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El2aZeR

Beta Tester
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Everything posted by El2aZeR

  1. El2aZeR

    ST Midway huge hangar capacity nerf criticised

    Still playing the denial game, aren't we? Which clearly has something to do with sticking together. You're islands after all, incapable of movement. Because clearly the concept of synergy and teamplay in a team game is so horrible. Also full AA Zao, which I assumed you were playing, is more than capable of wiping out entire strikes on her own, especially some flimsy T8 TBs. I see your issues extend even past WoWs. Who could've guessed? Just keep calling everything you cannot do or that requires a slight amount of coordination with your teammates overpowered. Mobile AA or SOFLAMs don't exist, you clearly beat the enemy sieging your spawn by camping in it and ofc AA ships are oh, so ineffective, but hey, it's never your own fault, right? Everything is just overpowered! Clearly the most impossible situation. And unless you spread like idiots I would've failed hard if I had attempted any strike, especially considering the very islands that are restricting your maneuverability make any approach from the east impossible unless you misposition. You had your window to push until the ~13 minute mark, you didn't take it. Not my nor a general issue with CVs if you and/or your teammates make a game losing mistake. Blaming that loss on how "op" CVs are is hilarious, as was the case on Haven. You took yourself out, my team and me simply reaped the benefits. Though since you're so incapable of reading the tactical situation, let me break it down for you in a more detailed manner: Even with a video to double check you just have to resort to lies, huh? Is there anything else you would like to add? :)
  2. El2aZeR

    How on earth did i not get this kill? =)

    It's called damage saturation. Every section of a ship has a certain amount of HP, if it becomes completely depleted that section will no longer take damage.
  3. El2aZeR

    ST Midway huge hangar capacity nerf criticised

    Random game, huh? You know, it's extremely pathetic that you're harking on about the difference between Haven and North, especially considering you pulled the same stuff on Haven and lost the same way. If I remember correctly it took you, what, 10 minutes to take a cap despite overwhelming numbers on that flank, plenty of AA as well as smoke cover and radar available to you? And if you haven't noticed, you could've gone wherever you pleased. I was assuming that you're running full AA considering that on Haven I lost an entire strike the one time I tried to attack something close to you. You basically just admitted that you've been even more of a liability to your team as I actually had nothing to fear from you. Besides, even that Tirpitz murdered more than half the strike despite me getting an optimal drop angle right off the bat. So much for "AA so weak" lol. And hey, guess what? Sticking together worked out. I didn't send a single plane, didn't I? It's not my fault you guys chose to camp and run away instead of simply overrunning B. Or doing anything useful, really. And ofc the moment your teammates turn around and try to make a stand (far too late but at least they tried), you still run away to pad your stats. Who could've guessed? The more map control you gave up, the more you camped and the more you padded your stats, the more power you handed to me and my teammates. You were carrying alright, just not your own team. That you're trying to pin your loss on me is just the cherry on top of the cake. As for "blind hatred", I'm actually having a grand old time here. Just another guy who thinks he's good at the game, calling the one thing that punishes his playstyle overpowered. How isn't that one of the most amusing things in the world? :)
  4. El2aZeR

    ST Midway huge hangar capacity nerf criticised

    You know, it's not very smart to go for the denial play when actual footage exists. Video upload will finish in an hour or so. ;) It's too bad I don't have the replay of Haven anymore, but to say that you didn't do any better there is an understatement.
  5. El2aZeR

    Graf Zep Counter Advice

    The first to commit to a strafe usually loses unless someone up. And because you inherently know what GZ is going to attack, you can simply hold your fighters passive accordingly. Either GZ never gets damage done or he needs to sacrifice fighters. Meanwhile your DBs are free to scout as they please. There is no scenario in which a Shokaku can lose in terms of game impact against a GZ. 2/0/3 GZ is basically AS Lex 2.0, with much weaker fighters and a more narrow target selection. And like with AS Lex you'll never be in a losing position with a Shokaku unless you misplay horribly.
  6. El2aZeR

    ST Midway huge hangar capacity nerf criticised

    No, she's not. Both Midway and Haku have their respective advantages and disadvantages. Both are capable of outplaying the other. It's just that Midway having her advantage in air control and reserves makes her much easier to play, but since she has inferior strike and scouting potential she's actually behind in terms of game impact. To unleash said impact with a Haku however you need to exert much more effort. This makes the two CVs balanced against each other. Using a skill barrier for the ship with the higher potential is a viable way to achieve balance. The fact that more Midways are around but Hakuryu remains superior if played well enough is actually an indicator that everything is working as intended. Just because one ship is played more than the other doesn't mean they're balanced or not. Player numbers in general don't tell you much, best example for that is Shimakaze. BUT if you cut down the reserves of Midway as far as they're intending to, you're basically obliterating all advantages the Midway has. This will inevitably make Hakuryu far superior again, a ship with a much higher skill floor. Someone who can play Midway is not necessarily able to play Haku, thus once again gutting the high tier CV population. If your goal is to increase T10 CV numbers, killing off the Midway is not the answer. That said, I'm fine with the idea of reducing plane reserves for Midway. 136 is a bit ridiculous and allows her too much leeway. Personally I'd reduce it to ~111 or so.
  7. El2aZeR

    Graf Zep Counter Advice

    This is precisely why you can outtrade a GZ. Even if you trade one for one, which in my eyes is the worst possible scenario, you're still gonna win air control. Yeah, okay, if he wipes you without losing too much you're at a disadvantage, but any CV player worth his salt will not allow that to happen. Besides, 2/0/3 GZ is at an inherent disadvantage because you know precisely what targets he's going to pick and can play accordingly. Fighter combat, like a lot of aspects of the game, is primarily about information. If you play a GZ you've pretty much instantly lost the information game.
  8. El2aZeR

    The CV Captains Cabin

    Well, a couple of options: CE + AFT + DExpert For USN CVs as playing with CE allows you to be closer to the front line, increasing the amount of strikes you can fly per game. If you're playing Midway you can also substitute AFT with MAA. IJN CVs don't really need CE, their concealment with the upgrade is good enough. Remember that too much concealment also limits your reaction time to a potential DD coming to snipe you. AFT + MAA + DExpert My current Hakuryu build, maximizing AA power. Also viable on Taiho. BFT + HA + JoAT + ERG I use this on all other IJN CVs as in the past this allowed you to survive a DCP snipe assuming you didn't take too many torps. Nowadays though with the recent CV DCP changes I'd say this build is for the most part outdated. (ERG was picked as a point sink, the skill is rarely of value.) If I had enough free captain exp I'd probably rework this build into either AFT + BFT + DExpert + PM or AFT + HA + JoAT + DExpert Under no circumstances should you take Emergency Takeoff or Evasive Maneuver!
  9. El2aZeR

    ST Midway huge hangar capacity nerf criticised

    It's possible that you're actually handicapping yourself by playing 4/2/2. Not many people can manage four fighters on a consistent basis while apparently most of your enemies can manage two just fine. This inherently gives your enemy the advantage regardless of whether or not you have more fighters in the air. For example I'm playing Haku in 2/3/2. I inherently only have to worry about 4 squads: first fighter, second fighter, all my TBs massed into one squad and all my DBs massed into one squad. If you are playing 4/2/2 however, you need to micromanage and keep tabs on 6 squadrons: all four individual fighters (as stacking fighters isn't exactly viable) + TBs and DBs. That's in addition to having to be more careful in your target selection and making drops against DDs picture perfect so you can kill them in one strike. And to say that the UI doesn't exactly encourage such an amount of micromanagement is an understatement. If you're not confident in your multitasking abilities, don't force yourself to do something that plays exactly to your weakness. Focus on what you can do instead. 2/3/2 is more than capable of outplaying Midway, remember that you don't necessarily need to go out and actively destroy enemy fighters. Use your fighters close to your teammates as a passive deterrent to strikes and wait for openings. If no opening exists use your DBs to scout and bait enemy fighters into chasing them. Never take fights you cannot win, even if you have to give up air cover for a teammate to do so (unless he's especially important or sth). It does you no good if you sacrifice your fighters in an unfavorable fight just to have the enemy CV kill your teammate anyway. Just look again at the game displayed above. Never do I actually go out of my way to kill enemy planes and I run away the moment I know I can't win (yes, my enemy was a potato but that's beside the point). My fighters are essentially always passive, but that's okay because your enemy needs to come to you if he wants to deal damage. (And regardless of whether or not you never touch a high tier CV again, this is advice that applies across all tiers.)
  10. El2aZeR

    Graf Zep Counter Advice

    Because CVs are inherently limited in their target selection. If a CV can strike a target, it's because said target has horribly misplayed or the CV's own team has managed to create an opening. The damage potential of weapons in this game are largely balanced as individual entities and not in accordance to each other. CVs have the longest reload of all classes, an inherent need to risk limited resources with every attack and perhaps the easiest counter of them all (it takes next to no skill to stack AA or push a "I-win" button), thus they get the highest flexibility and burst damage. Now, this system is rather flexible by nature as you don't need to particularly care about anything else. For example if you were to nerf CV alpha strike but increase plane speed and/or decrease service times, that'd be more than fine.
  11. El2aZeR

    ST Midway huge hangar capacity nerf criticised

    Again, a move command gets you out of the "stun", attack commands do nothing. Multiple move commands slow your fighters down, so do not spam. As for insults, see the game above? I was repeatedly insulted by that pink DD for not providing air cover 24/7 for him. It's simply part of CV play at the moment.
  12. El2aZeR

    ST Midway huge hangar capacity nerf criticised

    May I present to you, avenger's idea of carrying a match (gif may take a while to load): So, Edited This post has been edited by the moderation team due to insult
  13. Making CVs "less frustrating to play against" is just flowery language. As long as they'll be able to deal damage, spot or do literally anything other than being an exp pinata people will be salty about them. It's just the nature of online play and I'm sure they understand at least that much. I believe GZ to be a pretty good indicator of what the CV rework is going to look like. Just think about it. - next to no spotting potential = eliminating the majority of a CV's influence on a match - next to no air control capability = closing skill gap between good and bad players - just click for huge damage = easier to play without compromising skill ceiling If they then normalize AA as they've said they're intending to without touching upon player behavior, it means CVs will be able to attack most ships at their leisure. What I find most interesting is that despite 2 years of development time, they still aren't ready to reveal anything as giving "promises at this stage is premature", meaning they're still at the very beginning of development. They've basically admitted that they haven't been working on the CV rework at all. So yeah, I wouldn't be surprised if they delay the rework until winter, if not next year.
  14. El2aZeR

    Graf Zep Counter Advice

    The enemy has managed to create an opening, albeit at the cost of their lives, which the enemy CV is now poised to exploit. Doesn't even matter that it's a GZ in this instance. It's basic teamplay, there is nothing wrong with this situation. If your own CV is attentive enough (which I know is doubtful but still) he'll recognize easily which flank is likely to get attacked next and send fighter support accordingly.
  15. El2aZeR

    Some interesting info around the world

    Tl;dr: Issue was caused by changes to the interface in future support of higher resolutions. Excessive entities were created after every battle, accumulating over time and leading to performance loss. Free 3 days premium for those affected as compensation.
  16. El2aZeR

    Azur Lane Collab

    I find your lack of weeb disturbing.
  17. El2aZeR

    WG Game Center - Your Feedback

    I've been using the Game Center ever since it was "forced" upon us. Haven't experienced any issues at all, though.
  18. El2aZeR

    Graf Zep Counter Advice

    Yes, 2-0-3 only has 2 fighter squads in reserve, aka if he gets wiped out once he's out. You can outtrade that easily with Shokaku.
  19. El2aZeR

    Graff Zeppelin WHEN ?

    2/0/3 only has 2 fighter squads in reserve. Get wiped once and you're out. Shokaku outtrades that easily, don't even need to mention Enterprise.
  20. El2aZeR

    boats that disappeared in game

    Ships disappear from view when they're no longer spotted. The shock. The horror. Go read up on how concealment in this game works. Or remain incompetent forever, we don't care.
  21. El2aZeR

    Best destroyer at Tier 7?

    Fiji. Mahan is a great ship if you have enough captain skills to sate her needs.
  22. El2aZeR

    Returning to game: Essex altered?

    Yes, USN loadouts have been altered so that they're forced to be actually useful.
  23. El2aZeR

    I am sick of Saipan

    Below T8 there are no tech tree AA cruisers aside from Cleve. Which is really stupid but apparently WG likes it that way for whatever reason. After all it's better to gimp new CV players instead of nerfing low-mid tier CV alpha strike and/or plane survivability amirite? Assuming you're covered by friendly AA, Gneisenau does fairly well against Saipan if you specialize her a bit. KGV and Colo too if they haven't been massively HE spammed. Lyon should be okay as well but I have no actual experience with her. If you're alone full AA Gneisenau makes strikes incredibly costly for little return. Never seen the others with a full AA spec before. Though if you really want to spend so many skills and upgrades just to make Saipans salty, be my guest.
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