as well as long paths of complete horizontal travel. This is especially noticeable in long range shots. If you don't believe me, take out your Alabama into the training room with a spotter plane and fire at maximum distance, then observe how long your shells stay on a completely horizontal course until shortly before they reach their target. Ahahahahahaha I stated that USN BB citadels are neither submerged nor hard to hit, both of which are facts I have proven with hard evidence. If you have problems hitting them, l2p. I haven't touched my Hiryu since forever. I was also unaware you can actually seal club at higher tiers. Unless you mean to tell me that demolishing bad players is seal clubbing no matter the tier, at which point every good player in this game becomes a seal clubber including you, really. Besides, I have constantly put forward both statistical and ingame evidence to my arguments. If you want to prove me wrong, please do so by presenting relevant data. -
If you do get spotted it will rarely ever matter as it won't be long enough for anyone to direct effective fire towards you. And that's in the best possible scenario for the CV. The only reason why it works so often is because most people tend to not turn around until you're literally on top of them.
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What Were Your Greatest Gaming Achievements Today ?
El2aZeR replied to Hanszeehock's topic in General Discussion
Sometimes you just gotta seize the opportunity. ¯\_(ツ)_/¯ -
http://anohito.tw/poi/
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Yeah, assuming the DD is dumb enough to stay around and not haul their aft towards the nearest cruiser as soon as your planes appear on the horizon on a direct course towards them. Seriously, did you even read?
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A proposal on how to extend low-mid tier cruiser survivability
El2aZeR replied to BlackYeti's topic in General Discussion
Imo even that bit of extra survivability against AP shells can go a long way.- 28 replies
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"Hiding with cruisers" here means being within ~9-10km of them, which grants DDs more than enough time to haul their aft towards the nearest cruiser while retaining reasonable effectiveness unless the enemy fleet is truly far away. Also Gearing with only DFAA shreds T8 planes easily.
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A proposal on how to extend low-mid tier cruiser survivability
El2aZeR replied to BlackYeti's topic in General Discussion
Yuo see comrade when make everything weak but BB people only play BB so class balans not matter! xaxaxaxaxa On a more serious note, just give T5+ or T6+ cruisers heal to make them less punishing to play, with an extra charge on T8+- 28 replies
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Considering the AA lineup that's an unrealistic prospect most of the time.
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Was a holiday in Germany. Which makes it equivalent to a weekend. Don't play on weekends/holidays if you want to keep your sanity.
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Is incredibly fun to play, though. :D Never thought about spec'ing out of SI tbh. Have had a couple of situations in which the extra DFAA charge has saved my aft but those have been rare. Never ran out of smoke charges after the smoke firing change either. TAE right now indeed seems to be the better choice.
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How to shutdown/outplay the Taiho in a stock Essex???
El2aZeR replied to Battleship_USS_Arizona's topic in Aircraft Carriers
If he's good, you're pretty much lost no matter what setup you play. If he isn't, strike setup gives you the most flexibility and hitting power, therefore the most game influence. Thus strike is the way to go. Don't try CV sniping against good CV players, though. If you're experienced enough you can see them coming from miles away (literally all you have to do is watch the clock, depending on map size if your enemy hasn't shown you any strike planes in 2-4 minutes he's probably coming to snipe you). -
Still has 72k average damage, which is higher than the average damage of almost all other ships in the game, reinforcing the fact that CV average damage is inflated due to the existence of an automated attack. Seriously, auto drops have no place in current CV play, all they do is make bad CV players occasionally feel good about themselves while teaching bad habits, furthering the gap between good and bad CV players. No other class has the ability to do this amount of damage with this little player input (literally all the have to do is click on the enemy and that's it), why should CVs?
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
El2aZeR replied to Kancolle_Kongou's topic in Off-Topic
Apparently he's only planning to release the new one (TH16) for now and then judge reactions. -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
El2aZeR replied to Kancolle_Kongou's topic in Off-Topic
My fellow weebs, sorry for going off-topic but according to this: https://www.youtube.com/watch?v=RrR1Y2BP-9M Touhou is coming to Steam. Anyway, back on topic, have some "flat"-tops. -
I can see the benefits but it would degenerate CV play into a pure damage race, which is stupid in its own way. Fighters add another layer and skill to it that's desperately needed, they shouldn't be removed. Perhaps fighter mechanics should be looked at but imo they're already fairly okay. What we do need are dedicated tutorials that teach new players what their ship can actually do and what should be avoided (applies to all ship classes). For CVs this includes teaching what targets they should pick, positioning, how to manual drop and perhaps most importantly how and when to strafe as well as how to recognize the enemy is lining up for a strafe and subsequently how to dodge them. Then again considering WG taught new players in the KGV armada video that Expert Rear Gunner is a skill you need playing her I shudder to think what kind of tutorial they're gonna come up with. I wouldn't make it straight up tighter but instead make DB use a bit more skill based instead of relying purely on RNG. Simply make it so that the earlier you give a DB squad the drop command the tighter the spread will be (with the minimum spread being approx. as big as current IJN DB manual drop is now and maximum spread almost as big as auto-drop). This would punish straight lining or stationary ships the most while allowing it to be dodged (or at least damage to be mitigated) by maneuvering.
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If I wanted to torp I'd take out my Fletcher instead anyway.
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Full gun (sans AFT) Because being able to burst down any DD in a knife fight is fun.
