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El2aZeR

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Everything posted by El2aZeR

  1. El2aZeR

    The CV Captains Cabin

    Lex can use them because she meets a lot of ships vulnerable to AP bombs in her MM spread. At high tiers HE bombs do about the same or more damage than AP bombs, so I wouldn't recommend for Essex. Midway technically speaking CAN use them because she already has 2x TBs for anti DD and BB work, using AP bombs gives her a dedicated anti cruiser weapon as well (since AP bombs at high tiers kill cruisers so hard it isn't even funny). Still wouldn't recommend tho as that is highly situational (usually you don't wanna attack cruisers) and probably requires a lot more foresight and skill than simply using HE bombs for their general utility.
  2. El2aZeR

    Ingame Option to avoid CV batles

    Nowadays CV play basically doesn't start until T8. Few people have enough willpower to force their way through to that tier. - T4/5 is dull clicking action due to the removal of alt attacks. - T6 has horrible MM and ludicrously low reserves for the enemies that tier faces. On the bright side, master CVs here and you'll do well in the future, but (understandably) few will ever bother to do so at this tier. - T7 has Saipan, which by herself is enough to make the entire tier toxic for any of her other contemporaries T8 is where things start to get a little bit more balanced. You have sufficient striking power to hurt same tier ships that are out of position barring a few exceptions, you get enough fighter power to contest the air, you get enough reserves to either take a few risks or make a few mistakes made more forgivable and the T8 CVs are fairly okay in terms of balance against each other at least compared to the previous tiers. Shokaku is queen, Enterprise is just a tad worse but still great. Lexington lags behind but you can make her work with the new loadout if you're sufficiently skilled.
  3. El2aZeR

    Unplayable any more !!!

    It's nice to see you've expanded your knowledge about CV play. Guess what, a CV can only ever cover one flank regardless of what CV he plays. Just because he has two fighters doesn't mean he can split them up. Splitting your fighters over big distances means the enemy can just approach whatever target they want, because they can concentrate their fighters to pick your single one off, making the whole concept of fighter cover worthless. So playing AS is better in that regard because you get more fighters to cover both flanks, right? WRONG. AS means giving up strike capability, which in turn means giving up air control. Without serious strike capability you become hilariously predictable and therefore easy to outplay. Just because you have two CVs on your team doesn't mean this principle changes, because the enemy has two CVs as well which can concentrate their fighter power on one flank to force a strike if your two CVs decide to split up. L2p dude. Stop blaming your own shortcomings on CVs.
  4. El2aZeR

    Nerf the Conqueror ...

    Right back at you. The whole argument is supposed to be "Conq takes more AP pens". Which science says is utter bollocks. I'm not saying "lol AP counters the Conqueror", I'm saying AP makes the advantage that Conq has smaller. He still has a friggin' huge advantage over you regardless of whether or not you use AP. That's not a counter, you're just choosing the way you die. Refer to your buddy @Black0rchid just a couple of posts before. Building lies upon lies is all you can do now, eh? Regardless, you're trying to make a point moot by steering it away from the actual facts at hand. Someone else said "just use your superior maneuverability" and you just have to jump on the wagon by trying to paint it in a better light that Conqueror has the best maneuverability out of all T10 BBs. What a joke. Seeing as I have actually tested it and provided scientific proof that the stern plate is highly difficult to hit even at "close range" on a stationary target for even the most accurate BBs in the game, point blank range will be the only distance at which shooting the stern plate is a viable option in a real fight. But seeing as you eschew scientific proof I'm not surprised to see you still clinging to this. He still has the advantage. That's per definition not a counter. A counter would be if AP nullifies his advantage and puts the situation in your favor. That is obviously not the case. And if you still cannot read: I'm not saying you should shoot HE, shooting AP is the right option. Conqueror however maintains a huge advantage regardless of what shell type you choose. I would love to know how this is possible considering base stats are the same and upgrades/skills affect surface and air detectability alike. (This is a genuine question btw.) Regardless, Conqueror maintains the best air detectability out of all T10 BBs. As such that is hardly a weakness. Float planes over islands isn't exploitable because the islands that can conceal an entire T10 BB and in addition allow said BB to fire at a target less than 12km away are few and far in between. Shima gets compensated by being more effective at fighting bigger targets. At least theoretically. We all know Shima is completely, utterly worthless nowadays. Regardless you've chosen the worst possible example. If you were to nerf Gearing along with any other T10 DD on the basis that Shima is too weak that'd be more than reasonable. It'd be far easier to buff Shima instead, however. Yamato and Monty maintain an advantage at long or mid ranges respectively over the GK. Likewise GK maintains the advantage over her adversaries at close range. Monty can try to rush a Yamato, Yamato can try to keep her distance. Each of these BBs have individual weaknesses that can be exploited by the others. That is not the case with the Conqueror. Besides, even if she were not overpowered in a game mechanics sense, she'd still be overpowered on the skill vs effectiveness ratio. There is little effort you need to make the Conqueror work. Oh, I'm sorry, what was that earlier about not wanting sfAP shells removed? Something about more reliable penetrations that make citadels moot? Didn't that sound like at the very least a good trade off, if not an advantage? Besides, all cruisers except the French ones have their citadel directly on the surface of their belt. sfAP shells will actually make you less liable to overpen their citadels, not to mention the increased effectiveness against DDs. Sure, they may be worse against some BBs (not even all of them), but that's what thermonuclear HE shells are here for, no? So please, where are those weaknesses you're talking about? Conqueror not only heals more but gets a better cooldown for it comparatively speaking. There is minuscule skill required in "just wait until I can heal back a full amount". If a Conqueror dies in a specific scenario, so will any other BB. But since you shun all scientific evidence I'd not be surprised to see you insisting on this as well.
  5. The barbette, aka magazine, is nowadays considered part of the turret (in the past it was part of the citadel. The citadel ribbon e.g. still highlights the barbettes). You can disable (or even destroy) a main battery gun by penetrating the barbette. I'm guessing that turret and barbette penetrations have different repair times.
  6. El2aZeR

    Ingame Option to avoid CV batles

    I can assure you, I've had no problems at all keeping up with AA ships even in slower BBs. Why? Because the nature of combat in this game usually doesn't involve cruisers running away from their allies. If they do happen to abandon the flank you're on they've either severely misplayed or the flank is lost anyway. Either way you're getting punished for the mistake your allies made. And because this is fundamentally a team game that's perfectly fine. Knowing how CVs tend to play also helps. If there are plenty of ships between you and their aircraft, they will unlikely waste their time to fly all the way around your allies to strike you due to the strike efficiency factor and potential enemy fighter responses. There are some stupidly ridiculous spawns on some maps, I'll give you that, but that has literally nothing to do with CVs. Those spawns would remain stupid even without CVs in play.
  7. El2aZeR

    Your favorite T7 ship?

    I can do that, actually. Because I am supah 1337. Saipan alpha may be comparatively speaking bad, but she makes up for it by being able to fly a lot more strikes per game. Then again you may argue that you might not have time to fly more strikes so initial alpha can be more important depending on the situation. There aren't many AA bubbles Saipan can't breach, however, even when it is concentrated.
  8. El2aZeR

    Your favorite T7 ship?

    - ability to completely deny air space - ability to cross drop DDs - ability to not give a [edited] about most same tier AA - super fast turn around times, giving her equal or higher strike capability compared to her contemporaries - easily up-tiers because, well, higher tier planes If this isn't a recipe for carrying I don't know what is. Then again considering your signature I guess you're a little biased? Not that that's wrong, I too will vehemently defend my waifu Enterprise when [edited] gets talked about her.
  9. El2aZeR

    Your favorite T7 ship?

    Saipan. Because Saipan is op. (When used with 2/2/0 ofc) Fiji is pretty good, too. Haven't played her in forever but I have some fond memories of Nagato as well. If only you could get rid of the ugly green camo that plagues IJN ships....
  10. El2aZeR

    No good consumables (make your own!)

    First one would be nice, rest is worthless. Your fighters have better things to do than waste themselves on a surface target. Moving closer to your teammates is dangerous in most situations and thus cannot be recommended. Unless that consumable turns you literally invisible it's a moot point to have better concealment because planes will spot you when they attack anyway. Personally I'd do: Air Radar Temporarily increases the range of assured acquisition of enemy aircraft by both your hull and your planes by ~3km. Lets face it, CVs don't have many consumables because they either don't make sense or would make them severely overpowered. Consumables would have to have a small impact on CV play to stay balanced, even something like "Temporarily reduces service time by X" could be far too strong.
  11. El2aZeR

    Ingame Option to avoid CV batles

    But the ability of the enemy to completely deny most of the match impact of a CV without any input from the CV whatsoever is perfectly fine then?
  12. - implying the average BB player knows the appropriate definition of "closer".
  13. El2aZeR

    Unplayable any more !!!

    Meanwhile two surviving Hindenburgs with no plane kills whatsoever. But yeah. Blame the CV.
  14. El2aZeR

    the "carry harder!" thread

    ...I dunno, should I even say something at this point? Best part though was one of my teammates blamed me for our loss. Yes. Obviously it is entirely my fault. I should be ashamed I couldn't kill the entire enemy team, only 2/3rds of it.
  15. El2aZeR

    Apparently stealthfiring from BBs is a thing

    It is precisely 16.5km. I know this because I don't run Torp Acceleration and my torp range on the minimap ends precisely where my acquisition range ends. :)
  16. El2aZeR

    Nerf the Conqueror ...

    Yup. Totally. Shooting AP reduces the advantage Conqueror has by a fair margin. He still has the advantage, though. Saying that AP is some sort of magical counter is stupidity of the highest order. Yeah, sure, name the second most overpowered and braindead BB line as your benchmark. Will totally look good. That's not the point, then again all you can do in this situation is to steer the conversation away from the actual topic at hand when reality does not favor you, no? Yup, sure looks like it. He still maintains a considerable advantage. You've made his advantage smaller by shooting AP, you haven't nullified it. Air detectability = surface detectability = best out of all T10 BBs Thank you for making our point. If you cannot take on another ship within your ship class one on one with only the most minuscule chance of winning, that makes it overpowered, no? Alright, that would be okay if Conqueror would suck at any other job a BB should be able to perform. That is however not the case. Mitigated by stealth and the amount healed.
  17. El2aZeR

    Apparently stealthfiring from BBs is a thing

    WG will probably justify this with "Just use the Acquisition Mod. 1 upgrade!" lol.
  18. El2aZeR

    CV-control bug?

    Have you tried writing anything in chat to see if you're typing all caps as well? Might be a sticky shift key if that's the case. Otherwise, never happened to me before tbh. Then again the CV UI is so buggy we seem to uncover more and more [edited] about it with every major patch.
  19. El2aZeR

    Nerf the Conqueror ...

    Then please, what are those counters? So far all counters anyone has provided are all rubbish, as scientific data has proven. "Conqueror takes more damage from AP shells." Science says: 32mm armor cannot be overmatched by anything but 460mm shells, making angling highly effective. Superstructure is also not more vulnerable than on any other BB. "Shoot AP." Science says: Conqueror can angle against anything but 460mm shells from Yamato. Shooting the superstructure from any angle results mostly in overpens, which can be healed 100%. No other BB is capable of killing a Conqueror in 4 salvos to the superstructure or less, which means the Conqueror will always heal most of the damage done before you can kill her. Even if you get the occasional penetration, Conqueror will still heal those better than you will. Conqueror on the other hand has no qualms about pulling out her thermonuclear HE shells and burning you to death with them. "Just citadel it." Science says: Within around 10km Conqueror becomes extremely difficult or even impossible to citadel. Reliable citadel hits can be achieved at around 15km, a thoroughly unrealistic prospect if the Conqueror maneuvers correctly. "Go stealth." Science says: Conqueror has the best stealth out of all T10 BBs. "Use your superior maneuverability." Science says: Conqueror has the best maneuverability out of all T10 BBs. "Shoot the stern plate." (particularly amusing) Science says: Nigh impossible prospect from any range but point blank, even the most accurate battleships have difficulty hitting it on a STATIONARY target at ~8km. Anything else you would like to add on the pile of outright lies?
  20. El2aZeR

    Midway and his AP bombs

    Huh, I personally oneshot quite a few Minos in my test. Maybe I just got lucky? Personally I think DDs are a non-issue. If they maneuver it's rather hard to get a good manual drop on them, mitigating damage severely. Besides, a good HE bomb drop will just straight up oneshot any DD. Against BBs, HE bombs do about the same damage while offering more utility. I have made a comparison here: AP bombs vs cruisers is just plain [edited] stupid, though. Technically speaking I guess you could use AP DBs on Midway considering you have 2x TBs for anti DD and BB work, giving you a dedicated anti cruiser weapon as well. How often do you actually attack cruisers, though? Perhaps a viable, more gimmicky choice, but considering that AP DBs will be of more situational use I'd recommend using HE bombs instead as these will be useful more often.
  21. El2aZeR

    Ingame Option to avoid CV batles

    AP bombs perform worse than HE bombs against high tier BBs tho. *edited*
  22. El2aZeR

    Nerf the Conqueror ...

    950m and 22.2s. Conqueror has 940m turning circle and a 17.3s ruddershift. Wow, I can sure see the advantage that Monty has here. You too seem to eschew scientific evidence, no?
  23. El2aZeR

    The CV Captains Cabin

    ...play Saipan instead?
  24. Thankfully a cyclone forced all the camping BBs into close range where they actually did some good (not to mention it actually allowed me to fly some strikes for a change), so we still won in the end.
  25. El2aZeR

    Nerf the Conqueror ...

    Hey, Myogi is a funny ship. In that the only useful thing you can do with her is treat her like a giant torpedo and just ram your way to Kongo.
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